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mesa.git
2015-06-19
Timothy Arceri
docs: update developer info
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2015-06-19
Jose Fonseca
llvmpipe: Truncate the binned constants to max const...
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2015-06-19
Jose Fonseca
glsl: Fail linkage when UBO exceeds GL_MAX_UNIFORM_BLOC...
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2015-06-19
Ilia Mirkin
glsl: guard gl_NumSamples enablement on ARB_sample_shading
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2015-06-18
Matt Turner
i965: Add missing braces around if-statement.
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2015-06-18
Jordan Justen
i965/compute: Fix undefined code with right_mask for...
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2015-06-18
Ilia Mirkin
mesa: add GL_PROGRAM_PIPELINE support in KHR_debug...
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2015-06-18
Ilia Mirkin
glsl: add version checks to conditionals for builtin...
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2015-06-18
Ilia Mirkin
glsl: handle conversions to double when comparing param...
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2015-06-18
Emil Velikov
ilo: remove missing ilo_fence.h from the sources list
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2015-06-18
Boyan Ding
egl/x11: Set version of swrastLoader to 2
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2015-06-18
Eric Anholt
vc4: Move tile state/alloc allocation into the kernel.
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2015-06-18
Eric Anholt
vc4: Move RCL generation into the kernel.
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2015-06-18
Eric Anholt
vc4: Add dumping of VC4_PACKET_TILE_BINNING_MODE_CONFIG.
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2015-06-18
Eric Anholt
vc4: Fix memory leak from simple_list conversion.
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2015-06-18
Eric Anholt
vc4: Track the number of BOs allocated and their size.
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2015-06-18
Iago Toral...
i965: Fix textureGrad with cube samplers
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2015-06-18
Ilia Mirkin
nvc0/ir: can't have a join on a load with an indirect...
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2015-06-17
Kevin Rogovin
docs: mark GL_ARB_framebuffer_no_attachments done for...
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2015-06-17
Kevin Rogovin
i965: enable ARB_framebuffer_no_attachments for Gen7+
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2015-06-17
Kevin Rogovin
i965: execution of frag-shader when it has atomic buffer
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2015-06-17
Kevin Rogovin
mesa: function for testing if current frag-shader has...
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2015-06-17
Kevin Rogovin
i965: Use _mesa_geometric_ functions appropriately
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2015-06-17
Kevin Rogovin
mesa: helper function for scissor box of gl_framebuffer
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2015-06-17
Kevin Rogovin
mesa: add helper functions for geometry of gl_framebuffer
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2015-06-17
Kevin Rogovin
PATCH 03/10] mesa: Complete ARB_framebuffer_no_attachme...
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2015-06-17
Kevin Rogovin
mesa: Constants and functions for ARB_framebuffer_no_at...
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2015-06-17
Kevin Rogovin
mesa: Define infrastructure for ARB_framebuffer_no_atta...
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2015-06-16
Eric Anholt
vc4: Make sure that direct texture clamps have a minimu...
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2015-06-16
Eric Anholt
vc4: Swap around which src we spill to ra31/rb31.
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2015-06-16
Eric Anholt
vc4: R4 is not a valid register for clamped direct...
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2015-06-16
Eric Anholt
vc4: Factor out the live clamp register getter.
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2015-06-16
Eric Anholt
vc4: Drop the unused "stride" field of surfaces.
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2015-06-16
Eric Anholt
vc4: Handle refcounting the exec BO like we do in the...
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2015-06-16
Eric Anholt
vc4: Use VC4_SET/GET_FIELD for some RCL packets.
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2015-06-16
Eric Anholt
vc4: Make symbolic values for packet sizes.
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2015-06-16
Eric Anholt
vc4: Use symbolic values in texture ptype validation.
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2015-06-16
Eric Anholt
vc4: Move vc4_packet.h to the kernel/ directory, since...
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2015-06-16
Anuj Phogat
i965/gen9: Disable Mip Tail for YF/YS tiled surfaces
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2015-06-16
Anuj Phogat
i965/gen9: Set vertical and horizontal surface alignments
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2015-06-16
Anuj Phogat
i965: Use BRW_SURFACE_* in place of GL_TEXTURE_*
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2015-06-16
Anuj Phogat
i965: Rename use_linear_1d_layout() and make it global
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2015-06-16
Anuj Phogat
i965/gen9: Set tiled resource mode in surface state
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2015-06-16
Haixia Shi
egl/dri2: implement platform_surfaceless
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2015-06-16
Neil Roberts
i965/vec4: Fix the source register for indexed samplers
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2015-06-16
Marek Olšák
st/mesa: improve assertions in vp/fp translation
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2015-06-16
Marek Olšák
mesa: don't rebind constant buffers after every state...
