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gallium: rename 'state tracker' to 'frontend'
2020-05-13
Marek Olšák
gallium: rename 'state tracker' to 'frontend'
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2020-05-08
Marek Olšák
ac/surface: fix broken pitch override on gfx8
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2020-05-07
Blaž Tomažič
radeonsi: Fix omitted flush when moving suballocated...
Reviewed-by: Marek Olšák <
marek.olsak@amd.com
>
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2020-05-05
Marek Olšák
radeonsi: don't wait for idle at the end of gfx IBs
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2020-05-04
Marek Olšák
Revert "ac: reassociate FP expressions for inexact...
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2020-04-06
Marek Olšák
util: move and adjust the vertex upload heuristic equation...
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2020-04-06
Marek Olšák
vbo: expose helper function vbo_get_minmax_index_mapped...
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2020-04-06
Marek Olšák
mesa: split _mesa_primitive_restart_index into a function...
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2020-04-06
Marek Olšák
mesa: precompute _mesa_primitive_restart_index during...
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2020-04-06
Marek Olšák
mesa: remove no longer needed _mesa_is_bufferobj function
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2020-04-06
Marek Olšák
mesa: remove NullBufferObj
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2020-04-06
Marek Olšák
mesa: don't ever bind NullBufferObj to glBindBuffer...
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2020-04-06
Marek Olšák
mesa: don't ever bind NullBufferObj for glBindBuffer...
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2020-04-06
Marek Olšák
mesa: don't ever set NullBufferObj in gl_vertex_array_binding
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2020-04-06
Marek Olšák
mesa: optimize initialization of new VAOs
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2020-04-02
Marek Olšák
driconf: whilelist more games for glthread
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2020-03-31
Marek Olšák
st/mesa: add environment variable pin_app_thread for...
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2020-03-31
Marek Olšák
gallium/u_threaded: call the driver to pin threads...
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2020-03-26
Marek Olšák
mesa: try to fix the android build
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2020-03-26
Marek Olšák
radeonsi: enable full out-of-order drawing when allow_draw_o...
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2020-03-26
Marek Olšák
mesa: allow out-of-order drawing to optimize immediate...
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2020-03-26
Marek Olšák
glsl_to_tgsi: set shader_info::writes_memory
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2020-03-26
Marek Olšák
nir: add and gather shader_info::writes_memory
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2020-03-24
Marek Olšák
glthread: compile marshal_generated.c faster by breaking...
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2020-03-24
Marek Olšák
glthread: declare marshal and unmarshal functions as...
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2020-03-24
Marek Olšák
glthread: inline SET_func and add -O1 to build _mesa_create_...
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2020-03-21
Marek Olšák
glthread: remove the marshal_fail XML attribute
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2020-03-21
Marek Olšák
glthread: ignore vertex arrays with user pointers if...
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2020-03-21
Marek Olšák
glthread: track which vertex array attribs are enabled
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2020-03-21
Marek Olšák
glthread: rename non_vbo helper functions
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2020-03-21
Marek Olšák
glthread: handle buffer unbinding via glDeleteBuffers
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2020-03-21
Marek Olšák
mesa: put gl_thread_state inside gl_context to remove...
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2020-03-21
Marek Olšák
glthread: rename marshal.h/c to glthread_marshal.h...
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2020-03-21
Marek Olšák
glthread: move buffer functions into glthread_bufferobj.c
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2020-03-21
Marek Olšák
glthread: autogenerate prototypes for custom-marshalled...
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2020-03-21
Marek Olšák
glthread: simplify printing safe_mul in gl_marshal.py
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2020-03-21
Marek Olšák
glthread: remove _mesa_post_marshal_hook, because it...
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2020-03-20
Marek Olšák
driconf: enable glthread for "From The Depths"
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2020-03-20
Marek Olšák
winsys/radeon: change to 3-space indentation
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2020-03-19
Marek Olšák
nir: fix clip/cull_distance_array_size in nir_lower_clip_cul...
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2020-03-11
Marek Olšák
gallium/cso_context: remove cso_delete_xxx_shader helpers...
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2020-03-10
Marek Olšák
st/mesa: fix a possible crash with selection and feedback...
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2020-03-10
Marek Olšák
st/mesa: flush the bitmap cache before st/dri and vbo...
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2020-03-09
Marek Olšák
radeonsi: determine uses_bindless_samplers correctly
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2020-03-09
Marek Olšák
ac: add a bug workaround for the 100% NGG culling case
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2020-03-09
Marek Olšák
radeonsi: add a bug workaround for NGG - LATE_ALLOC_GS
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2020-03-09
Sonny Jiang
radeonsi: enable EXT_texture_shadow_lod
Signed-off-by: Marek Olšák <
marek.olsak@amd.com
>
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2020-03-05
Marek Olšák
vbo: merge draws even when begin==0 or end==0
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2020-03-05
Marek Olšák
vbo: merge more primitive types for glBegin/End (v2)
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2020-03-05
Marek Olšák
mesa: deduplicate draw indirect functions
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2020-03-05
Marek Olšák
mesa: optimize get_index_size
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2020-03-05
Marek Olšák
mesa: remove _mesa_index_buffer::index_size in favor...
