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pan/bi: Add bi_pack_fma_2src helper
2020-03-06
Marek Olšák
glthread: add support for TexParameteri and SamplerParameter...
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2020-03-06
Marek Olšák
glthread: replace custom ClearBuffer marshalling with...
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2020-03-06
Marek Olšák
glthread: check the size of all variable params and...
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2020-03-06
Marek Olšák
glthread: handle complex pointer parameters and support...
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2020-03-06
Marek Olšák
glthread: add/update count and marshal fields for many...
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2020-03-06
Marek Olšák
glthread: add GL_DRAW_INDIRECT_BUFFER tracking and...
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2020-03-06
Marek Olšák
glthread: don't increment variable_data if it's the...
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2020-03-06
Marek Olšák
glthread: don't insert _mesa_post_marshal_hook into...
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2020-03-06
Marek Olšák
glthread: simplify repeated function sequences in marshal_ge...
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2020-03-06
Marek Olšák
glthread: use int instead of size_t where it's OK
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2020-03-06
Marek Olšák
glthread: reduce pointer dereferences in glthread_unmarshal_...
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2020-03-06
Marek Olšák
glthread: inline _mesa_unmarshal_dispatch_cmd and convert...
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2020-03-06
Marek Olšák
glthread: don't prefix variable_data with const
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2020-03-06
Marek Olšák
glthread: don't generate the sync fallback if the call...
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2020-03-05
Marek Olšák
vbo: merge draws even when begin==0 or end==0
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2020-03-05
Marek Olšák
vbo: merge more primitive types for glBegin/End (v2)
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2020-03-05
Marek Olšák
mesa: deduplicate draw indirect functions
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2020-03-05
Marek Olšák
mesa: optimize get_index_size
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2020-03-05
Marek Olšák
mesa: remove _mesa_index_buffer::index_size in favor...
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2020-03-05
Marek Olšák
Revert "mesa: check for z=0 in _mesa_Vertex3dv()"
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2020-03-05
Marek Olšák
vbo: fold code from vbo_exec_fixup_vertex to vbo_exec_wrap_u...
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2020-03-05
Marek Olšák
vbo: clean up conditional blocks in ATTR_UNION
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2020-03-05
Marek Olšák
vbo: handle GS and tess primitive types when splitting...
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2020-03-05
Marek Olšák
vbo: clean up vbo_copy_vertices
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2020-03-05
Marek Olšák
vbo: deduplicate copy_vertices functions
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2020-03-05
Marek Olšák
vbo: don't look at the second draw's count when merging...
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2020-03-05
Marek Olšák
mesa: replace some index_size multiplications and divisions...
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2020-03-05
Marek Olšák
mesa: add index_size_shift = log2(index_size) into...
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2020-02-28
Marek Olšák
gallium/u_vbuf: silence a warning by using unreachable
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2020-02-28
Marek Olšák
mesa: fix 11 warnings
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2020-02-28
Marek Olšák
nir: fix 5 warnings
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2020-02-28
Marek Olšák
gallivm: fix 5 warnings
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2020-02-28
Marek Olšák
nir: replace GCC unroll with an option that works on...
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2020-02-28
Marek Olšák
mesa: fix incorrect prim.begin/end for glMultiDrawElements
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2020-02-28
Marek Olšák
mesa: optimize glMultiDrawArrays, call Draw only once...
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2020-02-28
Marek Olšák
mesa: don't unroll glMultiDrawElements if one count...
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2020-02-28
Marek Olšák
mesa: clean up glMultiDrawElements code, use alloca...
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2020-02-28
Marek Olšák
mesa: move num_instances and base_instance out of _mesa_prim
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2020-02-28
Marek Olšák
mesa: remove redundant _mesa_prim::is_indexed
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2020-02-28
Marek Olšák
mesa/i965: remove _mesa_prim::indirect_offset
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2020-02-28
Marek Olšák
gallium/u_threaded: convert dividing by index_size...
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2020-02-28
Marek Olšák
gallium/u_threaded: fix uploading user indices with...
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2020-02-28
Marek Olšák
gallium: pass cso_velems_state into cso_context instead...
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2020-02-28
Marek Olšák
gallium/cso_hash: inline struct cso_hash_data
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2020-02-28
Marek Olšák
gallium/cso_hash: pack cso_node better
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2020-02-28
Marek Olšák
mesa: remove unused "indirect" parameter from Driver...
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2020-02-28
Marek Olšák
i965: stop using "indirect" parameter from Driver.Draw...
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2020-02-26
Marek Olšák
mesa: call FLUSH_VERTICES before updating CoordReplace
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2020-02-26
Marek Olšák
mesa: remove leftovers from ARB_shadow_ambient
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2020-02-26
Marek Olšák
gallium/hash_table: remove some function wrappers
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2020-02-26
Marek Olšák
gallium/hash_table: turn it into a wrapper around util...
