mesa.git
2013-01-18 Eric Anholtmesa: Don't bother updating ff texture state if we...
2013-01-18 Eric Anholtmesa: Drop a comment about ff vertex shading and texturing.
2013-01-18 Eric Anholtmesa: Fix out of bounds writes when uncompressing non...
2013-01-18 Eric Anholti965: Add support for GL_ARB_texture_buffer_object_rgb32.
2013-01-18 Eric Anholti965: Add support for MESA_FORMAT_RGB_FLOAT32 surfaces.
2013-01-18 Eric Anholtintel: Make intel_region's pitch be bytes instead of...
2013-01-18 Eric Anholtintel: Make intel_blit.c take pitches in bytes.
2013-01-18 Vincent Lejeuner600g/llvm: tgsi to llvm emits store.swizzle intrinsic...
2013-01-18 Vincent Lejeuner600g/llvm: tgsi to llvm emits stream output intrinsics.
2013-01-18 Vincent Lejeuner600g/llvm:translate ARL opcode to a simple cast
2013-01-18 Vadim Girlinr600g/llvm: rework handling of the constants
2013-01-18 Kenneth Graunkemesa: Only mark textures as mipmap incomplete on MAX_LE...
2013-01-18 Kenneth Graunkei965/vs: Store texturing results into a vec4 temporary.
2013-01-18 Kenneth Graunkei965/vs: Set LOD to 0 for ordinary texture() calls.
2013-01-18 Kenneth Graunkei965/vs: Create a 'lod_type' temporary for ir->lod_info...
2013-01-18 Kenneth Graunkei965: Lower textureGrad() with samplerCubeShadow on...
2013-01-18 Roland Scheideggerllvmpipe: turn on integer texture support
2013-01-18 Roland Scheideggerllvmpipe: more fixes for integer color buffers
2013-01-18 Roland Scheideggerllvmpipe: trivial code and comment cleanup.
2013-01-18 Roland Scheideggerllvmpipe: fix using wrong format with MRT in blend...
2013-01-17 Ian Romanickmesa/es3: Don't check dimensions in _mesa_es3_error_che...
2013-01-17 Ian Romanickmesa: Don't allow DEPTH_STENCIL for 3D textures
2013-01-17 Brian Paulswrast: fix assorted bugs in software blit code
2013-01-17 Michel Dänzerradeonsi: Actually keep track if we are using depth...
2013-01-17 Michel Dänzerradeonsi: Fix Z24 texture formats.
2013-01-17 Michel Dänzerradeonsi: Set SPI_SHADER_COL_FORMAT to what the pixel...
2013-01-17 Michel Dänzerradeonsi: Use proper hardware format for stencil texturing.
2013-01-17 Michel Dänzerradeonsi: Enable tiling for depth/stencil resources.
2013-01-17 Michel Dänzerradeonsi: Consolidate calculation of tile mode index.
2013-01-17 Maarten Lankhorstnvc0: add support for accelerated video decoding throug...
2013-01-17 Michel Dänzerradeonsi: Pass texture type to sampling intrinsics.
2013-01-17 Maarten Lankhorstnvc0: add space checks to clear functions
2013-01-17 Maarten Lankhorstnv50: add space checks to clear functions, and respect...
2013-01-17 Brian Paulst/mesa: a couple fixes for st_BlitFramebuffer()
2013-01-17 Brian Paulst/mesa: simplify some src/dst surface setup in BlitFra...
2013-01-17 Brian Paulmeta: add 'f' suffix to floats to silence some MSVC...
2013-01-17 Brian Paulmesa: add missing ASSERT_OUTSIDE_BEGIN_END() in _mesa_G...
2013-01-16 Matt Turnerbuild: Make src/gtest before src/mesa
2013-01-16 Jon TURNEYFix mapi code generator for out-of-tree build
2013-01-16 Maarten Lankhorstnvc0: Add support for video buffer
2013-01-16 Maarten Lankhorstvl/video_buffer: fix up surface ordering for the interl...
2013-01-16 Maarten Lankhorstvl/compositor: fix weave shader bugs
2013-01-16 Brian Paulmesa: add new formatquery.c file to SConscript file...
2013-01-16 Christian Königradeonsi/vdpau: remove nonsense state tracker dep
2013-01-16 Ian Romanickglapi: Remove duplicate ARB_base_instance from gl_API.xml
2013-01-16 Ian Romanickintel: Enable GL_ARB_internalformat_query
2013-01-16 Ian Romanickmesa: Add driver method to determine the possible sampl...
2013-01-16 Ian Romanickmesa: Add dispatch and extension XML for GL_ARB_interna...
2013-01-16 Ian Romanickmesa: Add extension tracking bit for GL_ARB_internalfor...
2013-01-16 Ian Romanickmesa: Add skeleton implementation of glGetInternalformativ
2013-01-16 Vinson Leemeta: Move loop variable declaration outside for loop.
