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mesa.git
2011-09-26
Ian Romanick
mesa: Remove many extension enable flags
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2011-09-26
Ian Romanick
intel: Remove redundant GL_ARB_window_pos enable
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2011-09-26
Ian Romanick
dri: Remove redundant GL_SGIS_texture_edge_clamp enables
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2011-09-26
Kenneth Graunke
i965: Emit depth stalls and flushes before changing...
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2011-09-26
Kenneth Graunke
intel: Introduce a new intel_context::gt field to go...
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2011-09-26
Kenneth Graunke
intel: Remove intel_context::has_xrgb_textures/has_lumi...
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2011-09-26
Kenneth Graunke
i965: Fix incorrect maximum PS thread count shift on...
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2011-09-26
Marek Olšák
r600g: add index_bias to index buffer bounds
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2011-09-26
Marek Olšák
u_vbuf_mgr: fix uploading with a non-zero index bias
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2011-09-26
Marek Olšák
u_vbuf_mgr: dereference some pointers only once etc.
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2011-09-26
Marek Olšák
u_vbuf_mgr: rework user buffer uploads
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2011-09-26
Marek Olšák
u_vbuf_mgr: remove unused flag U_VBUF_UPLOAD_FLUSHED
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2011-09-26
Marek Olšák
u_vbuf_mgr: s/u_vbuf_mgr_/u_vbuf_
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2011-09-26
Marek Olšák
u_vbuf_mgr: fix max_index computation for large src_offset
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2011-09-26
Marek Olšák
u_vbuf_mgr: don't take per-instance attribs into acc...
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2011-09-26
Marek Olšák
u_vbuf_mgr: cleanup original vs real vertex buffer...
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2011-09-26
Yuanhan Liu
intel: fix potential segfault error at intel_(un)map_te...
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2011-09-25
Marcin Slusarz
nouveau: fix crash during fence emission
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2011-09-25
Henri Verbeet
mesa: Also set the remaining draw buffers to GL_NONE...
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2011-09-25
José Fonseca
postprocess: Portability fixes.
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2011-09-25
José Fonseca
noop: Always use memory allocation macros.
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2011-09-25
José Fonseca
llvmpipe: Always use memory allocation macros.
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2011-09-25
José Fonseca
softpipe: Use memory allocation macros.
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2011-09-25
Emeric Grange
st/vdpau: Link vdpau targets with librt to avoid unreso...
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2011-09-25
Christian König
g3dvl: Don't use SCALED types for iDCT
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2011-09-25
José Fonseca
draw: Never allocate duplicate extra vertex attribs.
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2011-09-25
José Fonseca
draw: Make copy of the TGSI tokens.
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2011-09-25
Chad Versace
glsl: Fix Android build
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2011-09-24
Kenneth Graunke
intel: Remove pointless boolean return value from ...
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2011-09-24
Kenneth Graunke
glsl: Free all S-Expressions immediately after reading IR.
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2011-09-24
Kenneth Graunke
glsl: Defer initialization of built-in functions until...
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2011-09-23
Paul Berry
i965: Increase MaxClipPlanes to 8 for gen6+.
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2011-09-23
Paul Berry
i965: Allow clip distances to be read back in fragment...
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2011-09-23
Paul Berry
i965: Set up clip distance VUE slots appropriately...
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2011-09-23
Paul Berry
i965: Don't upload clip planes when gl_ClipDistance...
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2011-09-23
Paul Berry
i965: Enable lower_clip_distance.
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2011-09-23
Paul Berry
mesa: Decode GL_CLIP_DISTANCE[67] properly in _mesa_set...
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2011-09-23
Paul Berry
mesa: set up gl_vert_result and gl_frag_attrib values...
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2011-09-23
Paul Berry
mesa: Add a flag to indicate whether a program uses...
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2011-09-23
Paul Berry
glsl: Implement a lowering pass for gl_ClipDistance.
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2011-09-23
Paul Berry
glsl hierarchical visitor: Do not overwrite base_ir...
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2011-09-23
Chad Versace
mesa: Add missing includes to meta.h
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2011-09-23
Brian Paul
docs: mention VMware svga driver updates in 7.12 releas...
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2011-09-23
Brian Paul
svga: indentation/formatting fixes
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2011-09-23
Brian Paul
svga: remove emit_consts() offset parameter
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2011-09-23
Brian Paul
svga: s/int/unsigned/ in svga_state_constants.c
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2011-09-23
Brian Paul
svga: s/unit/shader/ and related clean-ups
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2011-09-23
Brian Paul
svga: clean up return values and error codes
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2011-09-23
Brian Paul
svga: add format translation for DXT/sRGB formats
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2011-09-23
Brian Paul
svga: test register W component in emit_kil()
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2011-09-23
Brian Paul
svga: fix depth/shadow compare for non-projected texcoords
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2011-09-23
Brian Paul
svga: implement texture swizzling
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2011-09-23
Brian Paul
svga: check that we don't exceed input/ouput register...
