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mesa.git
2011-11-22
Marek Olšák
u_vbuf_mgr: rename translate_vb_slot -> fallback_vb_slot
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2011-11-22
Marek Olšák
gallium: separate out floating-point CAPs into its...
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2011-11-22
Marek Olšák
gallium: remove PIPE_CAP_GLSL and enable GLSL unconditi...
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2011-11-22
Marek Olšák
glsl: convervative_depth is not allowed in the vertex...
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2011-11-22
Marek Olšák
glsl: finish up ARB_conservative_depth (v2)
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2011-11-22
Marek Olšák
mesa: rename the AMD_conservative_depth extension flag...
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2011-11-22
Marek Olšák
st/mesa: quick fix of CopyPixels with GL_DEPTH_STENCIL
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2011-11-22
Ian Romanick
linker: Remove erroneous multiply by 4 in uniform usage...
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2011-11-22
Chad Versace
Merge branch 'hiz' of ssh://people.freedesktop.org...
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2011-11-22
Chad Versace
i965/gen6: Enable HiZ by default
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2011-11-22
Chad Versace
intel: Use separate stencil whenever possible
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2011-11-22
Kenneth Graunke
i965: Implement the actual tables for texture alignment...
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2011-11-22
Chad Versace
i965/gen6: Set vertical alignment in SURFACE_STATE...
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2011-11-22
Chad Versace
intel: Store miptree alignment units in the miptree
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2011-11-22
Chad Versace
intel: Enable HiZ for texture renderbuffers
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2011-11-22
Chad Versace
intel: Resolve buffers in intel_map_renderbuffer()
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2011-11-22
Chad Versace
intel: Resolve buffers in intel_map_texture_image()
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2011-11-22
Chad Versace
intel: Mark needed resolves when first enabling HiZ...
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2011-11-22
Chad Versace
i965: Mark that depth buffer needs depth resolve after...
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2011-11-22
Chad Versace
intel: Resolve buffers in intelSpanRenderStart
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2011-11-22
Chad Versace
intel: Refactor intelSpanRenderStart
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2011-11-22
Chad Versace
i965: Resolve buffers before drawing [v2]
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2011-11-22
Chad Versace
i965: Prevent recursive calls to FLUSH_VERTICES [v2]
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2011-11-22
Chad Versace
i965/gen6: Manipulate state batches for HiZ meta-ops...
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2011-11-22
Chad Versace
i965/gen6: Complete stubs for HiZ buffer resolves
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2011-11-22
Chad Versace
i965: Add HiZ operation state to brw_context
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2011-11-22
Chad Versace
intel: Add resolve functions for renderbuffers
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2011-11-22
Chad Versace
intel: Add resolve functions for miptrees
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2011-11-22
Chad Versace
intel: Add field intel_mipmap_tree::hiz_map
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2011-11-22
Chad Versace
intel: Define struct intel_resolve_map [v2]
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2011-11-22
Chad Versace
intel: Change signature of HiZ resolve functions
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2011-11-22
Chad Versace
intel: Remove unused HiZ functions
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2011-11-22
Chad Versace
intel: Replace intel_mipmap_tree::hiz_region with a...
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2011-11-22
Chad Versace
intel: Replace intel_texture_image::stencil_irb with...
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2011-11-22
Chad Versace
intel: Refactor intel_render_texture() [v2]
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2011-11-22
Chad Versace
intel: Define intel_miptree_check_level_layer()
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2011-11-22
Chad Versace
intel: Remove unneeded params from intel_renderbuffer_s...
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2011-11-22
Chad Versace
intel: Track the miptree layer wrapped by a renderbuffe...
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2011-11-22
Chad Versace
intel: Kill intel_mipmap_level::nr_images [v4]
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2011-11-22
Vasily Khoruzhick
i915g: implement RGBX and BGRX render targets
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2011-11-22
Brian Paul
st/mesa: fix accum buffer allocation in st_renderbuffer...
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2011-11-22
Chad Versace
intel: Refactor intel_miptree_copy_teximage()
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2011-11-22
Chad Versace
intel: Refactor intel_mipmap_level offsets
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2011-11-22
Chad Versace
intel: Replace intel_renderbuffer::region with a miptre...
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2011-11-22
Chad Versace
intel: Define intel_miptree_create_for_renderbuffer()
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2011-11-22
Chad Versace
intel: Move inline functions from intel_fbo.h to .c
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2011-11-22
Chad Versace
intel: Kill intel_framebuffer_get_hiz_region()
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2011-11-22
Chad Versace
intel: Temporarily disable HiZ for textures
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2011-11-22
Chad Versace
intel: Always gather stencil buffer in intel_map_render...
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2011-11-22
Chad Versace
intel: Fix swrast_render_start() for depthstencil buffe...
