mesa.git
2014-09-19 Samuel Iglesias... i965/gen6/gs: implement GS_OPCODE_FF_SYNC_SET_PRIMITIVE...
2014-09-19 Samuel Iglesias... i965/gen6/gs: implement GS_OPCODE_SVB_SET_DST_INDEX...
2014-09-19 Samuel Iglesias... i965/gen6/gs: implement GS_OPCODE_SVB_WRITE opcode
2014-09-19 Iago Toral... i965/gen6/gs: Enable texture units and upload sampler...
2014-09-19 Iago Toral... i965/gen6/gs: Assign geometry shader VUE map properly.
2014-09-19 Iago Toral... i965/gen6/gs: Implement support for gl_PrimitiveIdIn.
2014-09-19 Iago Toral... i965/gen6/gs: Implement GS_OPCODE_SET_PRIMITIVE_ID.
2014-09-19 Iago Toral... i965/gen6/gs: Handle the case where a geometry shader...
2014-09-19 Iago Toral... i965/gen6/gs: Make sure we complete the last primitive.
2014-09-19 Iago Toral... i965/gen6/gs: Implement geometry shaders for outputs...
2014-09-19 Iago Toral... i965/gen6/gs: Add initial implementation for a gen6...
2014-09-19 Iago Toral... i965: Generalize emit_urb_slot() to emit to any dst_reg.
2014-09-19 Iago Toral... i965: Provide means to create registers of a given...
2014-09-19 Iago Toral... i965/gen6/gs: Implement GS_OPCODE_SET_DWORD_2.
2014-09-19 Iago Toral... i965/gen6/gs: Upload binding table for user-provided...
2014-09-19 Iago Toral... i965/gen6/gs: Enable URB space for user-provided geomet...
2014-09-19 Iago Toral... i965/gen6/gs: Compute URB entry size for user-provided...
2014-09-19 Iago Toral... i965/gen6/gs: Add instruction URB flags to geometry...
2014-09-19 Iago Toral... i965/gen6/gs: Implement GS_OPCODE_URB_WRITE_ALLOCATE.
2014-09-19 Iago Toral... i965/gen6/gs: Implement GS_OPCODE_FF_SYNC.
2014-09-19 Samuel Iglesias... i965/gs: Reuse gen6 constant push buffers setup code...
2014-09-19 Iago Toral... i965/gen6/gs: Setup constant push buffers for gen6...
2014-09-19 Samuel Iglesias... i965/gen6/gs: Set brw->gs.enabled to FALSE in gen6_blor...
2014-09-19 Samuel Iglesias... i965/gen6/gs: use brw_gs_prog atom instead of brw_ff_gs...
2014-09-19 Samuel Iglesias... i965/gen6/gs: Skeleton for user GS program support
2014-09-19 Iago Toral... i965/gs: Use single dispatch mode as fallback to dual...
2014-09-19 Chia-I Wuilo: rename ILO_DEBUG=3d
2014-09-19 Chia-I Wuilo: rename ilo_cp_flush()
2014-09-19 Chia-I Wuilo: remove ilo_cp_empty()
2014-09-19 Chia-I Wuilo: simplify ilo_cp_set_owner()
2014-09-19 Kenneth Graunkemesa: Delete VAO _MaxElement code and index buffer...
2014-09-19 Eric Anholtvc4: Add support for stencil operations.
2014-09-18 Eric Anholtvc4: Actually implement VC4_DEBUG=cl.
2014-09-18 Roland Scheideggerdraw: (trivial) remove duplicated lines
2014-09-18 Brian Paulmesa: fix prog_optimize.c assertions triggered by SWZ...
2014-09-17 Eric Anholtvc4: Allow copy propagation of uniforms.
2014-09-17 Eric Anholtvc4: Make sure thread end doesn't have a uniform read.
2014-09-17 Eric Anholtvc4: Allow dead code elimination of instructions that...
2014-09-17 Eric Anholtvc4: Add support for reordering the uniform stream...
2014-09-17 Eric Anholtvc4: Initialize the various qreg arrays when allocating...
2014-09-17 Eric Anholtvc4: Fix stray disable of the CSE pass.
2014-09-17 rcondegallivm,tgsi: fix idiv by zero crash
2014-09-17 Roland Scheideggergallivm: add texture target information for sample...
2014-09-17 Richard Sandifordst/mesa: Fix handling of 8888 SNORM and SRGB formats...
2014-09-17 Richard Sandifordst/mesa: Fix handling of LA and RG formats for big...
2014-09-17 Richard Sandifordmesa: Add MESA_FORMAT_{A8R8G8B8, X8R8G8B8, X8B8G8R8...
2014-09-17 Richard Sandifordmesa: Add MESA_FORMAT_A8L8_{SNORM,SRGB}
2014-09-17 Richard Sandifordgallium: Define PIPE_FORMAT_xyzw8888_{SNORM, SRGB}...
