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mesa.git
2010-11-09
Christian König
[g3dvl] workaround for motion vertical field selection
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2010-11-09
Christian König
[g3dvl] start handling motion_vertical_field_select
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2010-11-06
Christian König
[g3dvl] cleanup naming convention and comments
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2010-11-06
Christian König
[g3dvl] motion type depends on picture structure not...
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2010-11-05
Christian König
[g3dvl] simplyfy shaders and fix bugs
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2010-11-05
Christian König
[g3dvl] it finally starts to look like a badly deinterl...
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2010-11-04
Christian König
[g3dvl] move scaling to macroblocksize into vertex...
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2010-11-04
Christian König
[g3dvl] move vertex normalisation into vertex shader
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2010-11-04
Christian König
[g3dvl] rework shader a bit
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2010-11-02
Christian König
Fix zero block handling for field based mc
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2010-10-29
Christian König
First try of field based mc
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2010-10-28
Christian König
Merge branch 'master' of ssh://git.freedesktop.org...
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2010-10-28
José Fonseca
gallium: Avoid using __doc__ in python scripts.
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2010-10-28
Vinson Lee
st/mesa: Silence uninitialized variable warning.
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2010-10-28
Tom Stellard
r300/compiler: Use rc_get_readers_normal() for presubtr...
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2010-10-27
Kenneth Graunke
i965: Add bit operation support to the fragment shader...
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2010-10-27
Eric Anholt
i965: Make FS uniforms be the actual type of the unifor...
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2010-10-27
Ian Romanick
docs: add GL_EXT_separate_shader_objects to release...
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2010-10-27
Ian Romanick
intel: Enable GL_EXT_separate_shader_objects in Intel...
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2010-10-27
Ian Romanick
swrast: Enable GL_EXT_separate_shader_objects in softwa...
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2010-10-27
Ian Romanick
Track separate programs for each stage
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2010-10-27
Ian Romanick
mesa: Track an ActiveProgram distinct from CurrentProgram
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2010-10-27
Ian Romanick
mesa: Add display list support for GL_EXT_separate_shad...
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2010-10-27
Ian Romanick
mesa: Skeletal support for GL_EXT_separate_shader_objects
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2010-10-27
Ian Romanick
mesa: Add infrastructure to track GL_EXT_separate_shade...
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2010-10-27
Ian Romanick
glapi: Commit files changed by previous commit
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2010-10-27
Ian Romanick
glapi: Add GL_EXT_separate_shader_objects
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2010-10-27
Kenneth Graunke
Fix build on systems where "python" is python 3.
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2010-10-27
Marek Olšák
r300g: add a default channel ordering of texture border...
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2010-10-27
Alex Deucher
r600c: add missing radeon_prepare_render() call on...
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2010-10-27
Alex Deucher
r100: revalidate after radeon_update_renderbuffers
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2010-10-27
Vinson Lee
swrast: Print out format on unexpected failure in _swra...
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2010-10-27
Vinson Lee
egl: Remove unnecessary headers.
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2010-10-27
Vinson Lee
mesa: Remove unnecessary header.
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2010-10-27
Vinson Lee
st/mesa: Remove unnecessary header.
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2010-10-27
Vinson Lee
r600g: Silence uninitialized variable warnings.
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2010-10-27
Vinson Lee
mesa: Remove unnecessary headers.
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2010-10-27
Vinson Lee
r300g: Silence uninitialized variable warning.
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2010-10-27
Tilman Sauerbeck
r600g: Destroy the blitter.
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2010-10-27
Tilman Sauerbeck
r600g: In radeon_bo(), call LIST_INITHEAD early.
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2010-10-27
Brian Paul
mesa: rename function to _mesa_is_format_integer_color()
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2010-10-27
Brian Paul
mesa: fix bug in _mesa_is_format_integer()
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2010-10-27
Brian Paul
mesa: remove the unused _mesa_is_fragment_shader_active...
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2010-10-27
Brian Paul
mesa: call _mesa_valid_to_render() in glDrawPixels...
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2010-10-27
Brian Paul
mesa: do integer FB / shader validation check in _mesa_...
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2010-10-26
Eric Anholt
i965: Disable register spilling on gen6 until it's...
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2010-10-26
Eric Anholt
i965: Fix VS URB entry sizing.
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2010-10-26
Eric Anholt
i965: Drop the eot argument to read messages, which...
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2010-10-26
Eric Anholt
i965: Add support for constant buffer loads on gen6.
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2010-10-26
Eric Anholt
i965: Set up the constant buffer on gen6 when it's...