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2011-09-23
Brian Paul
svga: implement point sprite suppport
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2011-09-23
Brian Paul
svga: add translation for float formats
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2011-09-23
Brian Paul
svga: check to avoid writing beyond end of constant...
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2011-09-23
José Fonseca
svga: Cleanup format capability checking.
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2011-09-23
José Fonseca
svga: Don't use the new depth formats for surfaces...
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2011-09-23
Jakob Bornecrantz
svga: Share one texcoord between depth and fog
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2011-09-23
Jakob Bornecrantz
svga: Only emit Z depth work if it is actually read
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2011-09-23
Jakob Bornecrantz
svga: Fix vPos usage
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2011-09-23
Jakob Bornecrantz
svga: Wip for passing depth in a texcoord
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2011-09-23
José Fonseca
svga: Add a comment about depth format selection.
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2011-09-23
José Fonseca
svga: Consider the new depth formats in svga_texture_fr...
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2011-09-23
José Fonseca
svgadump: Dump the new depth format names.
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2011-09-23
Jakob Bornecrantz
svga: Expose the new depth formats
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2011-09-23
José Fonseca
svga: Coalesce multiple shader constants in a single...
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2011-09-23
José Fonseca
svgadump: Update for svga3d_reg.h header changes.
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2011-09-23
Brian Paul
svga: updated svga3d_reg.h to latest public version
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2011-09-23
Alex Corscadden
Allow RBUG to start blocked
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2011-09-23
Brian Paul
draw/llvm: add additional null pointer checkin draw_pt_...
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2011-09-23
Yuanhan Liu
intel: fix the wrong code to detect null texture.
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2011-09-23
Yuanhan Liu
i965: fix the constant interp bitmask for flat mode
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2011-09-23
Stéphane Marchesin
i915g: Don't generate useless swizzles before texture...
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2011-09-23
Stéphane Marchesin
i915g: Fix whitespace.
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2011-09-23
Marek Olšák
docs: update relnotes-7.12 with r600g changes
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2011-09-22
Brian Paul
st/mesa: remove unnecessary st_texture_match_image...
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2011-09-22
Stéphane Marchesin
i915g: Fix peephole optimization for MOVs.
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2011-09-22
Stéphane Marchesin
i915g: Add unsupported PIPE_CAP_MIN_TEXEL_OFFSET/PIPE_C...
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2011-09-22
Eric Anholt
intel: Unindent the blit call in PBO blit uploads.
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2011-09-22
Eric Anholt
intel: Drop gratuitous flush in PBO blit upload.
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2011-09-22
Eric Anholt
intel: Clean up check_pbo_format to ignore internalFormat.
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2011-09-22
Eric Anholt
intel: Move more of the PBO blit upload logic into...
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2011-09-22
Eric Anholt
intel: Remove stale comment about non-intel gl_buffer_o...
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2011-09-22
Eric Anholt
intel: Remove the pbo zero-copy code.
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2011-09-22
Eric Anholt
intel: Remove extra FreeTextureImageBuffer() from glTex...
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2011-09-22
Eric Anholt
i965: Add support for GL_EXT_packed_float.
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2011-09-22
Eric Anholt
i965: Add support for GL_EXT_texture_shared_exponent.
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2011-09-22
Brian Paul
mesa: remove support for GL_APPLE_client_storage extension
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2011-09-22
Brian Paul
mesa: move gl_texture_image::Width/Height/DepthScale...
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2011-09-22
Brian Paul
mesa: move gl_texture_image::_IsPowerOfTwo into swrast
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2011-09-22
Michel Dänzer
st/mesa: Finalize texture on render-to-texture.
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2011-09-22
Brian Paul
st/mesa: Convert size assertions to conditionals in...
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2011-09-22
Christoph Bumiller
d3d1x: setup draw info primitive restart parameters
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2011-09-22
Brian Paul
draw: add support for guard-band clipping
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2011-09-22
José Fonseca
draw: Reduce the number of vertex shader variants per...
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2011-09-22
Kurt Daverman
draw: Respect max_indices from the renderer.
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2011-09-22
Brian Paul
translate: check for PIPE_SUBSYSTEM_EMBEDDED
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2011-09-22
Jakob Bornecrantz
tgsi: Check in scan for fs position and depth reads
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2011-09-22
Brian Paul
svga: skip assertion when index_bias < 0
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