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mesa.git
2014-08-12
Brian Paul
mesa: pull Khronos glcorearb.h header into include/GL/
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2014-08-12
Eric Anholt
vc4: Drop the dump_fbo() routine.
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2014-08-12
Eric Anholt
vc4: Claim the GL 2.1 minimum for 3D textures.
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2014-08-12
Eric Anholt
vc4: Declare what vertex formats we actually support.
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2014-08-12
Eric Anholt
vc4: Stash some debug code for format support checks.
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2014-08-12
Eric Anholt
vc4: Texture format support has nothing to do with...
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2014-08-12
Eric Anholt
vc4: Fix off-by-one in texture maximum levels.
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2014-08-12
Eric Anholt
vc4: Add support for the FLR opcode.
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2014-08-12
Kenneth Graunke
i965: Delete the Gen8 code generators.
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2014-08-12
Kenneth Graunke
i965: Never use the Gen8 code generators.
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2014-08-12
Kenneth Graunke
i965: Switch to the EU emit layer for code generation...
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2014-08-12
Kenneth Graunke
i965: Retype atomics to UD in Gen8 code generation.
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2014-08-12
Kenneth Graunke
i965/vp: Use the sampler for pull constant loads on...
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2014-08-12
Kenneth Graunke
i965/vec4: Drop gen <= 7 assertion in pull constant...
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2014-08-12
Kenneth Graunke
i965/eu: Set src0 file to IMM on Gen8+ flow control...
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2014-08-12
Kenneth Graunke
i965/eu: Refactor brw_WHILE to share a bit more code...
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2014-08-12
Kenneth Graunke
i965/eu: Emulate F32TO16 and F16TO32 on Broadwell.
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2014-08-12
Kenneth Graunke
i965/vec4: Port Gen8 SET_VERTEX_COUNT handling to vec4_...
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2014-08-12
Kenneth Graunke
i965/vec4: Switch to MOV, not OR, for GS_OPCODE_THREAD_...
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2014-08-12
Kenneth Graunke
i965/vec4: Use MOV, not OR, to set URB write channel...
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2014-08-12
Kenneth Graunke
i965/fs: Don't set flag_subreg_nr = 1 on predicated...
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2014-08-12
Kenneth Graunke
i965/vec4: Respect ir->force_writemask_all in Gen8...
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2014-08-12
Kenneth Graunke
i965/vec4: Set NoMask for GS_OPCODE_SET_VERTEX_COUNT...
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2014-08-12
Jason Ekstrand
gallium/r300: Fix a link error in the tests
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2014-08-12
Matt Turner
i965: Return NONE from brw_swap_cmod on unknown input.
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2014-08-12
Neil Roberts
docs: Update release notes and GL3.txt for GL_ARB_textu...
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2014-08-12
Neil Roberts
mesa/meta: Support decompressing floating-point formats
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2014-08-12
Neil Roberts
swrast: Enable GL_ARB_texture_compression_bptc
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2014-08-12
Neil Roberts
i965: Enable the GL_ARB_texture_compression_bptc extension
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2014-08-12
Neil Roberts
mesa/main: Modify generate_mipmap_compressed to cope...
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2014-08-12
Neil Roberts
mesa: Add texstore functions for BPTC-compressed textures
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2014-08-12
Neil Roberts
mesa: Add texel fetch functions for BPTC-compressed...
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2014-08-12
Neil Roberts
mesa: Add the format enums for BPTC-compressed images
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2014-08-12
Neil Roberts
mesa/format_info: Add support for the BPTC layout
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2014-08-12
Neil Roberts
mesa/format_info: Add support for compressed floating...
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2014-08-12
Neil Roberts
mesa: Fix the base format for GL_COMPRESSED_RGB_BPTC_...
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2014-08-12
Neil Roberts
mesa: Add the GL_ARB_texture_compression_bptc extension
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2014-08-12
Andreas Boll
winsys/radeon: fix nop packet padding for hawaii
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2014-08-12
Brian Paul
mesa: regenerate gl_mangle.h
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2014-08-12
Brian Paul
mesa: update wglext.h to version 20140810
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2014-08-12
Brian Paul
mesa: update glxext.h to version 20140810
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2014-08-12
Brian Paul
mesa: update glext.h to version 20140810
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2014-08-12
Charmaine Lee
svga: Add a limit to the maximum surface size
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2014-08-12
José Fonseca
mesa/st: Move declaration to top of block.
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2014-08-12
Ilia Mirkin
mesa/st: add support for dynamic sampler offsets
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2014-08-12
Christian König
radeon/uvd: fix gpu_address for video surfaces
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2014-08-12
Chris Forbes
mesa: Add a new function for getting the nonconst sampl...
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2014-08-12
Chris Forbes
glsl: Allow dynamically uniform sampler array indexing...
