mesa.git
2008-07-09 Patrice Mandinnv30: Update defines from nouveau_class.h
2008-07-09 Patrice Mandinnv30: Update defines from nouveau_class.h
2008-07-09 Patrice Mandinnv30: update nouveau_class.h
2008-07-08 Stephane Marchesinnv10: use the gallium alloc/free wrappers.
2008-07-08 Stephane Marchesinnv04: use FREE/MALLOC like a good gallium boy should.
2008-07-08 Stephane MarchesinMerge branch 'gallium-0.1' of git+ssh://marcheu@git...
2008-07-08 Stephane Marchesinnv30: use native instructions.
2008-07-08 Ben Skeggsnv50: make use of nouveau drm 0.0.11 to get 3d going
2008-07-07 Stephane Marchesinnv10: there are no 3D textures.
2008-07-07 Stephane Marchesinnv04: Hook the lib into the build.
2008-07-07 Stephane Marchesinnv04: use BEGIN_RING_NI
2008-07-07 Stephane Marchesinnv04.
2008-07-07 Younes Mantong3dvl: IDCT part 1.
2008-07-07 Younes Mantong3dvl: Round surfaces up to POT, use src rect when...
2008-07-04 Patrice Mandinnv30: Emit sampler state using state objects
2008-07-04 Ben SkeggsMerge remote branch 'upstream/gallium-0.1' into gallium-0.1
2008-07-04 José Fonsecascons: Enable gcc SSE2 intrinsics on x86.
2008-07-03 Brian Paulmesa: added _vbo_VertexAttrib4f()
2008-07-03 Brian Paulmesa: fix incorrect array size, added assertion
2008-07-03 Brian Paulmesa: fix array storage allocation bug
2008-07-03 Brian Paulmesa: regenerated file
2008-07-03 Brian Paulmesa: additional vec4 constructor
2008-07-03 Brian Paulmesa: fix various error codes
2008-07-03 Brian Paulmesa: fix some error codes in _mesa_ShaderSourceARB()
2008-07-03 Brian Paulmesa: fix problem freeing framebuffer/renderbuffer...
2008-07-03 Brian Paulgallium: added a4r4g4b4_put_tile_rgba()
2008-07-03 Brian Paulmesa: added case for fixed pt
2008-07-03 Brian Paulgallium: increase TGSI interpreter's number of temp...
2008-07-03 Brian Paulgallium: move, increase ST_MAX_SHADER_TOKENS
2008-07-03 Brian Paulgallium: increase TGSI_EXEC_MAX_COND_NESTING, etc
2008-07-03 Patrice Mandinnv30: Reemit state when changing context
2008-07-03 Patrice Mandinnv30: Emit viewport state using state objects
2008-07-03 Patrice Mandinnv30: Emit polygon stipple state using state objects
2008-07-03 Patrice Mandinnv30: Emit scissor state using state objects
2008-07-03 Patrice Mandinnv30: Emit depth/stencil/alpha state using state objects
2008-07-03 Patrice Mandinnv30: Emit rasterizer state using state objects
2008-07-03 Patrice Mandinnv30: Emit blend state using state objects
2008-07-03 Patrice Mandinnv30: Emit blend color state using state objects
2008-07-03 Patrice Mandinnv30: Emit framebuffer state using state objects
2008-07-03 Brian Paulgallium: fix surface memleak in bitmap code
2008-07-03 José Fonsecapipebuffer: Silent warnings.
2008-07-03 José FonsecaSupport conversion of YUV surfaces.
2008-07-03 José Fonsecagallium: Don't forget to get overllaping blits working...
2008-07-03 Jakob Bornecrantzi915: EGL almost works again
2008-07-03 Jakob Bornecrantzegl: Fix demodriver
2008-07-03 José Fonsecagallium: Use surface_copy for 1:1 blits.
2008-07-03 José Fonsecascons: Add a env.CodeGenerate method to simplify code...
2008-07-03 Brian Paulmesa: fix vertex array validation test for attribute...
2008-07-03 Brian Paulgallium: replace an assertion with "if (!texobj) continue"
2008-07-03 Brian Paulgallium: fix a bug in vertex program output mapping
2008-07-03 Brian Paulgallium: nr_attrs was off by one, updated comments...
