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mesa.git
2016-04-21
Topi Pohjolainen
i965/gen8: Expose pma stall emission
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2016-04-21
Topi Pohjolainen
i965: Allow texture surface state setup to be used...
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2016-04-21
Topi Pohjolainen
i965/blorp: Prepare sampling for gen9
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2016-04-21
Topi Pohjolainen
i965/blorp: Prepare render target write for gen8
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2016-04-21
Topi Pohjolainen
i965/blorp/gen6: Prepare vertex buffer setup logic...
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2016-04-21
Topi Pohjolainen
i965/blorp/gen7: Expose state setup applicable to gen8
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2016-04-21
Topi Pohjolainen
i965/blorp: Use 8k chunk size for urb allocation
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2016-04-21
Topi Pohjolainen
i965/blorp/gen7: Prepare re-using for gen8
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2016-04-21
Topi Pohjolainen
i965/blorp: Let compiler calculate the vertex buffer...
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2016-04-21
Topi Pohjolainen
i965/gen8: Expose state base address setup
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2016-04-21
Topi Pohjolainen
i965/gen8: Expose surface state helpers
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2016-04-21
Topi Pohjolainen
i965/gen9: Use correct size for DS_STATE
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2016-04-21
Roland Scheidegger
glsl: add forgotten textureOffset function for sampler2...
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2016-04-20
Kenneth Graunke
i965: Fix interpolateAtSample() on single sampled buffers.
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2016-04-20
Kenneth Graunke
i965: Fix gl_SampleMaskIn[] in per-sample shading mode.
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2016-04-20
Kenneth Graunke
i965: Only enable oMask output when there's a multisamp...
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2016-04-20
Kenneth Graunke
i965: Generalize wm_key->compute_sample_id to wm_key...
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2016-04-20
Kenneth Graunke
i965: Delete now dead persample_2x FS program key flag.
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2016-04-20
Kenneth Graunke
i965: Simplify gl_SampleID setup on Gen8+.
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2016-04-20
Kenneth Graunke
i965: Flip key->compute_sample_id check.
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2016-04-20
Bas Nieuwenhuizen
st/mesa: Use correct size for compute CAPs.
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2016-04-20
Kenneth Graunke
i965: Properly handle integer types in opt_vector_float().
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2016-04-20
Kenneth Graunke
i965: Make opt_vector_float() only handle non-type...
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2016-04-20
Kenneth Graunke
i965: Fold vectorize_mov() back into the one caller.
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2016-04-20
Kenneth Graunke
i965: Rework opt_vector_float() control flow.
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2016-04-20
Jason Ekstrand
anv: s/anv_batch_emit_blk/anv_batch_emit/
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2016-04-20
Jason Ekstrand
anv: Remove the old emit macro
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2016-04-20
Jason Ekstrand
anv/gen7_pipeline: Use the new emit macro
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2016-04-20
Jason Ekstrand
anv/gen7_cmd_buffer: Use the new emit macro
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2016-04-20
Jason Ekstrand
anv/device: Use the new emit macro
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2016-04-20
Jason Ekstrand
anv/state: Use the new emit macro
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2016-04-20
Jason Ekstrand
anv/gen8_pipeline: Use the new emit macro
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2016-04-20
Jason Ekstrand
anv/genX_pipeline: Use the new emit macro
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2016-04-20
Jason Ekstrand
anv/gen8_cmd_buffer: Use the new emit macro
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2016-04-20
Jason Ekstrand
anv/cmd_buffer: Use the new emit macro for quaries
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2016-04-20
Jason Ekstrand
anv/cmd_buffer: Use the new emit macro for DRAWING_RECT...
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2016-04-20
Jason Ekstrand
anv/cmd_buffer: Use the new emit macro for compute...
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2016-04-20
Jason Ekstrand
anv/cmd_buffer: Use the new emit macro for 3DSTATE_CONSTANT
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2016-04-20
Jason Ekstrand
anv/cmd_buffer: Use the new emit macro for DEPTH/STENCI...
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2016-04-20
Jason Ekstrand
anv/cmd_buffer: Use the new emit macro for PIPE_CONTROL...
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2016-04-20
Jason Ekstrand
anv/cmd_buffer: Use the new emit macro for 3DPRIMITIVE...
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2016-04-20
Jason Ekstrand
anv: Add a new block-based batch emit macro
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2016-04-20
Samuel Pitoiset
gk110/ir: make use of IMUL32I for all immediates
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2016-04-20
Samuel Pitoiset
gk110/ir: do not overwrite def value with zero for...
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2016-04-20
Marcin Ślusarz
anv: fix build without Wayland platform
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2016-04-20
Laurent Carlier
anv: fix building on i686 with -mcpu=generic
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2016-04-20
Jason Ekstrand
spirv: Trivially handle the NonWriteable decoration
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2016-04-20
Connor Abbott
nir: rename nir_foreach_block*() to nir_foreach_block...
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2016-04-20
Samuel Pitoiset
nvc0: avoid tex read fault from compute shaders on...
