mesa.git
2011-09-26 Ian Romanickintel: Remove redundant GL_ARB_window_pos enable
2011-09-26 Ian Romanickdri: Remove redundant GL_SGIS_texture_edge_clamp enables
2011-09-26 Kenneth Graunkei965: Emit depth stalls and flushes before changing...
2011-09-26 Kenneth Graunkeintel: Introduce a new intel_context::gt field to go...
2011-09-26 Kenneth Graunkeintel: Remove intel_context::has_xrgb_textures/has_lumi...
2011-09-26 Kenneth Graunkei965: Fix incorrect maximum PS thread count shift on...
2011-09-26 Marek Olšákr600g: add index_bias to index buffer bounds
2011-09-26 Marek Olšáku_vbuf_mgr: fix uploading with a non-zero index bias
2011-09-26 Marek Olšáku_vbuf_mgr: dereference some pointers only once etc.
2011-09-26 Marek Olšáku_vbuf_mgr: rework user buffer uploads
2011-09-26 Marek Olšáku_vbuf_mgr: remove unused flag U_VBUF_UPLOAD_FLUSHED
2011-09-26 Marek Olšáku_vbuf_mgr: s/u_vbuf_mgr_/u_vbuf_
2011-09-26 Marek Olšáku_vbuf_mgr: fix max_index computation for large src_offset
2011-09-26 Marek Olšáku_vbuf_mgr: don't take per-instance attribs into acc...
2011-09-26 Marek Olšáku_vbuf_mgr: cleanup original vs real vertex buffer...
2011-09-26 Yuanhan Liuintel: fix potential segfault error at intel_(un)map_te...
2011-09-25 Marcin Slusarznouveau: fix crash during fence emission
2011-09-25 Henri Verbeetmesa: Also set the remaining draw buffers to GL_NONE...
2011-09-25 José Fonsecapostprocess: Portability fixes.
2011-09-25 José Fonsecanoop: Always use memory allocation macros.
2011-09-25 José Fonsecallvmpipe: Always use memory allocation macros.
2011-09-25 José Fonsecasoftpipe: Use memory allocation macros.
2011-09-25 Emeric Grangest/vdpau: Link vdpau targets with librt to avoid unreso...
2011-09-25 Christian Königg3dvl: Don't use SCALED types for iDCT
2011-09-25 José Fonsecadraw: Never allocate duplicate extra vertex attribs.
2011-09-25 José Fonsecadraw: Make copy of the TGSI tokens.
2011-09-25 Chad Versaceglsl: Fix Android build
2011-09-24 Kenneth Graunkeintel: Remove pointless boolean return value from ...
2011-09-24 Kenneth Graunkeglsl: Free all S-Expressions immediately after reading IR.
2011-09-24 Kenneth Graunkeglsl: Defer initialization of built-in functions until...
2011-09-23 Paul Berryi965: Increase MaxClipPlanes to 8 for gen6+.
2011-09-23 Paul Berryi965: Allow clip distances to be read back in fragment...
2011-09-23 Paul Berryi965: Set up clip distance VUE slots appropriately...
2011-09-23 Paul Berryi965: Don't upload clip planes when gl_ClipDistance...
2011-09-23 Paul Berryi965: Enable lower_clip_distance.
2011-09-23 Paul Berrymesa: Decode GL_CLIP_DISTANCE[67] properly in _mesa_set...
2011-09-23 Paul Berrymesa: set up gl_vert_result and gl_frag_attrib values...
2011-09-23 Paul Berrymesa: Add a flag to indicate whether a program uses...
2011-09-23 Paul Berryglsl: Implement a lowering pass for gl_ClipDistance.
2011-09-23 Paul Berryglsl hierarchical visitor: Do not overwrite base_ir...
2011-09-23 Chad Versacemesa: Add missing includes to meta.h
2011-09-23 Brian Pauldocs: mention VMware svga driver updates in 7.12 releas...
2011-09-23 Brian Paulsvga: indentation/formatting fixes
2011-09-23 Brian Paulsvga: remove emit_consts() offset parameter
2011-09-23 Brian Paulsvga: s/int/unsigned/ in svga_state_constants.c
2011-09-23 Brian Paulsvga: s/unit/shader/ and related clean-ups
2011-09-23 Brian Paulsvga: clean up return values and error codes
2011-09-23 Brian Paulsvga: add format translation for DXT/sRGB formats
2011-09-23 Brian Paulsvga: test register W component in emit_kil()
2011-09-23 Brian Paulsvga: fix depth/shadow compare for non-projected texcoords
2011-09-23 Brian Paulsvga: implement texture swizzling
2011-09-23 Brian Paulsvga: check that we don't exceed input/ouput register...
