mesa.git
2010-12-09 Christian König[g3dvl] try a different buffer aproach
2010-12-09 Christian König[g3dvl] fix buffer handling in mc code
2010-12-09 Christian König[g3dvl] fix idct matrix upload
2010-12-08 Christian König[g3dvl] split mc code into state and buffer
2010-12-08 Christian König[g3dvl] move buffer mapping/unmapping out of flush
2010-12-08 Christian König[g3dvl] replace IF THEN ELSE with CMP statement
2010-12-08 Christian König[g3dvl] remove shadow buffering of vertex buffers
2010-12-08 Christian König[g3dvl] remove mb type handler structure
2010-12-08 Christian König[g3dvl] move macro block type handling into shaders...
2010-12-08 Christian König[g3dvl] moving macroblock type handling into shaders...
2010-12-08 Christian König[g3dvl] start moving macroblock type handling into...
2010-12-08 Christian König[g3dvl] allways use all motion vectors
2010-12-08 Christian König[g3dvl] split empty block handling
2010-12-08 Christian König[g3dvl] split idct code into state and buffers
2010-12-07 Christian König[g3dvl] use buffer width instead of texture size or...
2010-12-07 Christian König[g3dvl] move vertex buffer handling into vl_vertex_buffer.c
2010-12-06 Christian König[g3dvl] rework pot buffer handling and flushing
2010-12-05 Christian König[g3dvl] move mapping/unmapping of buffers one layer up
2010-12-05 Christian König[g3dvl] move vertex handling into vl_vb object
2010-12-05 Christian König[g3dvl] cleanup empty block handling
2010-12-03 Christian Königmove empty block handling back into mc for testing
2010-12-03 Christian Königadd rasterizer state
2010-12-03 Christian Königuse CMP also for referenz frame fetch
2010-12-03 Christian Königcleanup and use CMP instead of IF ELSE ENDIF
2010-12-03 Christian Königmove to four component calculation for idct code
2010-12-03 Christian Königcopy only mv really needed to vb
2010-12-03 Christian Königuse vertex buffer also for mc code
2010-12-03 Christian Königgive each vertex element its own buffer
2010-12-03 Christian Königuse vl_vb_upload_quads also for mc
2010-12-03 Christian Königmove vertex elemt states into mb type handlers
2010-12-03 Christian Königmove macroblock type handling into its own structure
2010-12-03 Christian Königuse a shadow buffer for vertex data to optimize memory...
2010-12-03 Christian Königmake nr of render targets configureable for testing
2010-11-28 Christian König[g3dvl] join empty blocks to get larger slices
2010-11-27 Christian König[g3dvl] use 8 zslices for idct
2010-11-27 Christian König[g3dvl] some more bugfixing
2010-11-27 Christian König[g3dvl] idividual vs for each stage and a bunch of...
2010-11-27 Christian König[g3dvl] give idct stage 1 & 2 its own sb_state and...
2010-11-26 Christian König[g3dvl] use four component fetch also for idct source
2010-11-26 Christian Königr600g: disable hardware blit for stream texture
2010-11-26 Christian König[g3dvl] split matrix mul into seperate functions
2010-11-26 Christian König[g3dvl] use inline constants instead of vs_const for...
2010-11-25 Christian König[g3dvl] no need to keep the idct matrix multiple times
2010-11-25 Christian König[g3dvl] add dump option to xvmc
2010-11-25 Christian König[g3dvl] also use four elemets on right side multiplikation
2010-11-24 Christian König[g3dvl] use four elements in matrix texture fetch
2010-11-24 Christian Königr600g: disable not working formats
2010-11-24 Christian Königr600g: reenable texture uploads, but keep R16_SNORM...
