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mesa.git
2010-08-22
Vinson Lee
util: Use #ifdef instead of #if.
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2010-08-22
Vinson Lee
util: Define dump_cpu only for DEBUG builds.
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2010-08-22
Vinson Lee
translate_sse: Silence uninitialized variable warnings.
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2010-08-22
Vinson Lee
nvfx: Silence uninitialized variable warnings.
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2010-08-22
Vinson Lee
i965g: Silence printf format warnings on 64-bit builds.
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2010-08-22
Vinson Lee
nvfx: Silence uninitialized variable warnings.
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2010-08-22
Vinson Lee
nv50: Silence incompatible pointer type initialization...
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2010-08-22
Vinson Lee
nv50: Disable unused code.
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2010-08-22
Vinson Lee
i965g: Fix printf format warning on 32-bit platforms.
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2010-08-22
Vinson Lee
glsl: Silence uninitialized variable warning.
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2010-08-22
Jerome Glisse
r600g: partialy fix texturing from depth buffer + initi...
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2010-08-22
José Fonseca
draw: Don't assert if indices point outside vertex...
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2010-08-22
José Fonseca
mesa: Removed another unused variable.
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2010-08-21
Vinson Lee
glsl: Silence unused variable warning.
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2010-08-21
Vinson Lee
util: Silence uninitialized variable warnings.
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2010-08-21
Kenneth Graunke
glsl: Handle array declarations in function parameters.
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2010-08-21
Luca Barbieri
nvfx: actually fix it properly
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2010-08-21
Luca Barbieri
nvfx: fix incorrect assert
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2010-08-21
Vinson Lee
util: Move loop variable declaration outside for loop.
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2010-08-21
Vinson Lee
nvfx: Fix SCons build.
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2010-08-21
Luca Barbieri
nvfx: fix warnings
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2010-08-21
José Fonseca
gallivm: Emit DIVPS instead of RCPPS.
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2010-08-21
Luca Barbieri
nvfx: enable translate_sse
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2010-08-21
Vinson Lee
auxiliary: Add missing files to SCons build.
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2010-08-21
Vinson Lee
auxiliary: Reorder list of files in Makefile.
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2010-08-21
Vinson Lee
scons: Fix nvfx build.
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2010-08-21
Luca Barbieri
nvfx: slightly improve handling of overlong vps
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2010-08-21
Luca Barbieri
nvfx: tweak CMP in fp
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2010-08-21
Luca Barbieri
nvfx: implement CMP in vp
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2010-08-21
Luca Barbieri
nvfx: implement TXL in fp
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2010-08-21
Luca Barbieri
nvfx: implement SSG in fp
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2010-08-21
Luca Barbieri
nvfx: implement DP2 in vp and fp
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2010-08-21
Luca Barbieri
nvfx: implement TRUNC in vp and fp
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2010-08-21
Luca Barbieri
nvfx: implement NOP
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2010-08-21
Luca Barbieri
nvfx: add vertex program control flow
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2010-08-21
Luca Barbieri
nvfx: fix vertex shader headers
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2010-08-21
Luca Barbieri
nv40: add fragment program control flow
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2010-08-21
Luca Barbieri
nvfx: refactor shader assembler
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2010-08-21
Luca Barbieri
nvfx: add option to dump shaders in TGSI and native...
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2010-08-21
Luca Barbieri
nvfx: improve and correct nvfx_shader.h
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2010-08-21
Luca Barbieri
nvfx: fix lodbias
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2010-08-21
Luca Barbieri
nvfx: mostly fix inline corruption magically
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2010-08-21
Luca Barbieri
nvfx: fix GPU hardlocks when depth buffer is absent
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2010-08-21
Luca Barbieri
nvfx: fire ring after transfers
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2010-08-21
Luca Barbieri
nv30: band-aid viewport issues
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2010-08-21
Luca Barbieri
nvfx: support flatshade_first
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2010-08-21
Luca Barbieri
nvfx: expose GLSL
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2010-08-21
Luca Barbieri
nvfx: support proper shader linkage - adds glsl support
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2010-08-21
Luca Barbieri
nvfx: rewrite draw code and buffer code
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2010-08-21
Luca Barbieri
nvfx: refactor sampling code, add support for swizzles...
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2010-08-21
Luca Barbieri
nvfx: new 2D: unify textures and buffers
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2010-08-21
Luca Barbieri
nvfx: new 2D: use a CPU copy for up to 4 pixels, up...
