mesa.git
2016-01-07 Nicolai Hähnlest/mesa: use _mesa_delete_buffer_object
2016-01-07 Nicolai Hähnlemesa/bufferobj: make _mesa_delete_buffer_object externa...
2016-01-07 Oded Gabbayllvmpipe: use sse2 conv code for altivec
2016-01-07 Marek Olšákradeonsi: adjust the parameters of si_shader_dump
2016-01-07 Marek Olšákradeonsi: move si_shader_dump call out of si_compile_llvm
2016-01-07 Marek Olšákradeonsi: inline si_shader_binary_read
2016-01-07 Marek Olšákradeonsi: move si_shader_dump call out of si_shader_bin...
2016-01-07 Marek Olšákradeonsi: separate shader dumping code to si_shader_dum...
2016-01-07 Marek Olšákradeonsi: add si_shader_destroy_binary
2016-01-07 Marek Olšákradeonsi: don't pass si_shader to si_compile_llvm
2016-01-07 Marek Olšákradeonsi: move si_shader_binary_upload out of si_compil...
2016-01-07 Marek Olšákradeonsi: always keep shader code, rodata, and relocs...
2016-01-07 Marek Olšákradeonsi: don't pass si_shader to si_shader_binary_read
2016-01-07 Marek Olšákradeonsi: don't pass si_shader to si_shader_binary_read...
2016-01-07 Marek Olšákradeonsi: add struct si_shader_config
2016-01-07 Marek Olšákradeonsi: move NULL exporting into a separate function
2016-01-07 Marek Olšákradeonsi: move MRT color exporting into a separate...
2016-01-07 Marek Olšákradeonsi: use EXP_NULL for pixel shaders without outputs
2016-01-07 Marek Olšákradeonsi: only use LLVMBuildLoad once when updating...
2016-01-07 Marek Olšákradeonsi: export "undef" values for undefined PS outputs
2016-01-07 Marek Olšákradeonsi: move MRTZ export into a separate function
2016-01-07 Marek Olšákradeonsi: simplify setting the DONE bit for PS exports
2016-01-07 Marek Olšákradeonsi: set SPI color formats and CB_SHADER_MASK...
2016-01-07 Marek Olšákradeonsi: write all MRTs only if there is exactly one...
2016-01-07 Marek Olšákradeonsi: determine SPI_SHADER_Z_FORMAT outside of...
2016-01-07 Marek Olšákradeonsi: determine DB_SHADER_CONTROL outside of shader...
2016-01-07 Marek Olšáktgsi/scan: set which color components are read by a...
2016-01-07 Marek Olšáktgsi/scan: fix tgsi_shader_info::reads_z
2016-01-07 Marek Olšáktgsi/scan: set if a fragment shader writes sample mask
2016-01-07 Kenneth Graunkeglsl: Disallow vectorization of vector_insert/extract.
2016-01-07 Roland Scheideggersoftpipe: tell draw about the vertex layout we want
2016-01-07 Roland Scheideggerllvmpipe: use ints not unsigned for slots
2016-01-07 Roland Scheideggerdraw: nuke the interp parameter from vertex_info
2016-01-07 Roland Scheideggersoftpipe: don't abuse the draw vertex_info struct for...
2016-01-07 Roland Scheideggersoftpipe: fix mapping of "special" vs outputs
2016-01-07 Roland Scheideggerllvmpipe: scratch some special handling of vp_index...
2016-01-07 Roland Scheideggerdraw: rework handling of non-existing outputs in emit...
2016-01-06 Sarah Sharpmesa: Add KBL PCI IDs and platform information.
2016-01-06 Sinclair Yehsvga: Rename SVGA_HINT_FLAG_DRAW_EMITTED
2016-01-06 Sinclair Yehsvga: allow preemptive flushing on DMA, update, and...
2016-01-06 Charmaine Leesvga: skip vertex attribute instruction with zero usage...
2016-01-06 Brian Paulst/mesa: minor clean-ups in st_atom.c
2016-01-06 Brian Paulst/mesa: replace bitmap size checks with assertion
2016-01-06 Brian Paulst/mesa: check texture target in allocate_full_mipmap()
2016-01-06 Brian Paulst/mesa: move mipmap allocation check logic into a...
2016-01-06 Brian Paulmain: s/GLuint/GLbitfield for state bitmasks
2016-01-06 Brian Paulvbo: s/GLuint/GLbitfield/ for state bitmasks
2016-01-06 Brian Paulst/mesa: use GLbitfield in st_state_flags, add comments
2016-01-06 Brian Pauls/GLuint/GLbitfield/ for st_invalidate_state() parameter
2016-01-06 Brian Paulst/mesa: be more careful about state validation in...
