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nir/spirv: Add support for creating image variables
2015-11-14
Jason Ekstrand
nir/spirv: Add support for creating image variables
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2015-11-14
Jason Ekstrand
nir/spirv: Add support for image types
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2015-11-14
Jason Ekstrand
nir/types: Add image type helpers
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2015-11-14
Jason Ekstrand
glsl/types: Add a get_image_instance helper
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2015-11-11
Jason Ekstrand
anv/gen7: Implement the VS state depth-stall workaround
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2015-11-11
Jason Ekstrand
anv/gen7: Properly handle a GS with zero invocations
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2015-11-10
Jason Ekstrand
anv/gen7: Add push constant support
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2015-11-10
Jason Ekstrand
anv/device: Use an actual int64_t in WaitForFences
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2015-11-10
Jason Ekstrand
anv/meta: Create a sampler in meta_emit_blit
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2015-11-10
Jason Ekstrand
anv/gen7: Properly handle VS with VertexID but no vertices
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2015-11-10
Jason Ekstrand
anv/device: Work around the i915 kernel driver timeout bug
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2015-11-10
Jason Ekstrand
anv/nir: Fix codegen in lower_push_constants
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2015-11-10
Jason Ekstrand
anv/gen7: Fix the length of 3DSTATE_SF
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2015-11-10
Jason Ekstrand
anv/gen7: Properly handle missing color-blend state
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2015-11-10
Jason Ekstrand
anv/device: Add a newline to the end of a comment
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2015-11-07
Jason Ekstrand
nir/spirv: Give both block and buffer_block types an...
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2015-11-07
Jason Ekstrand
nir/spirv: Increment num_ubos/ssbos when creating variables
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2015-11-07
Jason Ekstrand
anv/apply_dynamic_offsets: Use the right sized immediate...
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2015-11-06
Jason Ekstrand
anv/pipeline: Set the right SSBO binding table start...
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2015-11-06
Jason Ekstrand
anv/cmd_buffer: Rework the way we emit UBO surface...
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2015-11-06
Jason Ekstrand
anv/pipeline: Expose is_scalar_shader_stage
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2015-11-06
Jason Ekstrand
nir/spirv: Add a helper for determining if a block...
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2015-11-06
Jason Ekstrand
anv: Use VkDescriptorType instead of anv_descriptor_type
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2015-11-06
Jason Ekstrand
anv: Do range-checking in the shader for dynamic buffers
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2015-11-06
Jason Ekstrand
anv/device: Increase the block size for instructions
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2015-11-06
Jason Ekstrand
anv: Remove all support for BufferViews
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2015-11-06
Jason Ekstrand
anv/device: Only support binding UBOs through BufferInfo
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2015-11-06
Jason Ekstrand
anv: Rework UpdateDescriptorSets
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2015-11-06
Jason Ekstrand
anv: Add a descriptor_index to anv_descriptor_set_binding_layout
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2015-11-06
Jason Ekstrand
anv: Add a layout to anv_descriptor_set
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2015-11-05
Jason Ekstrand
anv/cmd_buffer: Fix SURFACE_STATE for non-view buffer...
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2015-11-05
Jason Ekstrand
anv/cmd_buffer: Don't use an anv_state pointer in emit_bindi...
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2015-11-03
Jason Ekstrand
Merge remote-tracking branch 'mesa-public/master' into...
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2015-11-03
Jason Ekstrand
nir: remove sampler_set from nir_tex_instr
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2015-11-02
Jason Ekstrand
anv: Report 0 physical devices when not on Broadwell...
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2015-10-30
Jason Ekstrand
anv: Add better push constant support
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2015-10-30
Jason Ekstrand
nir/spirv: Add support for push constants
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2015-10-30
Jason Ekstrand
nir/intrinsics: Add a load_push_constant intrinsic
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2015-10-30
Jason Ekstrand
nir/spirv: Rework the way we handle interface types
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2015-10-28
Jason Ekstrand
anv: Update the README
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2015-10-27
Jason Ekstrand
Revert "nir/intrinsic: Allow up to four indices"
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2015-10-27
Jason Ekstrand
Revert "nir/intrinsics: Add new Vulkan load/store intrinsics"
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2015-10-27
Jason Ekstrand
anv/nir: Work with the new vulkan_resource_index intrinsic
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2015-10-27
Jason Ekstrand
nir/spirv: Use the new vulkan_resource_index intrinsic
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2015-10-27
Jason Ekstrand
nir: Add a vulkan_resource_index intrinsic
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2015-10-26
Jason Ekstrand
Add a todo comment about intput_slots_valid in the...
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2015-10-26
Jason Ekstrand
anv/gen8_pipeline: Emit a real 3DSTATE_SBE_SWIZ packet
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2015-10-23
Jason Ekstrand
anv/pipeline: Bump the size of the pipeline batch to...
