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mesa.git
2011-12-13
Brian Paul
swrast: update depth/stencil wrapper sizes
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2011-12-13
Brian Paul
mesa: build swrast/s_depthstencil.c
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2011-12-13
Brian Paul
swrast: add new s_depthstencil.[ch] files
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2011-12-13
Brian Paul
mesa: move update_depth/stencil_buffer() functions
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2011-12-13
Brian Paul
radeon: stop using _DepthBuffer, _StencilBuffer fields
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2011-12-13
Brian Paul
nouveau: stop using _DepthBuffer, _StencilBuffer fields
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2011-12-13
Brian Paul
mesa: stop using _Depth, _StencilBuffer fields in _mesa...
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2011-12-13
Brian Paul
st/mesa: stop using _DepthBuffer, _StencilBuffer fields
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2011-12-13
Brian Paul
swrast: add missing state validation calls for Blit...
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2011-12-12
Alex Deucher
r600g: add some new pci ids
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2011-12-12
Marek Olšák
mesa: fix possible precision issues in pack/unpack...
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2011-12-12
Marek Olšák
r300g: integer and fixed-point 16.16 textures are not...
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2011-12-12
Marek Olšák
st/mesa: add color varyings to MaxVarying
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2011-12-11
Michael Karcher
i915g: fix debug dump on 64 bit systems
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2011-12-11
Fatih Aşıcı
i915g: Fix wrong indices for LINE_LOOP case
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2011-12-11
Maarten Lankhorst
vl: Add missing mpeg fields to pipe_mpeg12_picture_desc
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2011-12-11
Tobias Droste
g3dvl/xlib: fix build by changing include order
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2011-12-10
Dave Airlie
st/mesa: move frag depth up a level.
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2011-12-10
Dave Airlie
Revert "st/mesa: only resolve is number of samples...
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2011-12-10
Dave Airlie
st/mesa: only resolve is number of samples is > 1
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2011-12-10
Dave Airlie
mesa: add missing RG_INTEGER and some RED_INTEGER_EXT...
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2011-12-10
Marek Olšák
gallium: implement ARB_conservative_depth
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2011-12-09
José Fonseca
util: Add strings.h include on unices
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2011-12-09
José Fonseca
mesa/st: Don't modify the context draw/read buffers.
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2011-12-08
nobled
mesa,intel: use _mesa_image_offset() for PBOs
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2011-12-08
nobled
mesa: add _mesa_image_offset()
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2011-12-08
nobled
mesa/image: assert on bad format
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2011-12-08
nobled
mesa/image: delete dead store
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2011-12-08
Bryan Cain
glsl_to_tgsi: fix a bug in eliminate_dead_code_advanced()
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2011-12-08
José Fonseca
llvmpipe: Trim the fragment shader cached based on...
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2011-12-08
José Fonseca
llvmpipe,draw,gallivm: Ensure we don't walk beyond...
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2011-12-08
Brian Paul
swrast: use malloc instead of MAX_WIDTH arrays in glCop...
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2011-12-08
Brian Paul
mesa: use malloc instead of MAX_WIDTH array in glReadPi...
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2011-12-08
Brian Paul
mesa: use malloc instead of MAX_WIDTH array in _mesa_co...
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2011-12-08
Brian Paul
mesa: add MAX_PIXEL_BYTES define
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2011-12-08
Brian Paul
mesa: simplify _mesa_remove_renderbuffer()
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2011-12-08
Brian Paul
mesa: remove software-based renderbuffer code from...
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2011-12-08
Brian Paul
mesa/drivers: use new swrast renderbuffer functions
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2011-12-08
Brian Paul
mesa: build new s_renderbuffer.c file
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2011-12-08
Brian Paul
swrast: remove core renderbuffer functions from s_rende...
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2011-12-08
Brian Paul
swrast: add s_renderbuffer.[ch], copied from main/rende...
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2011-12-08
Brian Paul
mesa: remove unused functions in depthstencil.c
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2011-12-08
Brian Paul
mesa: make some renderbuffer functions static
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2011-12-08
Brian Paul
swrast: remove dead accum buffer context fields
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2011-12-08
Brian Paul
mesa: remove dead swrast and state tracker accum buffer...
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2011-12-08
Brian Paul
mesa: rewrite accum buffer support
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2011-12-08
Brian Paul
mesa: new format_pack.c code
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2011-12-08
Brian Paul
mesa: remove the ctx->Driver.IsTextureResident() hook
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2011-12-08
Brian Paul
mesa: remove TextureMemCpy driver hook
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2011-12-08
Henri Verbeet
st/mesa: Use util_blit_pixels_writemask() for depth...