2016-01-06 Brian Paulst/mesa: move bitmap cache flushing out of state validation
2016-01-06 Brian Paulst/mesa: check state->mesa in early return check in...
2016-01-06 Brian Paulst/mesa: protect debug printf() with a conditional...
2016-01-06 Brian Paulst/mesa: fix comment indentation in st_flush_bitmap_cache()
2016-01-06 Timothy Arceriglsl: fix varying slot allocation for blocks and struct...
2016-01-06 Timothy Arceriglsl: don't try adding built-ins to explicit locations...
2016-01-06 Timothy Arceriglsl: fix overlapping of varying locations for arrays...
2016-01-06 Timothy Arceriglsl: create helper to remove outer vertex index array...
2016-01-06 Timothy Arceriglsl: remove unused varyings before packing them
2016-01-06 Krzysztof Sobieckigallium/r600: Replace ALIGN_DIVUP with DIV_ROUND_UP
2016-01-06 Eric Anholtvc4: Fix driver build from last minute rebase fix.
2016-01-06 Eric Anholtvc4: Optimize out a comparison for bcsel based on an...
2016-01-06 Eric Anholtvc4: Add missing sRGB decode to texel fetches.
2016-01-06 Eric Anholtvc4: Add support for GL_ARB_texture_swizzle.
2016-01-06 Eric Anholtvc4: Use NIR texture lowering for texture swizzling.
2016-01-06 Eric Anholtvc4: Replace the SSA-style SEL operators with condition...
2016-01-06 Eric Anholtvc4: Don't try the SF coalescing unless it's on a def.
2016-01-06 Edward O'Callaghangallium/drivers/svga: Use unsigned for loop index
2016-01-06 Edward O'Callaghangallium/drivers/r600: Use unsigned for loop index
2016-01-06 Edward O'Callaghangallium/drivers/ilo: Use unsigned for loop index
2016-01-06 Edward O'Callaghangallium: Use unsigned for loop index
2016-01-06 Edward O'Callaghangallium/drivers: Remove unnecessary semicolons
2016-01-06 Edward O'Callaghangallium: Remove unnecessary semicolons
2016-01-06 Oded Gabbayllvmpipe: Optimize lp_rast_triangle_32_3_16 for POWER8
2016-01-06 Oded Gabbayllvmpipe: Optimize BUILD_MASK(_LINEAR) for POWER8
2016-01-06 Oded Gabbayllvmpipe: Optimize do_triangle_ccw for POWER8
2016-01-06 Oded Gabbayllvmpipe: add POWER8 portability file - u_pwr8.h
2016-01-06 Oded Gabbayconfigure.ac: Detect if running on POWER8 arch
2016-01-06 Kenneth Graunkenir: Add a lower_fdiv option, turn fdiv into fmul/frcp.
2016-01-06 Kenneth Graunkei965: Only turn on ARB_compute_shader if we can write...
2016-01-06 Kenneth Graunkei965: Use rcp in brw_lower_texture_gradients rather...
2016-01-06 Timothy Arcerimesa: fix GL_MAX_NAME_LENGTH query for tessellation...
2016-01-05 Timothy Arceriglsl: don't change the varying type in validation code
2016-01-05 Timothy Arceriglsl: move lowering after matching validation
2016-01-05 Timothy Arceriglsl: only add outward facing varyings to resourse...
2016-01-05 Anuj Phogati965/gen9: Modify the conditions to use blitter on...
2016-01-05 Anuj Phogati965/gen9: Return false in place of assert in intelEmit...
2016-01-05 Anuj Phogati965/gen9: Remove regions overlap check in fast copy...
2016-01-05 Anuj Phogati965/gen9: Don't use fast copy blit in case of non...
2016-01-05 Ian Romanicki915/i965: Fix typo in perf_debug message
2016-01-05 Brian Paulst/mesa: minor indentation fixes
2016-01-05 Brian Pauldraw: minor indentation fix
2016-01-05 Brian Paulmesa: minor clean-up of some memcpy/sizeof() calls...
2016-01-05 Brian Paulutil: add debug_dump_ubyte_rgba_bmp()
2016-01-05 Brian Paulmesa: check for z=0 in _mesa_Vertex3dv()
2016-01-05 Brian Paulsvga: fix test for SVGA_NEW_STIPPLE
2016-01-05 Brian Paulsvga: add some comments in svga_state_vs.c
2016-01-05 Brian Paulsvga: change svga_hw_view_state::dirty to boolean
2016-01-05 Brian Paulsvga: avoid emitting redundant SetVertexBuffers() commands
2016-01-05 Brian Paulsvga: check for no-ops in svga_bind_sampler_states()
next