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mesa.git
2015-10-07
Chad Versace
vk: Embed two surface states in anv_image_view
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2015-10-07
Chad Versace
vk/pipeline: Emit MSAA finishme only if samples > 1
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2015-10-07
Chad Versace
vk: Remove stale finishme for stencil image views
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2015-10-07
Chad Versace
vk: Add anv_image::usage
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2015-10-07
Chad Versace
vk/meta: Fix usage flags for image-wrapped-buffers
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2015-10-07
Chad Versace
vk/image: Remove stale anv_asserts for depthstencil...
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2015-10-06
Jason Ekstrand
nir/spirv: Better texture handling
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2015-10-06
Jason Ekstrand
nir/spirv: Update to SPIR-V Rev. 32
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2015-10-06
Jason Ekstrand
vk/0.170.2: Fairly trivial enum shuffling
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2015-10-06
Jason Ekstrand
vk/0.170.2: s/baseArraySlice/baseArrayLayer/
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2015-10-06
Chad Versace
vk: Merge anv_attachment_view into anv_image_view
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2015-10-06
Chad Versace
vk: Update comments for anv_image_view
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2015-10-06
Jason Ekstrand
vk/0.170.2: Add a stage field to ShaderCreateInfo
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2015-10-06
Jason Ekstrand
vk/0.170.2: Rename cs to stage in ComputePipelineCreateInfo
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2015-10-06
Jason Ekstrand
vk/0.170.2: Use ImageSubresourceCopy in ImageResolve
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2015-10-06
Jason Ekstrand
vk/0.170.2: Rename fields in VkClearColorValue
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2015-10-06
Jason Ekstrand
vk/0.170.2: Rework blits to use ImageSubresourceCopy
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2015-10-06
Jason Ekstrand
vulkan.h: Move stuff around
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2015-10-06
Jason Ekstrand
vk/0.170.2: Rework parameters to CmdClearDepthStencil...
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2015-10-06
Jason Ekstrand
vk/0.170.2: Add the flags parameter to GetPhysicalDevic...
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2015-10-06
Jason Ekstrand
vk/0.170.2: Remove the pCount parameter from AllocDescr...
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2015-10-06
Jason Ekstrand
vk/0.170.2: Rename extension and layer query functions
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2015-10-06
Jason Ekstrand
vk/0.170.2: Update to the new queue family properties...
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2015-10-06
Jason Ekstrand
vk/0.170.2: Re-arrange parameters of vkCmdDraw[Indexed]
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2015-10-06
Jason Ekstrand
vk/0.170.2: Make destructors return void
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2015-10-06
Jason Ekstrand
vk/0.170.2: Rename VkClearValue.ds to depthStencil
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2015-10-06
Jason Ekstrand
vk/0.170.2: Add the subpass field to VkCmdBufferBeginInfo
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2015-10-06
Jason Ekstrand
vk/0.170.2: Rename pointer parameters of VkSubpassDescr...
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2015-10-06
Jason Ekstrand
vk/0.170.2: Add unnormalizedCoordinates to VkSamplerCre...
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2015-10-06
Jason Ekstrand
vk/0.170.2: Rename VkTexAddress to VkTexAddressMode
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2015-10-06
Jason Ekstrand
vulkan.h: Various cosmetic changes
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2015-10-06
Chad Versace
vk: Merge anv_*_attachment_view into anv_attachment_view
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2015-10-06
Chad Versace
vk: Drop anv_attachment_view::extent
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2015-10-06
Chad Versace
vk: Drop anv_surface_view
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2015-10-06
Chad Versace
vk: Use consistent names for anv_*_view variables
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2015-10-06
Chad Versace
vk: Unionize anv_desciptor
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2015-10-06
Chad Versace
vk: Drop dependency on no longer extant header
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2015-10-05
Chad Versace
vk: Return anv_image_view_info by value
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2015-10-05
Chad Versace
vk/image: Document a Vulkan spec requirement for depths...
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2015-10-05
Chad Versace
vk: Annotate anv_cmd_state::gen7::index_type
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2015-10-05
Chad Versace
vk: Better types for VkShaderStage, VkShaderStageFlags...
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2015-10-05
Chad Versace
vk/0.170.2: Drop VK_BUFFER_USAGE_GENERAL
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2015-10-05
Chad Versace
vk/0.170.2: Drop enum VkBufferViewType
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2015-10-05
Chad Versace
vk/0.170.2: Update VkImageSubresourceRange
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2015-10-05
Chad Versace
vk/0.170.2: Drop VK_IMAGE_USAGE_GENERAL
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2015-10-04
Chad Versace
vk/0.170.2: Update VkPipelineMultisampleStateCreateInfo
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2015-10-04
Chad Versace
vk/0.170.2: Update Vk VkPipelineDepthStencilStateCreateInfo
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2015-10-04
Chad Versace
vk/0.170.2: Update VkRenderPassBeginInfo
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2015-10-04
Chad Versace
vk/0.170.2: Drop VkBufferViewCreateInfo::viewType
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2015-10-04
Chad Versace
vk: Copy current header to vulkan-0.138.2.h
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2015-10-04
Chad Versace
vk: Import header 0.170.2 header LunarG SDK
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2015-10-03
Jason Ekstrand
Merge remote-tracking branch 'mesa-public/master' into...
