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mesa.git
2016-07-28
Nicolai Hähnle
glsl: fix optimization of discard nested multiple levels
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2016-07-28
Nicolai Hähnle
st_glsl_to_tgsi: only skip over slots of an input array...
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2016-07-28
Dieter Nützel
clover: make GCC 4.8 happy
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2016-07-28
Timothy Arceri
i965: remove unnecessary null check
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2016-07-27
Timothy Arceri
glsl: free hash tables earlier
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2016-07-27
Samuel Pitoiset
nvc0: enable ARB_tessellation_shader on GM107+
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2016-07-27
Samuel Pitoiset
gm107/ir: add a legalize SSA pass for PFETCH
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2016-07-27
Samuel Pitoiset
nvc0: fix up TCP header on GM107+
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2016-07-27
Mathias Fröhlich
vbo: Fix handling of POS/GENERIC0 attributes.
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2016-07-26
Marek Olšák
radeon/llvm: Use alloca instructions for larger arrays...
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2016-07-26
Marek Olšák
r600g: add support for B5G6R5 PBO uploads via texture...
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2016-07-26
Marek Olšák
radeonsi: pre-generate shader logs for ddebug
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2016-07-26
Marek Olšák
radeonsi: add empty lines after shader stats
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2016-07-26
Marek Olšák
radeonsi: move the shader key dumping to si_shader_dump
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2016-07-26
Marek Olšák
ddebug: implement pipelined hang detection mode
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2016-07-26
Marek Olšák
ddebug: don't save pointers to call parameters
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2016-07-26
Marek Olšák
ddebug: move dd_call into dd_pipe.h
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2016-07-26
Marek Olšák
ddebug: separate draw call dumping logic
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2016-07-26
Marek Olšák
ddebug: move all states into a separate structure
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2016-07-26
Marek Olšák
ddebug: write contents of dmesg into hang reports
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2016-07-26
Marek Olšák
ddebug: implement create_batch_query
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2016-07-26
Marek Olšák
ddebug: don't use abort()
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2016-07-26
Marek Olšák
ddebug: make dd_get_file_stream accept the screen only
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2016-07-26
Marek Olšák
ddebug: clean up ddebug_screen_create
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2016-07-26
Marek Olšák
gallium: rework flags for pipe_context::dump_debug_state
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2016-07-26
Rob Herring
vc4: add hash table look-up for exported dmabufs
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2016-07-26
Eric Anholt
vc4: Disable early Z with computed depth.
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2016-07-26
Eric Anholt
ttn: Update shader->info as we generate code.
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2016-07-26
Vedran Miletić
mesa: standardize naming Mesa3D, MESA -> Mesa
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2016-07-26
Kenneth Graunke
mesa: Make MESA_SHADER_CAPTURE_PATH skip shaders with...
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2016-07-26
Matt Turner
mesa: Use AC_HEADER_MAJOR to include correct header...
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2016-07-26
Matt Turner
glsl: Remove references to tail_pred.
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2016-07-26
Matt Turner
glx: Avoid aliasing violations.
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2016-07-26
Matt Turner
mesa: Avoid aliasing violation in uniform_query.cpp.
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2016-07-26
Matt Turner
mesa: Avoid aliasing violation in FXT1.
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2016-07-26
Matt Turner
swrast: Avoid aliasing violation.
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2016-07-26
Matt Turner
glsl: Avoid aliasing violations.
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2016-07-26
Matt Turner
glsl: Separate overlapping sentinel nodes in exec_list.
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2016-07-26
Jason Ekstrand
i965/miptree: Stop multiplying cube depth by 6 in HiZ...
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2016-07-26
Jason Ekstrand
i965/miptree/isl: Stop multiplying depth by 6 for cubes
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2016-07-26
Jason Ekstrand
i965/blorp/gen8: Stop multiplying depth by 6 for cubes
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2016-07-25
Samuel Pitoiset
nvc0: use nvc0_m2mf_push_linear() to reduce code duplic...
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2016-07-25
Samuel Pitoiset
nvc0: use nve4_p2mf_push_linear() to reduce code duplic...
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2016-07-25
Andreas Boll
build: Remove unused AX_CHECK_COMPILE_FLAG macro
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2016-07-25
Nils Wallménius
main: memcpy larger chunks in _mesa_propagate_uniforms_...
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2016-07-25
Boyuan Zhang
st/va: enable h264 VAAPI encode
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2016-07-25
Boyuan Zhang
st/va: add function to handle misc param type frame...
