mesa.git
2010-08-21 Luca Barbierinvfx: implement NOP
2010-08-21 Luca Barbierinvfx: add vertex program control flow
2010-08-21 Luca Barbierinvfx: fix vertex shader headers
2010-08-21 Luca Barbierinv40: add fragment program control flow
2010-08-21 Luca Barbierinvfx: refactor shader assembler
2010-08-21 Luca Barbierinvfx: add option to dump shaders in TGSI and native...
2010-08-21 Luca Barbierinvfx: improve and correct nvfx_shader.h
2010-08-21 Luca Barbierinvfx: fix lodbias
2010-08-21 Luca Barbierinvfx: mostly fix inline corruption magically
2010-08-21 Luca Barbierinvfx: fix GPU hardlocks when depth buffer is absent
2010-08-21 Luca Barbierinvfx: fire ring after transfers
2010-08-21 Luca Barbierinv30: band-aid viewport issues
2010-08-21 Luca Barbierinvfx: support flatshade_first
2010-08-21 Luca Barbierinvfx: expose GLSL
2010-08-21 Luca Barbierinvfx: support proper shader linkage - adds glsl support
2010-08-21 Luca Barbierinvfx: rewrite draw code and buffer code
2010-08-21 Luca Barbierinvfx: refactor sampling code, add support for swizzles...
2010-08-21 Luca Barbierinvfx: new 2D: unify textures and buffers
2010-08-21 Luca Barbierinvfx: new 2D: use a CPU copy for up to 4 pixels, up...
2010-08-21 Luca Barbierinvfx: new 2D: new render temporaries with resources
2010-08-21 Luca Barbierinv30: new 2D: support ARB_texture_rectangle
2010-08-21 Luca Barbierinvfx: new 2D: optimize fragtex format lookup
2010-08-21 Luca Barbierinvfx: new 2D: enable swizzling for all surfaces
2010-08-21 Luca Barbierinvfx: new 2D: use new 2D engine in Gallium
2010-08-21 Luca Barbierinv04-nv40: new 2D: add new Gallium-independent 2D engine
2010-08-21 Luca Barbierinvfx: new 2D: rewrite transfer code to use staging...
2010-08-21 Luca Barbierinvfx: new 2D: rewrite miptree code, adapt transfers
2010-08-21 Luca Barbierinvfx: add nouveau_resource_on_gpu
2010-08-21 Luca Barbierinvfx: add linear flag for buffers
2010-08-21 Luca Barbierinvfx: properly unreference bound objects on context...
2010-08-21 Luca Barbierinvfx: reference count bound objects
2010-08-21 Luca Barbierinvfx: fix format support code for compressed texture
2010-08-21 Luca Barbierigallium/auxiliary: add semantic linkage utility code
2010-08-21 Luca Barbieriu_debug_describe: use switch instead of if chain
2010-08-21 Luca Barbieriu_debug_describe: add PIPE_TEXTURE_RECT
2010-08-21 Luca Barbieriauxiliary: add copyright headers
2010-08-21 José Fonsecautil: Match printf format to silence warning.
2010-08-21 José Fonsecamesa: Remove unsused local variable.
2010-08-21 José Fonsecautil: Make the reference debuggin code more C++ friendly.
2010-08-21 José Fonsecautil: Remove the x86 exception handlers.
2010-08-21 Alex Corscaddentrace: Don't immediately destroy the pipe's sampler...
2010-08-21 Alex Corscaddentrace: Trace the correct version of the resource when...
2010-08-21 Vinson Leegenerate_builtins.py: Remove unused import sys.
2010-08-21 Chia-I Wumapi: Use MAPI_EXPORT to export public functions.
2010-08-21 Chia-I Wumapi: Prefix functions in u_current.h by u_current.
2010-08-21 Chia-I Wuglapi: Move public function/variable declarations to...
2010-08-20 richardevergreen : initial support driver code.
2010-08-20 Eric Anholti965: Rename nr_depth_regs to nr_payload_regs.
2010-08-20 Eric Anholti965: Also use the SIMD8 FB writes for SIMD8 mode on...
2010-08-20 Zhenyu Wangi965: Add support for FB writes on Sandybridge.
2010-08-20 Zhenyu Wangi965: Set the destination horiz stride even for da16...