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2020-03-05
Marek Olšák
Revert "mesa: check for z=0 in _mesa_Vertex3dv()"
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2020-03-05
Marek Olšák
vbo: fold code from vbo_exec_fixup_vertex to vbo_exec_wrap_u...
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2020-03-05
Marek Olšák
vbo: clean up conditional blocks in ATTR_UNION
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2020-03-05
Marek Olšák
vbo: handle GS and tess primitive types when splitting...
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2020-03-05
Marek Olšák
vbo: clean up vbo_copy_vertices
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2020-03-05
Marek Olšák
vbo: deduplicate copy_vertices functions
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2020-03-05
Marek Olšák
vbo: don't look at the second draw's count when merging...
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2020-03-05
Marek Olšák
mesa: replace some index_size multiplications and divisions...
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2020-03-05
Marek Olšák
mesa: add index_size_shift = log2(index_size) into...
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2020-02-28
Marek Olšák
gallium/u_vbuf: silence a warning by using unreachable
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2020-02-28
Marek Olšák
mesa: fix 11 warnings
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2020-02-28
Marek Olšák
nir: fix 5 warnings
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2020-02-28
Marek Olšák
gallivm: fix 5 warnings
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2020-02-28
Marek Olšák
nir: replace GCC unroll with an option that works on...
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2020-02-18
Marek Olšák
mesa: fix immediate mode with tessellation and varying...
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2020-02-18
Marek Olšák
mesa: don't use memset in glDrawArrays
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2020-02-18
Marek Olšák
mesa: document _mesa_prim::begin/end
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2020-02-18
Marek Olšák
vbo: remove redundant code in vbo_exec_fixup_vertex
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2020-02-18
Marek Olšák
vbo: remove dead code in vbo_can_merge_prims
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2020-02-18
Marek Olšák
st/mesa: try to fix MSVC build failure due to ALWAYS_INLINE
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2020-02-14
Marek Olšák
gallium/cso_hash: remove another layer of pointer indirection
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2020-02-14
Marek Olšák
gallium/cso_hash: cosmetic changes, no behavior changes
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2020-02-14
Marek Olšák
gallium/cso_hash: remove always constant variable nodeSize
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2020-02-14
Marek Olšák
gallium/cso_hash: make cso_hash declared within structures...
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2020-02-14
Marek Olšák
gallium/cso_hash: inline a bunch of functions
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2020-02-14
Marek Olšák
gallium/u_vbuf: adjust the heuristic for unrolling...
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2020-02-14
Marek Olšák
gallium/u_upload_mgr: don't do align twice in the u_upload_a...
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2020-02-14
Marek Olšák
gallium/u_upload_mgr: reduce dereferences by adding...
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2020-02-14
Marek Olšák
st/mesa: simplify releasing the current attrib buffer
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2020-02-14
Marek Olšák
st/mesa: make st_setup_current static
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2020-02-14
Marek Olšák
st/mesa: change some loops from while to do..while...
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2020-02-14
Marek Olšák
st/mesa: simplify determination whether a draw needs...
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2020-02-14
Marek Olšák
st/mesa: simplify determination whether a draw has...
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2020-02-14
Marek Olšák
st/mesa: always inline the code setting non-64bit vertex...
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2020-02-14
Marek Olšák
mesa: remove unused _mesa_draw_indirect
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2020-02-14
Marek Olšák
mesa: translate into gallium vertex formats in mesa...
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2020-02-14
Marek Olšák
radeonsi: don't wait for shader compilation to finish...
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2020-02-11
Marek Olšák
glx: print FPS with 2 decimal places
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2020-02-10
Marek Olšák
radeonsi: don't update states for the DCC MSAA bug...
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2020-02-10
Marek Olšák
radeonsi: fix the DCC MSAA bug workaround
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2020-02-08
Marek Olšák
radeonsi: don't report that multi-plane formats are...
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2020-02-04
Marek Olšák
mesa: implement missing display list functions while...
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2020-02-04
Marek Olšák
vbo: move reusable code from vbo_attrib_tmp.h into...
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2020-02-04
Marek Olšák
vbo: use the template for save GLvertexformat initialization
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2020-02-04
Marek Olšák
vbo: use the template for noop GLvertexformat initialization
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2020-02-04
Marek Olšák
vbo: move GLvertexformat initialization into a template...
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2020-01-27
Marek Olšák
Revert "winsys/amdgpu: Re-use amdgpu_screen_winsys...
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2020-01-27
Marek Olšák
Revert "winsys/amdgpu: Close KMS handles for other...
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