mesa.git
2019-02-21 Kenneth Graunkeiris: track depth/stencil writes enabled
2019-02-21 Kenneth Graunkeiris: Move iris_sampler_view declaration to iris_resource.h
2019-02-21 Kenneth Graunkeiris: Move things to iris_shader_state
2019-02-21 Kenneth Graunkeiris: move iris_shader_state from ice->shaders.state...
2019-02-21 Kenneth Graunkeiris: Drop bogus sampler state saving
2019-02-21 Kenneth Graunkeiris: rename pipe to base
2019-02-21 Kenneth Graunkeiris: don't emit SBE all the time
2019-02-21 Kenneth Graunkeiris: port non-bucket alignment bugfix
2019-02-21 Kenneth Graunkeiris: drop pwrite
2019-02-21 Kenneth Graunkeiris: drop dead assignments
2019-02-21 Kenneth Graunkeiris: last VUE map NOS, handle > 16 FS inputs
2019-02-21 Kenneth Graunkeiris: implement ARB_clear_texture
2019-02-21 Kenneth Graunkeiris: call maybe_flush for each blorp operation
2019-02-21 Kenneth Graunkeiris: assert depth is 1 in resource_copy_region
2019-02-21 Kenneth Graunkeiris: blorp blit multiple slices
2019-02-21 Kenneth Graunkeiris: Fix tiled memcpy for cubes...and for array slices
2019-02-21 Kenneth Graunkeiris: disallow RGB32 formats too
2019-02-21 Kenneth Graunkeiris: Convert RGBX to RGBA for rendering.
2019-02-21 Kenneth Graunkeiris: we can do multisample Z resolves
2019-02-21 Kenneth Graunkeiris: deal with Marek's new MSAA caps
2019-02-21 Kenneth Graunkeiris: say no to more formats
2019-02-21 Kenneth Graunkeiris: actually do stencil blits
2019-02-21 Kenneth Graunkeiris: refcounting, who needs it?
2019-02-21 Kenneth Graunkeiris: drop stencil handling now that u_transfer_helper...
2019-02-21 Kenneth Graunkeiris: use u_transfer_helper for depth stencil packing...
2019-02-21 Kenneth Graunkeiris: WTF transfers
2019-02-21 Kenneth Graunkeiris: allow S8 as a stencil format
2019-02-21 Kenneth Graunkeiris: actually emit stencil packets
2019-02-21 Kenneth Graunkeiris: clear stencil
2019-02-21 Kenneth Graunkeiris: depth or stencil fixes
2019-02-21 Kenneth Graunkeiris: fill out more caps
2019-02-21 Kenneth Graunkeiris: get angry about execbuf failures
2019-02-21 Kenneth Graunkeiris: simplify batch len qword alignment
2019-02-21 Kenneth Graunkeiris: rename ring to engine
2019-02-21 Kenneth Graunkeiris: remember to set bo->userptr
2019-02-21 Chris Wilsoniris: Wrap userptr for creating bo
2019-02-21 Kenneth Graunkeiris: sync bugfixes from brw_bufmgr
2019-02-21 Kenneth Graunkeiris: comment everything
2019-02-21 Kenneth Graunkeiris: add minor comments
2019-02-21 Dave Airlieiris: fix some hangs around null framebuffers
2019-02-21 Chris Wilsoniris: Set resource modifier on handle
2019-02-21 Kenneth Graunkeiris: we don't support textureGatherOffsets, need it...
2019-02-21 Kenneth Graunkeiris: cube arrays are cubes too
2019-02-21 Kenneth Graunkeiris: fix sample mask
2019-02-21 Kenneth Graunkeiris: drop pipe_shader_state
2019-02-21 Kenneth Graunkeiris: fix GS output component limit
2019-02-21 Kenneth Graunkeiris: Avoid croaking when trying to create FBO surfaces...
