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mesa.git
2019-02-21
Kenneth Graunke
iris: fix blorp filters
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2019-02-21
Kenneth Graunke
iris: hack around samples confusion
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2019-02-21
Kenneth Graunke
iris: point sprite enables
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2019-02-21
Kenneth Graunke
iris: reemit blend state for alpha test function changes
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2019-02-21
Kenneth Graunke
iris: fix Z24
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2019-02-21
Kenneth Graunke
iris: fix EmitNoIndirect
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2019-02-21
Kenneth Graunke
iris: assert about passthrough shaders to make this...
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2019-02-21
Kenneth Graunke
iris: fill out MAX_PATCH_VERTICES
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2019-02-21
Kenneth Graunke
iris: fix SGVS when there are no valid vertex elements
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2019-02-21
Kenneth Graunke
iris: vertex ID, instance ID
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2019-02-21
Kenneth Graunke
iris: don't emit SO_BUFFERS and SO_DECL_LIST unless...
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2019-02-21
Kenneth Graunke
iris: compile a TCS...don't bother with passthrough yet
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2019-02-21
Kenneth Graunke
iris: TES program key inputs
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2019-02-21
Kenneth Graunke
iris: fix texture buffer stride
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2019-02-21
Kenneth Graunke
iris: fix sampler views of TBOs
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2019-02-21
Kenneth Graunke
iris: fix crash
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2019-02-21
Kenneth Graunke
iris: record FS NOS
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2019-02-21
Kenneth Graunke
iris: NOS mechanics
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2019-02-21
Kenneth Graunke
iris: bind state helper function
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2019-02-21
Kenneth Graunke
iris: s/hwcso/state/g
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2019-02-21
Kenneth Graunke
iris: bits of multisample program key
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2019-02-21
Kenneth Graunke
iris: save query type
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2019-02-21
Kenneth Graunke
iris: draw indirect support?
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2019-02-21
Kenneth Graunke
iris: fix CC_VIEWPORT
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2019-02-21
Kenneth Graunke
iris: multislice transfer maps
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2019-02-21
Kenneth Graunke
iris: disable 6x MSAA support
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2019-02-21
Kenneth Graunke
iris: fix sample mask for MSAA-off
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2019-02-21
Kenneth Graunke
iris: actually pin the buffers
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2019-02-21
Kenneth Graunke
iris: fix SO_DECL_LIST
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2019-02-21
Kenneth Graunke
iris: bother setting program_string_id...
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2019-02-21
Kenneth Graunke
iris: set even if no outputs
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2019-02-21
Kenneth Graunke
iris: streamout
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2019-02-21
Kenneth Graunke
iris: SO buffers
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2019-02-21
Kenneth Graunke
iris: Implement 3DSTATE_SO_DECL_LIST
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2019-02-21
Kenneth Graunke
iris: rearrange iris_resource.h
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2019-02-21
Kenneth Graunke
iris: slab allocate transfers
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2019-02-21
Kenneth Graunke
iris: don't crash on shader perf logs
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2019-02-21
Kenneth Graunke
iris: fix depth bounds clamp enables
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2019-02-21
Kenneth Graunke
iris: fix clip flagging on fb changes
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2019-02-21
Kenneth Graunke
iris: comment out l/a/i/la
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2019-02-21
Kenneth Graunke
iris: actually handle array layers in blits
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2019-02-21
Kenneth Graunke
iris: keep DISCARD_RANGE
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2019-02-21
Kenneth Graunke
iris: actually set cube bit properly
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2019-02-21
Kenneth Graunke
iris: rename map->stride
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2019-02-21
Kenneth Graunke
iris: fix zoffset asserts with 2DArray/Cube
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2019-02-21
Kenneth Graunke
iris: SBE change stash
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2019-02-21
Kenneth Graunke
iris: just malloc one iris_genx_state instead of a...
