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radeonsi: use tgsi_shader_info in si_shader_ps
2014-10-12
Marek Olšák
radeonsi: use tgsi_shader_info in si_shader_ps
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2014-10-12
Marek Olšák
radeonsi: use tgsi_shader_info in fetch_input_gs
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2014-10-12
Marek Olšák
radeonsi: don't rely on shader->output in si_llvm_emit_fs_ep...
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2014-10-12
Marek Olšák
radeonsi: use tgsi_shader_info in si_llvm_emit_es_epilogue
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2014-10-12
Marek Olšák
radeonsi: don't recompile shaders when changing nr_cbufs...
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2014-10-12
Marek Olšák
radeonsi: remove vs.ucps_enabled from the shader key
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2014-10-12
Marek Olšák
radeonsi: assume ClipDistance usage mask is always 0xf
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2014-10-04
Marek Olšák
tgsi: change tgsi_shader_info::properties to a one...
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2014-10-04
Marek Olšák
radeonsi: set number of userdata SGPRs of GS copy shader...
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2014-10-04
Marek Olšák
radeonsi: pass the GS shader directly to si_generate_gs_copy...
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2014-10-04
Marek Olšák
radeonsi: set LLVMByValAttribute for all descriptor...
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2014-10-04
Marek Olšák
radeonsi: make the vertex shader key smaller
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2014-10-04
Marek Olšák
radeonsi: don't flush shader caches when building PM4...
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2014-10-04
Marek Olšák
radeonsi: remove interp_at_sample from the key, use...
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2014-10-04
Marek Olšák
radeonsi: move geometry shader properties from si_shader...
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2014-10-04
Marek Olšák
radeonsi: always compile shaders on demand
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2014-10-04
Marek Olšák
radeonsi: remove unused variable si_shader::gs_input_prim
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2014-10-04
Marek Olšák
tgsi: remove some not so useful variables from tgsi_shader_info
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2014-10-04
Marek Olšák
radeonsi: get fs_write_all from tgsi_shader_info directly
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2014-10-04
Marek Olšák
tgsi: simplify shader properties in tgsi_shader_info
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2014-10-04
Marek Olšák
radeonsi: get tgsi_shader_info only once before compilation
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2014-10-04
Marek Olšák
gallium/util: add util_bitcount64
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2014-10-04
Marek Olšák
radeonsi: fix CS tracing and remove excessive CS dumping
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2014-09-24
Marek Olšák
gallium/rbug: correctly unreference a sampler view
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2014-09-24
Marek Olšák
gallium/rbug: unlock a mutex in rbug_create_query
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2014-09-24
Marek Olšák
radeonsi: remove old cache flushing code
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2014-09-24
Marek Olšák
radeonsi/compute: do CS partial flush with si_emit_cache_flush
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2014-09-24
Marek Olšák
radeonsi/compute: flush caches with si_emit_cache_flush
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2014-09-24
Marek Olšák
radeonsi/compute: directly emit CONTEXT_CONTROL
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2014-09-24
Marek Olšák
radeonsi: properly destroy the GS copy shader and scratch_bo...
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2014-09-24
Marek Olšák
radeonsi: release GS rings at context destruction
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2014-09-24
Marek Olšák
radeonsi: don't use pipe_constant_buffer for GS rings
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2014-09-24
Marek Olšák
radeonsi: don't pass the context to the shader translator
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2014-09-24
Marek Olšák
radeonsi: don't snoop currently-bound GS shader when...
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2014-09-24
Marek Olšák
radeonsi: shorten si_pipe_* prefixes to si_*
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2014-09-24
Marek Olšák
radeonsi: merge si_pipe_shader into si_shader
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2014-09-24
Marek Olšák
radeonsi: disable gl_SampleMask fragment shader output...
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2014-09-24
Marek Olšák
radeonsi: only update MSAA-specific framebuffer state...
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2014-09-24
Marek Olšák
radeonsi: move DB_SHADER_CONTROL into db_render_state
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2014-09-24
Marek Olšák
radeonsi: set KILL_ENABLE during shader compilation...
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2014-09-24
Marek Olšák
radeonsi: remove shader.ps_conservative_z, set db_shader_con...
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2014-09-24
Marek Olšák
radeonsi: move DB registers from draw_vbo into new...
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2014-09-24
Marek Olšák
radeonsi: remove unused variable si_pipe_shader::sprite_coor...
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2014-09-24
Marek Olšák
radeonsi: document what si_descriptors.c does
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2014-09-24
Marek Olšák
r300g: implement MSAA copies by resolving and upsampling
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2014-09-24
Marek Olšák
st/mesa: redefine mapping from VARYING_SLOT_TEXi/PNTC...
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2014-09-24
Marek Olšák
st/mesa: don't set coord_enable for gl_PointCoord if...
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2014-09-24
Marek Olšák
st/mesa: use UniformBooleanTrue in glsl_to_tgsi
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2014-09-24
Marek Olšák
st/mesa: drop dependence on API profile in st_init_extensions
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2014-09-24
Marek Olšák
mesa: allow forcing >=3.1 compatibility contexts with...
