mesa.git
2010-06-30 José Fonsecallvmpipe: Don't reset the bin when there's a zsbuf...
2010-06-30 nobledst/vega: s/free/FREE for matching MALLOC/CALLOC
2010-06-30 nobledst/xorg: s/free/FREE for matching MALLOC/CALLOC
2010-06-30 Chia-I Wust/egl: Add egl-gdi target.
2010-06-30 Chia-I Wumesa: Use fpclassify for GL_OES_query_matrix on OpenBSD...
2010-06-30 Zack Rusinmesa: make the arguments in the asm statemants optional
2010-06-29 Marek Olšákr300g: add workaround for multiple contexts
2010-06-29 Marek Olšákr300g: move one flush from winsys to the context
2010-06-29 Brian Paulllvmpipe: don't crash/assert on out of memory
2010-06-29 Brian Paulllvmpipe: restore call to lp_setup_update_state()
2010-06-29 Jakob Bornecrantzegl: Check for drm winsys not just the driver name
2010-06-29 José Fonsecadraw: Add inline keyword to inline function.
2010-06-29 Jakob Bornecrantzi915g: Fix copy pasto
2010-06-29 Jakob Bornecrantzegl: Fix gallium build when EGL is not installed on...
2010-06-29 Jakob Bornecrantzi915g: Add missing egl pipe file
2010-06-29 Chia-I Wuegl: Remove st/egl probe code.
2010-06-29 Chia-I Wuegl: Do not call drv->Initialize with global mutex...
2010-06-29 Chia-I Wust/egl: Build a single EGL driver.
2010-06-29 Chia-I Wust/egl: Move module loading code to targets.
2010-06-29 Chia-I Wust/egl: Reorganize targets.
2010-06-29 Chia-I Wust/egl: One driver per hardware.
2010-06-29 Chia-I Wust/egl: Introduce native_platform.
2010-06-29 Chia-I Wust/egl: Make api_OpenGL support OpenGL ES.
2010-06-29 Chia-I Wust/mesa: Add support for multiple APIs.
2010-06-29 Chia-I Wust_api: Remove st_context::is_visual_supported.
2010-06-29 Zack Rusinmesa: initial support for ARB_geometry_shader4
2010-06-28 Marek Olšákutil: reference surfaces and sampler views in blitter...
2010-06-28 Jakob Bornecrantzi915g: Add Galahad to targets
2010-06-28 Jakob Bornecrantzr300g: Galahad for scons as well
2010-06-28 Jakob Bornecrantzr300g: Add target defines for Galahad
2010-06-28 Jakob Bornecrantzglhd: Build with scons
2010-06-28 Jakob Bornecrantzglhd: Re-integrate with the debug system
2010-06-28 Jakob Bornecrantzglhd: Remove leftover file
2010-06-28 Jakob BornecrantzMerge branch 'gallium-drm-driver-drescriptor'
2010-06-28 José Fonsecallvmpipe: set WRITE_ALL only a per-tile basis in lp_res...
2010-06-28 José Fonsecallvmpipe: Actually flush in lp_resource_copy()
2010-06-28 José Fonsecallvmpipe: Ensure outdated framebuffer state is not...
2010-06-27 Marek Olšákr300g: fix a compile error on non-debug builds
2010-06-27 Marek Olšákutil: fix a memory leak in blitter
2010-06-27 Marek Olšákr300g: separate the hyperz state and pipelined FB regs...
2010-06-27 Marek Olšákr300g: release referenced objects in destroy_context
2010-06-27 Marek Olšákr300g: reference surfaces in set_framebuffer_state
2010-06-27 Marek Olšákr300g: group debug messages
2010-06-27 Marek Olšákr300g: turn rasterizer state into a command buffer
2010-06-27 Marek Olšákr300g: move emission of the MSPOS regs into the framebu...
2010-06-27 Marek Olšákr300g: turn invariant state into a command buffer
2010-06-27 Marek Olšákr300g: initialize some crucial state in the first CS
2010-06-26 Marek Olšákr300g: introduce VAP invariant state
2010-06-26 Marek Olšákr300g: immediate mode cleanup
2010-06-26 Marek Olšákr300g: update my notes about fastfill and zbuffer compr...
