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mesa.git
2013-08-07
Zack Rusin
draw: fix slot detection
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2013-08-06
Laurent Carlier
gallivm: Fix build - Remove TargetOptions.RealignStack...
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2013-08-06
Kenneth Graunke
i965: Add #defines for the MI_LOAD_REGISTER_MEM command.
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2013-08-06
Kenneth Graunke
i965: Initialize the intel_context::bufmgr pointer...
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2013-08-06
Kenneth Graunke
i965: Tidy preprocessor macros for SO_PRIM_STORAGE_NEED...
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2013-08-06
Kenneth Graunke
i965: Tidy preprocessor macros for SO_NUM_PRIMS_WRITTEN...
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2013-08-06
Christoph Bumiller
nvc0: don't access array out of bounds on unexpected...
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2013-08-06
Emil Velikov
nv50: handle pure integer vertex attributes
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2013-08-06
Samuel Pitoiset
nvc0: implement MP performance counters for nvc0:nvd9
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2013-08-06
Samuel Pitoiset
nvc0: implement compute support for nvc0
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2013-08-06
Samuel Pitoiset
nvc0: add more MP counters for nve4
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2013-08-06
Ian Romanick
mesa: Generate a renderbuffer wrapper even if the textu...
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2013-08-06
Ian Romanick
mesa: Validate the layer selection of an array texture too
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2013-08-06
Ian Romanick
mesa: Don't call driver RenderTexture for invalid zoffset
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2013-08-06
Ian Romanick
mesa: Don't call driver RenderTexture for really broken...
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2013-08-06
Ian Romanick
mesa: Remove stray debug printfs in attachment complete...
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2013-08-06
Ian Romanick
mesa: Treat glBindFramebuffer and glBindFramebufferEXT...
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2013-08-06
Ian Romanick
mesa: Treat glBindRenderbuffer and glBindRenderbufferEX...
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2013-08-06
Michel Dänzer
radeonsi: Number of SGPRs retrieved from LLVM already...
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2013-08-06
Kenneth Graunke
i965: Don't allocate curbe buffers on Gen6+.
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2013-08-06
Vinson Lee
llvmpipe: Do not need to free anything if there is...
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2013-08-06
Vinson Lee
nvc0: Initialize ptr for unexpected sample_count on...
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2013-08-06
Vinson Lee
draw: Change slot from unsigned to int.
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2013-08-06
Vinson Lee
postprocess: Check ppq is null before calling pp_free_bos.
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2013-08-03
Zack Rusin
draw: add back separate input assembler
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2013-08-03
Zack Rusin
draw: implement proper primitive assembler as a pipelin...
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2013-08-03
Zack Rusin
draw: fix front face injection
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2013-08-05
Brian Paul
tgsi: remove unneeded File == TGSI_FILE_INPUT test
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2013-08-05
Brian Paul
tgsi: clean up tgsi_scan_shader() function
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2013-08-03
Zack Rusin
llvmpipe: fix frontface behavior again
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2013-08-04
Vinson Lee
r600g/sb: Dump correct value for CND.
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2013-08-04
Jordan Justen
intel_fbo: remove unused intel_renderbuffer hiz functions
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2013-08-04
Jordan Justen
i965 clear/draw: set renderbuffer attachment as needing...
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2013-08-04
Jordan Justen
i965: add intel_renderbuffer_att_set_needs_depth_resolve
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2013-08-04
Jordan Justen
i965: add intel_miptree_set_all_slices_need_depth_resolve
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2013-08-04
Jordan Justen
i965 gen7: don't set FORCE_ZERO_RTAINDEX for layered...
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2013-08-04
Jordan Justen
hsw hiz: Remove x/y offset restriction for hiz
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2013-08-04
Jordan Justen
gen7 depth surface: program 3DSTATE_DEPTH_BUFFER to...
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2013-08-04
Jordan Justen
gen7 fbo: make unmatched depth/stencil configs return...
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2013-08-04
Jordan Justen
hsw hiz: Add new size restrictions for miplevels > 0
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2013-08-04
Jordan Justen
gen7 blorp depth: calculate base surface width/height
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2013-08-04
Jordan Justen
gen7 depth surface: calculate minimum array element...
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2013-08-04
Jordan Justen
gen7 depth surface: calculate LOD being rendered to
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2013-08-04
Jordan Justen
gen7 depth surface: calculate depth (array size) for...
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2013-08-04
Jordan Justen
gen7 depth surface: calculate more specific surface...
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2013-08-04
Jordan Justen
i965: init global state first in brw_workaround_depthst...
