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mesa.git
2010-12-05
Christian König
[g3dvl] move vertex handling into vl_vb object
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2010-12-05
Christian König
[g3dvl] cleanup empty block handling
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2010-12-03
Christian König
move empty block handling back into mc for testing
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2010-12-03
Christian König
add rasterizer state
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2010-12-03
Christian König
use CMP also for referenz frame fetch
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2010-12-03
Christian König
cleanup and use CMP instead of IF ELSE ENDIF
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2010-12-03
Christian König
move to four component calculation for idct code
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2010-12-03
Christian König
copy only mv really needed to vb
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2010-12-03
Christian König
use vertex buffer also for mc code
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2010-12-03
Christian König
give each vertex element its own buffer
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2010-12-03
Christian König
use vl_vb_upload_quads also for mc
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2010-12-03
Christian König
move vertex elemt states into mb type handlers
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2010-12-03
Christian König
move macroblock type handling into its own structure
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2010-12-03
Christian König
use a shadow buffer for vertex data to optimize memory...
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2010-12-03
Christian König
make nr of render targets configureable for testing
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2010-11-28
Christian König
[g3dvl] join empty blocks to get larger slices
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2010-11-27
Christian König
[g3dvl] use 8 zslices for idct
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2010-11-27
Christian König
[g3dvl] some more bugfixing
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2010-11-27
Christian König
[g3dvl] idividual vs for each stage and a bunch of...
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2010-11-27
Christian König
[g3dvl] give idct stage 1 & 2 its own sb_state and...
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2010-11-26
Christian König
[g3dvl] use four component fetch also for idct source
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2010-11-26
Christian König
r600g: disable hardware blit for stream texture
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2010-11-26
Christian König
[g3dvl] split matrix mul into seperate functions
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2010-11-26
Christian König
[g3dvl] use inline constants instead of vs_const for...
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2010-11-25
Christian König
[g3dvl] no need to keep the idct matrix multiple times
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2010-11-25
Christian König
[g3dvl] add dump option to xvmc
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2010-11-25
Christian König
[g3dvl] also use four elemets on right side multiplikation
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2010-11-24
Christian König
[g3dvl] use four elements in matrix texture fetch
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2010-11-24
Christian König
r600g: disable not working formats
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2010-11-24
Christian König
r600g: reenable texture uploads, but keep R16_SNORM...
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2010-11-24
Christian König
r600g: disable R32 float also in r600_translate_colorformat
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2010-11-24
Christian König
[g3dvl] no need for all samplers at all stages
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2010-11-24
Christian König
[g3dvl] remove flushing between stages
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2010-11-24
Christian König
[g3dvl] spread scaling between idct stages
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2010-11-23
Christian König
[g3dvl] remove invalid use of assert
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2010-11-23
Christian König
[g3dvl] switch to r32 float for idct matrix
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2010-11-22
Christian König
[g3dvl] add some error handling
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2010-11-21
Christian König
Merge remote branch 'origin/master' into pipe-video
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2010-11-21
Brian Paul
mesa: fix get_texture_dimensions() for texture array...
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2010-11-21
Brian Paul
docs: update some GL 3.0 status
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2010-11-21
Brian Paul
mesa: hook up GL 3.x entrypoints
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2010-11-21
Brian Paul
glapi: rename GL3.xml to GL3x.xml as it covers all...
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2010-11-21
Brian Paul
mesa: fix error msg typo
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2010-11-21
Daniel Vetter
i915g: kill idws->pool
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2010-11-21
Daniel Vetter
i915g: kill buf->map_gtt
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2010-11-21
Daniel Vetter
i915g: kill RGBA/X formats
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2010-11-21
Daniel Vetter
i915g: add pineview pci ids
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2010-11-21
Daniel Vetter
i915g: s/hw_tiled/tiling
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2010-11-21
Daniel Vetter
i915g: rip out ->sw_tiled
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2010-11-21
Joakim Sindholt
r300g: silence guard band cap errors
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2010-11-21
Christian König
[g3dvl] inverse check for iDCT
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2010-11-21
Christian König
[g3dvl] first working version of idct code
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2010-11-21
Christian König
r600g: disable staging upload for now
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2010-11-21
Christian König
r600g: remove accidentally added r32 float format
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2010-11-21
Chia-I Wu
st/vega: Fix vgReadPixels with a subrectangle.
