mesa.git
2017-10-20 Chris Wilsonegl,dri: Propagate context priority hint to driver...
2017-10-20 Chris Wilsonegl: Support IMG_context_priority
2017-10-20 Fredrik Höglundradv: don't flush the VS when srcStageMask == TOP_OF_PI...
2017-10-20 Samuel Pitoisetradv: mark total_count as MAYBE_UNUSED in CmdSet{Viewpo...
2017-10-20 Samuel Pitoisetradv: rename radv_cmd_buffer_flush_state() to radv_draw()
2017-10-20 Samuel Pitoisetradv: emit primitive restart from radv_emit_draw_regist...
2017-10-20 Samuel Pitoisetradv: add radv_emit_draw_registers()
2017-10-20 Samuel Pitoisetradv: refactor indirect draws (+count buffer) with...
2017-10-20 Samuel Pitoisetradv: refactor indirect draws with radv_draw_info
2017-10-20 Samuel Pitoisetradv: refactor simple and indexed draws with radv_draw_info
2017-10-20 Samuel Pitoisetradv: re-emit VGT_INDEX_TYPE because non-indexed draws...
2017-10-20 Samuel Pitoisetradv: clear the dirty flags in the corresponding emit...
2017-10-20 Samuel Pitoisetradv: rename RADV_CMD_DIRTY_RENDER_TARGETS to RADV_CMD_...
2017-10-20 Samuel Pitoisetradv: move DB_COUNT_CONTROL initialization to si_emit_c...
2017-10-20 Samuel Iglesias... i965/vec4: remove setting default LOD in the backend
2017-10-20 Samuel Iglesias... i965/fs: remove setting default LOD in the backend
2017-10-20 Samuel Iglesias... nir: set default lod to texture opcodes that needed...
2017-10-20 Bas Nieuwenhuizenradv: enable GS on GFX9
2017-10-20 Bas Nieuwenhuizenradv: calculate and emit GFX9 GS registers to pipeline...
2017-10-20 Bas Nieuwenhuizenac/nir: Fix up GS input vgprs.
2017-10-20 Bas Nieuwenhuizenac/nir: Add loading from LDS for merged GS.
2017-10-20 Bas Nieuwenhuizenac/nir: Add ES output to LDS for GFX9.
2017-10-20 Bas Nieuwenhuizenac/nir: Add merged GS function.
2017-10-20 Bas Nieuwenhuizenradv: Only emit TES when it exists.
2017-10-20 Bas Nieuwenhuizenradv: Use control shader presence for detecting tess.
2017-10-20 Dave Airlieradv: fixup tess eval shader when combined.
2017-10-20 Bas Nieuwenhuizenradv: Set VGT_GS_MODE properly for gfx9
2017-10-20 Dave Airlieradv: ensure correct outinfo is picked.
2017-10-20 George Kyriazisswr: Rework scratch space allocation
2017-10-19 Bas Nieuwenhuizenradv: Enable tessellation shaders for GFX9.
2017-10-19 Dave Airlieac/nir: init full exec mask for merged shaders.
2017-10-19 Dave Airlieradv: drop unused r600_htile_info.
2017-10-19 Dave Airlieradv: fix CLEAR_STATE packet length.
2017-10-19 Dylan Bakermeson: don't build gallium dri target if gallium is...
2017-10-19 Timothy Arceriradv: copy indirect lowering settings from radeonsi
2017-10-19 Timothy Arceriradv: stop redundant setting of active_stages
2017-10-19 Timothy Arceriac: move some code out of loop in store_tcs_output()
2017-10-19 Bas Nieuwenhuizenradv: Modify rsrc1/rsrc2 generation for merged tess.
2017-10-19 Bas Nieuwenhuizenradv: Set correct registers for merged shader rings.
2017-10-19 Bas Nieuwenhuizenradv: Add GFX9 HS emitting code.
2017-10-19 Bas Nieuwenhuizenradv: Remove remaining hard coded references to VS.
2017-10-19 Bas Nieuwenhuizenradv: Update GFX9 user data regs for GS/tess.
2017-10-19 Bas Nieuwenhuizenradv: Add code to compile merged shaders.
2017-10-19 Bas Nieuwenhuizenac/nir: Add LS-HS input VGPR workaround.
2017-10-19 Bas Nieuwenhuizenac/nir: Compile the bodies of multiple shaders.
2017-10-19 Bas Nieuwenhuizenac/nir: Expand user SGPR descriptions a bit.
2017-10-19 Bas Nieuwenhuizenac/nir: Don't write to the dynamic HS word on GFX9.
2017-10-19 Bas Nieuwenhuizenac/nir: Add function creation for merged LS+HS.
2017-10-19 Bas Nieuwenhuizenac/nir: Make scan_shader_output_decl less dependent...
