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mesa.git
2010-08-21
Luca Barbieri
nvfx: implement NOP
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2010-08-21
Luca Barbieri
nvfx: add vertex program control flow
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2010-08-21
Luca Barbieri
nvfx: fix vertex shader headers
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2010-08-21
Luca Barbieri
nv40: add fragment program control flow
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2010-08-21
Luca Barbieri
nvfx: refactor shader assembler
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2010-08-21
Luca Barbieri
nvfx: add option to dump shaders in TGSI and native...
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2010-08-21
Luca Barbieri
nvfx: improve and correct nvfx_shader.h
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2010-08-21
Luca Barbieri
nvfx: fix lodbias
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2010-08-21
Luca Barbieri
nvfx: mostly fix inline corruption magically
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2010-08-21
Luca Barbieri
nvfx: fix GPU hardlocks when depth buffer is absent
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2010-08-21
Luca Barbieri
nvfx: fire ring after transfers
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2010-08-21
Luca Barbieri
nv30: band-aid viewport issues
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2010-08-21
Luca Barbieri
nvfx: support flatshade_first
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2010-08-21
Luca Barbieri
nvfx: expose GLSL
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2010-08-21
Luca Barbieri
nvfx: support proper shader linkage - adds glsl support
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2010-08-21
Luca Barbieri
nvfx: rewrite draw code and buffer code
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2010-08-21
Luca Barbieri
nvfx: refactor sampling code, add support for swizzles...
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2010-08-21
Luca Barbieri
nvfx: new 2D: unify textures and buffers
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2010-08-21
Luca Barbieri
nvfx: new 2D: use a CPU copy for up to 4 pixels, up...
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2010-08-21
Luca Barbieri
nvfx: new 2D: new render temporaries with resources
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2010-08-21
Luca Barbieri
nv30: new 2D: support ARB_texture_rectangle
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2010-08-21
Luca Barbieri
nvfx: new 2D: optimize fragtex format lookup
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2010-08-21
Luca Barbieri
nvfx: new 2D: enable swizzling for all surfaces
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2010-08-21
Luca Barbieri
nvfx: new 2D: use new 2D engine in Gallium
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2010-08-21
Luca Barbieri
nv04-nv40: new 2D: add new Gallium-independent 2D engine
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2010-08-21
Luca Barbieri
nvfx: new 2D: rewrite transfer code to use staging...
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2010-08-21
Luca Barbieri
nvfx: new 2D: rewrite miptree code, adapt transfers
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2010-08-21
Luca Barbieri
nvfx: add nouveau_resource_on_gpu
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2010-08-21
Luca Barbieri
nvfx: add linear flag for buffers
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2010-08-21
Luca Barbieri
nvfx: properly unreference bound objects on context...
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2010-08-21
Luca Barbieri
nvfx: reference count bound objects
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2010-08-21
Luca Barbieri
nvfx: fix format support code for compressed texture
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2010-08-21
Luca Barbieri
gallium/auxiliary: add semantic linkage utility code
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2010-08-21
Luca Barbieri
u_debug_describe: use switch instead of if chain
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2010-08-21
Luca Barbieri
u_debug_describe: add PIPE_TEXTURE_RECT
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2010-08-21
Luca Barbieri
auxiliary: add copyright headers
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2010-08-21
José Fonseca
util: Match printf format to silence warning.
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2010-08-21
José Fonseca
mesa: Remove unsused local variable.
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2010-08-21
José Fonseca
util: Make the reference debuggin code more C++ friendly.
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2010-08-21
José Fonseca
util: Remove the x86 exception handlers.
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2010-08-21
Alex Corscadden
trace: Don't immediately destroy the pipe's sampler...
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2010-08-21
Alex Corscadden
trace: Trace the correct version of the resource when...
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2010-08-21
Vinson Lee
generate_builtins.py: Remove unused import sys.
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2010-08-21
Chia-I Wu
mapi: Use MAPI_EXPORT to export public functions.
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2010-08-21
Chia-I Wu
mapi: Prefix functions in u_current.h by u_current.
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2010-08-21
Chia-I Wu
glapi: Move public function/variable declarations to...
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2010-08-20
richard
evergreen : initial support driver code.
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2010-08-20
Eric Anholt
i965: Rename nr_depth_regs to nr_payload_regs.
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2010-08-20
Eric Anholt
i965: Also use the SIMD8 FB writes for SIMD8 mode on...
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2010-08-20
Zhenyu Wang
i965: Add support for FB writes on Sandybridge.
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2010-08-20
Zhenyu Wang
i965: Set the destination horiz stride even for da16...
