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mesa.git
2015-10-30
Jason Ekstrand
anv: Add better push constant support
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2015-10-30
Jason Ekstrand
nir/spirv: Add support for push constants
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2015-10-30
Jason Ekstrand
nir/intrinsics: Add a load_push_constant intrinsic
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2015-10-30
Jason Ekstrand
nir/spirv: Rework the way we handle interface types
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2015-10-29
Chad Versace
anv/pass: Remove redundant assert
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2015-10-29
Chad Versace
anv/pass: Move VkRenderPass code to new file
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2015-10-29
Chad Versace
anv: Fix parsing of load ops in VkAttachmentDescription
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2015-10-28
Jason Ekstrand
anv: Update the README
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2015-10-27
Jason Ekstrand
Revert "nir/intrinsic: Allow up to four indices"
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2015-10-27
Jason Ekstrand
Revert "nir/intrinsics: Add new Vulkan load/store intri...
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2015-10-27
Jason Ekstrand
anv/nir: Work with the new vulkan_resource_index intrinsic
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2015-10-27
Jason Ekstrand
nir/spirv: Use the new vulkan_resource_index intrinsic
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2015-10-27
Jason Ekstrand
nir: Add a vulkan_resource_index intrinsic
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2015-10-26
Jason Ekstrand
Add a todo comment about intput_slots_valid in the...
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2015-10-26
Jason Ekstrand
anv/gen8_pipeline: Emit a real 3DSTATE_SBE_SWIZ packet
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2015-10-23
Jason Ekstrand
anv/pipeline: Bump the size of the pipeline batch to...
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2015-10-23
Jason Ekstrand
anv/gen8_pipeline: Various 3DSTATE_GS fixes
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2015-10-23
Jason Ekstrand
anv/pipeline: Use separate-shader
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2015-10-23
Jason Ekstrand
anv/pipeline: Pull separate_shader from NIR for vue...
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2015-10-23
Jason Ekstrand
nir/spirv: Add support for builtins in arrays
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2015-10-23
Jason Ekstrand
nir/spirv: Make the builtins array distinguish between...
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2015-10-23
Jason Ekstrand
nir/spirv: Make vtn_get_builtin_location smarter
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2015-10-23
Jason Ekstrand
nir/spirv: Make get_builtin_variable take a nir_variabl...
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2015-10-22
Jason Ekstrand
nir/spirv: Remove the vtn_type argument from _vtn_varia...
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2015-10-22
Jason Ekstrand
nir/validate: Add better validation of load/store types
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2015-10-22
Jason Ekstrand
anv/gen8: Set the correct maximum number of GS threads
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2015-10-22
Jason Ekstrand
anv/pipeline: set the gs_vertex_count in compile_gs
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2015-10-22
Jason Ekstrand
anv/pipeline: Make the has_push_constants computation...
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2015-10-22
Jason Ekstrand
nir/spirv: Add defaults for GS input/output primitive...
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2015-10-22
Jason Ekstrand
i965/vec4: Handle returns at the end of functions
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2015-10-22
Jason Ekstrand
i965: Move get_hw_prim_for_gl_prim to brw_util.c
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2015-10-22
Jason Ekstrand
nir/spirv: Add capabilities and decorations for basic...
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2015-10-22
Jason Ekstrand
anv/pipeline: Add back basic geometry shader support
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2015-10-22
Jason Ekstrand
nir/spirv: Add support for more CS system values
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2015-10-22
Jason Ekstrand
nir/spirv: Add support for various barrier type instruc...
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2015-10-22
Jason Ekstrand
Fix a couple of dereferences
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2015-10-22
Jason Ekstrand
spirv/nir: Add more stage asserts
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2015-10-22
Jason Ekstrand
nir/spirv: Add support for GS metadata
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2015-10-22
Jason Ekstrand
nir/gather_info: Add more info for geometry shaders
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2015-10-22
Jason Ekstrand
Merge remote-tracking branch 'mesa-public/master' into...
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2015-10-21
Kenneth Graunke
i965: Implement gl_InvocationID.
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2015-10-21
Kenneth Graunke
i965: Implement nir_intrinsic_load_primitive.
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2015-10-21
Kenneth Graunke
i965: Add a fs_visitor constructor that takes a brw_gs_...
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2015-10-21
Kenneth Graunke
i965: Add a brw->scalar_gs flag controlled by INTEL_SCA...
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2015-10-21
Kenneth Graunke
i965: Make emit_urb_writes() reserve space for GS heade...
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2015-10-21
Kenneth Graunke
i965: Make emit_urb_writes() only set EOT for the VS.
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2015-10-21
Kenneth Graunke
i965: Make fs_visitor::emit_urb_writes reusable for...
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2015-10-21
Kenneth Graunke
i965: Introduce a brw_vue_prog_data::include_vue_handle...
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2015-10-21
Kenneth Graunke
i965: Introduce a new SHADER_OPCODE_URB_READ_SIMD8...
