mesa.git
2011-11-16 Yuanhan Liumesa: do not skip att and spot calculation for infinite...
2011-11-16 Yuanhan Liumesa: make sure all lighting tables are updated before...
2011-11-16 Eric Anholtmesa: Fix a couple of missed conversion to arrays in...
2011-11-16 Eric Anholtmesa: Include R/RG integer textures in _mesa_is_integer...
2011-11-15 Chad Versaceintel: Fix separate stencil in builtin DRI2 backend
2011-11-15 Chad Versaceintel: Fix region dimensions for stencil buffers receiv...
2011-11-15 Chad Versaceintel: Simplify stencil detiling arithmetic
2011-11-15 Brian Paulradeon: use _mesa_readpixels() instead of _swrast_ReadP...
2011-11-15 Brian Pauli965: use _mesa_readpixels() instead of _swrast_ReadPix...
2011-11-15 Brian Paulmesa: convert unpack functions to operate on an array...
2011-11-15 Brian Paulmesa: new BYTE/SHORT_TO_FLOATZ() macros
2011-11-15 Brian Paulmesa: move CEILING() macro into macros.h
2011-11-15 Brian Paulmesa: remove unused macros in macros.h
2011-11-15 Brian Paulmesa: consolidate cases in _mesa_components_in_format()
2011-11-15 Brian Paulswrast: fix glReadPixels from texture attachment
2011-11-15 Brian Paulst/mesa: check for missing VBO in setup_interleaved_att...
2011-11-15 Brian Paulutil/draw: replace assertions with conditionals in...
2011-11-15 Brian Paulst/mesa: remove most of the ReadPixels code
2011-11-15 Brian Paulst/mesa: remove dependencies on code in st_cb_readpixels.c
2011-11-15 Brian Paulmesa: remove _swrast_ReadPixels()
2011-11-15 Brian Paulmesa: use _mesa_readpixels() as default driver hook
2011-11-15 Brian Paulmesa: move swrast ReadPixels code into core Mesa
2011-11-15 Brian Paulst/mesa: check renderbuffer orientation in st_MapRender...
2011-11-15 Brian Paulmesa: remove support for software alpha buffers
2011-11-15 Brian Paulxlib: remove xm_image.[ch] files
2011-11-15 Brian Paulxlib: remove a ton of old xlib driver cruft
2011-11-15 Brian Paulxlib: use MESA_FORMAT_XRGB8888 for pixmap surfaces
2011-11-15 Brian Paulxlib: remove software alpha buffer support
2011-11-15 Brian Paulmesa: replace GLstencil with GLubyte
2011-11-15 Chad Versaceintel: Fix intel_map_renderbuffer() for depthstencil...
2011-11-15 Chad Versaceintel: Fix software detiling of system stencil buffers
2011-11-15 Chad Versaceintel: Fix intel_unmap_renderbuffer_s8()
2011-11-15 Chad Versaceintel: Refactor intel_map_renderbuffer()
2011-11-15 Yuanhan Liuir_to_mesa: don't init unfirom if link failed
2011-11-15 Kenneth Graunkeglsl: Always search for an exact function signature...
2011-11-15 Kenneth Graunkeglsl: Split code to generate an ir_call out from match_...
2011-11-15 Kenneth Graunkeglsl: Add a new matching_signature() variant that retur...
2011-11-14 Marek Olšákr600g: fix the representation of control-flow instructions
2011-11-14 Ian Romanickglsl: Remove resource count checks from ir_to_mesa...
2011-11-14 Ian Romanicklinker: Validate resource usage in the linker
2011-11-14 Ian Romanicklinker: Count the number of uniform components used...
2011-11-14 Ian Romanicklinker: Count the number of samplers used by a shader...
2011-11-14 Eric Anholtmeta: Fix restoring of fixed function texture enables.
2011-11-14 Eric Anholtmeta: Don't forget to flag state when restoring texobjects.
2011-11-14 Christoph Bumillerst/mesa: fix system value to semantic mapping
2011-11-14 Christoph Bumillergallium: add TGSI_SEMANTIC_VERTEXID
2011-11-14 Vadim Girlinr600g: mask write for fake VS export components
2011-11-14 Vadim Girlinr600g: fix op3 & write in merge_inst_groups
2011-11-14 Alex Deucherr600g: set max max tex/vtx instructions count to 16...
2011-11-14 Vadim Girlinr600g: set max tex/vtx instructions count to 16 for...
