mesa.git
2010-06-11 Tom Stellardr300/compiler: Handle more complex conditionals in...
2010-06-11 Tom Stellardr300/compiler: Fix warning.
2010-06-11 Tom Stellardr300/compiler: Handle SGT and SLE at the beginning...
2010-06-11 Tom Stellardr300/compiler: Verify assumptions about opcode types.
2010-06-11 Tom Stellardr300/compiler: Unroll loops that decrement the counter.
2010-06-11 Tom Stellardr300/compiler: Unroll loops that have a constant number...
2010-06-11 Tom Stellardr300/compiler: Implement simple loop emulation
2010-06-11 Eric Anholti965: Remove the surface key used to generate constant...
2010-06-11 Eric Anholti965: Warning fixes from the i965-streaming merge.
2010-06-11 Zack Rusingallium/softpipe/draw: support samplers in geometry...
2010-06-11 Zack Rusintgsi: support 2d indirect addressing
2010-06-11 Eric Anholti965: Use the state base address to avoid relocations.
2010-06-11 Eric Anholti965: GC the last two arguments to brw_cache_data.
2010-06-11 Eric Anholti965: Remove brw_state_cache_bo_delete now that it...
2010-06-11 Eric Anholti965: Remove caching of surface state objects.
2010-06-11 Eric Anholti965: Convert the binding table to streamed indirect...
2010-06-11 Eric Anholti965: Split constant buffer setup from its surface...
2010-06-11 Eric Anholti965: Add support for streaming indirect state rather...
2010-06-11 Eric Anholti965: Set the CC VP state immediately on state change.
2010-06-11 Eric Anholti965: Update old comment about state cache sizing.
2010-06-11 Eric Anholti965: Move no_batch_wrap assertion out across the area...
2010-06-11 Brian Pauli965: remove UseProgram driver callback
2010-06-11 Chia-I Wudocs: Update EGL doc.
2010-06-11 Chia-I Wust/egl: Do not build non-working driver combinations.
2010-06-11 Chia-I Wust/egl: Add fbdev backend.
2010-06-11 Chia-I Wuwinsys: Add fbdev software winsys.
2010-06-10 Vinson Leest/egl: Remove unnecessary header.
2010-06-10 Vinson Leeintel: Remove unnecessary header.
2010-06-10 Zack Rusindraw: forgot to add a file
2010-06-10 Zack Rusindraw: rewrite geometry shader pipeline
2010-06-10 Zack Rusings: give our test an option of rendering a strip
2010-06-10 Zack Rusindraw: geometry shader fixes
2010-06-10 Zack Rusindraw: make sure that the gs never outputs more data...
2010-06-10 Vinson Leer300g: Fix memory leak on error path.
2010-06-10 Eric Anholti965: Add support for GL_ALPHA framebuffer objects.
2010-06-10 Eric Anholtmesa: Allow GL_ALPHA FBOs with ARB_framebuffer_object.
2010-06-10 Eric Anholtswrast: When reading from a 0-bits r,g,b channel, retur...
2010-06-09 Eric Anholtintel: Use the blitter to upload TexSubImage data to...
2010-06-09 Eric Anholti965: Avoid calloc/free in the CURBE upload process.
2010-06-09 Marek Olšákr300g: try harder to create a transfer object
2010-06-09 Zack Rusindraw: make sure geometry shader correctly iterates...
2010-06-09 Marek Olšákr300g: debug output texture size
2010-06-09 Marek Olšákr300g: return NULL texture early if buffer_create fails
2010-06-09 Zack Rusindraw: make sure the buffer is big enough to fit everyth...
2010-06-09 Roland Scheideggerllvmpipe: fix copy & paste bug in clear logic
2010-06-09 Zack Rusindraw: fix geometry shader which emit multiplie primitives
2010-06-09 Zack Rusingraw: add a multiple primitive geometry shader test
2010-06-09 Zack Rusinnv: fix compile after the latest gs changes
2010-06-09 Zack Rusingeometry shaders: make gs work with changable primitive...
2010-06-09 Thomas Hellstromxorg/vmwgfx: Disable 3D by default.
2010-06-09 Thomas Hellstromst/xorg: Add a customizable option to disable 3D.