2010-11-24 Christian Königr600g: disable R32 float also in r600_translate_colorformat
2010-11-24 Christian König[g3dvl] no need for all samplers at all stages
2010-11-24 Christian König[g3dvl] remove flushing between stages
2010-11-24 Christian König[g3dvl] spread scaling between idct stages
2010-11-23 Christian König[g3dvl] remove invalid use of assert
2010-11-23 Christian König[g3dvl] switch to r32 float for idct matrix
2010-11-22 Christian König[g3dvl] add some error handling
2010-11-21 Christian KönigMerge remote branch 'origin/master' into pipe-video
2010-11-21 Brian Paulmesa: fix get_texture_dimensions() for texture array...
2010-11-21 Brian Pauldocs: update some GL 3.0 status
2010-11-21 Brian Paulmesa: hook up GL 3.x entrypoints
2010-11-21 Brian Paulglapi: rename GL3.xml to GL3x.xml as it covers all...
2010-11-21 Brian Paulmesa: fix error msg typo
2010-11-21 Daniel Vetteri915g: kill idws->pool
2010-11-21 Daniel Vetteri915g: kill buf->map_gtt
2010-11-21 Daniel Vetteri915g: kill RGBA/X formats
2010-11-21 Daniel Vetteri915g: add pineview pci ids
2010-11-21 Daniel Vetteri915g: s/hw_tiled/tiling
2010-11-21 Daniel Vetteri915g: rip out ->sw_tiled
2010-11-21 Joakim Sindholtr300g: silence guard band cap errors
2010-11-21 Christian König[g3dvl] inverse check for iDCT
2010-11-21 Christian König[g3dvl] first working version of idct code
2010-11-21 Christian Königr600g: disable staging upload for now
2010-11-21 Christian Königr600g: remove accidentally added r32 float format
2010-11-21 Chia-I Wust/vega: Fix vgReadPixels with a subrectangle.
2010-11-21 Chia-I Wust/vega: Set wrap_r for mask and blend samplers.
2010-11-21 Chia-I Wust/vega: vegaLookupSingle should validate the state.
2010-11-21 Chia-I Wutgsi: Add STENCIL to text parser.
2010-11-21 Vinson Leemesa: Clean up header file inclusion in stencil.h.
2010-11-21 Vinson Leemesa: Clean up header file inclusion in shared.h.
2010-11-21 Vinson Leemesa: Clean up header file inclusion in shaderapi.h.
2010-11-21 Vinson Leemesa: Clean up header file inclusion in scissor.h.
2010-11-21 Vinson Leemesa: Clean up header file inclusion in renderbuffer.h.
2010-11-21 Vinson Leemesa: Clean up header file inclusion in readpix.h.
2010-11-21 Vinson Leemesa: Clean up header file inclusion in rastpos.h.
2010-11-21 Vinson Leemesa: Clean up header file inclusion in polygon.h.
2010-11-21 Vinson Leeintel: Remove unnecessary header.
2010-11-21 Vinson Leer600: Remove unnecesary header.
2010-11-21 Vinson Leeswrast: Remove unnecessary header.
2010-11-21 Vinson Leest/mesa: Remove unnecessary headers.
2010-11-21 Chia-I Wuscons: Define IN_DRI_DRIVER.
2010-11-20 Xavier Chantrynvfx: only expose one rt on nv30
2010-11-20 Christian König[g3dvl] move empty block handling into idct code
2010-11-20 Christian König[g3dvl] enable stage 1&2 buffers in idct code
2010-11-20 Christian Königr600g: add support for signed normalized frame buffers
2010-11-20 Owen W. Taylorr600g: Fix location for clip plane registers
2010-11-20 Marek Olšákr300g: fix rendering with no vertex elements
2010-11-20 Eric Anholti965: Remove duplicate MRF writes in the FS backend.
2010-11-20 Eric Anholti965: Improve compute-to-mrf.
2010-11-20 Eric Anholtir_to_mesa: Detect and emit MOV_SATs for saturate const...
2010-11-20 Eric Anholti965: Recognize saturates and turn them into a saturate...
2010-11-20 Eric Anholtglsl: Add a helper function for determining if an rvalu...
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