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mesa.git
2016-01-10
Timothy Arceri
glsl: replace unreachable code path with assert
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2016-01-10
Timothy Arceri
Revert "glsl: replace unreachable code path with assert"
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2016-01-10
Timothy Arceri
glsl: replace unreachable code path with assert
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2016-01-10
Timothy Arceri
glsl: combine if blocks
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2016-01-10
Rhys Kidd
mesa: Update todo regarding StencilOp and StencilOpSepa...
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2016-01-09
Kenneth Graunke
glsl: Make bitfield_insert/extract and bfi/bfm non...
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2016-01-09
Pierre Moreau
nv50/ir: Fix scratch allocation size and file
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2016-01-09
Nicolai Hähnle
mesa: merge bind_atomic_buffers_{base|range}
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2016-01-09
Nicolai Hähnle
mesa: merge bind_shader_storage_buffers_{base|range}
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2016-01-09
Nicolai Hähnle
mesa: merge bind_uniform_buffers_{base|range}
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2016-01-09
Nicolai Hähnle
mesa: merge bind_xfb_buffers_{base|range}
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2016-01-09
Kristian Høgsberg...
glsl: Don't add nir files to libglsl_la_SOURCES
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2016-01-08
Ilia Mirkin
nv50,nvc0: use a face sysval to avoid the useless back...
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2016-01-08
Kristian Høgsberg...
glsl: Move _mesa_shader_stage_to_string/abbrev to shade...
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2016-01-08
Kristian Høgsberg...
i965: Move GLSL lowering passes out of libi965_compiler.la
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2016-01-08
Kristian Høgsberg...
glsl: Move glsl_to_nir files to LIBGLSL_FILES
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2016-01-08
Jordan Justen
mesa: Use separate indices for UBO & SSBO during binding
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2016-01-08
Jordan Justen
mesa: Map program UBOs and SSBOs to Interface Blocks
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2016-01-08
Sarah Sharp
mesa: docs: Add link to planet.freedesktop.org
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2016-01-08
Ilia Mirkin
freedreno: add ir3_compiler to gitignore
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2016-01-08
Ilia Mirkin
gallium: add a RESQ opcode to query info about a resource
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2016-01-08
Ilia Mirkin
gallium: add PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT
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2016-01-08
Ilia Mirkin
gallium: add PIPE_SHADER_CAP_MAX_SHADER_BUFFERS
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2016-01-08
Ilia Mirkin
tgsi: update atomic op docs
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2016-01-08
Ilia Mirkin
tgsi: add a is_store property
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2016-01-08
Ilia Mirkin
tgsi: provide a way to encode memory qualifiers for...
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2016-01-08
Ilia Mirkin
ureg: add buffer support to ureg
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2016-01-08
Ilia Mirkin
tgsi: add ureg support for image decls
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2016-01-08
Jose Fonseca
glsl: Ensure 64bits shift is used.
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2016-01-08
Jose Fonseca
mesa/main: Avoid `void function returning a value`...
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2016-01-08
Oded Gabbay
configure.ac: add --enable-profile
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2016-01-08
Marek Olšák
nine: allow fragment shader POSITION and FACE to be...
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2016-01-08
Marek Olšák
vl: allow fragment shader POSITION to be a system value
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2016-01-08
Marek Olšák
util/pstipple: allow fragment shader POSITION to be...
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2016-01-08
Marek Olšák
st/mesa: add support for POSITION and FACE system values
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2016-01-08
Marek Olšák
tgsi/scan: update for POSITION and FACE sytem values
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2016-01-08
Marek Olšák
gallium: add caps for POSITION and FACE system values
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2016-01-08
Marek Olšák
program: add a helper for rewriting FP position input...
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2016-01-08
Marek Olšák
glsl: optionally declare gl_FragCoord & gl_FrontFacing...
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2016-01-08
Marek Olšák
tgsi/ureg: handle redundant declarations in ureg_DECL_s...
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2016-01-08
Marek Olšák
tgsi/ureg: remove index parameter from ureg_DECL_system...
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2016-01-08
Marek Olšák
st/mesa: remove dead code from mesa_to_tgsi
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2016-01-08
Edward O'Callaghan
radeon, si: Use TGSI chan name defines in lp_build_emit...
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2016-01-08
Edward O'Callaghan
gallium/aux: Use TGSI chan name defines inplace of...
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2016-01-08
Nicolai Hähnle
mesa: check that internalformat of CopyTexImage*D is...
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2016-01-08
Jason Ekstrand
i965/compiler: Enable more lowering in NIR
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2016-01-08
Jason Ekstrand
nir/algebraic: Add more lowering
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2016-01-08
Jason Ekstrand
nir/opcodes: Fix up uadd_carry and usub_borrow
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2016-01-07
Ilia Mirkin
nvc0: add ARB_indirect_parameters support
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2016-01-07
Ilia Mirkin
st/mesa: expose ARB_indirect_parameters when the backen...
