mesa.git
2011-03-15 Eric Anholtglsl: Reduce processing of expression trees in do_struc...
2011-03-15 Eric Anholtglsl: Skip processing expression trees in do_if_simplif...
2011-03-15 Eric Anholtglsl: Skip processing expression trees in optimize_redu...
2011-03-15 José Fonsecasvga: Tell the host to discard when doing writes withou...
2011-03-15 José Fonsecasvga: Update svga_winsys_screen::buffer_map comments.
2011-03-15 José Fonsecasvga: Ensure DMA commands are serialized with unsynchro...
2011-03-15 Jose Fonsecascons: copy hash_table.c, symbol_table.c to glsl directory
2011-03-15 Marek Olšákmesa: fix scons build
2011-03-15 Marek Olšákr300g: implement the texture barrier
2011-03-15 Marek Olšákgallium: add texture barrier support to the interface...
2011-03-15 Marek Olšákmesa: add display list support for NV_texture_barrier
2011-03-15 Marek Olšákmesa: regenerate glapi files
2011-03-15 Marek Olšákmesa: add NV_texture_barrier
2011-03-15 Mathias Fröhlichgallium/util: Use PIPE_TRANSFER_DISCARD_RANGE in pipe_b...
2011-03-15 Mathias Fröhlichst/mesa: Make use of the new PIPE_TRANSFER_DISCARD_...
2011-03-15 Dave Airlieglx: add ARB_create_context functions/ops to glx xml
2011-03-15 Henri Verbeetr600g: FLT_TO_INT_FLOOR and FLT_TO_INT_RPI are vector...
2011-03-14 Alex Deucherr600g: fix logic error in 028987c80362eddd39176628486a4...
2011-03-14 Alex Deucherr600g: don't set per-MRT blend bits on R600
2011-03-14 Alex Deucherr600g: Original R600 does not support per-MRT blends
2011-03-14 Alex Deucherr600g: emit SURFACE_BASE_UPDATE packet on rv6xx
2011-03-14 Henri Verbeetr600g: Properly update MULTIWRITE_ENABLE in r600_pipe_s...
2011-03-14 Henri Verbeetr600g: Fix the DB_SHADER_CONTROL mask in create_ds_state().
2011-03-14 Henri Verbeetr600g: Properly update DB_SHADER_CONTROL in evergreen_p...
2011-03-14 Henri Verbeetr600g: Move fetch shader register setup to r600_state...
2011-03-14 Henri Verbeetr600g: Move r600_pipe_shader_ps() to r600_state.c.
2011-03-14 Henri Verbeetr600g: Move r600_pipe_shader_vs() to r600_state.c.
2011-03-14 Rafael Monicar600g: Evergreen add support for log opcode.
2011-03-14 José Fonsecaautoconf/make: Don't specify individual llvm libraries.
2011-03-14 Kenneth Graunkei965: Enable texture lookups whose return type is ...
2011-03-14 Chad Versacei965: Fix tex_swizzle when depth mode is GL_RED
2011-03-14 Chad Versacei965: Remove dead assignment
2011-03-14 Kenneth Graunkeglsl: Explicitly specify a type when reading/printing...
2011-03-14 Kenneth Graunketexture_builtins.py: Add support for 130-style Shadow...
2011-03-14 Marek Olšákmesa: rename _mesa_texstore_a8 -> _mesa_texstore_unorm8
2011-03-14 Marek Olšákmesa: fix up assertion in _mesa_source_buffer_exists
2011-03-14 Marek Olšákr300g: clamp after blending for fixed-point formats...
2011-03-14 Dave Airlieglx: the server still needs __GLXcontext.
2011-03-14 Marek Olšákir_to_mesa: do not check the number of uniforms against...
2011-03-13 Dave Airlieautoconf/llvm: fix build for disassembler
2011-03-13 José Fonsecagallivm: Fix build with llvm 2.6 on 32bit platforms
2011-03-13 José Fonsecagallivm: Use LLVM MC disassembler, instead of udis86.
2011-03-13 José Fonsecautil: Silence gcc unitialized member warning
2011-03-13 José Fonsecadraw: Fix draw_variant_output::format's type.
2011-03-13 Christoph Bumillernv50,nvc0: don't assert on cso with 0 vertex elements
2011-03-13 Jakob Bornecrantzrbug: Use the call mutex
2011-03-13 Mathias Fröhlichr600g: Only update DB_SHADER_CONTROL once in r600_pipe_...
2011-03-13 Jakob Bornecrantztgsi: Fix parsing of properties with digits in the...
