mesa.git
2009-06-22 Michel Dänzerintel: intel_texture_drawpixels() can't handle GL_DEPTH...
2009-06-22 Brian Pauli965: added intelFlush() call in intel_get_tex_image()
2009-06-22 Brian Paulmesa: s/MAX_VERTEX_PROGRAM_ATTRIBS/MAX_NV_VERTEX_PROGRA...
2009-06-22 Brian Paulmesa: rename MAX_VERTEX_ATTRIBS to MAX_VERTEX_GENERIC_A...
2009-06-22 Brian Paulmesa: s/MAX_VERTEX_PROGRAM_ATTRIBS/MAX_NV_VERTEX_PROGRA...
2009-06-22 Brian Paulmesa: fix some potential state-restore issues in pop_te...
2009-06-22 Brian Paulvbo: return VP_NONE from get_program_mode() if running...
2009-06-22 Brian Paulmesa: create/use a fallback texture when bound texture...
2009-06-19 Eric Anholtintel: Fix other metaops versus GL_COMPILE_AND_EXECUTE...
2009-06-19 Eric Anholtintel: Fix glClear behavior versus display lists.
2009-06-19 Roland Scheideggerradeons: use dp4 for position invariant vertex programs
2009-06-19 Michel DänzerAlso release direct rendering resources in glXDestroyGL...
2009-06-19 Michel DänzerAlways free image offsets memory when re-initializing...
2009-06-19 José Fonsecascons: Output the friendly "Linking ..." message when...
2009-06-19 Brian Paulsoftpipe: return alpha=1 in shadow_compare() function
2009-06-18 José Fonsecautil: Add cast.
2009-06-18 José Fonsecadraw: Replace pointer arithmetic with cast.
2009-06-18 José Fonsecatrace: Use size_t consistently.
2009-06-18 José Fonsecapipebuffer: Use a type consistently for sizes/offsets.
2009-06-18 José Fonsecawgl: Fix window resizing in multithread applications.
2009-06-18 José Fonsecawgl: Move all thread related code together.
2009-06-18 Keith Whitwellglew: correct misspelling of glFramebufferTextureLayer
2009-06-18 Keith Whitwellmesa: protect Elements against multiple definitions
2009-06-17 Brian Paulintel: remove extra \n from warning string
2009-06-17 Robert Ellisoni965: fix 1D texture borders with GL_CLAMP_TO_BORDER
2009-06-17 Robert Ellisoni965: send all warnings through _mesa_warning()
2009-06-17 Robert Ellisoni965: fix segfault on low memory conditions
2009-06-17 Ian RomanickFast path when rebinding the same texture in single...
2009-06-17 Eric Anholti915: Don't put VBOs in graphics memory unless required...
2009-06-17 Eric Anholti915: Fall back on NPOT textured metaops on 830-class.
2009-06-17 Eric Anholti915: Restore the Viewport and DepthRange functions...
2009-06-17 Eric Anholti956: Make state dependency of SF on drawbuffer bounds...
2009-06-17 Eric Anholtintel: Don't complain on falling back from PBO fastpaths.
2009-06-17 Eric Anholtmesa: Mark FBOs with compressed color attachments as...
2009-06-17 Eric Anholti915: Use Stencil.Enabled instead of Stencil._Enabled...
2009-06-17 Eric Anholti915: Only use the new 945 cube layout for compressed...
2009-06-17 Eric Anholti965: Fix varying payload reg assignment for the non...
2009-06-17 Eric Anholti965: Fix register allocation of GLSL fp inputs.
2009-06-17 Eric Anholtintel: Use FRONT_AND_BACK for StencilOp as well.
2009-06-17 Eric Anholtintel: Use GL_FRONT_AND_BACK for stencil clearing.
2009-06-17 Eric Anholtintel: Skip the DRI2 renderbuffer update when doing...
2009-06-17 Eric Anholtintel: Map write-only buffer objects through the GTT...
2009-06-17 Brian Paulmesa: rework viewport/scissor initialization code
2009-06-17 Brian Paulmesa: added null ptr check in Fake_glXCreatePixmap()
2009-06-17 Brian Paulst/glx: added null ptr check in Fake_glXCreatePixmap()
2009-06-17 José FonsecaRevert "scons: Debug build by default."
2009-06-17 José Fonsecaprogs/wgl: Fix shreadtex_mt too.
2009-06-17 José Fonsecaprogs/wgl: Tweak the initialization wait in wglthreads.
2009-06-17 José Fonsecaprogs/wgl: Get wglShareLists working in wglthreads.