2008-07-02 Brian Paulmesa: additional GLSL built-in constants
2008-07-02 Brian Paulmesa: when linking a shader program, make sure all...
2008-07-02 Brian Paulmesa: added some debug code (disabled)
2008-07-02 Brian Paulmesa: fix error codes in _mesa_shader_source(), _mesa_g...
2008-07-02 Brian Paulmesa: regenerated file
2008-07-02 Brian Paulmesa: added some missing equal() notEqual() intrinsics
2008-07-02 Brian Paulmesa: disable some debug assertions
2008-07-02 Brian Paulmesa: regenerated files
2008-07-02 Brian Paulmesa: fix all(bvec2) function typo, add missing bvec2...
2008-07-02 Brian Paulgallium: replace 128 with MAX_LABELS
2008-07-02 Brian Paulmesa: added _mesa_print_swizzle() debugging helper
2008-07-02 Roland Scheideggermesa: fix issues around multisample enable
2008-07-02 Michel Dänzergallium: Allow draw module to work on non-x86 platforms...
2008-07-02 José Fonsecapipebuffer: Debug buffer manager to detect buffer under...
2008-07-02 José Fonsecapipebuffer: Verify usage flag consistency. Minor cleanups.
2008-07-02 Brian Paulmesa: fix a GLSL vector subscript/writemask bug
2008-07-02 Brian Paulmesa: move some functions
2008-07-02 Brian Paulmesa: make _slang_swizzle_swizzle() non-private
2008-07-01 Brian Paulmesa: better function inlining in the presence of ...
2008-07-01 Brian Paulmesa: add/fix some IrInfo entries for debugging purposes
2008-07-01 Jakob Bornecrantzi915: Last reference to surface -> pitch
2008-07-01 José Fonsecagallium: Use the inline keyword on C++.
2008-07-01 José Fonsecascons: Output mapfile on windows ddk profile builds.
2008-06-30 Younes Mantong3dvl: Use block and stride instead of cpp and pitch.
2008-06-30 Younes Mantong3dvl: Simplify shader code.
2008-06-30 Younes Mantong3dvl: Support for field and frame based MC for progres...
2008-06-30 Younes Mantong3dvl: Work around SP tex cache bug, specify resource...
2008-06-30 Younes Mantong3dvl: Get rid of some Valgrind errors.
2008-06-30 José Fonsecagles: Don't define GLAPIENTRY here.
2008-06-29 Ben Skeggsnouveau: oops, bump the drm patchlevel back down again
2008-06-29 Ben Skeggsnv50: fixes after rebase + commits note on the code...
2008-06-29 Ben Skeggsnv50: reverse stencil sides, header is wrong
2008-06-29 Ben Skeggsnv50: fix line stipple
2008-06-29 Ben Skeggsnv50: don't multiply polygon offset units by 2.0 like...
2008-06-29 Ben Skeggsnv50: maybe some scissor fixes..
2008-06-29 Ben Skeggsnv50: vpt translate/scale backwards
2008-06-29 Ben Skeggsnv50: whoops
2008-06-29 Ben Skeggsnv50: rework miptree/texture/texsurf code a bit
2008-06-29 Ben Skeggsnv50: turn on depth test/write again, not 100% but...
2008-06-29 Ben Skeggsnv50: maintain pipe surface status field
2008-06-29 Ben Skeggsnv50: remove some debug
2008-06-29 Ben Skeggsnv50: simplify emit_interp a bit
2008-06-29 Ben Skeggsnv50: make sure static buffers (constbuf, tex control...
2008-06-29 Ben Skeggsnv50: R32_FLOAT vbo format
2008-06-29 Ben Skeggsnv50: move surface_map/unmap into nv50_surface.c
2008-06-29 Ben Skeggsnv50: some people are just born stupid.. really..
2008-06-29 Ben Skeggsnv50: make TEX a halfie
2008-06-29 Ben Skeggsnv50: get tri-scissor-tri working
2008-06-29 Ben Skeggsnv50: separate state validation and upload, similar...
next