mesa.git
2011-10-26 Brian Paulst/glx: fix mixed declarations and code, remove unused var
2011-10-26 Brian Paulst/mesa: tell VBO module to always unmap buffers before...
2011-10-26 Eric Anholtglsl: Rename remaining internal builtins from gl_MESA...
2011-10-26 Eric Anholtintel: Drop texture border support code.
2011-10-26 Eric Anholtintel: Enable stripping of texture borders.
2011-10-26 Eric Anholtmesa: Apply StripTextureBorder to CopyTexImage as well.
2011-10-26 Eric Anholtmesa: Fold gallium's texture border stripping into...
2011-10-26 Eric Anholtmesa: Skip texstore for 0-sized texture data.
2011-10-26 Marek Olšákr600g: remove redundant assignment of pipe_draw_info...
2011-10-26 Dave Airliellvmpipe: llvmpipe doesn't support pure integers yet.
2011-10-26 Marek Olšákr600g: cleanup draw_vbo and add comments
2011-10-26 Vinson Leeralloc: Move declaration before code.
2011-10-26 Vinson Leescons: Add link_uniforms.cpp to SConscript.
2011-10-26 Ian Romanickir_to_mesa: Use uniform_field_visitor to add all struct...
2011-10-26 Ian Romanicklinker: Add uniform_field_visitor class to process...
2011-10-26 Kenneth Graunkeralloc: Add new [v]asprintf_rewrite_tail functions.
2011-10-26 Ian Romanicklinker: Eliminate more dead code after demoting shader...
2011-10-26 Ian Romanickglsl: Add uniform_locations_assigned parameter to do_de...
2011-10-26 Kenneth Graunkei965: Add more #defines for Gen6+ 3DSTATE_GS fields.
2011-10-26 Kenneth Graunkei965: Add new brw_context::max_gs_threads constant.
2011-10-26 Kenneth Graunkei965: Rename (vs|wm)_max_threads to max_(vs|wm)_threads...
2011-10-26 Kenneth Graunkei965: Remove "single threaded" INTEL_DEBUG mode.
2011-10-25 Kenneth Graunkemesa: Remove unnecessary and incorrect TexEnv parameter...
2011-10-25 Stéphane Marchesinst/glx: Implement texture_from_pixmap without DRI.
2011-10-25 Stéphane Marchesini915g: Cleanup the vertex sampler interface a bit.
2011-10-25 Stéphane Marchesini915g: Flesh out TODO idea.
2011-10-25 Chad Versaceintel: Kill dead code in intel_miptree_copy_teximage()
2011-10-25 Vinson Leetgsi: Fix memory leak in out-of-memory path.
2011-10-25 Vinson Leeswrast: Fix memory leak in out-of-memory path.
2011-10-25 Brian Paulswrast: use _mesa_ffs() instead of ffs()
2011-10-25 Marek Olšákr600g: move some code out of draw_vbo into new r600_upd...
2011-10-25 Marek Olšákr600g: cleanup some magic numbers
2011-10-25 Marek Olšákr600g: don't render if pipe_draw_info::count is 0
2011-10-25 Brian Paulmesa: fix comment language
2011-10-25 Vinson Leepp: Fix memory leak on error path.
2011-10-24 Marek Olšákr600g: set correct tiling flags in depth info
2011-10-24 Jeremy Huddlestonapple: Implement applegl_unbind_context
2011-10-24 Brian Paulutil: handle failed mapping in u_upload_alloc()
2011-10-24 Brian Paulutil: handle failed mapping in u_upload_alloc_buffer()
2011-10-24 Vinson Leemesa: Fix memory leak in out-of-memory path.
2011-10-24 Eric Anholtglsl: Fix gl_NormalMatrix swizzle setup to match i965...
2011-10-24 Eric Anholtglsl: Add gl_MaxVaryingComponents in GLSL 1.30.
2011-10-24 Kenneth Graunkei965: Apply post-sync non-zero workaround to homebrew...
2011-10-24 Marek Olšákdocs: update relnotes-7.12
2011-10-24 Marek Olšákr300g: expose ARB_ES2_compatibility by claiming FIXED...
2011-10-24 Adel Gadllahnv50: fix max texture levels
2011-10-24 Marek Olšákwinsys/radeon: don't use the new GEM_WAIT ioctl for now
2011-10-24 Tom FogalOnly use gcc visibility support with gcc4+.
2011-10-24 Mathias Fröhlichwinsys/radeon: restore the old r600g winsys memory...