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2015-10-21
Kenneth Graunke
i965: Introduce new SHADER_OPCODE_URB_WRITE_SIMD8_MASKE...
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2015-10-21
Jason Ekstrand
i965/gs: Do prog_data setup and other calculations...
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2015-10-21
Jason Ekstrand
i965/gs: Use NIR info for setting up prog_data
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2015-10-21
Jason Ekstrand
i965/gs: Pull prog_data out of brw_gs_compile
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2015-10-21
Jason Ekstrand
i965/gs: Use NIR instead of the brw_geometry_program...
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2015-10-21
Jason Ekstrand
i965/gs: Move the mem_ctx argument to brw_compile_gs
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2015-10-21
Jason Ekstrand
i965/gs: Set static_vertex_count unconditionally on...
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2015-10-21
Jason Ekstrand
nir: Constify nir_gs_count_vertices
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2015-10-21
Jason Ekstrand
nir/info: Add more information about geometry shaders
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2015-10-21
Chad Versace
anv: Don't teardown uninitialized anv_physical_device
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2015-10-21
Ben Widawsky
i965: (trivial) rename computes stencil to gen9
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2015-10-21
Ben Widawsky
i965: Correct the comment about fb write payload
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2015-10-21
Nanley Chery
mesa/glformats: Undo code changes from _mesa_base_tex_f...
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2015-10-21
Matt Turner
i965: Mark compacted 3-src instructions as Gen8+.
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2015-10-21
Matt Turner
i965: Add const to brw_compact_inst_bits.
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2015-10-21
Matt Turner
i965: Add mask_control_ex field and handle it in compac...
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2015-10-21
Matt Turner
i965: Add devinfo->gen assertions for acc_wr_control.
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2015-10-21
Matt Turner
i965: Prepare for next commit by adding more whitespace.
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2015-10-21
Matt Turner
i965: Compact acc_wr_control only on Gen6+.
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2015-10-21
Matt Turner
i965: Add devinfo parameter to brw_compact_inst_* funcs.
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2015-10-21
Matt Turner
i965/vec4: Don't emit MOVs for unused URB slots.
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2015-10-21
Nigel Stewart
osmesa: Expose GL entry points for Windows build via...
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2015-10-21
Jonathan Gray
configure.ac: ensure RM is set
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2015-10-21
Neil Roberts
i965/fs: Disable opt_sampler_eot for more message types
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2015-10-21
Neil Roberts
i965: Remove block arg from foreach_inst_in_block_...
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2015-10-21
Timothy Arceri
glsl: check for arrays of arrays when assigning explici...
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2015-10-21
Timothy Arceri
glsl: add is_array_of_arrays() helper
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2015-10-21
Kenneth Graunke
glsl: Fix bad indentation in bit_logic_result_type().
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2015-10-21
Timothy Arceri
glsl: add AoA support to subroutines
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2015-10-21
Tapani Pälli
glsl: fix record type detection in explicit location...
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2015-10-21
Tapani Pälli
glsl: do not try to reserve explicit locations for...
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2015-10-21
Tapani Pälli
glsl: skip buffer variables when filling UniformRemapTable
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2015-10-21
Brian Paul
svga: add switch case for PIPE_SHADER_CAP_MAX_UNROLL_IT...
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2015-10-21
Brian Paul
draw: fix splitting of line loops (v2)
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2015-10-20
Jason Ekstrand
anv/pipeline: Remove a redundant line
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2015-10-20
Jason Ekstrand
anv/pipeline: Update a comment
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2015-10-20
Jason Ekstrand
anv/pipeline: Set key->render_to_fbo to false for fragm...
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2015-10-20
Jason Ekstrand
nir/spirv: Fix a typo
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2015-10-20
Jason Ekstrand
nir/spirv: Handle SpvExecutionMode
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2015-10-20
Anuj Phogat
i965/gen9: Remove temporary variable 'bpp' in tr_mode_...
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2015-10-20
Anuj Phogat
i965/gen9: Remove temporary variable 'align_yf' in...
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2015-10-20
Anuj Phogat
i965/gen9: Remove parameter 'brw' from tr_mode_..._text...
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2015-10-20
Anuj Phogat
i965/gen9: Reuse YF alignment tables in tr_mode_.....
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2015-10-20
Jason Ekstrand
anv: Completely rework shader compilation
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2015-10-20
Jason Ekstrand
nir: Add a pass to gather info from the shader
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2015-10-20
Jason Ekstrand
anv: Move the brw_compiler from anv_compiler to physica...
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2015-10-20
Jason Ekstrand
i965: Move brw_compiler_create to brw_compiler.h
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2015-10-20
Jason Ekstrand
i965: Split process_nir into two haves; pre- and post-
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2015-10-20
Jason Ekstrand
anv/compiler: Remove more pre-SNB shader key setup
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2015-10-20
Jason Ekstrand
anv/compiler: Get rid of GS support.
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2015-10-20
Jason Ekstrand
anv/meta: Use the actual render pass for creating blit...
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