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2013-08-03
Ilia Mirkin
nv50: fix some h264 interlaced decoding on vp2
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2013-08-03
Zack Rusin
llvmpipe: don't interpolate front face or prim id
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2013-08-03
Zack Rusin
draw: make sure clipping works with injected outputs
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2013-08-03
Zack Rusin
draw: inject frontface info into wireframe outputs
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2013-08-03
Zack Rusin
draw: stop crashing with extra shader outputs
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2013-08-03
Zack Rusin
draw: use the vertex size
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2013-08-03
Zack Rusin
draw/llvm: add some extra debugging output
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2013-08-03
Zack Rusin
tgsi: detect prim id and front face usage in fs
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2013-08-02
Zack Rusin
tgsi: add ucmp to the list of opcodes
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2013-08-02
Zack Rusin
llvmpipe: make the front-face behavior match the galliu...
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2013-08-02
Matt Turner
Makefile.am: Remove api_exec_es* from EXTRA_FILES.
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2013-08-02
Matt Turner
mesa: Use MIN3 instead of two MIN2s.
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2013-08-02
Matt Turner
mesa: Update comments to match newer specs.
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2013-08-02
Kenneth Graunke
i965: Initialize the maximum number of GS threads on...
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2013-08-02
Kenneth Graunke
glsl: Disallow interpolation qualifiers on non-input...
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2013-08-02
Kenneth Graunke
glsl: Fix NULL pointer dereferences when linking fails.
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2013-08-02
Andreas Boll
docs: Document UVD (2.2 and 3.0) video decoding support...
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2013-08-02
Andreas Boll
docs: Document that i965 Gen6+ requires Kernel 3.6...
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2013-08-02
Timothy Arceri
docs: Update some out of date sourcetree information
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2013-08-02
Christoph Bumiller
r600g: honour semantic index in fragment color exports
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2013-08-02
Andreas Boll
docs: Add md5sums to 9.1.5 release notes
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2013-08-02
Andreas Boll
docs: Fix a typo in the 9.1.6 release notes
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2013-08-02
Topi Pohjolainen
i965: enable image external sampling for imported dma...
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2013-08-02
Topi Pohjolainen
egl/dri2: support for creating images out of dma buffers
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2013-08-02
Topi Pohjolainen
intel: restrict dma-buf-import images to external sampl...
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2013-08-02
Topi Pohjolainen
egl: definitions for EXT_image_dma_buf_import
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2013-08-02
Topi Pohjolainen
dri: propagate extra dma_buf import attributes to the...
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2013-08-02
Topi Pohjolainen
intel: set dri image dimensions even when creating...
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2013-08-02
Topi Pohjolainen
intel: refactor planar format lookup
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2013-08-02
Topi Pohjolainen
intel: do not create renderbuffers out of planar images
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2013-08-02
Topi Pohjolainen
intel: allow packed prime buffers to be treated normally
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2013-08-02
Paul Berry
main: Warn that geometry shader support is experimental.
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2013-08-02
Paul Berry
glsl: Implement rules for geometry shader input sizes.
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2013-08-02
Paul Berry
glsl: Allow geometry shader input instance arrays to...
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2013-08-02
Paul Berry
glsl: Permit non-ubo input interface arrays to use...
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2013-08-02
Eric Anholt
glsl: Cross-validate GS layout qualifiers while intrast...
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2013-08-02
Eric Anholt
glsl: Export the compiler's GS layout qualifiers to...
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2013-08-02
Eric Anholt
glsl: Parse the GLSL 1.50 GS layout qualifiers.
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2013-08-02
Eric Anholt
glsl: Make sure that we don't put too many bitfields...
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2013-08-02
Paul Berry
main: Fix delete_shader_cb() for geometry shaders
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2013-08-02
Fabian Bieler
glsl/linker: Fail to link geometry shader without verte...
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2013-08-02
Fabian Bieler
mesa: Validate the drawing primitive against the geomet...
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2013-08-02
Fabian Bieler
mesa/shaderapi: Allow 0 GEOMETRY_VERTICES_OUT.
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2013-08-02
Paul Berry
glsl: Properly pack GS output varyings
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2013-08-02
Paul Berry
glsl: Modify varying packing to use a temporary exec_list.
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2013-08-02
Paul Berry
glsl/linker: Properly pack GS input varyings.
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2013-08-02
Paul Berry
glsl/linker: Properly error check VS-GS linkage.
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2013-08-02
Paul Berry
glsl: Require geometry shader inputs to be arrays.
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2013-08-02
Paul Berry
mesa: Copy linked program data for GS.
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2013-08-02
Paul Berry
mesa: Refactor copying of linked program data.
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2013-08-02
Bryan Cain
glsl: support compilation of geometry shaders
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2013-08-02
Paul Berry
glsl/linker: Make separate allocations to track vertex...
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2013-08-02
Bryan Cain
glsl: add builtins for geometry shaders.
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2013-08-02
Bryan Cain
glsl: add ir_emit_vertex and ir_end_primitive instructi...
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