mesa.git
2016-01-10 Timothy Arceriglsl: replace unreachable code path with assert
2016-01-10 Timothy ArceriRevert "glsl: replace unreachable code path with assert"
2016-01-10 Timothy Arceriglsl: replace unreachable code path with assert
2016-01-10 Timothy Arceriglsl: combine if blocks
2016-01-10 Rhys Kiddmesa: Update todo regarding StencilOp and StencilOpSepa...
2016-01-09 Kenneth Graunkeglsl: Make bitfield_insert/extract and bfi/bfm non...
2016-01-09 Pierre Moreaunv50/ir: Fix scratch allocation size and file
2016-01-09 Nicolai Hähnlemesa: merge bind_atomic_buffers_{base|range}
2016-01-09 Nicolai Hähnlemesa: merge bind_shader_storage_buffers_{base|range}
2016-01-09 Nicolai Hähnlemesa: merge bind_uniform_buffers_{base|range}
2016-01-09 Nicolai Hähnlemesa: merge bind_xfb_buffers_{base|range}
2016-01-09 Kristian Høgsberg... glsl: Don't add nir files to libglsl_la_SOURCES
2016-01-08 Ilia Mirkinnv50,nvc0: use a face sysval to avoid the useless back...
2016-01-08 Kristian Høgsberg... glsl: Move _mesa_shader_stage_to_string/abbrev to shade...
2016-01-08 Kristian Høgsberg... i965: Move GLSL lowering passes out of libi965_compiler.la
2016-01-08 Kristian Høgsberg... glsl: Move glsl_to_nir files to LIBGLSL_FILES
2016-01-08 Jordan Justenmesa: Use separate indices for UBO & SSBO during binding
2016-01-08 Jordan Justenmesa: Map program UBOs and SSBOs to Interface Blocks
2016-01-08 Sarah Sharpmesa: docs: Add link to planet.freedesktop.org
2016-01-08 Ilia Mirkinfreedreno: add ir3_compiler to gitignore
2016-01-08 Ilia Mirkingallium: add a RESQ opcode to query info about a resource
2016-01-08 Ilia Mirkingallium: add PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT
2016-01-08 Ilia Mirkingallium: add PIPE_SHADER_CAP_MAX_SHADER_BUFFERS
2016-01-08 Ilia Mirkintgsi: update atomic op docs
2016-01-08 Ilia Mirkintgsi: add a is_store property
2016-01-08 Ilia Mirkintgsi: provide a way to encode memory qualifiers for...
2016-01-08 Ilia Mirkinureg: add buffer support to ureg
2016-01-08 Ilia Mirkintgsi: add ureg support for image decls
2016-01-08 Jose Fonsecaglsl: Ensure 64bits shift is used.
2016-01-08 Jose Fonsecamesa/main: Avoid `void function returning a value`...
2016-01-08 Oded Gabbayconfigure.ac: add --enable-profile
2016-01-08 Marek Olšáknine: allow fragment shader POSITION and FACE to be...
2016-01-08 Marek Olšákvl: allow fragment shader POSITION to be a system value
2016-01-08 Marek Olšákutil/pstipple: allow fragment shader POSITION to be...
2016-01-08 Marek Olšákst/mesa: add support for POSITION and FACE system values
2016-01-08 Marek Olšáktgsi/scan: update for POSITION and FACE sytem values
2016-01-08 Marek Olšákgallium: add caps for POSITION and FACE system values
2016-01-08 Marek Olšákprogram: add a helper for rewriting FP position input...
2016-01-08 Marek Olšákglsl: optionally declare gl_FragCoord & gl_FrontFacing...
2016-01-08 Marek Olšáktgsi/ureg: handle redundant declarations in ureg_DECL_s...
2016-01-08 Marek Olšáktgsi/ureg: remove index parameter from ureg_DECL_system...
2016-01-08 Marek Olšákst/mesa: remove dead code from mesa_to_tgsi
2016-01-08 Edward O'Callaghanradeon, si: Use TGSI chan name defines in lp_build_emit...
2016-01-08 Edward O'Callaghangallium/aux: Use TGSI chan name defines inplace of...
2016-01-08 Nicolai Hähnlemesa: check that internalformat of CopyTexImage*D is...
2016-01-08 Jason Ekstrandi965/compiler: Enable more lowering in NIR
2016-01-08 Jason Ekstrandnir/algebraic: Add more lowering
2016-01-08 Jason Ekstrandnir/opcodes: Fix up uadd_carry and usub_borrow
2016-01-07 Ilia Mirkinnvc0: add ARB_indirect_parameters support
2016-01-07 Ilia Mirkinst/mesa: expose ARB_indirect_parameters when the backen...