2014-09-17 Richard Sandifordgallium: Add PIPE_FORMAT_x8B8G8R8_SNORM formats
2014-09-17 Richard Sandifordgallium: Define PIPE_FORMAT_{LA, AL, RG, GR}nn aliases
2014-09-17 Richard Sandifordgallium: Add PIPE_FORMAT_AnLn and PIPE_FORMAT_GnRn...
2014-09-17 Dave Airliemesa: fix SRGB alpha channel value in pack_float_R8G8B8...
2014-09-17 Richard Sandifordswrast: Fix handling of MESA_FORMAT_L8A8_SRGB for big...
2014-09-17 Richard Sandifordmesa: Tweak unpack name for MESA_FORMAT_R8G8B8X8_SNORM
2014-09-17 Richard Sandifordmesa: Fix alpha component in unpack_R8G8B8X8_SRGB.
2014-09-17 Dave Airlieutil: move shared rgtc code to util (v2)
2014-09-16 Eric Anholtvc4: Claim ARB_fbo.
2014-09-16 Eric Anholtvc4: Fix memory leaks in register allocation.
2014-09-16 Eric Anholtvc4: Move register allocation to a separate file.
2014-09-16 Chris Forbesglsl: fix error message for redeclaring gl_PerVertex...
2014-09-16 Chris Forbesi965/vec4: slightly improve insn dumping with no srcs
2014-09-16 Eric Anholtvc4: Add support for computed depth writes.
2014-09-16 Eric Anholtvc4: Restructure depth input/output in fragment shaders.
2014-09-16 Ilia Mirkinfreedreno: add a standalone ir3_compiler binary for...
2014-09-16 Ilia Mirkinfreedreno: add default .dir-locals.el for emacs settings
2014-09-16 Gwenole Beauchesnei965: add support for RGBA dma_buf imports.
2014-09-16 Kenneth Graunkei965: Mark delta_x/y as BAD_FILE if remapped away compl...
2014-09-16 Dave Airliest_glsl_to_tgsi: init have_sqrt field.
2014-09-16 Dave Airliellvmpipe: fix rast debugging output
2014-09-16 Richard Sandifordutil: Add big-endian layout for a number of formats.
2014-09-16 Richard Sandifordllvmpipe: Fix PIPE_FORMAT_Z32_FLOAT_S8X24_UINT handling...
2014-09-16 Richard Sandifordgallivm: Fix uses of 2^24
2014-09-16 Richard Sandifordgallivm: Add SNORM clamping to lp_build_{add, sub}
2014-09-16 Rafael Ávila... gallivm: attach DataLayout to module too, not just...
2014-09-16 Roland Scheideggergallivm: handle SAMPLE opcode in aos sampling
2014-09-16 Roland Scheideggertgsi: accept offsets for sample opcodes too in the...
2014-09-16 Roland Scheideggertgsi: don't print texture target for sample opcodes
2014-09-15 Eric Anholtvc4: Bump maximum ARB program temporaries to match...
2014-09-15 Eric Anholtvc4: Bump maximum uniforms count to match other drivers.
2014-09-15 Eric Anholtvc4: Dynamically allocate the TGSI-to-qreg arrays.
2014-09-15 Eric Anholtvc4: Fix memory leaks of struct qinst.
2014-09-15 Eric Anholtvc4: Fix memory leaks of some vc4_compile contents.
2014-09-15 Eric Anholtvc4: Reuse the util header instead of defining our...
2014-09-15 Brian Paulmesa: move i, j var decls into SWIZZLE_CONVERT_LOOP...
2014-09-15 Brian Paulmesa: break up _mesa_swizzle_and_convert() to reduce...
2014-09-15 Kalyan KondapallyGenerate a warning when not writing gl_Position with...
2014-09-15 Tapani Pällimesa: check that uniform exists in glUniform* functions
2014-09-15 Chia-I Wuilo: clean up 3D/media functions
2014-09-15 Chia-I Wuilo: fix gen6_3DSTATE_MULTISAMPLE()
2014-09-13 Rob Clarkfreedreno/a3xx: 3d/array textures
2014-09-13 Rob Clarkfreedreno: update generated headers
2014-09-13 Chia-I Wuilo: trust vertex element count more
2014-09-13 Chia-I Wuilo: simplify src operand gathering in disassembler
2014-09-13 Chia-I Wuilo: derive 3-src instructions from the opcode table
2014-09-13 Ilia Mirkinnouveau: check for mesa context init failure
2014-09-13 Ilia Mirkinnouveau: avoid leaking screen on initialization fail
2014-09-13 Ilia Mirkinnouveau: change internal variables to avoid conflicts...
2014-09-13 Chia-I Wuilo: clean up 3DPRIMITIVE functions
2014-09-13 Chia-I Wuilo: clean up 3D/media common functions
2014-09-13 Chia-I Wuilo: move 3D functions to ilo_builder_3d*.h
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