2011-09-23 Brian Paulsvga: implement point sprite suppport
2011-09-23 Brian Paulsvga: add translation for float formats
2011-09-23 Brian Paulsvga: check to avoid writing beyond end of constant...
2011-09-23 José Fonsecasvga: Cleanup format capability checking.
2011-09-23 José Fonsecasvga: Don't use the new depth formats for surfaces...
2011-09-23 Jakob Bornecrantzsvga: Share one texcoord between depth and fog
2011-09-23 Jakob Bornecrantzsvga: Only emit Z depth work if it is actually read
2011-09-23 Jakob Bornecrantzsvga: Fix vPos usage
2011-09-23 Jakob Bornecrantzsvga: Wip for passing depth in a texcoord
2011-09-23 José Fonsecasvga: Add a comment about depth format selection.
2011-09-23 José Fonsecasvga: Consider the new depth formats in svga_texture_fr...
2011-09-23 José Fonsecasvgadump: Dump the new depth format names.
2011-09-23 Jakob Bornecrantzsvga: Expose the new depth formats
2011-09-23 José Fonsecasvga: Coalesce multiple shader constants in a single...
2011-09-23 José Fonsecasvgadump: Update for svga3d_reg.h header changes.
2011-09-23 Brian Paulsvga: updated svga3d_reg.h to latest public version
2011-09-23 Alex CorscaddenAllow RBUG to start blocked
2011-09-23 Brian Pauldraw/llvm: add additional null pointer checkin draw_pt_...
2011-09-23 Yuanhan Liuintel: fix the wrong code to detect null texture.
2011-09-23 Yuanhan Liui965: fix the constant interp bitmask for flat mode
2011-09-23 Stéphane Marchesini915g: Don't generate useless swizzles before texture...
2011-09-23 Stéphane Marchesini915g: Fix whitespace.
2011-09-23 Marek Olšákdocs: update relnotes-7.12 with r600g changes
2011-09-22 Brian Paulst/mesa: remove unnecessary st_texture_match_image...
2011-09-22 Stéphane Marchesini915g: Fix peephole optimization for MOVs.
2011-09-22 Stéphane Marchesini915g: Add unsupported PIPE_CAP_MIN_TEXEL_OFFSET/PIPE_C...
2011-09-22 Eric Anholtintel: Unindent the blit call in PBO blit uploads.
2011-09-22 Eric Anholtintel: Drop gratuitous flush in PBO blit upload.
2011-09-22 Eric Anholtintel: Clean up check_pbo_format to ignore internalFormat.
2011-09-22 Eric Anholtintel: Move more of the PBO blit upload logic into...
2011-09-22 Eric Anholtintel: Remove stale comment about non-intel gl_buffer_o...
2011-09-22 Eric Anholtintel: Remove the pbo zero-copy code.
2011-09-22 Eric Anholtintel: Remove extra FreeTextureImageBuffer() from glTex...
2011-09-22 Eric Anholti965: Add support for GL_EXT_packed_float.
2011-09-22 Eric Anholti965: Add support for GL_EXT_texture_shared_exponent.
2011-09-22 Brian Paulmesa: remove support for GL_APPLE_client_storage extension
2011-09-22 Brian Paulmesa: move gl_texture_image::Width/Height/DepthScale...
2011-09-22 Brian Paulmesa: move gl_texture_image::_IsPowerOfTwo into swrast
2011-09-22 Michel Dänzerst/mesa: Finalize texture on render-to-texture.
2011-09-22 Brian Paulst/mesa: Convert size assertions to conditionals in...
2011-09-22 Christoph Bumillerd3d1x: setup draw info primitive restart parameters
2011-09-22 Brian Pauldraw: add support for guard-band clipping
2011-09-22 José Fonsecadraw: Reduce the number of vertex shader variants per...
2011-09-22 Kurt Davermandraw: Respect max_indices from the renderer.
2011-09-22 Brian Paultranslate: check for PIPE_SUBSYSTEM_EMBEDDED
2011-09-22 Jakob Bornecrantztgsi: Check in scan for fs position and depth reads
2011-09-22 Brian Paulsvga: skip assertion when index_bias < 0
2011-09-22 Brian Paulsvga: fix the test for sRGB texture formats
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