mesa.git
2015-10-05 Matt Turnermesa: Add missing _mm_mfence() before streaming loads.
2015-10-05 Chad Versacei965: Fix intel_miptree_is_fast_clear_capable()
2015-10-05 Chad Versacei965/mt: Declare some functions as static
2015-10-05 Iago Toral... i965: Make vec4_visitor's destructor virtual
2015-10-05 Tapani Pälliglsl: set glsl error if binding qualifier used on globa...
2015-10-05 Iago Toral... i965: Assert on the number of combined UBO and SSBO...
2015-10-05 Iago Toral... i965: Reserve binding table space for SSBO surfaces
2015-10-05 Iago Toral... i965: Define BRW_MAX_SSBO
2015-10-05 Iago Toral... i965: Define BRW_MAX_UBO
2015-10-05 Matt Turneri965/vec4: Remove more dead visitor/vertex program...
2015-10-05 Matt Turneri965: Don't print line numbers with INTEL_DEBUG=optimizer.
2015-10-05 Ilia Mirkinnv30: always go through translate module on big-endian
2015-10-05 Ilia Mirkinnv30: pretend to have packed texture/surface formats
2015-10-05 Michel Dänzerst/dri: Use packed RGB formats
2015-10-04 Timothy Arceriglsl: reduce memory footprint of uniform_storage struct
2015-10-04 Kenneth Graunkei965: Remove shader_prog from vec4_gs_visitor.
2015-10-04 Kenneth Graunkei965: Use nir->has_transform_feedback_varyings to avoid...
2015-10-04 Kenneth Graunkenir: Add a nir_shader_info::has_transform_feedback_vary...
2015-10-04 Kenneth Graunkenir: Introduce new nir_intrinsic_load_per_vertex_input...
2015-10-04 Kenneth Graunkenir/lower_io: Make get_io_offset() return a nir_ssa_def...
2015-10-04 Timothy Arceriglsl: fix whitespace
2015-10-03 Marek Olšákradeonsi: enable PIPE_CAP_FORCE_PERSAMPLE_INTERP
2015-10-03 Marek Olšákradeonsi: do force_persample_interp in shaders for...
2015-10-03 Marek Olšákradeonsi: implement the simple case of force_persample_...
2015-10-03 Marek Olšákradeonsi: move SPI_PS_INPUT_ENA/ADDR registers to a...
2015-10-03 Marek Olšáktgsi/scan: add interpolation info into tgsi_shader_info
2015-10-03 Marek Olšákst/mesa: automatically set per-sample interpolation...
2015-10-03 Marek Olšákst/mesa: set force_persample_interp if ARB_sample_shadi...
2015-10-03 Marek Olšákgallium: add per-sample interpolation control into...
2015-10-03 Marek Olšákst/mesa: add ST_DEBUG=precompile support for tessellati...
2015-10-03 Marek Olšákmesa: remove Driver.BindImageTexture
2015-10-03 Marek Olšákmesa: remove Driver.DeleteSamplerObject
2015-10-03 Marek Olšákmesa: remove Driver.EndCallList
2015-10-03 Marek Olšákmesa: remove Driver.BeginCallList
2015-10-03 Marek Olšákmesa: remove Driver.EndList
2015-10-03 Marek Olšákmesa: remove Driver.NewList
2015-10-03 Marek Olšákmesa: remove Driver.NotifySaveBegin
2015-10-03 Marek Olšákmesa: remove Driver.SaveFlushVertices
2015-10-03 Marek Olšákmesa: remove Driver.FlushVertices
2015-10-03 Marek Olšákmesa: remove Driver.BeginVertices
2015-10-03 Marek Olšákmesa: remove Driver.BindArrayObject
2015-10-03 Marek Olšákmesa: remove Driver.DeleteArrayObject
2015-10-03 Marek Olšákmesa: remove Driver.NewArrayObject
2015-10-03 Marek Olšákmesa: remove Driver.Hint
2015-10-03 Marek Olšákmesa: remove Driver.ColorMaskIndexed
2015-10-03 Marek Olšákmesa: remove some Driver.Blend* hooks
2015-10-03 Marek Olšákmesa: remove Driver.Accum
2015-10-03 Marek Olšákmesa: remove Driver.ResizeBuffers
2015-10-03 Marek Olšákmesa: remove Driver.DeleteShaderProgram
2015-10-03 Marek Olšákmesa: remove Driver.NewShaderProgram
2015-10-03 Marek Olšákmesa: remove Driver.DeleteShader
2015-10-03 Marek Olšákegl/dri2: don't require a context for ClientWaitSync...