2019-02-21 Kenneth Graunkeiris: enable texture gather
2019-02-21 Kenneth Graunkeiris: BIG OL' HACK for UBO updates
2019-02-21 Kenneth Graunkeiris: update a todo comment
2019-02-21 Kenneth Graunkeiris: Don't reserve new binding table section unless...
2019-02-21 Kenneth Graunkeiris: implement texture/memory barriers
2019-02-21 Kenneth Graunkeiris: drop unused bo parameter
2019-02-21 Kenneth Graunkeiris: update bindings when changing programs
2019-02-21 Kenneth Graunkeiris: fix for disabling ssbos
2019-02-21 Kenneth Graunkeiris: fix SSBO indexing
2019-02-21 Kenneth Graunkeiris: enable SSBOs
2019-02-21 Kenneth Graunkeiris: fix TBO alignment to match 965
2019-02-21 Kenneth Graunkeiris: unbind compiled shaders if none are present
2019-02-21 Kenneth Graunkeiris: shorten loop
2019-02-21 Kenneth Graunkeiris: emit binding table for atomic counters and SSBOs
2019-02-21 Kenneth Graunkeiris: implement set_shader_buffers
2019-02-21 Kenneth Graunkeiris: export get_shader_info
2019-02-21 Kenneth Graunkeiris: fix msaa flipping filters
2019-02-21 Kenneth Graunkeiris: expose more things that we already support
2019-02-21 Kenneth Graunkeiris: fix blorp filters
2019-02-21 Kenneth Graunkeiris: hack around samples confusion
2019-02-21 Kenneth Graunkeiris: point sprite enables
2019-02-21 Kenneth Graunkeiris: reemit blend state for alpha test function changes
2019-02-21 Kenneth Graunkeiris: fix Z24
2019-02-21 Kenneth Graunkeiris: fix EmitNoIndirect
2019-02-21 Kenneth Graunkeiris: assert about passthrough shaders to make this...
2019-02-21 Kenneth Graunkeiris: fill out MAX_PATCH_VERTICES
2019-02-21 Kenneth Graunkeiris: fix SGVS when there are no valid vertex elements
2019-02-21 Kenneth Graunkeiris: vertex ID, instance ID
2019-02-21 Kenneth Graunkeiris: don't emit SO_BUFFERS and SO_DECL_LIST unless...
2019-02-21 Kenneth Graunkeiris: compile a TCS...don't bother with passthrough yet
2019-02-21 Kenneth Graunkeiris: TES program key inputs
2019-02-21 Kenneth Graunkeiris: fix texture buffer stride
2019-02-21 Kenneth Graunkeiris: fix sampler views of TBOs
2019-02-21 Kenneth Graunkeiris: fix crash
2019-02-21 Kenneth Graunkeiris: record FS NOS
2019-02-21 Kenneth Graunkeiris: NOS mechanics
2019-02-21 Kenneth Graunkeiris: bind state helper function
2019-02-21 Kenneth Graunkeiris: s/hwcso/state/g
2019-02-21 Kenneth Graunkeiris: bits of multisample program key
2019-02-21 Kenneth Graunkeiris: save query type
2019-02-21 Kenneth Graunkeiris: draw indirect support?
2019-02-21 Kenneth Graunkeiris: fix CC_VIEWPORT
2019-02-21 Kenneth Graunkeiris: multislice transfer maps
2019-02-21 Kenneth Graunkeiris: disable 6x MSAA support
2019-02-21 Kenneth Graunkeiris: fix sample mask for MSAA-off
2019-02-21 Kenneth Graunkeiris: actually pin the buffers
2019-02-21 Kenneth Graunkeiris: fix SO_DECL_LIST
2019-02-21 Kenneth Graunkeiris: bother setting program_string_id...
2019-02-21 Kenneth Graunkeiris: set even if no outputs
2019-02-21 Kenneth Graunkeiris: streamout
2019-02-21 Kenneth Graunkeiris: SO buffers
2019-02-21 Kenneth Graunkeiris: Implement 3DSTATE_SO_DECL_LIST
2019-02-21 Kenneth Graunkeiris: rearrange iris_resource.h
next