mesa.git
2008-02-01 BrianCell: move some tile get/clear code
2008-02-01 BrianCell: use global color_shuffle to remove a switch stmnt
2008-02-01 BrianCell: New color packing functions (A8R8G8B8 and B8G8R8A8)
2008-02-01 BrianCell: rename/move global vars
2008-02-01 BrianCell: deprecate some use of struct cell_command - it...
2008-02-01 BrianCell: remove commands from top-level while loop which...
2008-02-01 BrianCell: move ztest before color interp/packing
2008-02-01 BrianCell: rename fields of the tile_t union
2008-02-01 BrianCell: implement Z16 and Z32 testing with SIMD instructions.
2008-02-01 BrianCell: store current tile status in cur_tile_status_c...
2008-02-01 Ian RomanickFix using "ccache ppu-gcc" for CC and fix parallel...
2008-02-01 Brianfix typo
2008-01-31 Briangallium: fix problem in which texcoords and varying...
2008-01-31 BrianFix problem in mapping vertex program outputs (found...
2008-01-31 Briangallium: comments about fragment Z computation
2008-01-31 Briangallium: Fix z clear bug when TILE_CLEAR_OPTIMIZATION==0
2008-01-31 Briangallium: fix get/put typo regression
2008-01-31 BrianCell: SIMD-ize const_coeff()
2008-01-31 BrianCell: set GALLIUM_CELL_VS env var to enable SPU-based...
2008-01-31 Keith Whitwelltgsi: Use ESI instead of EBX as temp reg on non-win32
2008-01-31 José Fonsecagallium: Portability fixes.
2008-01-31 José Fonsecagallium: Make the build output dir depend on the config...
2008-01-31 José Fonsecagallium: Add SCons as alternative build system for...
2008-01-31 Ian RomanickI don't know why using uint64_t for "base" doesn't...
2008-01-31 Ian RomanickUse SPUs for vertex shader processing
2008-01-31 Ian RomanickAdd driver_private field for drivers that hook shader_q...
2008-01-31 Ian RomanickNumerous small fixed to PPU-SPU vertex shader protocol
2008-01-31 Ian Romanickcell_array_info should not be 16-byte aligned
2008-01-31 Ian RomanickCorrectly read / write vertex header from / to main...
2008-01-31 Ian RomanickHandle CELL_CMD_VS_EXECUTE *only* outside batch commands.
2008-01-31 Ian RomanickSet machine->Processor
2008-01-31 Ian RomanickElts are always ints, pass vOut pointers in-line in...
2008-01-31 Ian RomanickImplement micro_pow and micro_sqrt
2008-01-31 Ian RomanickFix size calculation in attribute fetch.
2008-01-31 Ian RomanickFetch uniforms from main memory.
2008-01-31 Ian RomanickMissing amperstand in previous commit. Oops.
2008-01-31 Ian RomanickPass ptr to local memory copy instead of main memory...
2008-01-31 Ian RomanickProvide mechanism to hook in custom vertex shader cache...
2008-01-31 Ian RomanickImplement vertex fetch / vertex shader output write...
2008-01-31 Ian RomanickInitial pass at instruction / declaration fetch
2008-01-31 Ian RomanickInitial pass at vertex shader on SPU using TGSI VM
2008-01-31 BrianCell: prototype SIMD code for z testing
2008-01-30 BrianCell: start to SIMD-ize triangle attribute interpolation
2008-01-30 BrianCell: fold setup_tri() into tri_draw()
2008-01-30 BrianCell: make 'setup' a regular var instead of passing...
2008-01-30 BrianCell: minor code refactoring, movement
2008-01-30 BrianCell: check tile status before wait_on_mask()
2008-01-30 BrianCell: make wait_on_mask() static/inlined
2008-01-30 BrianCell: move CELL_MAX_SPUS
2008-01-30 José Fonsecagallium: Teach draw_vf about draw vertices.
2008-01-30 José Fonsecagallium: Remove draw_vertex_fetch::lookup.
2008-01-30 Michal Krolgallium: Fix build on WinXP.
2008-01-29 BrianCell: use _pack_rgba8() from pack_rgba8.h to do float...
2008-01-29 Keith Whitwellgallium: weaken assert slightly
2008-01-29 Keith Whitwellgallium: streamline various unfilled & stippled paths
2008-01-29 Keith Whitwellgallium: don't rely on assert(0) for error handling...
2008-01-29 José Fonsecagallium: Emit point size as a constant.
2008-01-29 José Fonsecagallium: Emit constants.
2008-01-29 José Fonsecagallium: Allow draw_vf usage to be controlled at runtime.
2008-01-29 José Fonsecagallium: Add extern keyword to global.
2008-01-29 BrianCell: add OPT_FLAGS var
2008-01-29 BrianCell: move cmd_render() into new spu_render.c file
2008-01-29 BrianCell: add a few null texture tests
2008-01-29 BrianCell: compute min index referenced in draw command...
2008-01-29 BrianCell: minor optimization for flat shading
2008-01-29 BrianCell: basic texture mapping
2008-01-29 BrianCell: initial texture cache/sampling code
2008-01-29 BrianCell: emit state in cell_clear_surface() if dirty.
2008-01-29 BrianCell: re-enable bounding boxes
2008-01-29 José Fonsecagallium: Use GALLIUM_ prefix for env vars.
2008-01-29 José Fonsecagallium: Use CALLOC for pb_buffer to ensure that all...
2008-01-29 José Fonsecagallium: Remove direct dependencies to mesa internals.
2008-01-28 Keith Whitwellgallium: remove dead vars, code
2008-01-28 Keith Whitwellgallium: fix typos in hardwired fetch path
2008-01-28 Brianpush out far clip plane to 200
2008-01-28 BrianAdded d/D keys to change viewing distance, 'a' to toggl...
2008-01-28 BrianCell: additional assertions
2008-01-28 BrianCell: make sure state commands aren't split across...
2008-01-28 BrianCell: remove unneeded flush(), dead code
2008-01-28 BrianCell: clean-up of render path
2008-01-28 BrianCell: checkpoint commit: always inline prim indexes...
2008-01-28 BrianCell: If flushing for swapbuffers, wait for frame compl...
2008-01-28 BrianCell: additional debug code, misc clean-up
2008-01-28 BrianCell: generalize the batch buffer code for vertex buffe...
2008-01-28 Briangallium: check if surface has defined status in check_c...
2008-01-28 Keith Whitwellgallium: handle flatshading explicitly in clipper stage
2008-01-28 Keith Whitwellgallium: add a couple of hardwired vertex fetch functions
2008-01-28 Keith Whitwellgallium: only call vertex/prim queue flush when there...
2008-01-28 Keith Whitwellgallium: explictly cast double to float in vertex fetch
2008-01-28 Keith Whitwellgallium: fill in missing formats for vertex_fetch
2008-01-28 Keith Whitwellgallium: remove dead code from draw_vf*
2008-01-28 José FonsecaFirst stab at hooking draw_vbuf & vf.
2008-01-28 José FonsecaClone vf module.
2008-01-28 José FonsecaSimplify prototypes of draw_vbuf's internal functions.
2008-01-28 José FonsecaCache the vinfo in vbuf_stage.
2008-01-27 José FonsecaDo refcounting trhoughout all buffer objects, since...
2008-01-27 José FonsecaFullfill pipe_winsys->user_buffer_create. Aggregate...
2008-01-27 BrianCell: added support for inlined vertex buffers.
2008-01-27 BrianCell: added ROUNUP4
2008-01-27 BrianCell: added support for inlined indexes
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