2011-11-14 Fabio Pedrettiradeon: further cleanup of shared code
2011-11-14 Alex Deucherradeon: add some missing FireMV pci ids
2011-11-14 José Fonsecamesa/st: Flush stdout after pritingin the GLSL.
2011-11-14 José Fonsecaglsl: Add missing ';' in action statement.
2011-11-14 José Fonsecallvmpipe: Silent warnings about undeclared llvmpipe_che...
2011-11-14 José Fonsecautil: Avoid signed/unsigned comparison in u_trim_pipe_p...
2011-11-14 José Fonsecallvmpipe: Remove unused variables.
2011-11-14 José Fonsecallvmpipe: Make more resilient to out-of-memory situations.
2011-11-14 José Fonsecadraw: Handle failure to allocate aligned_constant_storage.
2011-11-14 José Fonsecagallivm: Remove duplicate statement.
2011-11-14 José Fonsecagallivm: Include stddef.h before the LLVM C++ headers.
2011-11-14 Dave Airliellvmpipe: fix unswizzle of packed float types.
2011-11-13 Alex Deucherr600g: properly handle cayman in is_alu_vec_unit_inst()
2011-11-13 Vadim Girlinr600g: fix cb offset for flushed_depth_texture
2011-11-13 Vadim Girlinr600g: fix stencil buffer ref counting on evergreen
2011-11-13 Vadim Girlinr600g: lazy load for AR register
2011-11-13 Vadim Girlinr600g: include INTERP_[XY|ZW] in is_alu_vec_unit_inst
2011-11-12 Morgan Armandglcpp: Add GL_ARB_draw_instanced #define.
2011-11-12 Kenneth Graunkei965: Don't try to normalize cubemap coordinates for...
2011-11-11 Chad Versacemesa: Fix glFramebufferTexture*() for depth and stencil...
2011-11-11 Eric Anholti965: Expose GLSL 1.30 on gen6+.
2011-11-11 Eric Anholti965: Add support for gl_VertexID and gl_InstanceID.
2011-11-11 Eric Anholti965: Replace a should-never-happen fallback with asser...
2011-11-11 Eric Anholtmesa: Make gl_VertexID be a system value like gl_Instan...
2011-11-11 Eric Anholtglsl: Move builtin_variables.h into .cpp.
2011-11-11 Eric Anholtglsl: Move ir_variable.cpp to builtin_variables.cpp.
2011-11-11 Mathias Fröhlichstate_tracker: remove written but never used variable.
2011-11-11 Dave Airlieradeon: fix build.
2011-11-11 Dave Airlieradeon: drop unused constant_cliprect field
2011-11-11 Dave Airlieradeon: disable texobj state for 3d texture
2011-11-11 Dave Airlieradeon: use meta bitmap
2011-11-11 Dave Airlieradeon: fix bug with wrong stride being used for rectan...
2011-11-11 Brian Pauli965: remove #include of api_noop.h
2011-11-11 Brian Paulxlib: set alpha to 0xff when mapping RGB pixmaps
2011-11-11 Brian Paulswrast: avoid calling _mesa_get_srgb_format_linear...
2011-11-11 Brian Paulswrast: remove bogus assertion
2011-11-11 Brian Paulsvga: don't crash/assert if we fail to allocate a verte...
2011-11-11 Brian Pauldraw: handle out of memory conditions
2011-11-11 Brian Paulutil: check for null vertex buffer object in blit code
2011-11-11 Brian Paulst/mesa: fix OOM failure in bitmap code
2011-11-11 Brian Paulvbo: better handling of VBO allocation failures
2011-11-11 Brian Paulmesa: replace api_noop.[ch] with vbo_noop.[ch]
2011-11-11 Brian Paulvbo: pull some code from api_noop.c into vbo module
2011-11-11 Brian Paulmesa: remove ancient, unused gl_free_control_points...
2011-11-11 Brian Pauldocs: add another viewperf issue
2011-11-11 Kenneth Graunkei965: Make Gen6+ renderbuffer surface updates not depen...
2011-11-11 Kenneth Graunkei965: Reorder state atom lists so all the surface state...
2011-11-11 Kenneth Graunkeglsl: Handle constant expressions involving ir_binop_eq...
2011-11-11 Kenneth Graunkeglsl: Remove textureGradOffset built-ins taking sampler...
2011-11-11 Kenneth Graunkeglsl: Fix misnamed textureProjOffset prototypes in...
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