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2015-10-23
Jason Ekstrand
anv/gen8_pipeline: Various 3DSTATE_GS fixes
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2015-10-23
Jason Ekstrand
anv/pipeline: Use separate-shader
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2015-10-23
Jason Ekstrand
anv/pipeline: Pull separate_shader from NIR for vue...
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2015-10-23
Jason Ekstrand
nir/spirv: Add support for builtins in arrays
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2015-10-23
Jason Ekstrand
nir/spirv: Make the builtins array distinguish between...
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2015-10-23
Jason Ekstrand
nir/spirv: Make vtn_get_builtin_location smarter
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2015-10-23
Jason Ekstrand
nir/spirv: Make get_builtin_variable take a nir_variable_mode
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2015-10-22
Jason Ekstrand
nir/spirv: Remove the vtn_type argument from _vtn_variable_l...
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2015-10-22
Jason Ekstrand
nir/validate: Add better validation of load/store types
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2015-10-22
Jason Ekstrand
anv/gen8: Set the correct maximum number of GS threads
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2015-10-22
Jason Ekstrand
anv/pipeline: set the gs_vertex_count in compile_gs
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2015-10-22
Jason Ekstrand
anv/pipeline: Make the has_push_constants computation...
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2015-10-22
Jason Ekstrand
nir/spirv: Add defaults for GS input/output primitive...
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2015-10-22
Jason Ekstrand
i965/vec4: Handle returns at the end of functions
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2015-10-22
Jason Ekstrand
i965: Move get_hw_prim_for_gl_prim to brw_util.c
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2015-10-22
Jason Ekstrand
nir/spirv: Add capabilities and decorations for basic...
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2015-10-22
Jason Ekstrand
anv/pipeline: Add back basic geometry shader support
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2015-10-22
Jason Ekstrand
nir/spirv: Add support for more CS system values
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2015-10-22
Jason Ekstrand
nir/spirv: Add support for various barrier type instructions
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2015-10-22
Jason Ekstrand
Fix a couple of dereferences
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2015-10-22
Jason Ekstrand
spirv/nir: Add more stage asserts
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2015-10-22
Jason Ekstrand
nir/spirv: Add support for GS metadata
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2015-10-22
Jason Ekstrand
nir/gather_info: Add more info for geometry shaders
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2015-10-22
Jason Ekstrand
Merge remote-tracking branch 'mesa-public/master' into...
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2015-10-21
Jason Ekstrand
i965/gs: Do prog_data setup and other calculations...
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2015-10-21
Jason Ekstrand
i965/gs: Use NIR info for setting up prog_data
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2015-10-21
Jason Ekstrand
i965/gs: Pull prog_data out of brw_gs_compile
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2015-10-21
Jason Ekstrand
i965/gs: Use NIR instead of the brw_geometry_program...
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2015-10-21
Jason Ekstrand
i965/gs: Move the mem_ctx argument to brw_compile_gs
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2015-10-21
Jason Ekstrand
i965/gs: Set static_vertex_count unconditionally on...
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2015-10-21
Jason Ekstrand
nir: Constify nir_gs_count_vertices
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2015-10-21
Jason Ekstrand
nir/info: Add more information about geometry shaders
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2015-10-20
Jason Ekstrand
anv/pipeline: Remove a redundant line
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2015-10-20
Jason Ekstrand
anv/pipeline: Update a comment
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2015-10-20
Jason Ekstrand
anv/pipeline: Set key->render_to_fbo to false for fragment...
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2015-10-20
Jason Ekstrand
nir/spirv: Fix a typo
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2015-10-20
Jason Ekstrand
nir/spirv: Handle SpvExecutionMode
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2015-10-20
Jason Ekstrand
anv: Completely rework shader compilation
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2015-10-20
Jason Ekstrand
nir: Add a pass to gather info from the shader
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2015-10-20
Jason Ekstrand
anv: Move the brw_compiler from anv_compiler to physical_device
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2015-10-20
Jason Ekstrand
i965: Move brw_compiler_create to brw_compiler.h
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2015-10-20
Jason Ekstrand
i965: Split process_nir into two haves; pre- and post-
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2015-10-20
Jason Ekstrand
anv/compiler: Remove more pre-SNB shader key setup
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2015-10-20
Jason Ekstrand
anv/compiler: Get rid of GS support.
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2015-10-20
Jason Ekstrand
anv/meta: Use the actual render pass for creating blit...
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2015-10-20
Jason Ekstrand
anv/compiler: Remove irrelevant wm key setup
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2015-10-19
Jason Ekstrand
anv/compiler: Get rid of legacy shader key setup
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2015-10-19
Jason Ekstrand
anv/compiler: Delete legacy clipping code
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2015-10-19
Jason Ekstrand
anv/compiler: Remove unneeded wm prog data setup
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2015-10-19
Jason Ekstrand
nir/spirv: Use the new nir_variable helpers
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2015-10-19
Jason Ekstrand
nir/spirv: Handle builtins in OpAccessChain
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2015-10-19
Jason Ekstrand
Merge remote-tracking branch 'mesa-public/master' into...
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