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2010-08-21
Luca Barbieri
nvfx: new 2D: new render temporaries with resources
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2010-08-21
Luca Barbieri
nv30: new 2D: support ARB_texture_rectangle
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2010-08-21
Luca Barbieri
nvfx: new 2D: optimize fragtex format lookup
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2010-08-21
Luca Barbieri
nvfx: new 2D: enable swizzling for all surfaces
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2010-08-21
Luca Barbieri
nvfx: new 2D: use new 2D engine in Gallium
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2010-08-21
Luca Barbieri
nv04-nv40: new 2D: add new Gallium-independent 2D engine
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2010-08-21
Luca Barbieri
nvfx: new 2D: rewrite transfer code to use staging...
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2010-08-21
Luca Barbieri
nvfx: new 2D: rewrite miptree code, adapt transfers
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2010-08-21
Luca Barbieri
nvfx: add nouveau_resource_on_gpu
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2010-08-21
Luca Barbieri
nvfx: add linear flag for buffers
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2010-08-21
Luca Barbieri
nvfx: properly unreference bound objects on context...
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2010-08-21
Luca Barbieri
nvfx: reference count bound objects
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2010-08-21
Luca Barbieri
nvfx: fix format support code for compressed texture
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2010-08-21
Luca Barbieri
gallium/auxiliary: add semantic linkage utility code
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2010-08-21
Luca Barbieri
u_debug_describe: use switch instead of if chain
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2010-08-21
Luca Barbieri
u_debug_describe: add PIPE_TEXTURE_RECT
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2010-08-21
Luca Barbieri
auxiliary: add copyright headers
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2010-08-21
José Fonseca
util: Match printf format to silence warning.
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2010-08-21
José Fonseca
mesa: Remove unsused local variable.
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2010-08-21
José Fonseca
util: Make the reference debuggin code more C++ friendly.
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2010-08-21
José Fonseca
util: Remove the x86 exception handlers.
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2010-08-21
Alex Corscadden
trace: Don't immediately destroy the pipe's sampler...
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2010-08-21
Alex Corscadden
trace: Trace the correct version of the resource when...
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2010-08-21
Vinson Lee
generate_builtins.py: Remove unused import sys.
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2010-08-21
Chia-I Wu
mapi: Use MAPI_EXPORT to export public functions.
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2010-08-21
Chia-I Wu
mapi: Prefix functions in u_current.h by u_current.
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2010-08-21
Chia-I Wu
glapi: Move public function/variable declarations to...
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2010-08-20
richard
evergreen : initial support driver code.
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2010-08-20
Eric Anholt
i965: Rename nr_depth_regs to nr_payload_regs.
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2010-08-20
Eric Anholt
i965: Also use the SIMD8 FB writes for SIMD8 mode on...
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2010-08-20
Zhenyu Wang
i965: Add support for FB writes on Sandybridge.
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2010-08-20
Zhenyu Wang
i965: Set the destination horiz stride even for da16...
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2010-08-20
Zhenyu Wang
i965: Set the maximum number of threads on Sandybridge.
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2010-08-20
Zhenyu Wang
i965: Add AccWrCtl support on Sandybridge.
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2010-08-20
Zhenyu Wang
i965: Mention the mlen and rlen for URB reads.
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2010-08-20
Zhenyu Wang
i965: Sandybridge doesn't have Compr4 mode, since it...
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2010-08-20
Zhenyu Wang
i965: Adjust disasm of subreg numbers to be in units...
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2010-08-20
Eric Anholt
i965: Fix DP write channel ordering on Sandybridge.
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2010-08-20
Luca Barbieri
os_stream: fix bugs in allocation path
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2010-08-20
Luca Barbieri
p_compiler: add replacement va_copy
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2010-08-20
Kenneth Graunke
Delete more vestiges of the old shader compiler.
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2010-08-20
Kenneth Graunke
glsl: Remove bogus "ambient" field from vec4 gl_Texture...
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2010-08-20
Luca Barbieri
glsl: add missing ambient field to gl_LightModel
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2010-08-20
Luca Barbieri
glsl: don't crash if a field is specified for a non...
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2010-08-20
Luca Barbieri
glsl: add missing sceneColor field to gl_{Front, Back...
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2010-08-20
Eric Anholt
intel: Don't try to do work for BufferSubData with...
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2010-08-20
Nick Bowler
mesa: Fix GetUniformLocation while compiling display...
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2010-08-20
Eric Anholt
Remove remnants of the old glsl compiler.
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