mesa.git
2020-01-28 Rhys Perryaco: use MUBUF in some situations instead of splitting...
2020-01-28 Rhys Perryaco: value-number MUBUF instructions
2020-01-28 Rhys Perryaco: handle unaligned vertex fetch on GFX10
2020-01-28 Rhys Perryaco: skip unused channels at the start when fetching...
2020-01-28 Rhys Perryaco: rework vertex fetching a bit
2020-01-28 Rhys Perryamd/common,radv: move vertex_format_table to ac_shader_...
2020-01-28 Jan Zielinskigallium/swr: fix tessellation state save/restore
2020-01-28 Vasily Khoruzhicklima: disable early-z if fragment shader uses discard
2020-01-28 Vasily Khoruzhicklima: ppir: always create move and update ld_tex succes...
2020-01-28 Vasily Khoruzhicklima: ppir: don't delete root ld_tex nodes without...
2020-01-28 Rob Clarkfreedreno/drm: fix invalid-cmdstream-size with older...
2020-01-27 Marek OlšákRevert "winsys/amdgpu: Re-use amdgpu_screen_winsys...
2020-01-27 Marek OlšákRevert "winsys/amdgpu: Close KMS handles for other...
2020-01-27 Jason Ekstrandanv: Insert holes for non-existant XFB varyings
2020-01-27 Jason Ekstrandintel/genxml: Make SO_DECL::"Hole Flag" a Boolean
2020-01-27 Sagar Ghugeintel/compiler: Clear accumulator register before EOT
2020-01-27 Alyssa Rosenzweigpan/midgard: Remove float_bitcast
2020-01-27 Samuel Pitoisetradv: do not allow sparse resources with multi-planar...
2020-01-27 Boris Brezillonpanfrost/midgard: Prettify embedded constant prints
2020-01-27 Boris Brezillonpanfrost/midgard: Add a condense_writemask() helper
2020-01-27 Rhys Perryaco: fix literal application with v_cndmask_b32/v_addc_...
2020-01-27 Rhys Perryaco: always add sgprs to sgpr_ids when choosing literals
2020-01-27 Rhys Perryaco: fix operand to scc when selecting SGPR ufind_msb...
2020-01-27 Rhys Perryaco: fix WaR check for >64-bit FLAT/GLOBAL instructions
2020-01-27 Alyssa Rosenzweigpan/midgard: Handle tag 0x4 as texture
2020-01-27 Alyssa Rosenzweigpan/midgard: Validate barriers use a barrier tag
2020-01-27 Alyssa Rosenzweigpan/midgard: Disassemble barrier instructions
2020-01-27 Alyssa Rosenzweigpan/midgard: Record TEXTURE_OP_BARRIER
2020-01-27 Alyssa Rosenzweigpan/decode: Drop MFBD compute shader stuff
2020-01-27 Icecream95panfrost: Don't copy uniforms when the size is zero
2020-01-27 Florian Willradv/winsys: set IB flags prior to submit in the sysmem...
2020-01-27 Pierre-Eric... docs: document AMD_DEBUG variable
2020-01-27 Pierre-Eric... radeonsi: move AMD_DEBUG tests to AMD_TEST
2020-01-26 Dave Airliegallivm/nir: add missing break for isub.
2020-01-26 Lionel Landwerlinisl: add gen12 comment about CCS for linear tiling
2020-01-26 Lionel Landwerlinisl: drop CCS row pitch requirement for linear surfaces
2020-01-26 Lionel Landwerlinintel: Implement Gen12 workaround for array textures...
2020-01-25 Jason Ekstrandintel/isl: Allow CCS_E on more formats
2020-01-25 Jason Ekstrandintel/blorp: Add support for CCS_E copies with UNORM...
2020-01-25 Erico Nuneslima/ppir: fix src read mask swizzling
2020-01-25 Erico Nuneslima/ppir: split ppir_op_undef into undef and dummy...
2020-01-25 Erico Nuneslima/ppir: fix ssa undef emit
2020-01-25 Erico Nuneslima/ppir: handle write to dead registers in ppir
2020-01-25 Marek Olšákradeonsi: fix a regression since the addition of si_sha...
2020-01-25 Marek Olšákradeonsi: make screen available to shader part compilation
2020-01-25 Jason Ekstrandanv: Rework CCS memory handling on TGL-LP
2020-01-25 Jason Ekstrandanv: Make anv_vma_alloc/free a lot dumber
2020-01-25 Jason Ekstrandanv: Make AUX table invalidate a PIPE_* bit
2020-01-25 Jason Ekstrandanv: Add another align_down helper
2020-01-25 Jason Ekstrandisl: Add a helper for calculating subimage memory ranges
2020-01-25 Jason Ekstrandanv: Delete a redundant calculation
2020-01-25 Jason Ekstrandintel/aux-map: Factor out some useful helpers
2020-01-25 Jason Ekstrandintel/aux-map: Add some #defines
2020-01-25 Marek Olšákradeonsi: expose shader cache stats to the HUD
2020-01-25 Marek Olšákradeonsi: print shader cache stats with AMD_DEBUG=cache...
