mesa.git
2008-01-03 Briandisable bbox code until glitches are fixed
2008-01-03 BrianCell: improve surface state code to replace some tempor...
2008-01-03 Brianasst changes in bbox code, dma tags, etc
2008-01-03 Brianinsert a temporary flush to fix missing triangles artifact
2008-01-03 Brianpass surface format in cell_command_framebuffer struct
2008-01-03 Brianbetter debug code
2008-01-03 Brianmake use of prim bounds box info
2008-01-03 Brianonly fetch as much vertex data as needed
2008-01-03 Brianremove previous triangle test code
2008-01-03 BrianCell: basic triangle rendering works.
2008-01-01 BrianPlug in more infrastructure for actual rendering.
2008-01-01 Brianhack/fix pack_color() for correct ps3 format
2008-01-01 BrianClean-up, re-org some vertex/fragment shader state...
2008-01-01 Brianmove SP_NEW_ #defines into sp_state.h
2008-01-01 Brianfix vbo display list memleak upon context destruction
2008-01-01 Brianunref buffer after drawing, fixes rastpos mem leak
2008-01-01 Brianfix single-sided stencil test bug
2008-01-01 Brianfix leak, fix refcount error
2008-01-01 Brianfix a mem leak, document another existing leak
2008-01-01 Brianunref const buffers during context destroy
2008-01-01 Brianunref const buffers during context destroy
2008-01-01 Brianfree program caches
2008-01-01 Brianfix mem leaks
2008-01-01 Brianfix mem leak (free key)
2008-01-01 Brianfree surface caches in softpipe_destroy()
2008-01-01 Brianfix a memleak
2008-01-01 Brianfree tgsi machine state
2008-01-01 Brianfree tgsi machine state
2008-01-01 Brianadded tgsi_exec_machine_free_data()
2008-01-01 Brianfree Default1D/2DArray objects
2007-12-24 Zack Rusini965: a little better way of handling immediates
2007-12-20 Zack Rusini965: very crude and hacky way of handling immediates
2007-12-20 Keith Whitwellgallium: make state tracker explictly ask for rendercac...
2007-12-20 Keith Whitwell965: respect pipe flush flags
2007-12-20 Keith Whitwellgallium: translate ARB fp/vp immediates consistently...
2007-12-20 Zack Rusin965: fix the constant buffers
2007-12-19 BrianAdd some prototype code for converting RET to END for...
2007-12-19 Briantemporarily defeat an assertion
2007-12-19 BrianFix problem with initial viewport/scissor size.
2007-12-19 Brianconvert Mesa OPCODE_END to TGSI_OPCODE_END, not TGSI_OP...
2007-12-19 Brianremove obsolete TXP, add some sanity checks
2007-12-19 Brianspecial-case PSIZE too
2007-12-19 Brianmove st_make_current() before buffer size check so...
2007-12-19 Briannew assertions
2007-12-19 Keith Whitwell965: dump curbe contents to stderr
2007-12-19 Keith Whitwell965: handle BRW_CONSTANT_BUFFER data type
2007-12-19 Zack Rusinconsts
2007-12-19 Keith Whitwell965: count grf allocation correctly for wm prog, first...
2007-12-19 Keith Whitwell965: hardwire correct behaviour for vp-tri setup (for...
2007-12-19 Keith Whitwellvp-tri: match vertex/color data of other tests
2007-12-19 Keith Whitwell965: align buffer allocations to 4k
2007-12-19 Keith Whitwelluse a depth buffer temporarily
2007-12-19 Keith Whitwell965: make sure stipple state gets uploaded
2007-12-19 Keith Whitwell965: allocate buffer space to hold batch commands
2007-12-19 Zack Rusinactually set the max_index. useful in the driver
2007-12-19 Keith Whitwell965: fill unused surface pointers with zero
2007-12-19 Zack Rusini965: emit fb write on RET for now (until we get END...
2007-12-19 Keith Whitwell965: pitch is in bytes not pixels
2007-12-19 Keith Whitwell965: fix off-by-one in scissor rect
2007-12-19 Keith Whitwell965: fix off-by-one in surface dimensions
2007-12-19 Keith Whitwell965: respect surface width when dumping bitmap
2007-12-19 Zack Rusini965: actually detect whether a sampler is enabled...
2007-12-19 Keith Whitwell965: disable clipping more, and restore drawing rect...
2007-12-19 Keith Whitwell965: disable clipping for now
2007-12-19 Keith Whitwell965: fix vertex pointsize state, match default cull...
2007-12-19 Keith Whitwell965: fix colormask state
2007-12-19 Keith Whitwell965: populate fp_input_count in setup key
2007-12-19 Zack Rusini965: stuff the outputs into mrf registers when possible
2007-12-19 Zack Rusini965: be smarter about register allocation
2007-12-18 Brianturn off TGSI_DEBUG
2007-12-18 Brianfix bug on GL_VERTEX_PROGRAM_TWO_SIDE path
2007-12-18 Briansetup the frontface register (fog.y, ATM)
2007-12-18 Brianfix some semantic info mix-ups in calculate_vertex_layout()
2007-12-18 Keith Whitwellgallium: rationalize vertex_element state packet
2007-12-18 Keith Whitwellgallium: give userbuffers some storage in the aub buffe...
2007-12-18 Keith Whitwellvbo: unmap and remap immediate vbo before/after each...
2007-12-18 Zack Rusini965: don't treat swz differently and upload vertex...
2007-12-18 Brianobsolete
2007-12-17 Brianupdates for depth/stencil/alpha state
2007-12-17 BrianEmit declarations for constants (references to the...
2007-12-17 Zack Rusini965: index the destination offset with regards to...
2007-12-17 Zack Rusini965: return false when the function fails, not succeeds
2007-12-17 Zack RusinAdd the new test program for fp's.
2007-12-17 Keith Whitwellgallium: incorporate alpha state into depth_stencil...
2007-12-17 Keith Whitwell965: remove dead state atom decls
2007-12-17 Keith Whitwell965: fix for non-indexed draw path
2007-12-17 Keith Whitwell965: fix/hack check for NULL texunit in state upload
2007-12-17 Keith Whitwell965: fix ExtDivide check
2007-12-17 Keith Whitwell965: put brw_constant_buffer atom directly in update...
2007-12-16 Brianswitch on cpp instead of format
2007-12-15 Brianrename some 'mesa' functions
2007-12-15 BrianUse tile functions in new p_tile.[ch]
2007-12-15 BrianRe-usable tile get/put functions
2007-12-15 Briandon't allocate scratch tile in sp_tile_cache_flush_clea...
2007-12-14 BrianAdded origin_lower_left field to pipe_rasterizer_state
2007-12-14 Brianupdate_samplers() didn't respect the sampler->texunit...
2007-12-14 Brianset SamplerUnit[] entry in load_texture() just to be...
2007-12-14 Brianemit tgsi declarations for texture samplers
2007-12-14 Brianset program->SamplersUsed bit when using a texture...
2007-12-14 BrianDon't always declare frag shader INPUT[0] as fragment...
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