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2011-12-08
Thomas Hellstrom
st/xa: Update xa_yuv_planar_blit semantics
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2011-12-08
Paul Berry
i965 gen6: Implement pass-through GS for transform...
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2011-12-08
Paul Berry
i965: Clean up misleading defines for DWORD 2 of URB_WR...
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2011-12-08
Paul Berry
i965 gs: Clean up dodgy register re-use, at the cost...
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2011-12-08
Paul Berry
i965 gen6: Allocate URB space for GS
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2011-12-08
Kenneth Graunke
i965: Set the maximum number of GS URB entries on Sandy...
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2011-12-08
Paul Berry
i965: Only convert if/else to conditional adds prior...
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2011-12-08
Paul Berry
i965 gs: Remove unnecessary mapping of key->primitive.
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2011-12-08
Paul Berry
mesa: Track changes to transform feedback state.
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2011-12-08
Aaron Plattner
glx: Fix indirect fallback when a non-Mesa GLX extensio...
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2011-12-07
Anuj Phogat
glsl: Fix samplerCubeShadow support in shader compiler
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2011-12-07
Kenneth Graunke
i965: Set Ivybridge's is_array SURFACE_STATE bit.
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2011-12-07
Kenneth Graunke
i965: Return BRW_DEPTHBUFFER_D32_FLOAT as the null...
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2011-12-07
Eric Anholt
intel: Update comment about how depth/stencil miptrees...
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2011-12-07
Eric Anholt
intel: Rely on miptree mapping for all renderbuffer...
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2011-12-07
Eric Anholt
intel: Add support for LLC-cached reads of X-tiled...
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2011-12-07
Eric Anholt
intel: Handle MapRenderbuffer of fake packed depth...
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2011-12-07
Eric Anholt
intel: Track miptrees for fake packed depth/stencil...
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2011-12-07
Eric Anholt
intel: Make the fake packed depth/stencil mappings...
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2011-12-07
Eric Anholt
intel: Make intel_region_map return void *.
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2011-12-07
Eric Anholt
intel: Move separate-stencil s8 mapping logic to intel_...
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2011-12-07
Eric Anholt
intel: Move the gtt-particular texture mapping logic...
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2011-12-07
Eric Anholt
intel: Make mapping of texture slices track the region...
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2011-12-07
Eric Anholt
intel: Move the teximage mapping logic to a miptree...
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2011-12-07
Eric Anholt
intel: Only prefer separate stencil when we can do...
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2011-12-07
Thomas Hellstrom
st/dri: Use depth instead of bpp when communicating...
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2011-12-06
Kenneth Graunke
i965: Set SURFACE_STATE vertical alignment bit on Ivybr...
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2011-12-06
Patrice Mandin
nouveau/nvfx: Add more unsupported PIPE_CAP values
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2011-12-06
Dave Airlie
radeon: add original r100 to the always tiled depth...
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2011-12-06
Fabio Pedretti
vega: remove unused vars
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2011-12-06
Fabio Pedretti
osmesa: remove unused bpc variable
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2011-12-06
Dave Airlie
radeon/r200: add RV200 detiling + add an always tiled...
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2011-12-06
Dave Airlie
r200: add Z16 depth detiling.
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2011-12-06
Dave Airlie
r200: handle Z24 depth buffers correctly
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2011-12-06
Vadim Girlin
r600g: check shaders presence in r600_draw_vbo
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2011-12-06
Dave Airlie
r200: fix cb microtile setup
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2011-12-06
Dave Airlie
r200: enable tiling flags on blitter setup.
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2011-12-06
Anuj Phogat
swrast: Add depth cube map support.
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2011-12-06
Anuj Phogat
mesa: Allow glTexImage2D with a depth component cube...
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2011-12-06
Kenneth Graunke
i965: Fix incorrect comment about single program flow...
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2011-12-05
Jerome Glisse
r600g: fix error path and use util_slab_free
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2011-12-05
Jerome Glisse
gallium/radeon: fix indentation
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2011-12-05
Dave Airlie
radeon/r200: drop old span depth/stencil code.
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2011-12-05
Dave Airlie
radeon/r200: add draw/stencil buffer detiling
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2011-12-05
Dave Airlie
radeon: fix warnings
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2011-12-05
Dave Airlie
radeon: use mesa renderbuffer accessors for depth for...
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2011-12-05
Dave Airlie
radeon: add some tiling support for r100.
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2011-12-05
Dave Airlie
radeon: texture/renderbuffer overhaul.
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2011-12-05
Dave Airlie
radeon: set texture bits to always emit.
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2011-12-05
Dave Airlie
radeon: update flush according to glXMakeCurrent man...
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