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mesa.git
2015-10-21
Matt Turner
i965/vec4: Don't emit MOVs for unused URB slots.
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2015-10-21
Nigel Stewart
osmesa: Expose GL entry points for Windows build via...
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2015-10-21
Jonathan Gray
configure.ac: ensure RM is set
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2015-10-21
Neil Roberts
i965/fs: Disable opt_sampler_eot for more message types
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2015-10-21
Neil Roberts
i965: Remove block arg from foreach_inst_in_block_...
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2015-10-21
Timothy Arceri
glsl: check for arrays of arrays when assigning explici...
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2015-10-21
Timothy Arceri
glsl: add is_array_of_arrays() helper
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2015-10-21
Kenneth Graunke
glsl: Fix bad indentation in bit_logic_result_type().
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2015-10-21
Timothy Arceri
glsl: add AoA support to subroutines
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2015-10-21
Tapani Pälli
glsl: fix record type detection in explicit location...
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2015-10-21
Tapani Pälli
glsl: do not try to reserve explicit locations for...
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2015-10-21
Tapani Pälli
glsl: skip buffer variables when filling UniformRemapTable
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2015-10-21
Brian Paul
svga: add switch case for PIPE_SHADER_CAP_MAX_UNROLL_IT...
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2015-10-21
Brian Paul
draw: fix splitting of line loops (v2)
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2015-10-20
Anuj Phogat
i965/gen9: Remove temporary variable 'bpp' in tr_mode_...
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2015-10-20
Anuj Phogat
i965/gen9: Remove temporary variable 'align_yf' in...
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2015-10-20
Anuj Phogat
i965/gen9: Remove parameter 'brw' from tr_mode_..._text...
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2015-10-20
Anuj Phogat
i965/gen9: Reuse YF alignment tables in tr_mode_.....
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2015-10-20
Brian Paul
vbo: convert display list GL_LINE_LOOP prims to GL_LINE...
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2015-10-20
Brian Paul
vbo: fix GL_LINE_LOOP stray line bug
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2015-10-20
Brian Paul
vbo: add new vbo_compute_max_verts() helper function
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2015-10-20
Brian Paul
vbo: simplify some code in vbo_exec_End()
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2015-10-20
Brian Paul
vbo: simplify some code in vbo_copy_vertices()
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2015-10-20
Brian Paul
vbo: simplify some code in vbo_exec_wrap_buffers()
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2015-10-20
Brian Paul
vbo: replace the comment on vbo_copy_vertices()
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2015-10-20
Brian Paul
vbo: make vbo_exec_vtx_wrap() static
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2015-10-20
Brian Paul
vbo: remove unneeded ctx parameter for merge_prims()
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2015-10-20
Brian Paul
tnl: add some comments in render_line_loop code
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2015-10-20
Brian Paul
mesa: simple whitespace fix in texstore.c
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2015-10-20
Brian Paul
vbo: reduce number of vertex buffer mappings for vertex...
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2015-10-20
Brian Paul
st/mesa: optimize 4-component ubyte glDrawPixels
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2015-10-20
Brian Paul
mesa: make memcpy_texture() non-static
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2015-10-20
Brian Paul
st/mesa: check for out-of-memory in st_DrawPixels()
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2015-10-20
Brian Paul
st/mesa: use MAX3() instead of MAX2(MAX2) in draw_textu...
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2015-10-20
Brian Paul
mesa: fix incorrect opcode in save_BlendFunci()
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2015-10-20
Brian Paul
mesa: add more cases to print_list() in dlist.c
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2015-10-20
Emil Velikov
i965: silence incompatible pointer type warning
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2015-10-20
Marek Olšák
gallium: add PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT
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2015-10-20
Eric Anholt
vc4: Switch our vertex attr lowering to being NIR-based.
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2015-10-20
Eric Anholt
vc4: Add limited support for ibfe/ubfe.
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2015-10-20
Marek Olšák
tgsi/scan: use properties for clip/cull distance writemasks
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2015-10-20
Marek Olšák
st/mesa: pass the clip distance array size to drivers
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2015-10-20
Marek Olšák
gallium: add new properties for clip and cull distance...
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2015-10-20
Marek Olšák
mesa: replace UsesClipDistance with ClipDistanceArraySize
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2015-10-20
Marek Olšák
radeonsi: enable BC_OPTIMIZE if centroid isn't used
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2015-10-20
Marek Olšák
radeonsi: fix the export_prim_id field size in the...
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2015-10-20
Marek Olšák
radeonsi: support thread-safe shaders shared by multipl...
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2015-10-20
Marek Olšák
st/mesa: create shaders which have only one variant...
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2015-10-20
Marek Olšák
st/mesa: negate the can_force_persample_interp flag
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2015-10-20
Marek Olšák
st/mesa: decouple shaders from contexts if they are...