2010-06-26 Marek Olšákr300g: enum r300_blitter_op is a bitmask
2010-06-26 Marek Olšákdraw: fix build with llvm and make
2010-06-26 Vinson Leemesa: Remove unnecessary header.
2010-06-26 Vinson Leest/mesa: Remove unnecessary headers.
2010-06-26 Vinson Leedraw: Remove unnecessary header.
2010-06-26 Zack Rusindraw: deleted by mistake
2010-06-25 Zack Rusindraw: initialize headers in the none post paths as...
2010-06-25 Zack Rusindraw: limit the number of vertex shader variants kept...
2010-06-25 Zack Rusindraw: initialize vertex header
2010-06-25 Brian Paulgallium/util: fix pipe_sampler_view_reference() calls
2010-06-25 Brian Paulsoftpipe: rename a var
2010-06-25 Chia-I Wudraw: Work around an invalid write.
2010-06-25 Brian Paulmesa: initialize extension string when context is first...
2010-06-25 Brian Paulllvmpipe: fix comment typo
2010-06-25 Brian Paulsoftpipe: fix comment typo
2010-06-24 Marek Olšákr300g: a couple more chipsets do not have HiZ RAM
2010-06-24 Corbin Simpsongallium/docs: Vertex data formats.
2010-06-24 Corbin Simpsonglhd: Add test for logicop enable.
2010-06-24 Corbin Simpsongallium/docs: Lops override the rest of the blending...
2010-06-24 Brian Paulgallium/docs: updated remaining semantic label docs
2010-06-24 nobledpipe: Add PIPE_OS_HURD
2010-06-24 Corbin Simpsongallium/docs: Add lop table.
2010-06-24 Corbin Simpsongallium/docs: Slight clarification and formatting for...
2010-06-24 Brian PaulMerge branch 'shader-file-reorg'
2010-06-24 Marek Olšákr300g: remove an XXX comment
2010-06-24 Marek Olšákr300g: move AA registers into the new AA state
2010-06-24 Marek Olšákr300g: separate the cache flush from the framebuffer...
2010-06-24 Marek Olšákr300g: reorder and cleanup register writes everywhere
2010-06-24 Marek Olšákr300g: add "has HiZ" flag, add ZMask regs
2010-06-24 Jakob Bornecrantznouveau: Remove reference to drm_api
2010-06-24 Jakob Bornecrantzi965g: Remove last references to drm_api
2010-06-24 Jakob Bornecrantzswrastg: Use target-helpers
2010-06-24 Jakob Bornecrantzgallium: Use debugging helper in all drm targets
2010-06-24 Jakob Bornecrantzgallium: Add debug target helper
2010-06-24 Jakob Bornecrantzgallium: Fix scons build
2010-06-24 Jakob Bornecrantzgallium: Remove drm_api and all references to it
2010-06-24 Jakob Bornecrantzr600g: Move bootstrap code to target
2010-06-23 Brian Paulgallium/docs: document TGSI_SEMANTIC_EDGEFLAG
2010-06-23 Brian Paulgallium/docs: update TEXTURE_SHADOW_MAP MAX_PREDICATE_R...
2010-06-23 Brian Paulgallium/docs: fix definitions of TGSI_SEMANTIC_POSITION...
2010-06-23 Brian Pauldraw: use gallium's TRUE/FALSE
2010-06-23 Vinson Leellvmpipe: Remove unnecessary header.
2010-06-23 Jakob Bornecrantznouveau: Move bootstrap code to targets
2010-06-23 Jakob Bornecrantznouveau: Rename winsys file
2010-06-23 Corbin Simpsonglhd: Simple rasterizer checks.
2010-06-23 Corbin Simpsonid, glhd: Unbreak texturing.
2010-06-23 Corbin Simpsonglhd: Use an environment variable (GALAHAD) to enable...
2010-06-23 Keith Whitwelldraw: don't try to precalculate the pipeline output...
2010-06-23 Brian Pauldraw: mask off DRAW_PIPE_FLAG_MASK bits in prim decompo...
2010-06-23 Chia-I Wuegl: Add a test for MESA_EGL_NO_X11_HEADERS.
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