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r600g: improve r600_bc_dump
2010-12-16
Christian König
r600g: improve r600_bc_dump
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2010-12-16
Christian König
[g3dvl] move scaling completely into matrix and use...
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2010-12-16
Christian König
r600g: implement output modifiers and use them to further...
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2010-12-14
Christian König
r600g: use special constants for 0, 1, -1, 1.0f, 0...
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2010-12-14
Christian König
r600g: optimize temp register handling for LRP
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2010-12-14
Christian König
[g3dvl] no need to swizzle a scalar
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2010-12-14
Christian König
r600g: DP4 also supports writemasking
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2010-12-13
Christian König
r600g: optimize away CF_INST_POP
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2010-12-12
Christian König
[g3dvl] add reg_fixup_label to IF ELSE ENDIF
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2010-12-12
Christian König
[g3dvl] move idct texture addr generation into vertex...
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2010-12-12
Christian König
[g3dvl] seperate texture addr generation from fetching
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2010-12-12
Christian König
r600g: texture instructions also work fine with TGSI_FILE_INPUT
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2010-12-12
Christian König
r600g: Why all this fiddling with tgsi_helper_copy?
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2010-12-11
Christian König
[g3dvl] remove "Nouveau can't writemask tex dst regs...
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2010-12-11
Christian König
[g3dvl] move mv into vertex stream
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2010-12-11
Christian König
Merge remote branch 'origin/master' into pipe-video
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2010-12-10
Christian König
[g3dvl] move z-coord generation for multiple render...
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2010-12-10
Christian König
[g3dvl] move idct stage 1 scaling into matrix
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2010-12-10
Christian König
[g3dvl] double buffering seems to be enough
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2010-12-10
Christian König
[g3dvl] make render targets full configureable
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2010-12-10
Christian König
[g3dvl] move interlaced dct handling into vertex shader
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2010-12-09
Christian König
[g3dvl] move frame predition handling vom fragment...
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2010-12-09
Christian König
[g3dvl] avoid some ELSE blocks
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2010-12-09
Christian König
[g3dvl] try a different buffer aproach
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2010-12-09
Christian König
[g3dvl] fix buffer handling in mc code
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2010-12-09
Christian König
[g3dvl] fix idct matrix upload
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2010-12-08
Christian König
[g3dvl] split mc code into state and buffer
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2010-12-08
Christian König
[g3dvl] move buffer mapping/unmapping out of flush
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2010-12-08
Christian König
[g3dvl] replace IF THEN ELSE with CMP statement
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2010-12-08
Christian König
[g3dvl] remove shadow buffering of vertex buffers
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2010-12-08
Christian König
[g3dvl] remove mb type handler structure
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2010-12-08
Christian König
[g3dvl] move macro block type handling into shaders...
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2010-12-08
Christian König
[g3dvl] moving macroblock type handling into shaders...
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2010-12-08
Christian König
[g3dvl] start moving macroblock type handling into...
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2010-12-08
Christian König
[g3dvl] allways use all motion vectors
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2010-12-08
Christian König
[g3dvl] split empty block handling
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2010-12-08
Christian König
[g3dvl] split idct code into state and buffers
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2010-12-07
Christian König
[g3dvl] use buffer width instead of texture size or...
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2010-12-07
Christian König
[g3dvl] move vertex buffer handling into vl_vertex_buffer.c
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2010-12-06
Christian König
[g3dvl] rework pot buffer handling and flushing
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2010-12-05
Christian König
[g3dvl] move mapping/unmapping of buffers one layer up
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2010-12-05
Christian König
[g3dvl] move vertex handling into vl_vb object
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2010-12-05
Christian König
[g3dvl] cleanup empty block handling
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2010-12-03
Christian König
move empty block handling back into mc for testing
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2010-12-03
Christian König
add rasterizer state
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2010-12-03
Christian König
use CMP also for referenz frame fetch
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2010-12-03
Christian König
cleanup and use CMP instead of IF ELSE ENDIF
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2010-12-03
Christian König
move to four component calculation for idct code
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2010-12-03
Christian König
copy only mv really needed to vb
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2010-12-03
Christian König
use vertex buffer also for mc code
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2010-12-03
Christian König
give each vertex element its own buffer
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2010-12-03
Christian König
use vl_vb_upload_quads also for mc
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2010-12-03
Christian König
move vertex elemt states into mb type handlers
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2010-12-03
Christian König
move macroblock type handling into its own structure
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2010-12-03
Christian König
use a shadow buffer for vertex data to optimize memory...