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2015-10-20
Marek Olšák
gallium: add PIPE_CAP_SHAREABLE_SHADERS
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2015-10-20
Marek Olšák
radeonsi: add support for ARB_texture_view
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2015-10-20
Boyan Ding
vc4: Use nir_foreach_variable
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2015-10-20
Timothy Arceri
glsl: fix stream qualifier for blocks with an instance...
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2015-10-20
Timothy Arceri
glsl: fix regression when building interface field...
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2015-10-20
Leo Liu
st/omx/dec/h264: fix field picture type 0 poc disorder
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2015-10-19
Anuj Phogat
i965/gen9: Handle the GL_TEXTURE_{1D, 1D_ARRAY} targets...
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2015-10-19
Matt Turner
i965/fs: Localize variables' scopes.
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2015-10-19
Matt Turner
i965/fs: Consider type mismatches in saturate propagation.
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2015-10-19
Matt Turner
i965: Extract can_change_source_types() functions.
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2015-10-19
Jason Ekstrand
i965/vs: Move URB entry_size and read_length calculatio...
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2015-10-19
Jason Ekstrand
i965: Move the entire compiler API into a single file
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2015-10-19
Jason Ekstrand
i965: Rename brw_foo_emit to brw_compile_foo
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2015-10-19
Jason Ekstrand
i965/fs: Move some of the prog_data setup into brw_wm_emit
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2015-10-19
Jason Ekstrand
i965/cs: Rework cs_emit to take a nir_shader and a...
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2015-10-19
Jason Ekstrand
i965/gs: Rework gs_emit to take a nir_shader and a...
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2015-10-19
Jason Ekstrand
i965/vs: Rework vs_emit to take a nir_shader and a...
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2015-10-19
Jason Ekstrand
i965/fs: Rework wm_fs_emit to take a nir_shader and...
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2015-10-19
Jason Ekstrand
i965: Use a const nir_shader in backend_shader
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2015-10-19
Jason Ekstrand
i965/vec4: Remove gl_program and gl_shader_program...
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2015-10-19
Jason Ekstrand
i965/fs: Remove the gl_program from the generator
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2015-10-19
Jason Ekstrand
nir/info: Add a few bits of info for fragment shaders
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2015-10-19
Jason Ekstrand
nir/info: Add compute shader local size to nir_shader_info
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2015-10-19
Jason Ekstrand
nir/info: Move the GS info into a stage-specific info...
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2015-10-19
Jason Ekstrand
mesa: Move gl_frag_depth_layout from mtypes.h to shader...
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2015-10-19
Jason Ekstrand
nir: Add a label to nir_shader_info
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2015-10-19
Jason Ekstrand
i965/asm: Explicitly use a nir_instr for IR annotations
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2015-10-19
Jose Fonseca
scons: Build nir/glsl_types.cpp once.
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2015-10-19
Brian Paul
svga: fix incorrect round-down arithmetic
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2015-10-19
Samuel Iglesias...
glsl: fix segfault when indirect indexing a buffer...
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2015-10-19
Indrajit Das
st/va: Added support for NV12 to IYUV conversion in...
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2015-10-19
Indrajit Das
st/va: Used correct parameter to derive the value of...
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2015-10-19
Iago Toral...
glsl_to_tgsi: Use {Num}UniformBlocks instead of {Num...
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2015-10-19
Iago Toral...
st/mesa: Use {Num}UniformBlocks instead of {Num}BufferI...
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2015-10-19
Iago Toral...
i965: Do not use NumBufferInterfaceBlocks
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2015-10-19
Iago Toral...
main: GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH is about...
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2015-10-19
Iago Toral...
main: Use NumUniformBlocks to count UBOs
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2015-10-18
Chia-I Wu
ilo: set VME for 3DSTATE_PS
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2015-10-18
Chia-I Wu
ilo: ignore prefer_linear_threshold when zero
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2015-10-18
Chia-I Wu
ilo: remove some unused kernel params
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2015-10-18
Chia-I Wu
ilo: remove unused ilo_shader_get_type()
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2015-10-18
Chia-I Wu
ilo: remove u_debug.h inclusion from ilo_core.h
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2015-10-18
Chia-I Wu
ilo: remove u_memory.h inclusion from ilo_core.h
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2015-10-18
Samuel Pitoiset
nvc0: do not bind input params at compute state init...
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2015-10-18
Kenneth Graunke
i965/vs: Drop hack that created NIR for fixed function...
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2015-10-18
Kenneth Graunke
i965/nir: Switch on shader stage in nir_lower_outputs().
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2015-10-17
Marek Olšák
radeonsi: don't use the AMDGPU intrinsic for CMP
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2015-10-17
Marek Olšák
radeonsi: use LRP from gallivm
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2015-10-17
Marek Olšák
radeonsi: don't emit AMDGPU intrinsics for integer...
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2015-10-17
Marek Olšák
radeonsi: don't emit AMDGPU intrinsics for EX2, ROUND...
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