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2014-09-24
Marek Olšák
mesa: don't set ES versions to GLSLVersion in _mesa_init_con...
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2014-09-19
Marek Olšák
st/dri: remove GALLIUM_MSAA and __GL_FSAA_MODE environment...
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2014-09-12
Marek Olšák
r600g,radeonsi: add debug option which forces DMA for...
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2014-09-05
Marek Olšák
st/mesa: use 1.0f as boolean true on drivers without...
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2014-09-05
Marek Olšák
mesa: set UniformBooleanTrue = 1.0f by default
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2014-09-04
Marek Olšák
r600g,radeonsi: make sure there's enough CS space before...
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2014-09-04
Marek Olšák
mesa: invalidate draw state in glPopClientAttrib
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2014-09-04
Marek Olšák
Revert "r600g,radeonsi: initialize HTILE to fully-expanded...
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2014-09-03
Marek Olšák
r600g: fix alpha-test with HyperZ enabled, fixing L4D2...
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2014-09-01
Marek Olšák
radeonsi: implement EXPCLEAR optimization for depth
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2014-09-01
Marek Olšák
r600g,radeonsi: initialize HTILE to fully-expanded...
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2014-09-01
Marek Olšák
radeonsi: implement fast depth clear
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2014-09-01
Marek Olšák
radeonsi: move DB_RENDER_CONTROL into draw_vbo
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2014-09-01
Marek Olšák
radeonsi: disable occlusion queries if they are not...
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2014-09-01
Marek Olšák
r600g,radeonsi: force fast stencil and HTILE stencil...
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2014-09-01
Marek Olšák
r600g: set VGT_ENHANCE=4 on R7xx
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2014-09-01
Marek Olšák
r600g: expose AMD_vertex_shader_layer and *_viewport_index...
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2014-09-01
Marek Olšák
r600g: fix layered clear
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2014-09-01
Marek Olšák
r600g: some DB bug workarounds for R6xx DB flushing
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2014-09-01
Marek Olšák
r600g: enable fast depth clear for array textures and...
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2014-09-01
Marek Olšák
r600g: use HTILE allocator from SI
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2014-09-01
Marek Olšák
r600g: set DB_DEPTH_SIZE.HEIGHT_TILE_MAX for EG/CM...
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2014-09-01
Marek Olšák
radeonsi: set DB_DEPTH_SIZE.HEIGHT_TILE_MAX, inline...
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2014-09-01
Glenn Kennard
r600g: Implement sm5 geometry shader instancing
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2014-09-01
Marek Olšák
glsl_to_tgsi: allocate and enlarge arrays for temporaries...
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2014-09-01
Marek Olšák
gallium/pb_bufmgr_cache: limit the size of cache
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2014-09-01
Marek Olšák
pipe-loader: use the correct screen index
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2014-09-01
Marek Olšák
egl/dri2: use the correct screen index
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2014-08-25
Marek Olšák
radeonsi: handle PIPE_BIND_BLENDABLE
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2014-08-25
Marek Olšák
r600g: only set PIPE_BIND_BLENDABLE if colorbuffer...
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2014-08-25
Marek Olšák
r300g: handle PIPE_BIND_BLENDABLE
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2014-08-21
Glenn Kennard
r600g: Fix flat/smooth shade state toggle
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2014-08-19
Glenn Kennard
r600g: Fix missing SET_TEXTURE_OFFSETS
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2014-08-19
Niels Ole Salscheider
gallium/radeon: Do not use u_upload_mgr for buffer...
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2014-08-19
Marek Olšák
r600g: copy IA_MULTI_VGT_PARAM programming from radeonsi...
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2014-08-19
Marek Olšák
radeonsi: bump PRIMGROUP_SIZE for some cases
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2014-08-19
Marek Olšák
radeonsi: set PARTIAL_VS_WAVE(0) when appropriate
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2014-08-19
Marek Olšák
radeonsi: set IA_MULTI_VGT_PARAM on SI the same as...
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2014-08-19
Marek Olšák
radeonsi: simplify si_num_banks function
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2014-08-19
Marek Olšák
radeonsi: use r600_draw_rectangle from r600g
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2014-08-19
Marek Olšák
radeonsi: save scissor state and sample mask for u_blitter
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2014-08-19
Marek Olšák
radeonsi: don't set CB_SHADER_MASK=1 if there are no...
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2014-08-19
Marek Olšák
gallium/u_blitter: don't use an empty fragment shader...
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2014-08-19
Marek Olšák
gallium/util: handle PIPE_BUFFER in util_pipe_tex_to_tgsi_tex
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2014-08-19
Marek Olšák
rbug: only add textures to the list
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2014-08-19
Marek Olšák
rbug: fix a crash in sampler_view_destroy caused by...
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2014-08-19
Marek Olšák
rbug: send the actual number of layers to the client
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2014-08-19
Marek Olšák
rbug: implement streamout context functions
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2014-08-19
Marek Olšák
rbug: fix crash in set_vertex_buffers
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2014-08-19
Marek Olšák
rbug: remove contexts from the list properly
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