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2010-10-26
Eric Anholt
i965: Fix typo in comment about state flags.
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2010-10-26
Eric Anholt
i965: Handle new ir_unop_round_even in channel expressi...
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2010-10-26
Eric Anholt
i965: Add support for discard instructions on gen6.
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2010-10-26
Eric Anholt
i965: Add disasm for the flag register.
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2010-10-26
Eric Anholt
i965: Clear some undefined fields of g0 when using...
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2010-10-26
Eric Anholt
i965: Use SENDC on the first render target write on...
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2010-10-26
Eric Anholt
i965: Clarify an XXX comment in FB writes with real...
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2010-10-26
Eric Anholt
i965: Add EU code for dword scattered reads (constant...
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2010-10-26
Chia-I Wu
egl_dri2: Fix a typo that make glFlush be called at...
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2010-10-26
Dave Airlie
r600g: add assembler support for all the kcache fields.
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2010-10-26
Brian Paul
mesa: additional teximage error checks for GL_EXT_textu...
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2010-10-26
Brian Paul
mesa: additional switch cases for GL_EXT_texture_integer
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2010-10-26
Brian Paul
mesa: additional glReadPixels error checks for GL_EXT_t...
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2010-10-25
Dave Airlie
r600g: fix magic 0x1 ->flat shade ena
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2010-10-25
Kenneth Graunke
glsl: Fix constant component count in vector constructo...
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2010-10-25
Christian König
Workaround for skipping vertex elements for r600g
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2010-10-25
Chad Versace
glsl: Fix ast-to-hir for ARB_fragment_coord_conventions
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2010-10-25
Brian Paul
translate: remove unused prototypes
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2010-10-25
Brian Paul
translate: use function typedefs, casts to silence...
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2010-10-25
Marek Olšák
st/mesa: support RGBA16 and use it for RGBA12 as well
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2010-10-25
Brian Paul
rtasm: use pointer_to_func() to silence warning
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2010-10-25
Brian Paul
util: use pointer_to_func() to silence warning
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2010-10-25
Brian Paul
xlib: silence unused var warning
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2010-10-25
Brian Paul
mesa: fix uninitialized var warning
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2010-10-25
Brian Paul
mesa: silence enum comparison warning
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2010-10-24
Marek Olšák
r300g: fix texture border for 16-bits-per-channel formats
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2010-10-24
Marek Olšák
mesa: allow FBO attachments of formats LUMINANCE, LUMIN...
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2010-10-24
Jon TURNEY
Ensure -L$(TOP)/$(LIB_DIR) appears in link line before...
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2010-10-24
Dave Airlie
r600g: drop more common state handling code
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2010-10-24
Tilman Sauerbeck
r600g: Also clear bc data when we're destroying a shader.
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2010-10-24
Tilman Sauerbeck
r600g: Added r600_pipe_shader_destroy().
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2010-10-24
Dave Airlie
r600g: merge more of the common r600/evergreen state...
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2010-10-24
Tilman Sauerbeck
r600g: Fixed r600_vertex_element leak.
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2010-10-23
Christian König
Remove code copied over from r300
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2010-10-23
Brian Paul
softpipe: remove >32bpp color restriction
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2010-10-23
Brian Paul
st/mesa: be smarter choosing texture format for glDrawP...
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2010-10-23
Brian Paul
mesa: display list support for GL_EXT_texture_integer
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2010-10-23
Brian Paul
mesa: plug in GL_EXT_texture_integer functions
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2010-10-23
Brian Paul
mesa: regenerated API files for GL_EXT_texture_integer
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2010-10-23
Brian Paul
glapi: include/build EXT_texture_integer.xml
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2010-10-23
Brian Paul
glapi: GL_EXT_texture_integer API
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2010-10-23
Brian Paul
mesa: simplify target_can_be_compressed() function
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2010-10-23
Brian Paul
st/mesa: add format selection for signed/unsigned integ...
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2010-10-23
Brian Paul
mesa: added cases for GL_EXT_texture_integer
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2010-10-23
Brian Paul
mesa: added cases for GL_EXT_texture_integer formats
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2010-10-23
Brian Paul
mesa: compute _IntegerColor field in _mesa_test_framebu...
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2010-10-23
Brian Paul
mesa: added glGet query for GL_RGBA_INTEGER_MODE_EXT
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2010-10-23
Brian Paul
mesa: added new gl_framebuffer::_IntegerColor field
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2010-10-23
Brian Paul
mesa: added new gl_extensions::EXT_gpu_shader4 field
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2010-10-23
Brian Paul
softpipe: added some texture sample debug code (disabled)
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