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2016-07-25
Boyuan Zhang
st/va: add enviromental variable to disable interlace
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2016-07-25
Boyuan Zhang
st/va: add preset values for VAAPI encode
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2016-07-25
Boyuan Zhang
st/va: add functions for VAAPI encode
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2016-07-25
Boyuan Zhang
st/va: get rate control method from configattrib v2
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2016-07-25
Boyuan Zhang
st/va: add conversion for yv12 to nv12in putimage v2
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2016-07-25
Boyuan Zhang
vl/util: add copy func for yv12image to nv12surface v2
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2016-07-25
Boyuan Zhang
st/va: add encode entrypoint v2
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2016-07-24
Samuel Pitoiset
nvc0: upload sample locations on GM20x
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2016-07-24
Rob Clark
freedreno/a4xx: time-elapsed query should be active...
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2016-07-23
Samuel Pitoiset
nvc0/ir: fix up an assertion in emitUADD()
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2016-07-23
Samuel Pitoiset
nvc0: fix wrong indentation in nvc0_validate_fb()
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2016-07-23
Ilia Mirkin
glsl: reuse main extension table to appropriately restr...
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2016-07-23
Rob Clark
freedreno/a4xx: timestamp queries
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2016-07-23
Rob Clark
freedreno: hw timestamp support
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2016-07-23
Rob Clark
freedreno: prep work for timestamp queries
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2016-07-23
Nicolai Hähnle
radeonsi: ensure sample locations are set for line...
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2016-07-23
Nicolai Hähnle
radeonsi: fix Polaris MSAA regression
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2016-07-23
francians@gmail.com
freedreno/ir3: Add missing braces in initializer
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2016-07-23
francians@gmail.com
freedreno/a2xx: silence missing case 'SHADER_COMPUTE...
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2016-07-23
Marek Olšák
radeonsi: implement buffer_subdata without indirect...
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2016-07-23
Marek Olšák
gallium/util: don't modify usage in pipe_buffer_write
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2016-07-23
Marek Olšák
gallium: split transfer_inline_write into buffer and...
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2016-07-23
Kenneth Graunke
nir: Lower interp_var_at_* like a normal load_var for...
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2016-07-23
Kenneth Graunke
mesa: Don't call GenerateMipmap if Width or Height...
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2016-07-22
Jason Ekstrand
anv/pipeline: Set up point coord enables
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2016-07-22
Jason Ekstrand
spirv/nir: Add support for ImageQuerySamples
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2016-07-22
Jason Ekstrand
spirv/nir: Handle texture projectors
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2016-07-22
Jason Ekstrand
nir/spirv: Refactor coordinate handling in handle_texture
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2016-07-22
Jason Ekstrand
spirv/nir: Refactor type handling in handle_texture
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2016-07-22
Jason Ekstrand
spirv/nir: Move opcode selection higher up in handle_te...
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2016-07-22
Jason Ekstrand
anv/image: Assert that the image format is actually...
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2016-07-22
Jason Ekstrand
spirv/nir: Don't increment coord_components for array...
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2016-07-22
Jason Ekstrand
i965: Get rid of the do_lower_unnormalized_offsets...
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2016-07-22
Jason Ekstrand
i965/nir: Enable NIR lowering of txf and rect offsets
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2016-07-22
Jason Ekstrand
nir/lower_tex: Add support for lowering coordinate...
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2016-07-22
Jason Ekstrand
nir/lower_tex: Add some helpers for working with tex...
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2016-07-22
Jason Ekstrand
nir: Add a helper for determining the type of a texture...
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2016-07-22
Jason Ekstrand
anv/pipeline: Set binding_table.gather_texture_start
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2016-07-22
Jason Ekstrand
spirv/nir: Properly handle gather components
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2016-07-22
Jason Ekstrand
spirv/nir: Add support for shadow samplers that return...
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2016-07-22
Jason Ekstrand
spirv/nir: Fix some texture opcode asserts
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2016-07-22
Samuel Pitoiset
nv50/ir: allow to swap sources for OP_SUB
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2016-07-22
Marek Olšák
gallium/radeon: make deferred flushes asynchronous
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2016-07-22
Marek Olšák
gallium: add PIPE_FLUSH_DEFERRED
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2016-07-22
Marek Olšák
gallium/os: use CLOCK_MONOTONIC for sleeps (v2)
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2016-07-22
Eric Engestrom
mapi: fix typo in macro name
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2016-07-22
Kenneth Graunke
docs: Put swr back on the GL_ARB_texture_buffer_object_...
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2016-07-22
Andres Gomez
glsl: subroutine types cannot be compared
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2016-07-22
Timothy Arceri
i965: fix varying output setup
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2016-07-22
Samuel Pitoiset
nvc0/mme: fix offsets used for indirect draws
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2016-07-22
Samuel Pitoiset
nvc0: fix offsets of MP perf counters input parameters
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2016-07-22
Kenneth Graunke
mesa: Add GL_BGRA_EXT to the list of GenerateMipmap...
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2016-07-22
Kenneth Graunke
i965: Fix "operation operation" in comment.
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