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2016-01-07
Ilia Mirkin
mesa: add support for ARB_indirect_parameters draw...
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2016-01-07
Ilia Mirkin
mesa: add parameter buffer, used for ARB_indirect_param...
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2016-01-07
Ilia Mirkin
glapi: add ARB_indirect_parameters definitions
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2016-01-07
Ilia Mirkin
nvc0: add support for real ARB_multi_draw_indirect
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2016-01-07
Ilia Mirkin
nvc0: adjust indirect draw macros to handle multiple...
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2016-01-07
Ilia Mirkin
st/mesa: add support for new mesa indirect draw interface
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2016-01-07
Ilia Mirkin
gallium: add caps to expose support for multi indirect...
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2016-01-07
Ilia Mirkin
gallium: add sufficient draw interface to allow new...
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2016-01-07
Ilia Mirkin
vbo: create a new draw function interface for indirect...
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2016-01-07
Roland Scheidegger
llvmpipe: do 64bit plane calculations in the sse path
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2016-01-07
Roland Scheidegger
llvmpipe: don't store eo as 64bit int
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2016-01-07
Roland Scheidegger
llvmpipe: use aligned data for the assembly program...
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2016-01-07
Roland Scheidegger
draw: initialize prim header flags when clipping lines
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2016-01-07
Roland Scheidegger
draw: fix line stippling with unfilled prims
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2016-01-07
Timothy Arceri
glsl: replace null check with assert
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2016-01-07
Nicolai Hähnle
i965: use _mesa_delete_buffer_object
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2016-01-07
Nicolai Hähnle
i915: use _mesa_delete_buffer_object
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2016-01-07
Nicolai Hähnle
radeon: use _mesa_delete_buffer_object
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2016-01-07
Nicolai Hähnle
st/mesa: use _mesa_delete_buffer_object
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2016-01-07
Nicolai Hähnle
mesa/bufferobj: make _mesa_delete_buffer_object externa...
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2016-01-07
Oded Gabbay
llvmpipe: use sse2 conv code for altivec
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2016-01-07
Marek Olšák
radeonsi: adjust the parameters of si_shader_dump
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2016-01-07
Marek Olšák
radeonsi: move si_shader_dump call out of si_compile_llvm
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2016-01-07
Marek Olšák
radeonsi: inline si_shader_binary_read
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2016-01-07
Marek Olšák
radeonsi: move si_shader_dump call out of si_shader_bin...
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2016-01-07
Marek Olšák
radeonsi: separate shader dumping code to si_shader_dum...
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2016-01-07
Marek Olšák
radeonsi: add si_shader_destroy_binary
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2016-01-07
Marek Olšák
radeonsi: don't pass si_shader to si_compile_llvm
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2016-01-07
Marek Olšák
radeonsi: move si_shader_binary_upload out of si_compil...
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2016-01-07
Marek Olšák
radeonsi: always keep shader code, rodata, and relocs...
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2016-01-07
Marek Olšák
radeonsi: don't pass si_shader to si_shader_binary_read
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2016-01-07
Marek Olšák
radeonsi: don't pass si_shader to si_shader_binary_read...
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2016-01-07
Marek Olšák
radeonsi: add struct si_shader_config
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2016-01-07
Marek Olšák
radeonsi: move NULL exporting into a separate function
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2016-01-07
Marek Olšák
radeonsi: move MRT color exporting into a separate...
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2016-01-07
Marek Olšák
radeonsi: use EXP_NULL for pixel shaders without outputs
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2016-01-07
Marek Olšák
radeonsi: only use LLVMBuildLoad once when updating...
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2016-01-07
Marek Olšák
radeonsi: export "undef" values for undefined PS outputs
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2016-01-07
Marek Olšák
radeonsi: move MRTZ export into a separate function
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2016-01-07
Marek Olšák
radeonsi: simplify setting the DONE bit for PS exports
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2016-01-07
Marek Olšák
radeonsi: set SPI color formats and CB_SHADER_MASK...
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2016-01-07
Marek Olšák
radeonsi: write all MRTs only if there is exactly one...
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2016-01-07
Marek Olšák
radeonsi: determine SPI_SHADER_Z_FORMAT outside of...
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2016-01-07
Marek Olšák
radeonsi: determine DB_SHADER_CONTROL outside of shader...
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2016-01-07
Marek Olšák
tgsi/scan: set which color components are read by a...
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2016-01-07
Marek Olšák
tgsi/scan: fix tgsi_shader_info::reads_z
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2016-01-07
Marek Olšák
tgsi/scan: set if a fragment shader writes sample mask
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2016-01-07
Kenneth Graunke
glsl: Disallow vectorization of vector_insert/extract.
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2016-01-07
Roland Scheidegger
softpipe: tell draw about the vertex layout we want
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2016-01-07
Roland Scheidegger
llvmpipe: use ints not unsigned for slots
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