2017-10-19 Bas Nieuwenhuizenac/nir: Allow ac_shader_variant_info to contain info...
2017-10-19 Bas Nieuwenhuizenac/nir: Change interface to allow multiple source shaders.
2017-10-19 Bas Nieuwenhuizenac/nir: Add HS calling convention.
2017-10-19 Bas Nieuwenhuizenac: Parse the new HS RSRC1 register.
2017-10-19 Tim Rowleyswr: knob overrides for Intel Xeon Phi
2017-10-19 Tim Rowleyswr/rast: Add api to override draws in flight
2017-10-19 Tim Rowleyswr/rast: Widen fetch shader to SIMD16 (disabled for...
2017-10-19 Tim Rowleyswr/rast: Change DS memory allocation
2017-10-19 Tim Rowleyswr/rast: Fix indentation
2017-10-19 Tim Rowleyswr/rast: Miscellaneous viewport array code changes
2017-10-19 Tim Rowleyswr/rast: Minor changes for os-x
2017-10-19 Kenneth Graunkei965: Don't disable aux buffers for non-overlapping...
2017-10-19 Kenneth Graunkei965: Remove the intel_miptree_prepare_fb_fetch wrapper.
2017-10-19 Kenneth Graunkei965: Only resolve texture levels/layers that are accessed.
2017-10-19 Kenneth Graunkei965: Make intel_miptree_prepare_texture() take level...
2017-10-19 Tim Rowleygallium: add more exceptions to tgsi_util_get_inst_usag...
2017-10-19 Kenneth Graunkeisl: Fix width check in isl_gen7_choose_msaa_layout.
2017-10-19 Kenneth Graunkei965: Use is_scheduling_barrier instead of schedule_nod...
2017-10-19 Kenneth Graunkei965: Move fs_inst::has_side_effects()'s eot check...
2017-10-19 Roland Scheideggertgsi: fix tgsi_util_get_inst_usage_mask
2017-10-19 Emil Velikovdocs: update calendar, add news item and link release...
2017-10-19 Emil Velikovdocs: add sha256 checksums for 17.2.3
2017-10-19 Emil Velikovdocs: add release notes for 17.2.3
2017-10-19 Iago Toral... glsl/linker: produce error when invalid explicit locati...
2017-10-19 Iago Toral... i965/sbe: fix active components for SSO programs with...
2017-10-19 Chris Wilsoni965: Do not log a perf warning when mapping an idle bo
2017-10-19 Matt Turneri965: Use a union to bitcast a float
2017-10-19 Darren Saltdrirc: Group a few games in the glthread whitelist...
2017-10-19 Darren Saltdrirc: Enable glthread for more games (Saints Row 4...
2017-10-18 Samuel Pitoisetradv: reset dirty flags after flushing all states
2017-10-18 Samuel Pitoisetradv: do not re-emit the index buffer for every draw...
2017-10-18 Samuel Pitoisetradv: remove useless mask operation in radv_cs_emit_dra...
2017-10-18 Bas Nieuwenhuizenradv: Do not read from the disk cache with RADV_DEBUG...
2017-10-18 Alex Smithradv: Set active_stages after getting cached shaders
2017-10-18 Alex Smithradv: Don't free NIR shaders if tracing
2017-10-18 Marek OlšákRevert "egl: move alloc & init out of _eglBuiltInDriver...
2017-10-18 Marek OlšákRevert "egl: drop EGL driver `name`"
2017-10-18 Miklós Mátést/mesa: set dimension for constants in ATI_fragment_shader
2017-10-18 Michel Dänzerst/osmesa: include u_inlines.h for pipe_resource_reference
2017-10-18 Michel Dänzerst/mesa: Initialize textures array in st_framebuffer_va...
2017-10-18 Eric Engestromegl: set UseFallback if LIBGL_ALWAYS_SOFTWARE is set
2017-10-18 Eric Engestromegl: drop EGL driver `name`
2017-10-18 Eric Engestromegl: drop always-false TestOnly option
2017-10-18 Nicholas MiellFix the xf86vm meson dependency
2017-10-18 Eric Engestromegl: move alloc & init out of _eglBuiltInDriver{DRI2...
2017-10-18 Eric Engestromegl_dri2: drop dri2_egl_driver struct
2017-10-18 Eric Engestromegl_dri2: move glFlush out of struct dri2_egl_driver
2017-10-18 Roland Scheideggerllvmpipe: handle shader sample mask output
2017-10-18 Vinson Leeanv: Fix instance typos.
2017-10-18 Brian Paulmesa: fix trivial typo in _mesa_PixelMapusv() error...
2017-10-18 Eric Engestrommeson: move expat dependency where it's needed
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