mesa.git
2016-01-13 Marek Olšákradeonsi: move POSITION and FACE fragment shader inputs...
2016-01-13 Marek Olšákradeonsi: simplify gl_FragCoord behavior
2016-01-13 Samuel Iglesias... glsl: add image_format check in cross_validate_globals()
2016-01-13 Tapani Pällimesa: do not validate io of non-compute and compute...
2016-01-13 Tapani Pälliglsl: add packed varyings for outputs with single stage...
2016-01-13 Roland Scheideggerllvmpipe: (trivial) use cast wrapper for __m128d to...
2016-01-13 Roland Scheideggerllvmpipe: avoid most 64 bit math in rasterization
2016-01-13 Roland Scheideggerllvmpipe: scale up bounding box planes to subpixel...
2016-01-13 Roland Scheideggerllvmpipe: add sse code for fixed position calculation
2016-01-13 Roland Scheideggerdraw: fix key comparison with uninitialized value
2016-01-12 Timothy Arcerimesa: print the invalid enum when CreateShader fails
2016-01-12 Kenneth Graunkeglsl: Make read_from_write_only_variable_visitor ignore...
2016-01-12 Kenneth Graunkei965: Mark TCS URB writes as having side effects.
2016-01-12 Tom St Denisst/omx: Avoid segfault in deconstructor if constructor...
2016-01-12 Christian Königvl: use preferred format for deinterlacing
2016-01-12 Christian Königvl: improve motion adaptive deinterlacer
2016-01-12 Christian Königst/va: add BOB deinterlacing v2
2016-01-12 Christian Königst/va: add NV12 -> NV12 post processing v2
2016-01-12 Christian Königst/va: use vl_video_buffer_adjust_size
2016-01-12 Christian Königst/vdpau: use vl_video_buffer_adjust_size
2016-01-12 Christian Königvl/buffers: extract vl_video_buffer_adjust_size helper
2016-01-12 Christian Königst/va: make the implementation thread safe v2
2016-01-12 Tapani Pällimesa: use gl_shader_variable in program resource list
2016-01-12 Tapani Pälliglsl: track total amount of uniform locations used
2016-01-12 Erik Faye-Lundmain: get rid of needless conditional
2016-01-12 Erik Faye-Lundgallium/util: removed unused header-file
2016-01-11 Samuel Pitoisetnvc0: do not force re-binding of compute constbufs...
2016-01-11 Ian Romanickmeta: Unconditionally set GL_SKIP_DECODE_EXT
2016-01-11 Ian Romanickmeta: Only bind the sampler in one place
2016-01-11 Ian Romanickmeta/decompress: Don't pollute the sampler object namespace
2016-01-11 Ian Romanickmeta/decompress: Save and restore the sampler using...
2016-01-11 Ian Romanickmeta/decompress: Track sampler using gl_sampler_object...
2016-01-11 Ian Romanickmeta/decompress: Use internal functions for sampler...
2016-01-11 Ian Romanickmeta/generate_mipmap: Don't pollute the sampler object...
2016-01-11 Ian Romanickmeta/generate_mipmap: Save and restore the sampler...
2016-01-11 Ian Romanickmeta/generate_mipmap: Track sampler using gl_sampler_ob...
2016-01-11 Ian Romanickmeta/generate_mipmap: Use internal functions for sample...
2016-01-11 Ian Romanickmeta/blit: Don't pollute the sampler object namespace...
2016-01-11 Ian Romanickmeta/blit: Save and restore the sampler using gl_sample...
2016-01-11 Ian Romanickmeta/blit: Use internal functions for sampler object...
2016-01-11 Ian Romanickmeta/blit: Group the SamplerParameteri calls with the...
2016-01-11 Ian Romanickmesa: Refator _mesa_BindSampler to make _mesa_bind_sampler
2016-01-11 Ian Romanickmesa: Add _mesa_set_sampler_srgb_decode method
2016-01-11 Ian Romanickmesa: Add _mesa_set_sampler_filters method
2016-01-11 Ian Romanickmesa: Add _mesa_set_sampler_wrap method
2016-01-11 Samuel Pitoisetnvc0: remove useless goto in nvc0_launch_grid()
2016-01-11 Ian Romanickmesa: Mark Identity as const
2016-01-11 Oded Gabbayconfigure.ac: always define __STDC_CONSTANT_MACROS
2016-01-11 Kenneth Graunkei965: Upload 3DSTATE_BINDING_TABLE_POINTERS_HS when...
2016-01-11 Mark JanesAdd missing platform information for KBL
2016-01-11 Ilia Mirkinnv50/ir: the whole point of data array is to hand out...
