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mesa.git
2015-10-05
Matt Turner
mesa: Add missing _mm_mfence() before streaming loads.
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2015-10-05
Chad Versace
i965: Fix intel_miptree_is_fast_clear_capable()
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2015-10-05
Chad Versace
i965/mt: Declare some functions as static
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2015-10-05
Iago Toral...
i965: Make vec4_visitor's destructor virtual
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2015-10-05
Tapani Pälli
glsl: set glsl error if binding qualifier used on globa...
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2015-10-05
Iago Toral...
i965: Assert on the number of combined UBO and SSBO...
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2015-10-05
Iago Toral...
i965: Reserve binding table space for SSBO surfaces
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2015-10-05
Iago Toral...
i965: Define BRW_MAX_SSBO
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2015-10-05
Iago Toral...
i965: Define BRW_MAX_UBO
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2015-10-05
Matt Turner
i965/vec4: Remove more dead visitor/vertex program...
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2015-10-05
Matt Turner
i965: Don't print line numbers with INTEL_DEBUG=optimizer.
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2015-10-05
Ilia Mirkin
nv30: always go through translate module on big-endian
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2015-10-05
Ilia Mirkin
nv30: pretend to have packed texture/surface formats
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2015-10-05
Michel Dänzer
st/dri: Use packed RGB formats
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2015-10-04
Timothy Arceri
glsl: reduce memory footprint of uniform_storage struct
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2015-10-04
Kenneth Graunke
i965: Remove shader_prog from vec4_gs_visitor.
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2015-10-04
Kenneth Graunke
i965: Use nir->has_transform_feedback_varyings to avoid...
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2015-10-04
Kenneth Graunke
nir: Add a nir_shader_info::has_transform_feedback_vary...
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2015-10-04
Kenneth Graunke
nir: Introduce new nir_intrinsic_load_per_vertex_input...
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2015-10-04
Kenneth Graunke
nir/lower_io: Make get_io_offset() return a nir_ssa_def...
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2015-10-04
Timothy Arceri
glsl: fix whitespace
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2015-10-03
Marek Olšák
radeonsi: enable PIPE_CAP_FORCE_PERSAMPLE_INTERP
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2015-10-03
Marek Olšák
radeonsi: do force_persample_interp in shaders for...
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2015-10-03
Marek Olšák
radeonsi: implement the simple case of force_persample_...
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2015-10-03
Marek Olšák
radeonsi: move SPI_PS_INPUT_ENA/ADDR registers to a...
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2015-10-03
Marek Olšák
tgsi/scan: add interpolation info into tgsi_shader_info
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2015-10-03
Marek Olšák
st/mesa: automatically set per-sample interpolation...
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2015-10-03
Marek Olšák
st/mesa: set force_persample_interp if ARB_sample_shadi...
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2015-10-03
Marek Olšák
gallium: add per-sample interpolation control into...
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2015-10-03
Marek Olšák
st/mesa: add ST_DEBUG=precompile support for tessellati...
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2015-10-03
Marek Olšák
mesa: remove Driver.BindImageTexture
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2015-10-03
Marek Olšák
mesa: remove Driver.DeleteSamplerObject
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2015-10-03
Marek Olšák
mesa: remove Driver.EndCallList
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2015-10-03
Marek Olšák
mesa: remove Driver.BeginCallList
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2015-10-03
Marek Olšák
mesa: remove Driver.EndList
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2015-10-03
Marek Olšák
mesa: remove Driver.NewList
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2015-10-03
Marek Olšák
mesa: remove Driver.NotifySaveBegin
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2015-10-03
Marek Olšák
mesa: remove Driver.SaveFlushVertices
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2015-10-03
Marek Olšák
mesa: remove Driver.FlushVertices
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2015-10-03
Marek Olšák
mesa: remove Driver.BeginVertices
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2015-10-03
Marek Olšák
mesa: remove Driver.BindArrayObject
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2015-10-03
Marek Olšák
mesa: remove Driver.DeleteArrayObject
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2015-10-03
Marek Olšák
mesa: remove Driver.NewArrayObject
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2015-10-03
Marek Olšák
mesa: remove Driver.Hint
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2015-10-03
Marek Olšák
mesa: remove Driver.ColorMaskIndexed
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2015-10-03
Marek Olšák
mesa: remove some Driver.Blend* hooks
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2015-10-03
Marek Olšák
mesa: remove Driver.Accum
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2015-10-03
Marek Olšák
mesa: remove Driver.ResizeBuffers
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2015-10-03
Marek Olšák
mesa: remove Driver.DeleteShaderProgram
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2015-10-03
Marek Olšák
mesa: remove Driver.NewShaderProgram
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2015-10-03
Marek Olšák
mesa: remove Driver.DeleteShader
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2015-10-03
Marek Olšák
egl/dri2: don't require a context for ClientWaitSync...