2020-01-25 Marek Olšákradeonsi: restructure si_shader_cache_load_shader
2020-01-25 Marek Olšákradeonsi: use the live shader cache
2020-01-25 Marek Olšákgallium/util: add a cache of live shaders for shader...
2020-01-25 Marek Olšákutil/simple_mtx: add a missing include to get ASSERTED
2020-01-24 Caio Marcelo... intel/compiler: Add names for SHADER_OPCODE_[IU]SUB_SAT
2020-01-24 Caio Marcelo... anv: Always initialize target_stencil_layout
2020-01-24 Jason Ekstrandanv: Replace aux_surface.isl.size_B checks with aux_usa...
2020-01-24 Jason Ekstrandanv: Rework the meaning of anv_image::planes[]::aux_usage
2020-01-24 Samuel Pitoisetradv: print NIR shaders after lowering FS inputs/outputs
2020-01-24 Jason Ekstrandintel/isl: Add a hack for the Gen12 A0 texture buffer bug
2020-01-24 Jason Ekstrandintel/isl: Plumb devinfo into isl_genX(buffer_fill_state_s)
2020-01-24 Jason Ekstrandintel/disasm: Properly disassemble indirect SENDs
2020-01-24 Jason Ekstrandintel/fs: Don't unnecessarily fall back to indirect...
2020-01-24 Jason Ekstrandanv: Improve BTI change cache flushing
2020-01-24 Alyssa Rosenzweigpanfrost: Fix 32-bit warning for `indices`
2020-01-24 Alyssa Rosenzweigpan/decode: Remove SHORT_SLIDE indirection
2020-01-24 Alyssa Rosenzweigpan/midgard: Remove pack_color define
2020-01-24 Alyssa Rosenzweigpan/decode: Remove last_size
2020-01-24 Alyssa Rosenzweigpanfrost: Don't use implicit mali_exception_status...
2020-01-24 Samuel Pitoisetradv: enable ACO support for GFX6
2020-01-24 Samuel Pitoisetaco: copy the literal offset of SMEM instructions to...
2020-01-24 Samuel Pitoisetaco: fix a hazard with v_interp_* and v_{read,readfirst...
2020-01-24 Samuel Pitoisetaco: fix a hardware bug for MRTZ exports on GFX6
2020-01-24 Brian Hoturnip: Implement vkCmdCopyQueryPoolResults for occlusi...
2020-01-24 Brian Hoturnip: Implement vkCmdResetQueryPool
2020-01-24 Brian Hoturnip: Implement vkGetQueryPoolResults for occlusion...
2020-01-24 Brian Hoturnip: Update query availability on render pass end
2020-01-24 Brian Hoturnip: Implement vkCmdEndQuery for occlusion queries
2020-01-24 Brian Hoturnip: Implement vkCmdBeginQuery for occlusion queries
2020-01-24 Brian Hoturnip: Implement vkCreateQueryPool for occlusion queries
2020-01-24 Brian Hoturnip: Update tu_query_pool with turnip-specific fields
2020-01-24 Jason Ekstrandanv: Allow HiZ in read-only depth layouts
2020-01-24 Jason Ekstrandanv: Add a usage parameter to anv_layout_to_aux_usage
2020-01-24 Jason Ekstrandanv: Use isl_aux_state for HiZ resolves
2020-01-24 Jason Ekstrandanv: Add a layout_to_aux_state helper
2020-01-24 Jason Ekstrandanv: Use TRANSFER_SRC_OPTIMAL for depth/stencil MSAA...
2020-01-24 Jason Ekstrandintel/blorp: resize src and dst surfaces separately
2020-01-24 Samuel Pitoisetaco: combine MRTZ (depth, stencil, sample mask) exports
2020-01-24 Timur Kristófaco/gfx10: Fix VcmpxExecWARHazard mitigation.
2020-01-24 Timur Kristófaco: Transform uniform bitwise instructions to 32-bit...
2020-01-24 Martin Fuzzeyetnaviv: update Android build files
2020-01-24 Rhys Perryaco: use nir_move_copies
2020-01-24 Rhys Perryradv/aco: use ACO for GS copy shaders
2020-01-24 Rhys Perryaco: implement GS copy shaders
2020-01-24 Rhys Perryaco: remove needs_instance_id
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