2009-06-17 José Fonsecascons: Debug build by default.
2009-06-17 Brian PaulGLX: attempt to fix glean makeCurrent test cases.
2009-06-17 José Fonsecadocs: Document building with SCons.
2009-06-17 José Fonsecawgl: Factor out some repetitive code into inline functions.
2009-06-17 José Fonsecaprogs/wgl: Allow resizing wglthreads' windows.
2009-06-17 Brian Pauli965: fix bugs in projective texture coordinates
2009-06-16 Brian Paulsoftpipe: fix out of bounds quad rasterization bug
2009-06-16 Brian Paulmesa: fix incorrect viewport clamping in _mesa_set_view...
2009-06-16 Brian Paulmesa: fix REMAINDER() macro
2009-06-16 José Fonsecagallium: Avoid atomic ops / locking when src is dst.
2009-06-16 José Fonsecaprogs/wgl: Quit after displaying usage for -h option.
2009-06-16 José Fonsecaprogs/wgl: Use appropriate types to silence msvc warnings.
2009-06-16 José Fonsecaprogs/wgl: Fix assertion failure in wglthreads' texture...
2009-06-15 Shuang Heintel: Release fb backing regions in intelDestroyBuffer()
2009-06-15 José Fonsecapython/tests: Add is_depth_stencil_format utility function.
2009-06-15 José Fonsecapython/tests: Cleanup texture_sample.
2009-06-15 José Fonsecamesa: Always return a value.
2009-06-15 José Fonsecamesa: Use appropriate float/integer types.
2009-06-15 José Fonsecamesa: Use type modifier for float constants.
2009-06-15 José Fonsecamesa: Use integer type with appropriate sign.
2009-06-15 José Fonsecartasm: Use 32bit constant.
2009-06-15 José Fonsecagallium: Ensure assert macro is defined before being...
2009-06-15 José Fonsecasoftpipe: Fix softpipe_is_texture_referenced.
2009-06-15 José Fonsecaprogs/tests: Use opaque colors.
2009-06-15 Thomas Hellstromdri st: Don't require the PIPE_TEXTURE_USAGE_RENDER_TAR...
2009-06-15 Thomas Hellstromgallium: Fix segfault and valgrind error introduced...
2009-06-12 Brian Pauldemos: update fbotexture.c to use EXT or ARB functions...
2009-06-12 Brian Paulutil: additional function pointers
2009-06-12 Jakob Bornecrantzmesa: Enable uploads of only depth to z24s8 textures
2009-06-11 Brian Paulmesa: rework vertex shader output / fragment shader...
2009-06-11 Brian Paulmesa: add default function for ctx->Driver.CheckQuery...
2009-06-11 José Fonsecapython/retrace: Show the contents of the depth/stencil...
2009-06-11 José Fonsecapython/retrace: Interpret is_texture_referenced/is_buff...
2009-06-11 José Fonsecawgl: Fix prototype.
2009-06-11 José Fonsecamesa: Use new pf_is_depth_and_stencil inline.
2009-06-11 José Fonsecagallium: New pf_is_depth_and_stencil / pf_is_depth_or_s...
2009-06-11 José Fonsecamesa: Use PIPE_TEXTURE_USAGE_DEPTH_STENCIL for any...
2009-06-11 José Fonsecamesa: Remove dead code.
2009-06-11 Brian Paulst/mesa: fix typo s/BFC0/BFC1/
2009-06-11 Brian Paulvbo: fix assertion, #define IMM_BUFFER_NAME
2009-06-11 José Fonsecapython/tests: Test sampling from a depth texture.
2009-06-11 Jakob Bornecrantzmesa: Only do read write when we don't have a depth...
2009-06-11 José Fonsecaprogs: Port fp programs to GLEW.
2009-06-11 José Fonsecamesa: Take the format from the right structure.
2009-06-11 José Fonsecameas: Use a read/write transfer when writing stencil...
2009-06-10 José Fonsecamesa: Reverse s8z24 into z24s8 as required by EXT_packe...
2009-06-10 José Fonsecamesa: Fix typo in bitmask.
2009-06-10 José Fonsecamesa: Fix draw_stencil_pixels for PIPE_FORMAT_Z24S8_UNORM.
2009-06-10 Brian Paulglsl: fix warnings, update comments, s/TRUE/GL_TRUE/
2009-06-10 Brian Paulglsl: Handle continuation characters in preprocessor.
2009-06-10 Brian Paulswrast: fix state validation bug for changing program...
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