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2015-10-03
Emil Velikov
docs: add news item and link release notes for 10.6.9
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2015-10-03
Emil Velikov
docs: add sha256 checksums for 10.6.9
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2015-10-03
Emil Velikov
docs: add release notes for 10.6.9
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2015-10-03
Matthew Waters
egl: rework handling EGL_CONTEXT_FLAGS
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2015-10-03
Jason Ekstrand
i965/wm: Make compute_barycentric_interp_modes take...
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2015-10-03
Jason Ekstrand
i965: Use nir_foreach_variable
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2015-10-03
Jason Ekstrand
nir: Add a nir_foreach_variable macro
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2015-10-03
Jason Ekstrand
i965/nir: Remove the prog parameter from brw_nir_lower_...
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2015-10-02
Jason Ekstrand
Merge remote-tracking branch 'mesa-public/master' into...
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2015-10-02
Tom Stellard
radeon/llvm: Initialize gallivm targets when initializi...
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2015-10-02
Tom Stellard
gallivm: Allow drivers and state trackers to initialize...
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2015-10-02
Jason Ekstrand
anv/allocator: Add a sanity assertion in state stream...
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2015-10-02
Jason Ekstrand
anv: Remove the GLSL -> SPIR-V scraper/converter
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2015-10-02
Tom Stellard
gallium/radeon: Use call_once() when initailizing LLVM...
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2015-10-02
Jason Ekstrand
anv/meta: Use NIR directly for blit shaders
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2015-10-02
Jason Ekstrand
anv/meta: Use NIR directly for clear shaders
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2015-10-02
Jason Ekstrand
anv: Add a back-door for passing NIR shaders directly...
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2015-10-02
Jason Ekstrand
anv: Add some NIR builder helpers
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2015-10-02
Jason Ekstrand
i965/shader: Get rid of the shader, prog, and shader_pr...
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2015-10-02
Jason Ekstrand
i965/fs,vec4: Get rid of the sanity_param_count
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2015-10-02
Jason Ekstrand
i965/vec4: Use nir info instead of pulling things out...
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2015-10-02
Jason Ekstrand
i965/fs: Use the nir info instead of pulling things...
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2015-10-02
Jason Ekstrand
i965/fs: Move sampler unit lookup into rescale_texcoord
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2015-10-02
Jason Ekstrand
i965/cs: Remove the prog argument from local_id_payload...
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2015-10-02
Jason Ekstrand
i965/backend_shader: Add a field to store the NIR shader
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2015-10-02
Jason Ekstrand
nir: Move GS data to nir_shader_info
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2015-10-02
Jason Ekstrand
nir: Add a a nir_shader_info struct
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2015-10-02
Jason Ekstrand
nir/glsl: Take a gl_shader_program and a stage rather...
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2015-10-02
Jason Ekstrand
i965: Move prog_data uniform setup to the codegen level
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2015-10-02
Jason Ekstrand
i965: Move binding table setup to codegen time.
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2015-10-02
Jason Ekstrand
i965/shader: Pull assign_common_binding_table_offsets...
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2015-10-02
Jason Ekstrand
i965/nir: Simplify uniform setup
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2015-10-02
Jason Ekstrand
i965/nir: Pull GLSL uniform handling into a common...
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2015-10-02
Jason Ekstrand
i965/nir: Pull common ARB program uniform handling...
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2015-10-02
Jason Ekstrand
i965/vec4: Use the uniform count from nir_assign_var_lo...
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2015-10-02
Jason Ekstrand
i965/shader: Get rid of the setup_vec4_uniform_value...
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2015-10-02
Jason Ekstrand
i965/shader: Pull setup_image_uniform_values out of...
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2015-10-02
Jason Ekstrand
i965/vec4: Get rid of the uniform_vector_size array
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2015-10-02
Jason Ekstrand
i965/vec4: Use the actual channels used in pack_uniform...
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2015-10-02
Jason Ekstrand
glsl/types: Make subroutine types have a single matrix...
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2015-10-02
Jason Ekstrand
i965: Pull stage_prog_data.nr_params out of the NIR...
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2015-10-02
Jason Ekstrand
i965/vs: Move lazy NIR creation to codegen_vs_prog
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2015-10-02
Jason Ekstrand
i965/vec4: Delete the old vec4_vp code
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2015-10-02
Jason Ekstrand
i965/vec4: Delete the old ir_visitor code
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2015-10-02
Jason Ekstrand
i965/vec4: Always use NIR
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2015-10-02
Jason Ekstrand
vk/wsi/x11: Send OUT_OF_DATE if the X drawable goes...
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2015-10-02
Ilia Mirkin
i965: don't forget to free image_param on prog_data...
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2015-10-02
Ilia Mirkin
glsl: avoid leaking hiddenUniforms map when there are...
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