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glsl: update comment on offset field
2016-03-05
Timothy Arceri
glsl: update comment on offset field
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2016-03-05
Timothy Arceri
glsl: add offset to glsl interface type
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2016-03-05
Timothy Arceri
glsl: apply compile-time rules for the offset layout...
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2016-03-05
Timothy Arceri
glsl: enable offset layout qualifier for ARB_enhanced_layouts
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2016-03-05
Timothy Arceri
glsl: reject invalid input layout qualifiers
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2016-03-05
Timothy Arceri
glsl: only apply default stream to output blocks
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2016-03-05
Timothy Arceri
glsl: rework parsing of blocks
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commitdiff
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2016-03-05
Timothy Arceri
glsl: don't apply uniform/buffer layouts to interface...
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2016-03-03
Timothy Arceri
glsl: replace remaining tabs in ir_builder.cpp
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2016-02-16
Timothy Arceri
glsl: remove duplicate interpolation_string() function
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2016-02-16
Timothy Arceri
glsl: remove unused helper
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2016-02-16
Timothy Arceri
glsl: set user defined varyings to smooth by default...
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2016-02-16
Timothy Arceri
glsl: warn in GL as well as ES when varying not written
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2016-02-12
Timothy Arceri
glsl: replace _strtoui64() with strtoull() for MSVC
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2016-02-11
Timothy Arceri
glsl: don't validate interface blocks twice
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2016-02-11
Timothy Arceri
glsl: remove duplicate embedded struct validation
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2016-02-09
Timothy Arceri
nir: remove unused nir_variable fields
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2016-02-09
Timothy Arceri
glsl: remove unrequired forward declaration
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2016-02-09
Timothy Arceri
glsl: clean up and fix bug in varying linking rules
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2016-02-09
Timothy Arceri
glsl: simplify ES Vertex/Fragment shader requirements
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2016-02-09
Timothy Arceri
glsl: simplify required stages for linking rules
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2016-02-09
Timothy Arceri
glsl: small tidy up now that link_shaders() exits early...
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2016-02-09
Timothy Arceri
glsl: don't attempt to link empty program
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2016-02-09
Timothy Arceri
glsl: validate arrays of arrays on empty type delclarations
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2016-02-09
Timothy Arceri
mesa: remove now unused sampler index handing code
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2016-02-09
Timothy Arceri
mesa: compute sampler index in ir_to_mesa rather than...
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2016-02-06
Timothy Arceri
glsl: don't generate transform feedback candidate when...
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2016-02-06
Timothy Arceri
glsl: replace unreachable code with an assert()
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2016-02-04
Timothy Arceri
glsl: simplify setting of image access qualifiers
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2016-02-04
Timothy Arceri
mesa: remove dead program parameter functions
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2016-02-04
Patrick Baggett
mesa: Use SSE prefetch instructions rather than 3DNow...
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2016-01-26
Timothy Arceri
glsl: remove old FINISHME
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2016-01-20
Timothy Arceri
glsl: add missing explicit_image_format flag to has_layout()
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2016-01-19
Timothy Arceri
mesa: remove link validation that should be done elsewhere
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2016-01-19
Timothy Arceri
glsl: allow multiple layout qualifiers for a single...
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2016-01-19
Timothy Arceri
glsl: update parser to allow duplicate default layout...
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2016-01-19
Timothy Arceri
glsl: move default layout qualifier rules out of the...
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2016-01-19
Timothy Arceri
glsl: split layout_defaults into specific types
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2016-01-19
Timothy Arceri
glsl: allow duplicate layout-qualifier-names
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2016-01-19
Timothy Arceri
glsl: fix interface block error message
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2016-01-18
Timothy Arceri
glsl: remove special case for detecting stream duplicates
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2016-01-18
Timothy Arceri
glsl: add missing explicit_stream flag to has_layout()
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2016-01-18
Timothy Arceri
mesa: fix segfault in glUniformSubroutinesuiv()
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2016-01-18
Timothy Arceri
glsl: fix segfault linking subroutine uniform with...
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2016-01-12
Timothy Arceri
mesa: print the invalid enum when CreateShader fails
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2016-01-12
Erik Faye-Lund
main: get rid of needless conditional
Reviewed-by: Timothy Arceri <
timothy.arceri@collabora.com
>
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2016-01-12
Erik Faye-Lund
gallium/util: removed unused header-file
Reviewed-by: Timothy Arceri <
timothy.arceri@collabora.com
>
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2016-01-10
Timothy Arceri
glsl: replace unreachable code path with assert
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2016-01-10
Timothy Arceri
Revert "glsl: replace unreachable code path with assert"
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2016-01-10
Timothy Arceri
glsl: replace unreachable code path with assert
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2016-01-10
Timothy Arceri
glsl: combine if blocks
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2016-01-10
Rhys Kidd
mesa: Update todo regarding StencilOp and StencilOpSeparate.