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2010-11-21
Chia-I Wu
st/vega: Set wrap_r for mask and blend samplers.
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2010-11-21
Chia-I Wu
st/vega: vegaLookupSingle should validate the state.
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2010-11-21
Chia-I Wu
tgsi: Add STENCIL to text parser.
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2010-11-21
Vinson Lee
mesa: Clean up header file inclusion in stencil.h.
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2010-11-21
Vinson Lee
mesa: Clean up header file inclusion in shared.h.
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2010-11-21
Vinson Lee
mesa: Clean up header file inclusion in shaderapi.h.
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2010-11-21
Vinson Lee
mesa: Clean up header file inclusion in scissor.h.
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2010-11-21
Vinson Lee
mesa: Clean up header file inclusion in renderbuffer.h.
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2010-11-21
Vinson Lee
mesa: Clean up header file inclusion in readpix.h.
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2010-11-21
Vinson Lee
mesa: Clean up header file inclusion in rastpos.h.
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2010-11-21
Vinson Lee
mesa: Clean up header file inclusion in polygon.h.
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2010-11-21
Vinson Lee
intel: Remove unnecessary header.
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2010-11-21
Vinson Lee
r600: Remove unnecesary header.
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2010-11-21
Vinson Lee
swrast: Remove unnecessary header.
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2010-11-21
Vinson Lee
st/mesa: Remove unnecessary headers.
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2010-11-21
Chia-I Wu
scons: Define IN_DRI_DRIVER.
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2010-11-20
Xavier Chantry
nvfx: only expose one rt on nv30
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2010-11-20
Christian König
[g3dvl] move empty block handling into idct code
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2010-11-20
Christian König
[g3dvl] enable stage 1&2 buffers in idct code
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2010-11-20
Christian König
r600g: add support for signed normalized frame buffers
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2010-11-20
Owen W. Taylor
r600g: Fix location for clip plane registers
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2010-11-20
Marek Olšák
r300g: fix rendering with no vertex elements
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2010-11-20
Eric Anholt
i965: Remove duplicate MRF writes in the FS backend.
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2010-11-20
Eric Anholt
i965: Improve compute-to-mrf.
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2010-11-20
Eric Anholt
ir_to_mesa: Detect and emit MOV_SATs for saturate const...
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2010-11-20
Eric Anholt
i965: Recognize saturates and turn them into a saturate...
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2010-11-20
Eric Anholt
glsl: Add a helper function for determining if an rvalu...
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2010-11-20
Eric Anholt
i965: Fold constants into the second arg of BRW_SEL...
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2010-11-20
Eric Anholt
i965: Remove extra \n at the end of every instruction...
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2010-11-20
Eric Anholt
i965: Just use memset() to clear most members in FS...
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2010-11-20
Eric Anholt
i965: Fix compute_to_mrf to not move a MRF write up...
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2010-11-20
Eric Anholt
mesa: Include C++ files in the makedepend of DRI drivers.
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2010-11-20
Vinson Lee
glsl: Fix type of label 'default' in switch statement.
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2010-11-20
Vinson Lee
glsl: Add lower_vector.cpp to SConscript.
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2010-11-20
Ian Romanick
glsl: Fix matrix constructors with vector parameters
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2010-11-19
Kenneth Graunke
glsl: Combine many instruction lowering passes into...
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2010-11-19
Kenneth Graunke
glsl: Simplify a type check by using type->is_integer().
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2010-11-19
Ian Romanick
glsl: Add ir_quadop_vector expression
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2010-11-19
Ian Romanick
glsl: Add unary ir_expression constructor
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2010-11-19
Ian Romanick
glsl: Add ir_rvalue::is_negative_one predicate
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2010-11-19
Ian Romanick
glsl: Eliminate assumptions about size of ir_expression...
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2010-11-19
Ian Romanick
glsl: Add ir_unop_sin_reduced and ir_unop_cos_reduced
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2010-11-19
Alex Deucher
r600g: use full range of VS resources for vertex samplers
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2010-11-19
Alex Deucher
r600g: use meaningful defines for chiprev
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2010-11-19
Alex Deucher
r600g: translate ARR instruction for evergreen
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