2013-01-16 Brian Paulmesa: move declarations before code to fix MSVC build
2013-01-15 Anuj Phogatmesa: Round float param in glTexparameterf() to nearest...
2013-01-15 Anuj Phogatmesa: Add support to allow blitting to multiple color...
2013-01-15 Anuj Phogatmesa: Add error checking in _mesa_BlitFramebuffer(...
2013-01-15 Anuj Phogatmesa: Fix GL error generation in _mesa_GetFramebufferAt...
2013-01-15 Anuj Phogatintel: Support blitting to multiple color draw buffers
2013-01-15 Anuj Phogatmeta: Add functionality to do _mesa_meta_BlitFrameBuffe...
2013-01-15 Anuj Phogatmesa: Fix GL error generation in glBlitFramebuffer()
2013-01-15 Kenneth Graunkemesa: Make ES3 glDrawBuffers() only accept BACK/NONE...
2013-01-15 Kenneth Graunkemesa: Handle GL_BACK correctly for ES 3.0 in glDrawBuff...
2013-01-15 Ian Romanickegl/dri2: Fix typo in the previous commit
2013-01-15 Rob Schneiderlibgl-gdi: Avoid hangs on DLL_PROCESS_DETACH.
2013-01-15 Chad Versaceegl/dri2: Add plumbing for EGL_OPENGL_ES3_BIT_KHR
2013-01-15 Chad Versaceintel: Expose support for DRI_API_GLES3
2013-01-15 Chad Versacedri: Define enum __DRI_API_GLES3
2013-01-15 Chad Versaceintel: Move validation of context version into intelIni...
2013-01-15 Chad Versaceintel: Set screen's api mask according to hw capabiliti...
2013-01-15 Matt Turnermesa: Return INVALID_ENUM for glReadPixels(..., GL_DEPT...
2013-01-15 Matt Turnermesa: Return INVALID_OPERATION when type is known but...
2013-01-15 Matt Turnermesa: Allow HALF_FLOAT in glVertexAttribPointer for...
2013-01-15 Matt Turnermesa: Reject texture-only formats as renderbuffer forma...
2013-01-15 Kenneth Graunkemesa: Fix default value of BUFFER_ACCESS_FLAGS.
2013-01-15 Kenneth Graunkemesa: Rework crazy error code rules in glDrawBuffers().
2013-01-15 Carl Worthi965: Force even an empty query to flush all previous...
2013-01-15 Carl Worthmeta: Allow meta operations to pause/resume an active...
2013-01-15 Carl Worthqueryobj: Add EverBound flag, making ISQuery() return...
2013-01-15 Carl WorthUpdate comment to specify actual text being referenced...
2013-01-15 Brian Pauldocs: minor updates to VMware guest driver docs
2013-01-15 Marek Olšákr300g: fix and cleanup flushing before clearing CMASK...
2013-01-15 Marek Olšákr300g: implement MSAA compression and fast MSAA color...
2013-01-15 Marek Olšákgallium/util: add a half float array to util_color
2013-01-15 Tom StellardRevert "targets/opencl: Link against libgallium.la...
2013-01-15 Marek Olšákst/mesa: use a generic varying to pass the clear color...
2013-01-15 Marek Olšákgallium/util: fix glClear with MRT by making the FS...
2013-01-15 Marek Olšákst/mesa: fix InternalFormat for Z24X8 window-system...
2013-01-15 Marek Olšákst/mesa: remove dead conditional in Clear
2013-01-15 Marek Olšákst/mesa: simplify conditionals in Clear
2013-01-15 Marek Olšákst/mesa: fix glClear with different colormask for each...
2013-01-15 Marek Olšákgallium: remove PIPE_CAP_DEPTHSTENCIL_CLEAR_SEPARATE
2013-01-15 Marek Olšákst/mesa: always assume separate depth and stencil clear...
2013-01-15 Marek Olšáksoftpipe: implement separate depth-stencil clear
2013-01-15 Jon TURNEYlibgl-xlib: softpipe and llvmpipe aren't mutually exclu...
2013-01-15 Jordan Justenpack: handle GL_RGB+GL_UNSIGNED_INT_2_10_10_10_REV...
2013-01-15 Jordan Justenglformats: allow GL_RGB+GL_UNSIGNED_INT_2_10_10_10_REV...
2013-01-15 Jordan Justencopyteximage: Use Driver's AllocTextureImageBuffer...
2013-01-15 Jordan Justencopyteximage: update signed vs. unsigned format matching
2013-01-15 Jordan Justenframebuffer: add _mesa_get_read_renderbuffer
2013-01-15 Matt Turnerteximage: use _mesa_es3_error_check_format_and_type...
2013-01-15 Matt Turnerglformats: add _mesa_es3_error_check_format_and_type
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