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2011-11-22
Chad Versace
intel: Don't use special stencil span accessors
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2011-11-21
Vadim Girlin
r600g: handle PIPE_SHADER_CAP_OUTPUT_READ
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2011-11-21
Vadim Girlin
st/mesa: use PIPE_SHADER_CAP_OUTPUT_READ
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2011-11-21
Vadim Girlin
gallium: add PIPE_SHADER_CAP_OUTPUT_READ
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2011-11-21
Yuanhan Liu
swrast: fix unmatched span->array->ChanType
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2011-11-21
Yuanhan Liu
swrast: simplify the prototype of function texture_combine
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2011-11-20
Marek Olšák
r300g: set max_index to 0xffffff if there are no per...
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2011-11-20
Marek Olšák
u_vbuf_mgr: correctly compute max vertex count from...
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2011-11-20
Marek Olšák
u_vbuf_mgr: correctly obtain min/max_index for uploads...
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2011-11-20
Marek Olšák
r600g: use u_vbuf_mgr to set/get the index buffer
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2011-11-20
Marek Olšák
r300g: use u_vbuf_mgr to set/get the index buffer
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2011-11-20
Marek Olšák
u_vbuf_mgr: add set_index_buffer function
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2011-11-20
Marek Olšák
u_vbuf_mgr: add comments
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2011-11-20
Marek Olšák
u_vbuf_mgr: don't upload user buffers which have been...
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2011-11-20
Marek Olšák
r600g: set MIN/MAX_VTX_INDX to 0 and ~0, respectively
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2011-11-20
Marek Olšák
r300g: always set VF_MIN_VTX_INDX to 0
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2011-11-19
Kenneth Graunke
i965: Remove unused file brw_fallback.h.
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2011-11-19
Marek Olšák
gallium/docs: remove obsolete documentation
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2011-11-19
Marek Olšák
mesa: set the gl_FragDepth layout in the GLSL linker
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2011-11-19
Marek Olšák
glsl: when cloning a variable, copy the depth layout too
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2011-11-19
Brian Paul
mesa: handle MapRenderbuffer() failures in glReadPixels
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2011-11-19
Brian Paul
mesa: make slow_read_rgba_pixels() a void function
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2011-11-19
Brian Paul
mesa: define, use _mesa_is_cube_face() in several places
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2011-11-18
Ben Skeggs
nvc0: add support for GF119 (NVD9)
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2011-11-18
Brian Paul
st/mesa: rewrite the primitive restart fallback code
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2011-11-17
Ian Romanick
docs: Add 7.11.1 release md5sums
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2011-11-17
Ian Romanick
docs: Add news items for 7.11 and 7.11.1 releases
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2011-11-17
Ian Romanick
docs: Import 7.11 release notes from branch
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2011-11-17
Ian Romanick
docs: Import 7.11.1 release notes from branch
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2011-11-17
Eric Anholt
i965/gen4: Fix sampling from integer textures.
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2011-11-17
Vadim Girlin
r600g: don't change the order of writes in merge_inst_group
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2011-11-17
Michel Dänzer
Revert "read_rgba_pixels: Don't force clamping if the...
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2011-11-17
Michel Dänzer
read_rgba_pixels: Don't force clamping if the renderbuf...
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2011-11-17
Ben Skeggs
nvc0: add support for GF119 (NVD9)
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2011-11-16
Brian Paul
mesa: initialize stencilMap, Stride if stencilRb==depthRb
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2011-11-16
Ian Romanick
mesa: Only update sampler uniforms that are used by...
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2011-11-16
Brian Paul
mesa: don't map depth+stencil buffer twice in glReadPix...
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2011-11-16
Kenneth Graunke
i965: Fix inconsistent indentation in brw_gs_emit.c.
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2011-11-16
Kenneth Graunke
glsl: Add missing textureSize(samplerCubeShadow, int...
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2011-11-16
Yuanhan Liu
mesa: do not skip att and spot calculation for infinite...
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2011-11-16
Yuanhan Liu
mesa: make sure all lighting tables are updated before...
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2011-11-16
Eric Anholt
mesa: Fix a couple of missed conversion to arrays in...
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2011-11-16
Eric Anholt
mesa: Include R/RG integer textures in _mesa_is_integer...
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2011-11-15
Chad Versace
intel: Fix separate stencil in builtin DRI2 backend
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2011-11-15
Chad Versace
intel: Fix region dimensions for stencil buffers receiv...
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2011-11-15
Chad Versace
intel: Simplify stencil detiling arithmetic
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2011-11-15
Brian Paul
radeon: use _mesa_readpixels() instead of _swrast_ReadP...
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2011-11-15
Brian Paul
i965: use _mesa_readpixels() instead of _swrast_ReadPix...
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2011-11-15
Brian Paul
mesa: convert unpack functions to operate on an array...
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2011-11-15
Brian Paul
mesa: new BYTE/SHORT_TO_FLOATZ() macros
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