mesa.git
2007-08-18 Brianmore work on vertex shaders, now using vertex shaders...
2007-08-18 BrianCreate a default vertex attribute buffer which mirrors...
2007-08-18 Brianadded tnl state atom
2007-08-18 Brianfix xm_buffer_data
2007-08-17 Brianadded null VB->AttribPtr[i] check
2007-08-17 Brianfix edgeflag bug
2007-08-17 Brianpack output vertex attributes in sequential slots
2007-08-17 Briantell vbo module to use bufferobjs
2007-08-17 Brianadded call to _mesa_load_state_parameters()
2007-08-17 Brianadded vbo_use_buffer_objects() to specify that immediat...
2007-08-17 Brianwrite outputs according to vs.outputs_written
2007-08-17 Brianadded outputs_written field to pipe_shader_state
2007-08-17 Brianload machine.Inputs based on vs.inputs_read
2007-08-17 Brianadded pipe ptr to draw_context
2007-08-17 Briancompute clipmask
2007-08-17 Briandefine CLIP_LEFT/RIGHT etc
2007-08-17 Brianshade four vertices at a time
2007-08-17 Brianadded align16() function
2007-08-17 Brianadded uint64 type
2007-08-17 Brianreplace assertion w/ conditionals in xmesa_clear()
2007-08-17 BrianUse simple st->pipe->clear() in more cases for depth...
2007-08-17 Brianfix buffer clearing problems
2007-08-17 Brianassertions
2007-08-17 Brianadded assertions, disable debug output
2007-08-16 michalBreak mesa dependencies.
2007-08-16 michalSilence compiler warnings.
2007-08-16 michalBreak mesa dependencies.
2007-08-16 michalSilence compiler warnings.
2007-08-16 michalDefine ffs() for __WIN32__ & __MSC__.
2007-08-16 michalDefine __WIN32__.
2007-08-16 michalMove VS code from st_atom_fs.c to st_atom_vs.c.
2007-08-16 michalCosmetic changes.
2007-08-17 BrianRemove many dependencies on mesa headers.
2007-08-16 Brianmisc changes to support vertex shaders (disabled by...
2007-08-16 Brianrun real vertex shaders, a total hack for now
2007-08-16 Brianmake pass-through vertex shader
2007-08-16 Briancheck for null swrast (pipe work-around)
2007-08-16 BrianBegin added vertex shader state/support.
2007-08-16 Briandisable Z value scaling - it's done in sp_quad_depth_test.c
2007-08-16 Brianmove the draw_alloc/free_tmps() functions to draw_prim.c
2007-08-16 BrianRemove GL/mesa types, rearrange things into more logica...
2007-08-16 michalAdd missing inlcude directory.
2007-08-16 michalCopy fragment z if the fragment shader does not write...
2007-08-16 BrianDrawing code refactoring.
2007-08-16 Brianpoint/line/polygon drawing (factored out of draw_vb.c)
2007-08-16 michalSilence warnings.
2007-08-16 michalSilence warnings.
2007-08-16 michalSilence warnings.
2007-08-16 michalSilence warnings.
2007-08-16 michalUse 'f' for float suffix.
2007-08-15 Keith WhitwellRemove mesa include directories, be stricter about...
2007-08-16 Briantranslate GL texture targets to PIPE_TEXTURE_x values
2007-08-16 Brianadded PIPE_PRIM_x tokens (matching GL), use in a few...
2007-08-16 BrianHook in new draw_arrays() code, disabled for now.
2007-08-16 Briansoftpipe_draw_arrays() function
2007-08-16 Brianadded new draw_arrays()
2007-08-16 Brianconvert vbo->draw_prims() to pipe->draw_arrays(): works...
2007-08-16 Brianadded vertex array info fields
2007-08-16 Brianadded draw_set_vertex_array_info()
2007-08-16 Briancomment
2007-08-15 michalAdd UsageMask to DECLARATION in TGSI.
2007-08-15 michalAdd declaration_semantic token to TGSI.
2007-08-15 michalDeclare fragment shader output registers.
2007-08-15 michalCleanup, do not use fp_attr_to_slot[] mapping array.
2007-08-15 Briansketch out vbo drawing function
2007-08-15 Brianadded state funcs for vertex buffer/element info
2007-08-15 Briansoftpipe vertex element/buffer state funcs
2007-08-15 Briancomments
2007-08-15 Brianadded some const qualifiers
2007-08-15 Briancomments, minor clean-ups
2007-08-14 Brianuse regular malloc/free instead of macros
2007-08-14 BrianMerge branch 'softpipe_0_1_branch' of git+ssh://brianp...
2007-08-14 Brianadded glCopyPixels stub
2007-08-14 Brianfix typo
2007-08-14 Brianminor hack to allow 1D textures to work
2007-08-14 Brianvars to test 1D/2D textures with linear/nearest filtering
2007-08-14 Brianrefactor some code - cube map textures work now
2007-08-14 BrianImplement texture cache with multiple, direct-mapped...
2007-08-14 BrianConsolidate filter and mipmap level selection in choose...
2007-08-14 BrianImplement remaining mipmap modes for 2D textures.
2007-08-14 Briantgsi_sampler->get_samples() now operates on a quad...
2007-08-14 Keith WhitwellBeginnings of a demand-filled post-tnl vertex cache.
2007-08-14 Keith WhitwellAdd structs and set-functions for vertex buffer, elemen...
2007-08-14 Keith WhitwellAdd surface formats to be used for specifying vertex...
2007-08-14 Keith WhitwellContinue reducing dependencies on core mesa include...
2007-08-14 Brianadded pixelzoom cmd line opt
2007-08-14 Brianset renderbuffer Width/Height = texture size
2007-08-14 BrianAdded st_fb_orientation() function to determine the...
2007-08-14 Brianmap stencil buffer too
2007-08-14 Brianadded assertion to check that texture width is non...
2007-08-14 Brianfix up some render-to-texture code ... almost there
2007-08-14 Brianadded an assertion
2007-08-13 Keith WhitwellMissing files
2007-08-13 Keith WhitwellStart breaking the #include dependencies between pipe...
2007-08-13 Briancheck if we have a zbuf before enabling depth_test...
2007-08-13 Brianfix some issues with texture/mipmap_tree state tracking
2007-08-13 Brianwith Y=0=top, front/back determination is negated
2007-08-13 Briancheck for ctx==NULL in st_renderbuffer_delete()
2007-08-13 BrianDraw white square in lower-left corner to test orientation
2007-08-13 Brianfill in the get_tile() function so ReadPixels can work
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