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2015-06-16
Chris Forbes
mesa: generalize sso stage interleaving check
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2015-06-16
Marek Olšák
mesa: remove unused variables from gl_program
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2015-06-16
Chris Forbes
glsl: add ir reader support for ir_barrier
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2015-06-16
Marek Olšák
glsl: print locations of variables
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2015-06-16
Marek Olšák
configure.ac: rename LLVM_VERSION_PATCH to avoid confli...
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2015-06-16
Timothy Arceri
Revert "glsl: remove restriction on unsized arrays...
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2015-06-16
Tapani Pälli
mesa: set override_version per api version override
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2015-06-16
Neil Roberts
i965: Fix aligning to the block size in intel_miptree_c...
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2015-06-15
Ilia Mirkin
nv50,nvc0: clamp uniform size to 64k
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2015-06-15
Ilia Mirkin
nvc0/ir: fix collection of first uses for texture barri...
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2015-06-15
Eric Anholt
egl: Drop check for driver != NULL.
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2015-06-15
Eric Anholt
gallium: Drop the gallium-specific Android sw winsys.
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2015-06-15
Eric Anholt
vc4: Add support for building on Android.
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2015-06-15
Eric Anholt
gallium: Enable build of NIR support on Android.
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2015-06-15
Eric Anholt
egl/dri2: Fix Android Lollipop build on ARM.
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2015-06-15
Anuj Phogat
meta: Abort texture upload if pixels == null and no...
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2015-06-15
Anuj Phogat
meta: Abort meta path if ReadPixels need rgb to luminan...
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2015-06-15
Anuj Phogat
mesa: Turn need_rgb_to_luminance_conversion() in to...
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2015-06-15
Anuj Phogat
mesa: Use helper function need_rgb_to_luminance_convers...
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2015-06-15
Anuj Phogat
mesa: Handle integer formats in need_rgb_to_luminance_c...
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2015-06-15
Anuj Phogat
meta: Use is_power_of_two() helper function
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2015-06-15
Anuj Phogat
i965: Check for miptree pitch alignment before using...
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2015-06-15
Anuj Phogat
i965: Remove break after return
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2015-06-15
Jürgen Rühle
nv50/ir: OP_JOIN is a flow instruction
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2015-06-15
Emil Velikov
docs: add news item and link release notes for mesa...
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2015-06-15
Emil Velikov
docs: Add sha256sums for the 10.6.0 release
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2015-06-15
Emil Velikov
docs: Update 10.6.0 release notes
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2015-06-15
Chia-I Wu
ilo: add ilo_state_raster_{line,poly}_stipple
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2015-06-15
Chia-I Wu
ilo: add ilo_state_sample_pattern
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2015-06-15
Chia-I Wu
ilo: add 3DSTATE_AA_LINE_PARAMETERS to ilo_state_raster
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2015-06-14
Marek Olšák
gallium/util: add util_last_bit64
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2015-06-14
Marek Olšák
glsl: fix "tesselation" typo
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2015-06-14
Marek Olšák
r600g: handle TGSI input/output array declarations...
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2015-06-14
Chia-I Wu
ilo: merge ilo_state_3d*.[ch] to ilo_state.[ch]
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2015-06-14
Chia-I Wu
ilo: add ilo_state_ps to ilo_shader_cso
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2015-06-14
Chia-I Wu
ilo: add ilo_state_{vs,hs,ds,gs} to ilo_shader_cso
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2015-06-14
Chia-I Wu
ilo: embed ilo_state_sbe in ilo_shader
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2015-06-14
Chia-I Wu
ilo: embed ilo_state_vf in ilo_ve_state
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2015-06-14
Chia-I Wu
ilo: embed ilo_state_urb in ilo_state_vector
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2015-06-14
Chia-I Wu
ilo: embed ilo_state_sol in ilo_shader
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2015-06-14
Chia-I Wu
ilo: embed ilo_state_cc in ilo_blend_state
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2015-06-14
Chia-I Wu
ilo: embed ilo_state_raster in ilo_rasterizer_state
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2015-06-14
Chia-I Wu
ilo: embed ilo_state_viewport in ilo_viewport_state
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2015-06-14
Chia-I Wu
ilo: replace ilo_sampler_cso with ilo_state_sampler
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2015-06-14
Chia-I Wu
ilo: replace ilo_view_surface with ilo_state_surface
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2015-06-14
Chia-I Wu
ilo: replace ilo_zs_surface with ilo_state_zs
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2015-06-14
Chia-I Wu
ilo: add ilo_state_ps
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2015-06-14
Chia-I Wu
ilo: add ilo_state_{vs,hs,ds,gs}
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2015-06-14
Chia-I Wu
ilo: add ilo_state_sbe
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2015-06-14
Chia-I Wu
ilo: add ilo_state_vf
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2015-06-14
Chia-I Wu
ilo: add ilo_state_urb
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2015-06-14
Chia-I Wu
ilo: add ilo_state_sol
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2015-06-14
Chia-I Wu
ilo: add ilo_state_cc
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