2015-10-03 Marek Olšákst/dri: don't use _ctx in client_wait_sync
2015-10-03 Marek Olšákr600g: only do depth-only or stencil-only in-place...
2015-10-03 Marek Olšákradeonsi: only do depth-only or stencil-only in-place...
2015-10-03 Marek Olšákgallium/radeon: add separate stencil level dirty flags
2015-10-03 Marek Olšákradeonsi: dump buffer lists while debugging
2015-10-03 Marek Olšákwinsys/radeon: implement cs_get_buffer_list
2015-10-03 Marek Olšákwinsys/amdgpu: add winsys function cs_get_buffer_list
2015-10-03 Marek Olšákgallium/radeon: stop using "reloc" in a few places
2015-10-03 Marek Olšákgallium/radeon: tell the winsys the exact resource...
2015-10-03 Marek Olšákradeonsi: add an option for debugging VM faults
2015-10-03 Marek Olšákradeonsi: move dumping the last IB into its own function
2015-10-03 Marek Olšákddebug: separate creation of debug files
2015-10-03 Emil Velikovdocs: add news item and link release notes for 10.6.9
2015-10-03 Emil Velikovdocs: add sha256 checksums for 10.6.9
2015-10-03 Emil Velikovdocs: add release notes for 10.6.9
2015-10-03 Matthew Watersegl: rework handling EGL_CONTEXT_FLAGS
2015-10-03 Jason Ekstrandi965/wm: Make compute_barycentric_interp_modes take...
2015-10-03 Jason Ekstrandi965: Use nir_foreach_variable
2015-10-03 Jason Ekstrandnir: Add a nir_foreach_variable macro
2015-10-03 Jason Ekstrandi965/nir: Remove the prog parameter from brw_nir_lower_...
2015-10-02 Tom Stellardradeon/llvm: Initialize gallivm targets when initializi...
2015-10-02 Tom Stellardgallivm: Allow drivers and state trackers to initialize...
2015-10-02 Tom Stellardgallium/radeon: Use call_once() when initailizing LLVM...
2015-10-02 Jason Ekstrandi965/shader: Get rid of the shader, prog, and shader_pr...
2015-10-02 Jason Ekstrandi965/fs,vec4: Get rid of the sanity_param_count
2015-10-02 Jason Ekstrandi965/vec4: Use nir info instead of pulling things out...
2015-10-02 Jason Ekstrandi965/fs: Use the nir info instead of pulling things...
2015-10-02 Jason Ekstrandi965/fs: Move sampler unit lookup into rescale_texcoord
2015-10-02 Jason Ekstrandi965/cs: Remove the prog argument from local_id_payload...
2015-10-02 Jason Ekstrandi965/backend_shader: Add a field to store the NIR shader
2015-10-02 Jason Ekstrandnir: Move GS data to nir_shader_info
2015-10-02 Jason Ekstrandnir: Add a a nir_shader_info struct
2015-10-02 Jason Ekstrandnir/glsl: Take a gl_shader_program and a stage rather...
2015-10-02 Jason Ekstrandi965: Move prog_data uniform setup to the codegen level
2015-10-02 Jason Ekstrandi965: Move binding table setup to codegen time.
2015-10-02 Jason Ekstrandi965/shader: Pull assign_common_binding_table_offsets...
2015-10-02 Jason Ekstrandi965/nir: Simplify uniform setup
2015-10-02 Jason Ekstrandi965/nir: Pull GLSL uniform handling into a common...
2015-10-02 Jason Ekstrandi965/nir: Pull common ARB program uniform handling...
2015-10-02 Jason Ekstrandi965/vec4: Use the uniform count from nir_assign_var_lo...
2015-10-02 Jason Ekstrandi965/shader: Get rid of the setup_vec4_uniform_value...
2015-10-02 Jason Ekstrandi965/shader: Pull setup_image_uniform_values out of...
2015-10-02 Jason Ekstrandi965/vec4: Get rid of the uniform_vector_size array
2015-10-02 Jason Ekstrandi965/vec4: Use the actual channels used in pack_uniform...
2015-10-02 Jason Ekstrandglsl/types: Make subroutine types have a single matrix...
2015-10-02 Jason Ekstrandi965: Pull stage_prog_data.nr_params out of the NIR...
2015-10-02 Jason Ekstrandi965/vs: Move lazy NIR creation to codegen_vs_prog
2015-10-02 Jason Ekstrandi965/vec4: Delete the old vec4_vp code
next