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lima: Fix compiler warnings for unused functions.
2019-07-11
Eric Anholt
freedreno: Add dependency on the xml build to the winsys.
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2019-07-01
Eric Anholt
sparc: Reuse m_vector_asm.h.
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2019-07-01
Eric Anholt
mesa: Enable asm unconditionally, now that gen_matypes...
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2019-07-01
Eric Anholt
mesa: Replace gen_matypes with a simple header for...
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2019-07-01
Eric Anholt
matypes: Drop some unused defines.
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2019-06-28
Eric Anholt
nir: Fix lowering of bitfield_insert to shifts.
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2019-06-24
Eric Anholt
freedreno: Only upload the used part of UBO0 to the...
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2019-06-24
Eric Anholt
freedreno: Stop treating UBO 0 specially in UBO uploading.
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2019-06-22
Eric Anholt
freedreno: Only upload UBO pointers for UBOs that haven...
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2019-06-22
Eric Anholt
freedreno: Remove silly return from ir3_optimize_nir().
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2019-06-22
Eric Anholt
freedreno: Fix up end range of unaligned UBO loads.
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2019-06-22
Eric Anholt
freedreno: Fix UBO load range detection on booleans.
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2019-06-22
Eric Anholt
freedreno: Stop reporting max_const in shader-db.
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2019-06-22
Eric Anholt
freedreno: Include binning shaders in shader-db.
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2019-06-04
Eric Anholt
freedreno: Drop invalid scissor optimization.
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2019-06-04
Eric Anholt
freedreno: Reuse glsl_get_sampler_coordinate_components().
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2019-06-04
Eric Anholt
freedreno: Improve the pi approximations in trig lowering.
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2019-05-16
Eric Anholt
freedreno: Log the number of loops in the shader for...
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2019-05-16
Eric Anholt
freedreno: Output the same shader-db format as v3d...
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2019-05-16
Eric Anholt
freedreno: Remove the ir3_tgsi_to_nir() helper function.
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2019-05-16
Eric Anholt
freedreno: Fix assertion failures in context setup...
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2019-05-14
Eric Anholt
freedreno: Restore msm_drm.h to a pristine "make headers_ins...
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2019-05-14
Eric Anholt
freedreno: Move msm_drm.h to the same spot as other...
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2019-05-13
Eric Anholt
freedreno: Fix warning on printing a uint64_t using...
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2019-05-13
Eric Anholt
freedreno: Silence compiler warnings about "*" in boolean...
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2019-05-13
Eric Anholt
freedreno: Silence compiler warnings about uninit ...
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2019-05-13
Eric Anholt
freedreno: Quiet compiler warnings on 64-bit.
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2019-05-13
Eric Anholt
freedreno: Make emacs indent the way robclark's eclipse...
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2019-05-13
Eric Anholt
freedreno: Make .editorconfig match .dir-locals.el.
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2019-05-13
Eric Anholt
v3d: Use driconf to expose non-MSAA texture limits...
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2019-05-13
Eric Anholt
gallium: Redefine the max texture 2d cap from _LEVELS...
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2019-05-13
Eric Anholt
mesa: Replace MaxTextureLevels with MaxTextureSize.
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2019-05-13
Eric Anholt
mesa: Remove proxy image checks for maximum level.
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2019-05-13
Eric Anholt
mesa: Reuse _mesa_max_texture_levels() instead of open...
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2019-04-26
Eric Anholt
vc4: Fall back to renderonly if the vc4 driver doesn...
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2019-04-26
Eric Anholt
kmsro: Add support for V3D.
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2019-04-26
Eric Anholt
v3d: Fix detection of TMU write sequences in register...
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2019-04-26
Eric Anholt
v3d: Fix detection of the last ldtmu before a new TMU op.
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2019-04-26
Eric Anholt
v3d: Re-add support for memory_barrier_shared.
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2019-04-26
Eric Anholt
Revert "v3d: Disable PIPE_CAP_BLIT_BASED_TEXTURE_TRANSFER."
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2019-04-26
Eric Anholt
v3d: Don't try to update the shadow texture for separate...
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2019-04-26
Eric Anholt
v3d: Add a note about i/o indirection for future performance...
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2019-04-26
Eric Anholt
vc4: Use _mesa_hash_table_remove_key() where appropriate.
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2019-04-26
Eric Anholt
v3d: Use _mesa_hash_table_remove_key() where appropriate.
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2019-04-26
Eric Anholt
v3d: Assert that we do request the normal texturing...
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2019-04-26
Eric Anholt
v3d: Apply the GFXH-930 workaround to the case where...
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2019-04-26
Eric Anholt
v3d: Fill in the ignored segment size fields to appease...
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2019-04-25
Eric Anholt
v3d: Disable SSBOs and atomic counters on vertex shaders.
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2019-04-25
Eric Anholt
st/mesa: Don't set atomic counter size != 0 if MAX_SHADER_BU...
Signed-off-by:
Eric Anholt
<eric@anholt.net>
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2019-04-23
Eric Anholt
gallium: Remove the malloc pipebuffer manager.