2010-08-20 Zhenyu Wangi965: Set the maximum number of threads on Sandybridge.
2010-08-20 Zhenyu Wangi965: Add AccWrCtl support on Sandybridge.
2010-08-20 Zhenyu Wangi965: Mention the mlen and rlen for URB reads.
2010-08-20 Zhenyu Wangi965: Sandybridge doesn't have Compr4 mode, since it...
2010-08-20 Zhenyu Wangi965: Adjust disasm of subreg numbers to be in units...
2010-08-20 Eric Anholti965: Fix DP write channel ordering on Sandybridge.
2010-08-20 Luca Barbierios_stream: fix bugs in allocation path
2010-08-20 Luca Barbierip_compiler: add replacement va_copy
2010-08-20 Kenneth GraunkeDelete more vestiges of the old shader compiler.
2010-08-20 Kenneth Graunkeglsl: Remove bogus "ambient" field from vec4 gl_Texture...
2010-08-20 Luca Barbieriglsl: add missing ambient field to gl_LightModel
2010-08-20 Luca Barbieriglsl: don't crash if a field is specified for a non...
2010-08-20 Luca Barbieriglsl: add missing sceneColor field to gl_{Front, Back...
2010-08-20 Eric Anholtintel: Don't try to do work for BufferSubData with...
2010-08-20 Nick Bowlermesa: Fix GetUniformLocation while compiling display...
2010-08-20 Eric AnholtRemove remnants of the old glsl compiler.
2010-08-20 Jerome Glisser600g: add POW instruction
2010-08-20 Jerome Glisser600g: cleanup definition, fix segfault when no valid...
2010-08-20 Michal Krolutil: Fix build for C++ compilers.
2010-08-20 Luca Barbierigallium: hook up reference count debugging code
2010-08-20 Luca Barbieriauxiliary: add reference count debugging code
2010-08-20 Luca Barbierios_stream: add printf facility
2010-08-20 Luca Barbieriu_debug_symbol: add symbol name caching
2010-08-20 Luca Barbieriu_debug_symbol: add support for getting symbol names...
2010-08-20 Luca Barbieriu_debug_symbol: support getting a string without output
2010-08-20 Luca Barbieriauxiliary: add functions to describe gallium objects
2010-08-20 Dave Airlier600g: add occlusion query support
2010-08-20 Luca Barbieriu_staging: improve interface
2010-08-20 Luca Barbierigallium/docs: improve documentation for resources
2010-08-20 Chia-I Wumesa: Add missing ES sources to SConscript.
2010-08-20 Chia-I Wumesa: Decorate functions with GL_APIENTRY in es_generat...
2010-08-20 Chia-I Wumesa: Include compiler.h for ASSERT.
2010-08-20 Chia-I Wutargets/egl-gdi: Implement guess_gl_api.
2010-08-20 Chia-I Wuegl: Fix context API check and be verbose.
2010-08-20 Chia-I Wuegl: Add egl.def for win32 build.
2010-08-20 Chia-I Wuegl: Allow core functions to be queried.
2010-08-20 Keith Whitwellst/mesa: fix code/declaration mixing
2010-08-20 Luca Barbierigalahad: remove incorrect comment just added
2010-08-20 Luca Barbierinv50: use NV50TIC_0_2_TARGET_RECT
2010-08-20 Luca Barbierigalahad: check resource_create template
2010-08-20 Luca Barbierimesa/st: use PIPE_TEXTURE_RECT for GL_TEXTURE_RECTANGLE
2010-08-20 Luca Barbieriwinsys/sw: use PIPE_TEXTURE_RECT if appropriate
2010-08-20 Luca Barbierist/glx: use PIPE_TEXTURE_RECT if appropriate
2010-08-20 Luca Barbierist/dri: use PIPE_TEXTURE_RECT if appropriate
2010-08-20 Luca Barbieriauxiliary: support using PIPE_TEXTURE_RECT internally
2010-08-20 Luca Barbierimesa/st: support using PIPE_TEXTURE_RECT internally
2010-08-20 Luca Barbieriu_staging: use PIPE_TEXTURE_RECT
2010-08-20 Luca Barbieriu_blitter: use TGSI_TEXTURE_RECT
2010-08-20 Luca Barbierigallium: make all checks for PIPE_TEXTURE_2D check...
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