2011-03-13 Jakob Bornecrantzrbug: Skip drawing on disabled shaders
2011-03-13 Jakob Bornecrantzrbug: Remove flags from flush
2011-03-13 Jakob Bornecrantzi915g: Lie more so we get GLSL
2011-03-13 Jakob Bornecrantzi915g: Point sprite cap could be supported
2011-03-13 Jakob Bornecrantzi915g: Sort cap list
2011-03-13 Christoph Bumillernvc0: support edge flags
2011-03-13 Christoph Bumillernvc0: fix POLYGON_MODE_BACK macro copy/paste error
2011-03-13 Christoph Bumillernv50,nvc0: fix pipe context switch
2011-03-13 Christoph Bumillernv50,nvc0: clean up flushes
2011-03-13 Christoph Bumillernv50,nvc0: add some missing resource referencing
2011-03-13 Christoph Bumillernvc0: mask out centroid bit for writing FP header
2011-03-13 Christoph Bumillernvc0: identify VERTEX_QUARANTINE
2011-03-13 Christoph Bumillernvc0: don't enable early-z if alpha test is enabled
2011-03-13 Christoph Bumillernvc0: move sprite coord replace state into cso
2011-03-13 Christoph Bumillernvc0: s/nblocksx/nblocksy for height in resource_copy_r...
2011-03-13 Christoph Bumillernvc0: fix unitialized variable in TGSI sysval decl...
2011-03-13 Christoph Bumillernvc0: update/fix supported instruction src modifiers
2011-03-13 Chad Versaceglsl: Document glsl_type::sampler_dimensionality
2011-03-12 Eric AnholtRevert "mesa: Convert fixed function fragment program...
2011-03-12 Eric AnholtRevert "mesa: Track a computed _CurrentFragmentProgram...
2011-03-12 Eric AnholtRevert "i965: Use the fixed function GLSL program inste...
2011-03-12 Daniel Vetteri915g: fix transfer coherency
2011-03-12 Daniel Vetteri915g: don't recalculate fb dimension
2011-03-12 Daniel Vetteri915g: use y-tiling when the blitter is not used
2011-03-12 Daniel Vetteri915g: implement copy_region using u_blitter
2011-03-12 Daniel Vetteri915g: fix use after free
2011-03-12 Jakob Bornecrantzgallium: Delay the creation of simple helper shaders
2011-03-12 Carl-Philip... r600g: Fix VS sampler view offsets for r600/r700.
2011-03-12 Henri Verbeetr600g: Fix an unused variable warning.
2011-03-12 Henri Verbeetu_blitter: Do blits in linear color space.
2011-03-12 Marek Olšákr300/compiler: do not set TEX_IGNORE_UNCOVERED on r500
2011-03-12 Marek Olšákr300/compiler: TEX instructions don't support negation...
2011-03-12 Marek Olšákr300/compiler: Abs doesn't cancel Negate (in the conver...
2011-03-12 Marek Olšákr300/compiler: fix translating the src negate bits...
2011-03-12 Marek Olšákst/dri: fix warning: ‘bind’ may be used uninitialized...
2011-03-12 Marek Olšákllvmpipe: fix warning: ‘t0’ may be used uninitialized...
2011-03-12 Marek Olšákr300g: implement fragment color clamping in the shader
2011-03-12 Marek Olšákr300/compiler: fix the saturate modifier when applied...
2011-03-11 Adam Jacksonr600g: revert unintentional commit
2011-03-11 Adam Jacksonnouveau: Build fix
2011-03-11 Adam Jacksonr600: Build fix
2011-03-11 Vinson Leest/python: Remove flags from flush function.
2011-03-11 Vinson Leest/python: Remove the geom_flags param from is_format_s...
2011-03-11 Vinson Leest/python: Clean up fence_finish.
2011-03-11 Vinson Leescons: Move texenvprogram.c to ff_fragment_shader.cpp.
2011-03-11 Eric Anholti965: Use the fixed function GLSL program instead of...
2011-03-11 Eric Anholtmesa: Track a computed _CurrentFragmentProgram for...
2011-03-11 Eric Anholtmesa: Convert fixed function fragment program generator...
2011-03-11 Eric Anholtmesa: Add gl_MESAFogParamsOptimized for our special...
2011-03-11 Eric Anholtmesa: Add a builtin uniform for the ATI_envmap_bumpmap...
2011-03-11 Eric Anholtmesa: Move texenvprogram.c to ff_fragment_shader.cpp.
2011-03-11 Eric Anholtprog_cache: Add some support for shader_programs in...
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