2011-10-24 Brian Paulutil: remove gotos in u_upload_mgr.c
2011-10-24 Mathias Fröhlichmesa: Avoid ABA problem on buffer object bind.
2011-10-24 Brian Paulswrast: fix comment typo (s/texure/texture/)
2011-10-24 Brian Paulmesa: remove dead code from teximage.c
2011-10-23 Mathias Fröhlichmesa: Fix multithreaded buffer object refcounting.
2011-10-23 Marek Olšákr300g: don't call u_trim_pipe_prim in r300_swtcl_draw_vbo
2011-10-23 Marek Olšáku_blitter: accept overriden width0 and height0
2011-10-23 Marek Olšáku_blitter: add a copy_texture function which uses views...
2011-10-23 Brian Paulintel: remove duplicated #include of texstore.h
2011-10-23 Brian Paulradeon: remove unnecessary #includes of texstore.h
2011-10-23 Brian Paulconfigs: add vmgfx-related dirs to configs/linux-dri
2011-10-23 Brian Paulswrast: update renderbuffer format assertion
2011-10-23 Brian Paulmesa: add swrast_texture_image::Buffer
2011-10-23 Brian Paulmesa: remove _mesa_alloc_texmemory(), _mesa_free_texmem...
2011-10-23 Brian Paulmesa: move gl_texture_image::Data, RowStride, ImageOffs...
2011-10-23 Brian Paulllvmpipe: point out that there's two stencil writemasks
2011-10-23 Brian Paulllvmpipe: compare front_facing to NULL to improve reada...
2011-10-23 Brian Paulgallivm: added lp_build_print_ivec4() function
2011-10-23 Brian Paulmesa: improve the warning message in _mesa_choose_tex_f...
2011-10-23 Eric Anholtglsl: Add support for constant expression evaluation...
2011-10-23 Mathias Fröhlichdri-r600: Hook up a drm_descriptor configuration function
2011-10-23 Mathias Fröhlichr600g: make r[67]00 not bail out on PRED_SETNE_INT.
2011-10-22 Dave Airlier600g: make if's use PRED_SETNE_INT no matter what.
2011-10-22 Dave Airlier600g: print inst in hex in dumps
2011-10-22 Dave Airlier600g: drop specific i2f it should be a trans only...
2011-10-22 Mathias Froehlichvbo: Clean up unused variables in the vbo module.
2011-10-22 Alan CoopersmithConvert additional GNUC_MINOR checks to multiplied...
2011-10-22 Alan CoopersmithFix gcc version checks for _mesa_bitcount
2011-10-21 Maarten Lankhorstgallium/targets: Add vdpau target for nouveau
2011-10-21 Christoph Bumillerd3d1x: set primitive restart in the correct draw calls
2011-10-21 Christoph Bumillernv50/ir: import SM4 converter
2011-10-21 Christoph Bumillernouveau,nvc0: fix/improve handling of multiple constant...
2011-10-21 Christoph Bumillernvc0: add support for linear and buffer textures and RTs
2011-10-21 Christoph Bumillernvc0: add support for clip distance shader outputs
2011-10-21 Christoph Bumillernvc0: handle more query types
2011-10-21 Christoph Bumillernvc0: fix location of the PrimitiveID output
2011-10-21 Christoph Bumillernvc0: prevent VERTEXID/INSTANCEID from consuming input...
2011-10-21 Christoph Bumillernvc0: fixes for program tessellation parameters
2011-10-21 Christoph Bumillernv50,nvc0: reset per-instance state for inactive vertex...
2011-10-21 Christoph Bumillernv50,nvc0: reset base element in draw_arrays
2011-10-21 Christoph Bumillernvc0: apply first_layer offset to all resources with...
2011-10-21 Christoph Bumillernvc0: emit state to allow GP to select the RT layer
2011-10-21 Christoph Bumillernvc0: validate GP samplers, textures
2011-10-21 Christoph Bumillernvc0: fix clear_render_target/depth_stencil region
2011-10-21 Christoph Bumillernvc0: fix assertion that immediate array buffer fits
2011-10-21 Christoph Bumillernv50/ir: use RDSV to fetch FrontFacing before lowering
2011-10-21 Christoph Bumillernv50/ir: fix textureGrad with offsets and in non-FPs
2011-10-21 Christoph Bumillernv50/ir: add wrap mode for shift operations
2011-10-21 Christoph Bumillernv50/ir: initialize RelocInfo to 0
2011-10-21 Christoph Bumillernvc0/ir: fix emission of cvt when register and type...
2011-10-21 Christoph Bumillernv50/ir: fix argument count for CUBE_ARRAY texture...
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