2016-01-07 Ilia Mirkinmesa: add support for ARB_indirect_parameters draw...
2016-01-07 Ilia Mirkinmesa: add parameter buffer, used for ARB_indirect_param...
2016-01-07 Ilia Mirkinglapi: add ARB_indirect_parameters definitions
2016-01-07 Ilia Mirkinnvc0: add support for real ARB_multi_draw_indirect
2016-01-07 Ilia Mirkinnvc0: adjust indirect draw macros to handle multiple...
2016-01-07 Ilia Mirkinst/mesa: add support for new mesa indirect draw interface
2016-01-07 Ilia Mirkingallium: add caps to expose support for multi indirect...
2016-01-07 Ilia Mirkingallium: add sufficient draw interface to allow new...
2016-01-07 Ilia Mirkinvbo: create a new draw function interface for indirect...
2016-01-07 Roland Scheideggerllvmpipe: do 64bit plane calculations in the sse path
2016-01-07 Roland Scheideggerllvmpipe: don't store eo as 64bit int
2016-01-07 Roland Scheideggerllvmpipe: use aligned data for the assembly program...
2016-01-07 Roland Scheideggerdraw: initialize prim header flags when clipping lines
2016-01-07 Roland Scheideggerdraw: fix line stippling with unfilled prims
2016-01-07 Timothy Arceriglsl: replace null check with assert
2016-01-07 Nicolai Hähnlei965: use _mesa_delete_buffer_object
2016-01-07 Nicolai Hähnlei915: use _mesa_delete_buffer_object
2016-01-07 Nicolai Hähnleradeon: use _mesa_delete_buffer_object
2016-01-07 Nicolai Hähnlest/mesa: use _mesa_delete_buffer_object
2016-01-07 Nicolai Hähnlemesa/bufferobj: make _mesa_delete_buffer_object externa...
2016-01-07 Oded Gabbayllvmpipe: use sse2 conv code for altivec
2016-01-07 Marek Olšákradeonsi: adjust the parameters of si_shader_dump
2016-01-07 Marek Olšákradeonsi: move si_shader_dump call out of si_compile_llvm
2016-01-07 Marek Olšákradeonsi: inline si_shader_binary_read
2016-01-07 Marek Olšákradeonsi: move si_shader_dump call out of si_shader_bin...
2016-01-07 Marek Olšákradeonsi: separate shader dumping code to si_shader_dum...
2016-01-07 Marek Olšákradeonsi: add si_shader_destroy_binary
2016-01-07 Marek Olšákradeonsi: don't pass si_shader to si_compile_llvm
2016-01-07 Marek Olšákradeonsi: move si_shader_binary_upload out of si_compil...
2016-01-07 Marek Olšákradeonsi: always keep shader code, rodata, and relocs...
2016-01-07 Marek Olšákradeonsi: don't pass si_shader to si_shader_binary_read
2016-01-07 Marek Olšákradeonsi: don't pass si_shader to si_shader_binary_read...
2016-01-07 Marek Olšákradeonsi: add struct si_shader_config
2016-01-07 Marek Olšákradeonsi: move NULL exporting into a separate function
2016-01-07 Marek Olšákradeonsi: move MRT color exporting into a separate...
2016-01-07 Marek Olšákradeonsi: use EXP_NULL for pixel shaders without outputs
2016-01-07 Marek Olšákradeonsi: only use LLVMBuildLoad once when updating...
2016-01-07 Marek Olšákradeonsi: export "undef" values for undefined PS outputs
2016-01-07 Marek Olšákradeonsi: move MRTZ export into a separate function
2016-01-07 Marek Olšákradeonsi: simplify setting the DONE bit for PS exports
2016-01-07 Marek Olšákradeonsi: set SPI color formats and CB_SHADER_MASK...
2016-01-07 Marek Olšákradeonsi: write all MRTs only if there is exactly one...
2016-01-07 Marek Olšákradeonsi: determine SPI_SHADER_Z_FORMAT outside of...
2016-01-07 Marek Olšákradeonsi: determine DB_SHADER_CONTROL outside of shader...
2016-01-07 Marek Olšáktgsi/scan: set which color components are read by a...
2016-01-07 Marek Olšáktgsi/scan: fix tgsi_shader_info::reads_z
2016-01-07 Marek Olšáktgsi/scan: set if a fragment shader writes sample mask
2016-01-07 Kenneth Graunkeglsl: Disallow vectorization of vector_insert/extract.
2016-01-07 Roland Scheideggersoftpipe: tell draw about the vertex layout we want
2016-01-07 Roland Scheideggerllvmpipe: use ints not unsigned for slots
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