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2020-02-26
Marek Olšák
gallium/hash_table: use the same callback signatures...
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2020-02-26
Marek Olšák
gallium/hash_table: consolidate hash tables with FD...
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2020-02-26
Marek Olšák
gallium/hash_table: consolidate hash tables with pointer...
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2020-02-26
Marek Olšák
tgsi_to_nir: set num_images and num_samplers with holes...
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2020-02-25
Marek Olšák
nir: fix gl_nir_lower_images for bindless images
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2020-02-20
Marek Olšák
util: remove the dependency on kcmp.h
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2020-02-19
Marek Olšák
gallium/util: remove unused u_surfaces.c/h
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2020-02-18
Marek Olšák
mesa: fix immediate mode with tessellation and varying...
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2020-02-18
Marek Olšák
mesa: don't use memset in glDrawArrays
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2020-02-18
Marek Olšák
mesa: document _mesa_prim::begin/end
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2020-02-18
Marek Olšák
vbo: remove redundant code in vbo_exec_fixup_vertex
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2020-02-18
Marek Olšák
vbo: remove dead code in vbo_can_merge_prims
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2020-02-18
Marek Olšák
st/mesa: try to fix MSVC build failure due to ALWAYS_INLINE
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2020-02-14
Marek Olšák
gallium/cso_hash: remove another layer of pointer indirection
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2020-02-14
Marek Olšák
gallium/cso_hash: cosmetic changes, no behavior changes
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2020-02-14
Marek Olšák
gallium/cso_hash: remove always constant variable nodeSize
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2020-02-14
Marek Olšák
gallium/cso_hash: make cso_hash declared within structures...
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2020-02-14
Marek Olšák
gallium/cso_hash: inline a bunch of functions
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2020-02-14
Marek Olšák
gallium/u_vbuf: adjust the heuristic for unrolling...
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2020-02-14
Marek Olšák
gallium/u_upload_mgr: don't do align twice in the u_upload_a...
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2020-02-14
Marek Olšák
gallium/u_upload_mgr: reduce dereferences by adding...
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2020-02-14
Marek Olšák
st/mesa: simplify releasing the current attrib buffer
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2020-02-14
Marek Olšák
st/mesa: make st_setup_current static
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2020-02-14
Marek Olšák
st/mesa: change some loops from while to do..while...
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2020-02-14
Marek Olšák
st/mesa: simplify determination whether a draw needs...
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2020-02-14
Marek Olšák
st/mesa: simplify determination whether a draw has...
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2020-02-14
Marek Olšák
st/mesa: always inline the code setting non-64bit vertex...
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2020-02-14
Marek Olšák
mesa: remove unused _mesa_draw_indirect
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2020-02-14
Marek Olšák
mesa: translate into gallium vertex formats in mesa...
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2020-02-14
Marek Olšák
radeonsi: don't wait for shader compilation to finish...
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2020-02-11
Marek Olšák
st/mesa: optimize st_update_array with ALWAYSINLINE
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2020-02-11
Marek Olšák
mesa: don't use bitfields in _mesa_prim
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2020-02-11
Marek Olšák
mesa: remove unused _mesa_prim::is_indirect
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2020-02-11
Marek Olšák
í965: don't use _mesa_prim::is_indirect
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2020-02-11
Marek Olšák
vbo: merge use_buffer_objects into vbo_CreateContext...
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2020-02-11
Marek Olšák
vbo: clean up resetting vertex attribs
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2020-02-11
Marek Olšák
vbo: also map the immediate mode buffer for read
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2020-02-11
Marek Olšák
vbo: delay flagging FLUSH_STORED_VERTICES until glEnd
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2020-02-11
Marek Olšák
vbo: add/update unlikely statements in ATTR_UNION
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2020-02-11
Marek Olšák
vbo: increase the size of the immediate mode buffer...
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2020-02-11
Marek Olšák
vbo: use FlushVertices flags properly and clear NeedFlush...
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2020-02-11
Marek Olšák
vbo: fix resizing 64-bit vertex attributes
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2020-02-11
Marek Olšák
vbo: optimize resizing vertex attributes during immediate...
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2020-02-11
Marek Olšák
vbo: don't store glVertex values temporarily into exec
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2020-02-11
Marek Olšák
vbo: pass only either uint32_t or uint64_t into ATTR_UNION
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2020-02-11
Marek Olšák
vbo: don't set FLUSH_UPDATE_CURRENT for glVertex
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2020-02-11
Marek Olšák
vbo: keep the immediate mode buffer always mapped for...
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2020-02-11
Marek Olšák
vbo: don't check ctx->NewState twice in glBegin
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2020-02-11
Marek Olšák
vbo: remove a funky recursive call in glBegin
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