Reviewed-by: Timothy Arceri <
timothy.arceri@collabora.com
>
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2016-01-07
Timothy Arceri
glsl: replace null check with assert
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2016-01-06
Timothy Arceri
glsl: fix varying slot allocation for blocks and structs...
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2016-01-06
Timothy Arceri
glsl: don't try adding built-ins to explicit locations...
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2016-01-06
Timothy Arceri
glsl: fix overlapping of varying locations for arrays...
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2016-01-06
Timothy Arceri
glsl: create helper to remove outer vertex index array...
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2016-01-06
Timothy Arceri
glsl: remove unused varyings before packing them
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2016-01-06
Timothy Arceri
mesa: fix GL_MAX_NAME_LENGTH query for tessellation...
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2016-01-05
Timothy Arceri
glsl: don't change the varying type in validation code
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2016-01-05
Timothy Arceri
glsl: move lowering after matching validation
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2016-01-05
Timothy Arceri
glsl: only add outward facing varyings to resourse...
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2015-12-30
Timothy Arceri
glsl: tidy up struct with a single member
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2015-12-30
Emil Velikov
glsl/linker: annotate static functions as such
Reviewed-by: Timothy Arceri <
timothy.arceri@collabora.com
>
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2015-12-30
Emil Velikov
glsl: annotate ast_process_struct_or_iface_block_members...
Reviewed-by: Timothy Arceri <
timothy.arceri@collabora.com
>
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2015-12-22
Timothy Arceri
nir: remove field only used in GLSL IR when assigning...
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2015-12-19
Dave Airlie
glsl: fix count_attribute_slots to allow for different...
Reviewed-by: Timothy Arceri <
timothy.arceri@collabora.com
>
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2015-12-19
Dave Airlie
glsl: use dual slot helper in the linker code.
Reviewed-by: Timothy Arceri <
timothy.arceri@collabora.com
>
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2015-12-19
Dave Airlie
glsl/fp64: add helper for dual slot double detection.
Reviewed-by: Timothy Arceri <
timothy.arceri@collabora.com
>
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2015-12-19
Dave Airlie
glsl: pass stage into mark function
Reviewed-by: Timothy Arceri <
timothy.arceri@collabora.com
>
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2015-12-15
Timothy Arceri
docs: mark input/output block locations as DONE
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2015-12-15
Timothy Arceri
glsl: add support for explicit locations inside interface...
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2015-12-15
Timothy Arceri
glsl: simplify interface matching
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2015-12-11
Timothy Arceri
nir: silence uninitialized warning
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commitdiff
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2015-12-07
Timothy Arceri
mesa: move GLES checks for SSO input/output validation
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2015-12-07
Timothy Arceri
mesa: move GL_INVALID_OPERATION error to rendering...
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2015-12-07
Timothy Arceri
mesa: move pipeline input/output validation inside...
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2015-12-07
Timothy Arceri
glsl: re-validate program pipeline after sampler change
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2015-12-01
Gregory Hainaut
glsl: don't sort varying in separate shader mode
Reviewed-by: Timothy Arceri <
timothy.arceri@collabora.com
>
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2015-12-01
Gregory Hainaut
glsl: don't dead code remove SSO varyings marked as...
Reviewed-by: Timothy Arceri <
timothy.arceri@collabora.com
>
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2015-12-01
Gregory Hainaut
glsl: add always_active_io attribute to ir_variable
Reviewed-by: Timothy Arceri <
timothy.arceri@collabora.com
>
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2015-12-01
Timothy Arceri
glsl: copy how_declared when lowering interface blocks
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2015-12-01
Timothy Arceri
glsl: optimise inputs/outputs with explicit locations
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2015-11-26
Timothy Arceri
glsl: don't generate extra errors in ValidateProgramPipeline
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2015-11-24
Timothy Arceri
glsl: only call dead code pass when new inputs/outputs...
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2015-11-24
Timothy Arceri
glsl: move and reused code to find first and last shaders
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2015-10-30
Timothy Arceri
glsl: set image access qualifiers for AoA
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2015-10-26
Timothy Arceri
glsl: keep track of intra-stage indices for atomics
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2015-10-23
Timothy Arceri
glsl: remove excess location qualifier validation
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2015-10-21
Timothy Arceri
glsl: check for arrays of arrays when assigning explicit...
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2015-10-21
Timothy Arceri
glsl: add is_array_of_arrays() helper
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2015-10-21
Timothy Arceri
glsl: add AoA support to subroutines
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