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2010-12-03
Christian König
make nr of render targets configureable for testing
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2010-11-28
Christian König
[g3dvl] join empty blocks to get larger slices
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2010-11-27
Christian König
[g3dvl] use 8 zslices for idct
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2010-11-27
Christian König
[g3dvl] some more bugfixing
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2010-11-27
Christian König
[g3dvl] idividual vs for each stage and a bunch of...
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2010-11-27
Christian König
[g3dvl] give idct stage 1 & 2 its own sb_state and...
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2010-11-26
Christian König
[g3dvl] use four component fetch also for idct source
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2010-11-26
Christian König
r600g: disable hardware blit for stream texture
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2010-11-26
Christian König
[g3dvl] split matrix mul into seperate functions
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2010-11-26
Christian König
[g3dvl] use inline constants instead of vs_const for...
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2010-11-25
Christian König
[g3dvl] no need to keep the idct matrix multiple times
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2010-11-25
Christian König
[g3dvl] add dump option to xvmc
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2010-11-25
Christian König
[g3dvl] also use four elemets on right side multiplikation
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2010-11-24
Christian König
[g3dvl] use four elements in matrix texture fetch
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2010-11-24
Christian König
r600g: disable not working formats
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2010-11-24
Christian König
r600g: reenable texture uploads, but keep R16_SNORM...
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2010-11-24
Christian König
r600g: disable R32 float also in r600_translate_colorformat
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2010-11-24
Christian König
[g3dvl] no need for all samplers at all stages
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2010-11-24
Christian König
[g3dvl] remove flushing between stages
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2010-11-24
Christian König
[g3dvl] spread scaling between idct stages
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2010-11-23
Christian König
[g3dvl] remove invalid use of assert
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2010-11-23
Christian König
[g3dvl] switch to r32 float for idct matrix
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2010-11-22
Christian König
[g3dvl] add some error handling
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2010-11-21
Christian König
Merge remote branch 'origin/master' into pipe-video
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2010-11-21
Christian König
[g3dvl] inverse check for iDCT
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2010-11-21
Christian König
[g3dvl] first working version of idct code
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2010-11-21
Christian König
r600g: disable staging upload for now
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2010-11-21
Christian König
r600g: remove accidentally added r32 float format
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2010-11-20
Christian König
[g3dvl] move empty block handling into idct code
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2010-11-20
Christian König
[g3dvl] enable stage 1&2 buffers in idct code
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2010-11-20
Christian König
r600g: add support for signed normalized frame buffers
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2010-11-16
Christian König
[g3dvl] next round of idct implementation
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2010-11-14
Christian König
[g3dvl] add skeleton and incomplete idct
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2010-11-14
Christian König
[g3dvl] ups missed this check
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2010-11-14
Christian König
[g3dvl] remove need for XVMC_INTRA_UNSIGNED
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2010-11-14
Christian König
[g3dvl] fix of my one bug in SCALE_FACTOR_16_TO_9
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2010-11-13
Christian König
[g3dvl] switch to using macroblock vertices
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2010-11-13
Christian König
[g3dvl] move empty block handling completely into shaders
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2010-11-13
Christian König
[g3dvl] use quads instead of triangles
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2010-11-12
Christian König
[g3dvl] cleanup
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2010-11-12
Christian König
[g3dvl] and finally move field codec dct handling into...
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2010-11-12
Christian König
[g3dvl] make room for second z-coord and interlaced...
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2010-11-11
Christian König
[g3dvl] move applying z-coord to fragment shader
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2010-11-11
Christian König
[g3dvl] use constants for vertex shader outputs and...
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2010-11-11
Christian König
[g3dvl] move xfer_buffers_map/unmap into flush
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