2016-01-11 Dave Airliemesa/uniform_query: add IROUNDD and use for doubles...
2016-01-10 Timothy Arceriglsl: replace unreachable code path with assert
2016-01-10 Timothy ArceriRevert "glsl: replace unreachable code path with assert"
2016-01-10 Timothy Arceriglsl: replace unreachable code path with assert
2016-01-10 Timothy Arceriglsl: combine if blocks
2016-01-10 Rhys Kiddmesa: Update todo regarding StencilOp and StencilOpSepa...
2016-01-09 Kenneth Graunkeglsl: Make bitfield_insert/extract and bfi/bfm non...
2016-01-09 Pierre Moreaunv50/ir: Fix scratch allocation size and file
2016-01-09 Nicolai Hähnlemesa: merge bind_atomic_buffers_{base|range}
2016-01-09 Nicolai Hähnlemesa: merge bind_shader_storage_buffers_{base|range}
2016-01-09 Nicolai Hähnlemesa: merge bind_uniform_buffers_{base|range}
2016-01-09 Nicolai Hähnlemesa: merge bind_xfb_buffers_{base|range}
2016-01-09 Kristian Høgsberg... glsl: Don't add nir files to libglsl_la_SOURCES
2016-01-08 Ilia Mirkinnv50,nvc0: use a face sysval to avoid the useless back...
2016-01-08 Kristian Høgsberg... glsl: Move _mesa_shader_stage_to_string/abbrev to shade...
2016-01-08 Kristian Høgsberg... i965: Move GLSL lowering passes out of libi965_compiler.la
2016-01-08 Kristian Høgsberg... glsl: Move glsl_to_nir files to LIBGLSL_FILES
2016-01-08 Jordan Justenmesa: Use separate indices for UBO & SSBO during binding
2016-01-08 Jordan Justenmesa: Map program UBOs and SSBOs to Interface Blocks
2016-01-08 Sarah Sharpmesa: docs: Add link to planet.freedesktop.org
2016-01-08 Ilia Mirkinfreedreno: add ir3_compiler to gitignore
2016-01-08 Ilia Mirkingallium: add a RESQ opcode to query info about a resource
2016-01-08 Ilia Mirkingallium: add PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT
2016-01-08 Ilia Mirkingallium: add PIPE_SHADER_CAP_MAX_SHADER_BUFFERS
2016-01-08 Ilia Mirkintgsi: update atomic op docs
2016-01-08 Ilia Mirkintgsi: add a is_store property
2016-01-08 Ilia Mirkintgsi: provide a way to encode memory qualifiers for...
2016-01-08 Ilia Mirkinureg: add buffer support to ureg
2016-01-08 Ilia Mirkintgsi: add ureg support for image decls
2016-01-08 Jose Fonsecaglsl: Ensure 64bits shift is used.
2016-01-08 Jose Fonsecamesa/main: Avoid `void function returning a value`...
2016-01-08 Oded Gabbayconfigure.ac: add --enable-profile
2016-01-08 Marek Olšáknine: allow fragment shader POSITION and FACE to be...
2016-01-08 Marek Olšákvl: allow fragment shader POSITION to be a system value
2016-01-08 Marek Olšákutil/pstipple: allow fragment shader POSITION to be...
2016-01-08 Marek Olšákst/mesa: add support for POSITION and FACE system values
2016-01-08 Marek Olšáktgsi/scan: update for POSITION and FACE sytem values
2016-01-08 Marek Olšákgallium: add caps for POSITION and FACE system values
2016-01-08 Marek Olšákprogram: add a helper for rewriting FP position input...
2016-01-08 Marek Olšákglsl: optionally declare gl_FragCoord & gl_FrontFacing...
2016-01-08 Marek Olšáktgsi/ureg: handle redundant declarations in ureg_DECL_s...
2016-01-08 Marek Olšáktgsi/ureg: remove index parameter from ureg_DECL_system...
2016-01-08 Marek Olšákst/mesa: remove dead code from mesa_to_tgsi
2016-01-08 Edward O'Callaghanradeon, si: Use TGSI chan name defines in lp_build_emit...
2016-01-08 Edward O'Callaghangallium/aux: Use TGSI chan name defines inplace of...
2016-01-08 Nicolai Hähnlemesa: check that internalformat of CopyTexImage*D is...
2016-01-08 Jason Ekstrandi965/compiler: Enable more lowering in NIR
2016-01-08 Jason Ekstrandnir/algebraic: Add more lowering
2016-01-08 Jason Ekstrandnir/opcodes: Fix up uadd_carry and usub_borrow
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