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2015-10-03
Marek Olšák
st/dri: don't use _ctx in client_wait_sync
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2015-10-03
Marek Olšák
r600g: only do depth-only or stencil-only in-place...
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2015-10-03
Marek Olšák
radeonsi: only do depth-only or stencil-only in-place...
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2015-10-03
Marek Olšák
gallium/radeon: add separate stencil level dirty flags
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2015-10-03
Marek Olšák
radeonsi: dump buffer lists while debugging
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2015-10-03
Marek Olšák
winsys/radeon: implement cs_get_buffer_list
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2015-10-03
Marek Olšák
winsys/amdgpu: add winsys function cs_get_buffer_list
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2015-10-03
Marek Olšák
gallium/radeon: stop using "reloc" in a few places
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2015-10-03
Marek Olšák
gallium/radeon: tell the winsys the exact resource...
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2015-10-03
Marek Olšák
radeonsi: add an option for debugging VM faults
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2015-10-03
Marek Olšák
radeonsi: move dumping the last IB into its own function
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2015-10-03
Marek Olšák
ddebug: separate creation of debug files
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2015-10-03
Emil Velikov
docs: add news item and link release notes for 10.6.9
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2015-10-03
Emil Velikov
docs: add sha256 checksums for 10.6.9
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2015-10-03
Emil Velikov
docs: add release notes for 10.6.9
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2015-10-03
Matthew Waters
egl: rework handling EGL_CONTEXT_FLAGS
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2015-10-03
Jason Ekstrand
i965/wm: Make compute_barycentric_interp_modes take...
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2015-10-03
Jason Ekstrand
i965: Use nir_foreach_variable
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2015-10-03
Jason Ekstrand
nir: Add a nir_foreach_variable macro
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2015-10-03
Jason Ekstrand
i965/nir: Remove the prog parameter from brw_nir_lower_...
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2015-10-02
Tom Stellard
radeon/llvm: Initialize gallivm targets when initializi...
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2015-10-02
Tom Stellard
gallivm: Allow drivers and state trackers to initialize...
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2015-10-02
Tom Stellard
gallium/radeon: Use call_once() when initailizing LLVM...
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2015-10-02
Jason Ekstrand
i965/shader: Get rid of the shader, prog, and shader_pr...
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2015-10-02
Jason Ekstrand
i965/fs,vec4: Get rid of the sanity_param_count
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2015-10-02
Jason Ekstrand
i965/vec4: Use nir info instead of pulling things out...
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2015-10-02
Jason Ekstrand
i965/fs: Use the nir info instead of pulling things...
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2015-10-02
Jason Ekstrand
i965/fs: Move sampler unit lookup into rescale_texcoord
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2015-10-02
Jason Ekstrand
i965/cs: Remove the prog argument from local_id_payload...
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2015-10-02
Jason Ekstrand
i965/backend_shader: Add a field to store the NIR shader
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2015-10-02
Jason Ekstrand
nir: Move GS data to nir_shader_info
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2015-10-02
Jason Ekstrand
nir: Add a a nir_shader_info struct
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2015-10-02
Jason Ekstrand
nir/glsl: Take a gl_shader_program and a stage rather...
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2015-10-02
Jason Ekstrand
i965: Move prog_data uniform setup to the codegen level
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2015-10-02
Jason Ekstrand
i965: Move binding table setup to codegen time.
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2015-10-02
Jason Ekstrand
i965/shader: Pull assign_common_binding_table_offsets...
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2015-10-02
Jason Ekstrand
i965/nir: Simplify uniform setup
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2015-10-02
Jason Ekstrand
i965/nir: Pull GLSL uniform handling into a common...
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2015-10-02
Jason Ekstrand
i965/nir: Pull common ARB program uniform handling...
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2015-10-02
Jason Ekstrand
i965/vec4: Use the uniform count from nir_assign_var_lo...
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2015-10-02
Jason Ekstrand
i965/shader: Get rid of the setup_vec4_uniform_value...
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2015-10-02
Jason Ekstrand
i965/shader: Pull setup_image_uniform_values out of...
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2015-10-02
Jason Ekstrand
i965/vec4: Get rid of the uniform_vector_size array
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2015-10-02
Jason Ekstrand
i965/vec4: Use the actual channels used in pack_uniform...
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2015-10-02
Jason Ekstrand
glsl/types: Make subroutine types have a single matrix...
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2015-10-02
Jason Ekstrand
i965: Pull stage_prog_data.nr_params out of the NIR...
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2015-10-02
Jason Ekstrand
i965/vs: Move lazy NIR creation to codegen_vs_prog
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2015-10-02
Jason Ekstrand
i965/vec4: Delete the old vec4_vp code
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