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2016-04-20
Jason Ekstrand
i965/vec4: Always split uniforms in array_access_to_pul...
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2016-04-20
Jason Ekstrand
i965/vec4: Use the correct offset for the swizzle shift...
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2016-04-20
Jason Ekstrand
i965/vec4: Use nir_intrinsic_base in the load_uniform...
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2016-04-20
Jason Ekstrand
anv/apply_dynamic_offsets: Provide a range on the load_...
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2016-04-20
Jason Ekstrand
anv/lower_push_constants: Stop treating scalar specially
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2016-04-20
Tim Rowley
swr: fix resource backed constant buffers
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2016-04-20
Hans de Goede
nouveau: codegen: Add support for OpenCL global memory...
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2016-04-20
Hans de Goede
nouveau: codegen: Use FILE_MEMORY_BUFFER for buffers
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2016-04-20
Jose Fonseca
scons: Build dri_common_interop.c.
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2016-04-20
Marek Olšák
st/dri: implement the GL interop DRI extension (v2.2)
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2016-04-20
Marek Olšák
glx: implement GLX part of interop interface (v2)
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2016-04-20
Marek Olšák
egl: implement EGL part of interop interface (v2)
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2016-04-20
Marek Olšák
dri_interface: add interface for GL interop with other...
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2016-04-20
Marek Olšák
include/GL: add mesa_glinterop.h for OpenGL-OpenCL...
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2016-04-20
Nicolas Dufresne
st/dri: Fix RGB565 EGLImage creation
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2016-04-20
Nicolas Dufresne
st/dri: Factor out DRI2 to PIPE_FORMAT conversion
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2016-04-19
Rob Clark
freedreno/a4xx: lower srgb in shader for astc textures
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2016-04-19
Rob Clark
nir/lower-tex: add srgb->linear lowering
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2016-04-19
Rob Clark
nir/builder: const'ify swiz param
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2016-04-19
Rob Clark
nir/lower-tex: make options a local var
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2016-04-19
Rob Clark
freedreno: cleanup fd_set_sampler_views
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2016-04-19
Russell King
tgsi/lowering: improved lowering for LRP
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2016-04-19
Russell King
tgsi/lowering: improved lowering for XPD
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2016-04-19
Russell King
tgsi/lowering: add support for lowering TRUNC
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2016-04-19
Russell King
tgsi/lowering: add support for lowering FLR and CEIL
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2016-04-19
Bas Nieuwenhuizen
radeonsi: enable TGSI support cap for compute shaders
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2016-04-19
Bas Nieuwenhuizen
radeonsi: Consider input SGPR count for compute shader...
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2016-04-19
Bas Nieuwenhuizen
radeonsi: Add CE synchronization for compute dispatches.
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2016-04-19
Bas Nieuwenhuizen
mesa/st: enable compute shaders if images are also...
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2016-04-19
Bas Nieuwenhuizen
radeonsi: clean up compute flush
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2016-04-19
Bas Nieuwenhuizen
radeonsi: do not do two full flushes on every compute...
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2016-04-19
Bas Nieuwenhuizen
radeonsi: split setting graphics and compute descriptors
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2016-04-19
Bas Nieuwenhuizen
radeonsi: split texture decompression for compute shaders
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2016-04-19
Bas Nieuwenhuizen
radeonsi: update predicate condition for compute dispatches
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2016-04-19
Bas Nieuwenhuizen
radeonsi: implement TGSI compute dispatch
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2016-04-19
Bas Nieuwenhuizen
radeonsi: only emit compute shader state when switching...
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2016-04-19
Bas Nieuwenhuizen
radeonsi: rework compute scratch buffer
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2016-04-19
Bas Nieuwenhuizen
radeonsi: do per cs setup for compute shaders once...
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2016-04-19
Bas Nieuwenhuizen
radeonsi: don't pass scratch buffer to user SGPRs
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2016-04-19
Bas Nieuwenhuizen
radeonsi: split input upload off from si_launch_grid
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2016-04-19
Bas Nieuwenhuizen
radeonsi: implement TGSI compute shader creation
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2016-04-19
Bas Nieuwenhuizen
radeonsi: update shader count for compute shaders
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2016-04-19
Bas Nieuwenhuizen
radeonsi: set maximum work group size based on block...
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2016-04-19
Bas Nieuwenhuizen
radeonsi: implement shared atomics
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2016-04-19
Bas Nieuwenhuizen
radeonsi: implement shared memory load/store
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2016-04-19
Bas Nieuwenhuizen
radeonsi: add shared memory
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2016-04-19
Bas Nieuwenhuizen
radeonsi: lower compute shader arguments
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2016-04-19
Bas Nieuwenhuizen
radeonsi: Use CE for all descriptors.
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2016-04-19
Bas Nieuwenhuizen
gallium/util: Add u_bit_scan_consecutive_range64.
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2016-04-19
Bas Nieuwenhuizen
radeonsi: Replace list_dirty with a mask.
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2016-04-19
Bas Nieuwenhuizen
radeonsi: Add CE uploader.
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