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2019-02-21
Kenneth Graunke
iris: dead pointer
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2019-02-21
Kenneth Graunke
iris: implement border color, fix other sampler nonsense
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2019-02-21
Kenneth Graunke
iris: border color memory zone :(
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2019-02-21
Kenneth Graunke
iris: don't include binder in surface VMA range
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2019-02-21
Kenneth Graunke
iris: state ref tuple
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2019-02-21
Kenneth Graunke
iris: null surface for unbound textures
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2019-02-21
Kenneth Graunke
iris: depth clears
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2019-02-21
Kenneth Graunke
iris: fix GS dispatch mode
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2019-02-21
Kenneth Graunke
iris: fix 3DSTATE_VERTEX_ELEMENTS / VF_INSTANCING for...
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2019-02-21
Kenneth Graunke
iris: don't emit garbage 3DSTATE_VERTEX_BUFFERS when...
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2019-02-21
Kenneth Graunke
iris: geometry shader support
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2019-02-21
Kenneth Graunke
iris: TES uniform fixes
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2019-02-21
Kenneth Graunke
iris: larger polygon offset
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2019-02-21
Kenneth Graunke
iris: fix provoking vertex ordering
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2019-02-21
Kenneth Graunke
iris: maybe-flush before blorp operations
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2019-02-21
Kenneth Graunke
iris: lightmodel flat
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2019-02-21
Kenneth Graunke
iris: implement copy image
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2019-02-21
Kenneth Graunke
iris: fall back to u_generate_mipmap
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2019-02-21
Kenneth Graunke
iris: clear fix
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2019-02-21
Kenneth Graunke
iris: shader dirty bits
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2019-02-21
Kenneth Graunke
iris: rework DEBUG_REEMIT
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2019-02-21
Kenneth Graunke
iris: clears
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2019-02-21
Kenneth Graunke
iris: better boxing on maps
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2019-02-21
Kenneth Graunke
iris: fix fragcoord ytransform
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2019-02-21
Kenneth Graunke
iris: Disable unsupported mirror clamp modes
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2019-02-21
Kenneth Graunke
iris: tidy comments about mirroring modes
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2019-02-21
Kenneth Graunke
iris: iris - fix QWord aligned endings after batch...
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2019-02-21
Kenneth Graunke
iris: colorize batchbuffer failures to make them stand out
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2019-02-21
Kenneth Graunke
iris: bad inherited comments
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2019-02-21
Kenneth Graunke
iris: Handle batch submission failure "better"
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2019-02-21
Kenneth Graunke
iris: don't always flush
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2019-02-21
Kenneth Graunke
iris: print second batch size separately
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2019-02-21
Kenneth Graunke
iris: actually init num_viewports
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2019-02-21
Kenneth Graunke
iris: scissor count fixes
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2019-02-21
Kenneth Graunke
iris: fix VP iteration
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2019-02-21
Kenneth Graunke
iris: fix num viewports to be based on programs
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2019-02-21
Kenneth Graunke
iris: fix viewport counts and settings
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2019-02-21
Kenneth Graunke
iris: max VP index
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2019-02-21
Kenneth Graunke
iris: emit 3DSTATE_SBE_SWIZ
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2019-02-21
Kenneth Graunke
iris: avoid crashing on unbound constant resources
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2019-02-21
Kenneth Graunke
iris: fix caps so tests run again
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2019-02-21
Kenneth Graunke
iris: fix major refcounting bug with resources
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2019-02-21
Kenneth Graunke
iris: support signed vertex buffer offsets
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2019-02-21
Kenneth Graunke
iris: print refcounts in INTEL_DEBUG=submit
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2019-02-21
Kenneth Graunke
iris: redo VB CSO a bit
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2019-02-21
Kenneth Graunke
iris: print binder utilization in INTEL_DEBUG=submit
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2019-02-21
Kenneth Graunke
iris: clean up some warnings so I can see through the...
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2019-02-21
Kenneth Graunke
iris: use pipe resources not direct BOs
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2019-02-21
Kenneth Graunke
iris: indentation
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2019-02-21
Kenneth Graunke
iris: don't leak keyboxes when searching for an existin...
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2019-02-21
Kenneth Graunke
iris: don't leak sampler state table resources
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2019-02-21
Kenneth Graunke
iris: rzalloc iris_compiled_shader so memcmp works...
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2019-02-21
Kenneth Graunke
iris: remove 4 bytes of padding in iris_compiled_shader
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