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2019-04-23
Eric Anholt
gallium: Remove the "alt" pipebuffer manager interface.
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2019-04-23
Eric Anholt
gallium: Remove the ondemand pipebuffer manager.
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2019-04-23
Eric Anholt
gallium: Remove the pool pipebuffer manager.
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2019-04-19
Eric Anholt
nir: Use the nir_builder _imm helpers in setting up...
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2019-04-19
Eric Anholt
nir: Fix deref offset calculation for structs.
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2019-04-18
Eric Anholt
v3d: Fix atomic cmpxchg in shaders on hardware.
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2019-04-18
Eric Anholt
v3d: Fix an invalid reuse of flags generation from...
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2019-04-16
Eric Anholt
v3d: Always set up the qregs for CSD payload.
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2019-04-16
Eric Anholt
v3d: Only look up the 3rd texture gather offset for...
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2019-04-12
Eric Anholt
v3d: Use the new lower_to_scratch implementation for...
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2019-04-12
Eric Anholt
v3d: Detect the correct number of QPUs and use it to...
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2019-04-12
Eric Anholt
v3d: Add missing dumping for the spill offset/size...
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2019-04-12
Eric Anholt
v3d: Add missing base offset to CS shared memory accesses.
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2019-04-12
Eric Anholt
v3d: Add Compute Shader compilation support.
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2019-04-12
Eric Anholt
v3d: Replace the old shader-db env var output with...
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2019-04-12
Eric Anholt
v3d: Include the number of max temps used in the shader...
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2019-04-12
Eric Anholt
v3d: Drop a note for the future about PIPE_CAP_PACKED_UNIFORMS.
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2019-04-12
Eric Anholt
v3d: Add and use a define for the number of channels...
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2019-04-12
Eric Anholt
nir: Add a comment about how intrinsic definitions...
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2019-04-12
Eric Anholt
nir: Drop remaining references to const_index in favor...
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2019-04-12
Eric Anholt
nir: Drop comments about the constant_index slots for...
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2019-04-11
Eric Anholt
v3d: Add an optimization pass for redundant flags updates.
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2019-04-10
Eric Anholt
vc4: Upload CS/VS UBO uniforms together.
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2019-04-10
Eric Anholt
vc4: Split UBO0 and UBO1 address uniform handling.
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2019-04-10
Eric Anholt
vc4: Don't forget to set the range when scalarizing...
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2019-04-10
Eric Anholt
st: Lower uniforms in st in the !PIPE_CAP_PACKED_UNIFORMS...
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2019-04-05
Eric Anholt
v3d: Add some more new packets for V3D 4.x.
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2019-04-05
Eric Anholt
v3d: Don't try to use the TFU blit path if a scissor...
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2019-04-05
Eric Anholt
v3d: Bump the maximum texture size to 4k for V3D 4.x.
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2019-04-05
Eric Anholt
v3d: Add support for handling OOM signals from the...
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2019-04-01
Eric Anholt
dri3: Return the current swap interval from glXGetSwapInterv...
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2019-03-22
Eric Anholt
egl: Add a 565 pbuffer-only EGL config under X11.
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2019-03-21
Eric Anholt
v3d: Remove some dead members of struct v3d_compile.
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2019-03-21
Eric Anholt
v3d: Upload all of UBO[0] if any indirect load occurs.
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2019-03-21
Eric Anholt
v3d: Move constant offsets to UBO addresses into the...
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2019-03-21
Eric Anholt
v3d: Rename v3d_tmu_config_data to v3d_unit_data.
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2019-03-19
Eric Anholt
v3d: Expose the dma-buf modifiers query.
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2019-03-19
Eric Anholt
v3d: Allow the UIF modifier with renderonly.
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2019-03-19
Eric Anholt
v3d: Always lay out shared tiled buffers with UIF_TOP...
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2019-03-14
Eric Anholt
mesa/st: Fix leaks of TGSI tokens in VP variants.
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2019-03-14
Eric Anholt
mesa/st: Make sure that prog_to_nir NIR gets freed.
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2019-03-12
Eric Anholt
v3d: Fix leak of the renderonly struct on screen destruction.
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2019-03-12
Eric Anholt
v3d: Fix leak of the mem_ctx after the DAG refactor.
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2019-03-12
Eric Anholt
v3d: Disable PIPE_CAP_BLIT_BASED_TEXTURE_TRANSFER.
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2019-03-11
Eric Anholt
vc4: Switch the post-RA scheduler over to the DAG datastructure.
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2019-03-11
Eric Anholt
v3d: Use the DAG datastructure for QPU instruction...
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2019-03-11
Eric Anholt
vc4: Reuse list_for_each_entry_rev().
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2019-03-11
Eric Anholt
v3d: Reuse list_for_each_entry_rev().
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2019-03-11
Eric Anholt
vc4: Switch over to using the DAG datastructure for...
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2019-03-11
Eric Anholt
util: Add a DAG datastructure.
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