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2010-08-20
Zhenyu Wang
i965: Set the maximum number of threads on Sandybridge.
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2010-08-20
Zhenyu Wang
i965: Add AccWrCtl support on Sandybridge.
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2010-08-20
Zhenyu Wang
i965: Mention the mlen and rlen for URB reads.
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2010-08-20
Zhenyu Wang
i965: Sandybridge doesn't have Compr4 mode, since it...
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2010-08-20
Zhenyu Wang
i965: Adjust disasm of subreg numbers to be in units...
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2010-08-20
Eric Anholt
i965: Fix DP write channel ordering on Sandybridge.
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2010-08-20
Luca Barbieri
os_stream: fix bugs in allocation path
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2010-08-20
Luca Barbieri
p_compiler: add replacement va_copy
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2010-08-20
Kenneth Graunke
Delete more vestiges of the old shader compiler.
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2010-08-20
Kenneth Graunke
glsl: Remove bogus "ambient" field from vec4 gl_Texture...
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2010-08-20
Luca Barbieri
glsl: add missing ambient field to gl_LightModel
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2010-08-20
Luca Barbieri
glsl: don't crash if a field is specified for a non...
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2010-08-20
Luca Barbieri
glsl: add missing sceneColor field to gl_{Front, Back...
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2010-08-20
Eric Anholt
intel: Don't try to do work for BufferSubData with...
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2010-08-20
Nick Bowler
mesa: Fix GetUniformLocation while compiling display...
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2010-08-20
Eric Anholt
Remove remnants of the old glsl compiler.
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2010-08-20
Jerome Glisse
r600g: add POW instruction
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2010-08-20
Jerome Glisse
r600g: cleanup definition, fix segfault when no valid...
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2010-08-20
Michal Krol
util: Fix build for C++ compilers.
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2010-08-20
Luca Barbieri
gallium: hook up reference count debugging code
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2010-08-20
Luca Barbieri
auxiliary: add reference count debugging code
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2010-08-20
Luca Barbieri
os_stream: add printf facility
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2010-08-20
Luca Barbieri
u_debug_symbol: add symbol name caching
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2010-08-20
Luca Barbieri
u_debug_symbol: add support for getting symbol names...
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2010-08-20
Luca Barbieri
u_debug_symbol: support getting a string without output
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2010-08-20
Luca Barbieri
auxiliary: add functions to describe gallium objects
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2010-08-20
Dave Airlie
r600g: add occlusion query support
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2010-08-20
Luca Barbieri
u_staging: improve interface
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2010-08-20
Luca Barbieri
gallium/docs: improve documentation for resources
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2010-08-20
Chia-I Wu
mesa: Add missing ES sources to SConscript.
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2010-08-20
Chia-I Wu
mesa: Decorate functions with GL_APIENTRY in es_generat...
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2010-08-20
Chia-I Wu
mesa: Include compiler.h for ASSERT.
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2010-08-20
Chia-I Wu
targets/egl-gdi: Implement guess_gl_api.
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2010-08-20
Chia-I Wu
egl: Fix context API check and be verbose.
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2010-08-20
Chia-I Wu
egl: Add egl.def for win32 build.
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2010-08-20
Chia-I Wu
egl: Allow core functions to be queried.
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2010-08-20
Keith Whitwell
st/mesa: fix code/declaration mixing
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2010-08-20
Luca Barbieri
galahad: remove incorrect comment just added
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2010-08-20
Luca Barbieri
nv50: use NV50TIC_0_2_TARGET_RECT
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2010-08-20
Luca Barbieri
galahad: check resource_create template
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2010-08-20
Luca Barbieri
mesa/st: use PIPE_TEXTURE_RECT for GL_TEXTURE_RECTANGLE
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2010-08-20
Luca Barbieri
winsys/sw: use PIPE_TEXTURE_RECT if appropriate
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2010-08-20
Luca Barbieri
st/glx: use PIPE_TEXTURE_RECT if appropriate
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2010-08-20
Luca Barbieri
st/dri: use PIPE_TEXTURE_RECT if appropriate
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2010-08-20
Luca Barbieri
auxiliary: support using PIPE_TEXTURE_RECT internally
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2010-08-20
Luca Barbieri
mesa/st: support using PIPE_TEXTURE_RECT internally
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2010-08-20
Luca Barbieri
u_staging: use PIPE_TEXTURE_RECT
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2010-08-20
Luca Barbieri
u_blitter: use TGSI_TEXTURE_RECT
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2010-08-20
Luca Barbieri
gallium: make all checks for PIPE_TEXTURE_2D check...
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