2010-06-09 Ben Skeggsnvfx: fix typo from gallium-msaa merge
2010-06-09 Ben Skeggsnv50: fix typo from gallium-msaa merge
2010-06-09 Ben Skeggsnv50: use MARK_RING correctly
2010-06-09 Vinson Leedraw: Remove unnecessary headers.
2010-06-09 Marek Olšákr600g: save vertex buffers in blitter
2010-06-09 Marek Olšákr300g: save vertex buffers in blitter
2010-06-09 Marek Olšákutil: reference vertex buffers in blitter
2010-06-08 Marek Olšákr300g: report that transfers are always supported
2010-06-08 Marek Olšákr300g: fix loading compressed textures
2010-06-08 Marek Olšákr300g: skip rendering for unsupported vertex formats...
2010-06-08 Eric Anholtintel: Flag NEW_BUFFERS when changing draw buffers.
2010-06-08 Eric Anholtintel: Convert remaining dri_bo_emit_reloc to drm_intel...
2010-06-08 Eric Anholtintel: Change dri_bo_* to drm_intel_bo* to consistently...
2010-06-08 Eric Anholtintel: Clean up stale comments in intel_batchbuffer.c.
2010-06-08 Eric Anholtintel: Remove the non-gem paths for batchbuffer upload.
2010-06-08 Eric Anholtintel: Update comment in intel_tex_copy from before...
2010-06-08 Zack Rusinsoftpipe: make sure we don't fallback to assert on...
2010-06-08 Zack Rusinsoftpipe: make sure that invalid calls to sosettargets...
2010-06-08 Henri Verbeetr600: Make next_inst() static.
2010-06-08 Henri Verbeetr600: Assert output registers have a valid export index.
2010-06-08 Henri Verbeetr600: Process exports for all written fragment outputs.
2010-06-08 Henri Verbeetr600: Fill uiFP_OutputMap for all written fragment...
2010-06-08 Keith WhitwellSConscript: don't build mesa components if mesa not...
2010-06-08 Brian Paulsoftpipe: added sp_state_so.c to file list
2010-06-08 Zack Rusingallium: scream when one of two unimplemented features...
2010-06-08 Zack Rusingallium: add basic support for stream output queries
2010-06-08 Zack Rusingallium: adjust the query interface to support custom...
2010-06-08 Zack Rusingallium: rename draw_auto to draw_stream_output, plus...
2010-06-08 Zack Rusingallium: make draw auto work and add relevant caps...
2010-06-08 Zack Rusingallium: add interface for DrawAuto and implement it...
2010-06-08 Zack Rusingallium: a lot more complete implementation of stream...
2010-06-08 Zack Rusingallium: basic and initial implementation of the stream...
2010-06-08 Dave Airliest/mesa: attempt to fix TFP by using sampler views...
2010-06-08 Jakob Bornecrantzllvmpipe: Add geom shader file to make build
2010-06-08 Vinson Leegraw: Fix file handle leaks.
2010-06-08 Vinson Leegraw: Remove unnecessary headers.
2010-06-08 Vinson Leesw: Remove unnecessary header.
2010-06-08 Jakob Bornecrantzglew: Drop glew now that we don't need it for the progs
2010-06-07 Vinson Leer600g: Remove unnecessary header.
2010-06-07 Vinson Leellvmpipe: Remove unnecessary header.
2010-06-07 Vinson Leegraw: Add gallium library to SCons build.
2010-06-07 Marek Olšákr300g: fix hardlock caused by an incompatible vertex...
2010-06-07 Keith Whitwellgraw: add gs-test.c and some simple geometry shader...
2010-06-07 Roland Scheideggersoftpipe: use util_clear_render_target/depth_stencil...
2010-06-07 Roland Scheideggerllvmpipe: use util_clear_render_target/depth_stencil...
2010-06-07 Roland Scheideggerutil: implement util_clear_depth_stencil fallback
2010-06-07 Keith Whitwellgraw: add parse_geometry_shader helper
2010-06-07 Keith Whitwelltgsi: null-terminate string in parse_identifier
2010-06-07 Keith Whitwelldraw: don't use llvm engine when geometry shaders active
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