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2014-08-11
Ilia Mirkin
nvc0/ir: describe the tex arguments for fermi/kepler
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2014-08-11
Ilia Mirkin
nvc0/ir: add kepler+ support for indirect texture refer...
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2014-08-11
Ilia Mirkin
nvc0/ir: add base tex offset for fermi indirect tex...
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2014-08-11
Kenneth Graunke
i965: Revert part of f5cc3fdcf1680b116612fac7c39f1bd79f...
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2014-08-11
Eric Anholt
vc4: Flip which primitives are considered front-facing.
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2014-08-11
Eric Anholt
vc4: Don't forget to set the depth clear value in the...
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2014-08-11
Eric Anholt
vc4: Add support for gl_FragCoord.
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2014-08-11
Eric Anholt
vc4: Refactor shader input setup again.
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2014-08-11
Eric Anholt
vc4: Clean up the tile alloc buffer size.
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2014-08-11
Eric Anholt
vc4: Clarify some values implicitly chosen for binning...
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2014-08-11
Eric Anholt
vc4: Improve simulator memory allocation.
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2014-08-11
Eric Anholt
vc4: Handle stride==0 in VBO validation
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2014-08-11
Eric Anholt
vc4: Stash some debug code for looking at what BOs...
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2014-08-11
Eric Anholt
vc4: Use GEM under simulation even for non-winsys BOs.
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2014-08-11
Eric Anholt
vc4: Don't forget to unmap the GEM BO when freeing.
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2014-08-11
Eric Anholt
vc4: Add validation of raster-format textures.
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2014-08-11
Eric Anholt
vc4: Drop VC4_PACKET_PRIMITIVE_LIST_FORMAT.
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2014-08-11
Eric Anholt
vc4: Add validation that vertex indices don't overflow...
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2014-08-11
Eric Anholt
vc4: Fix the shader record size for extended strides.
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2014-08-11
Eric Anholt
vc4: Fix the shader record size for extended strides.
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2014-08-11
Eric Anholt
vc4: Add a bunch of validation of render mode configura...
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2014-08-11
Eric Anholt
vc4: Store the (currently always linear) tiling format...
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2014-08-11
Eric Anholt
vc4: Add a bunch of validation of the binning mode...
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2014-08-11
Eric Anholt
vc4: Validate that the same BO doesn't get reused for...
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2014-08-11
Eric Anholt
vc4: Use the packet #defines in the kernel validation...
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2014-08-11
Eric Anholt
vc4: Rename GEM_HANDLES to be in a namespace.
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2014-08-11
Eric Anholt
vc4: Clean up TMU write validation.
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2014-08-11
Eric Anholt
vc4: Update a comment about shader validation
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2014-08-11
Eric Anholt
vc4: Add proper translation from Zc to Zs for vertex...
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2014-08-11
Eric Anholt
vc4: Add support for depth clears and tests within...
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2014-08-11
Eric Anholt
vc4: Avoid flushing when mapping buffers that aren...
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2014-08-11
Eric Anholt
vc4: Drop the flush at the end of the draw
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2014-08-11
Eric Anholt
vc4: Align following shader recs to 16 bytes.
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2014-08-11
Eric Anholt
vc4: Fix a potential src buffer overflow in shader...
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2014-08-11
Eric Anholt
vc4: Keep a reference to BOs queued for rendering.
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2014-08-11
Eric Anholt
vc4: Compute the proper end address of the relocated...
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2014-08-11
Eric Anholt
vc4: Walk tiles horizontally, then vertically.
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2014-08-11
Eric Anholt
vc4: Track clears veresus uncleared draws, and the...
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2014-08-11
Eric Anholt
vc4: Move the rest of RCL setup to flush time.
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2014-08-11
Eric Anholt
vc4: Move render command list calls to vc4_flush()
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2014-08-11
Eric Anholt
vc4: Move bin command list ending commands to vc4_flush()
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2014-08-11
Eric Anholt
vc4: Rename fields in the kernel interface.
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2014-08-11
Eric Anholt
vc4: Fix things to validate more than one shader state...
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2014-08-11
Eric Anholt
vc4: Rewrite the kernel ABI to support texture uniform...
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2014-08-11
Eric Anholt
vc4: Add docs for the drm interface
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2014-08-11
Eric Anholt
vc4: Add load/store to the validator
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2014-08-11
Eric Anholt
vc4: Switch simulator to using kernel validator
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2014-08-11
Eric Anholt
vc4: Drop pointless shader state struct
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2014-08-11
Eric Anholt
vc4: Add support for texture rectangles
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2014-08-11
Eric Anholt
vc4: Add support for texturing (under simulation)
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2014-08-11
Eric Anholt
vc4: Drop PIPE_SHADER_CAP_MAX_ADDRS
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2014-08-11
Marek Olšák
gallium: remove PIPE_SHADER_CAP_MAX_ADDRS
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