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geometry shaders: make gs work with changable primitives and variable number of vertices
2010-06-09
Zack Rusin
geometry shaders: make gs work with changable primitives...
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2010-06-08
Zack Rusin
softpipe: make sure we don't fallback to assert on...
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2010-06-08
Zack Rusin
softpipe: make sure that invalid calls to sosettargets...
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2010-06-08
Zack Rusin
gallium: rename draw_auto to draw_stream_output, plus...
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2010-06-08
Zack Rusin
gallium: make draw auto work and add relevant caps...
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2010-06-08
Zack Rusin
gallium: add interface for DrawAuto and implement it...
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2010-06-08
Zack Rusin
gallium: a lot more complete implementation of stream...
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2010-06-08
Zack Rusin
gallium: basic and initial implementation of the stream...
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2010-05-15
Zack Rusin
vpglsl: add some simple tests with function calls
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2010-03-10
Zack Rusin
fpglsl: a few more useful glsl tests
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2010-03-10
Zack Rusin
fpglsl: set an integer uniform required by the loop...
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2010-03-10
Zack Rusin
fpglsl: add some for and while loops
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2009-07-06
Zack Rusin
gallium: rearrange some members to avoid memory holes...
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2009-07-06
Zack Rusin
pipebuffer: handle possible null pointer dereference
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2009-07-06
Zack Rusin
cso: possible null pointer dereference
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2009-07-06
Zack Rusin
util: fix possible null pointer usage
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2009-07-06
Zack Rusin
exa: some infrastucture work for accelerating composite
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2009-07-01
Zack Rusin
gallium: fix the front face semantics
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