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mesa.git
2008-02-06
José Fonseca
gallium: Portability guidelines.
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2008-02-05
Brian
Cell: remove accidentally added OPT_FLAGS lines
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2008-02-05
Brian
Cell: SIMD-ize tri_linear_coeff(), use vector float...
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2008-02-05
Brian
Cell: re-enable inlined vertex buffers
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2008-02-05
Brian
Cell: remove dummy fields, update/add some comments
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2008-02-05
Brian
Cell: added cell_batch_alloc_aligned()
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2008-02-05
Ian Romanick
Use _transpose_matrix4x4 from Cell SDK instead of my...
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2008-02-05
Ian Romanick
Add some debug messages
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2008-02-05
Ian Romanick
More semi-trivial vectorization in the shader VM
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2008-02-05
Ian Romanick
Vectorize vertex puller
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2008-02-05
Ian Romanick
Vectorize all micro ops
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2008-02-05
Michal Krol
gallium: Use align_free to free aligned memory.
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2008-02-05
Brian
Cell: fix some alignment issues by aligning commands...
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2008-02-05
Brian
Cell: don't use VEC_LITERAL macro, doesn't work w/...
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2008-02-05
Brian
Cell: don't use VEC_LITERAL macro, doesn't work w/...
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2008-02-04
Brian
Cell: move float4 typedef (temporary datatype)
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2008-02-04
Brian
Cell: fix small sampling error in sample_texture_bilinear()
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2008-02-04
Brian
Cell: texture sampler functions always return vector...
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2008-02-04
Brian
Cell: added spu_unpack_A8R8G8B8()
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2008-02-04
Brian
Cell: fix typo
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2008-02-04
Brian
Cell: some basic blending code
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2008-02-04
Brian
Cell: replace float 4 with vector float in eval_coeff()
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2008-02-04
Brian
Cell: emit blend state to SPUs
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2008-02-04
Brian
Cell: choose bilinear vs. nearest filtering according...
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2008-02-04
Brian
Cell: improved bilinear filtering
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2008-02-04
Brian
Cell: implement basic bilinear texture sampler
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2008-02-04
Brian
Cell: added spu_unpack_color(), spu_pack_R8G8B8A8()
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2008-02-04
Brian
Cell: SIMD-ize more of texture sampling
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2008-02-04
Brian
Cell: checkpoint: start to SIMD-ize texture sampling
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2008-02-04
Brian
Cell: move tile clear code to flush_spans()
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2008-02-04
Brian
Cell: clamp txmax, tymax in tile_bounding_box()
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2008-02-04
Brian
Cell: insert some draw_flush() calls
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2008-02-01
Brian
Cell: comment about emit_quad() mask
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2008-02-01
Brian
Cell: move some tile get/clear code
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2008-02-01
Brian
Cell: use global color_shuffle to remove a switch stmnt
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2008-02-01
Brian
Cell: New color packing functions (A8R8G8B8 and B8G8R8A8)
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2008-02-01
Brian
Cell: rename/move global vars
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2008-02-01
Brian
Cell: deprecate some use of struct cell_command - it...
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2008-02-01
Brian
Cell: remove commands from top-level while loop which...
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2008-02-01
Brian
Cell: move ztest before color interp/packing
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2008-02-01
Brian
Cell: rename fields of the tile_t union
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2008-02-01
Brian
Cell: implement Z16 and Z32 testing with SIMD instructions.
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2008-02-01
Brian
Cell: store current tile status in cur_tile_status_c...
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2008-02-01
Ian Romanick
Fix using "ccache ppu-gcc" for CC and fix parallel...
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2008-02-01
Brian
fix typo
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2008-01-31
Brian
gallium: fix problem in which texcoords and varying...
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2008-01-31
Brian
Fix problem in mapping vertex program outputs (found...
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2008-01-31
Brian
gallium: comments about fragment Z computation
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2008-01-31
Brian
gallium: Fix z clear bug when TILE_CLEAR_OPTIMIZATION==0
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2008-01-31
Brian
gallium: fix get/put typo regression
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2008-01-31
Brian
Cell: SIMD-ize const_coeff()
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2008-01-31
Brian
Cell: set GALLIUM_CELL_VS env var to enable SPU-based...
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2008-01-31
Keith Whitwell
tgsi: Use ESI instead of EBX as temp reg on non-win32
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2008-01-31
José Fonseca
gallium: Portability fixes.
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2008-01-31
José Fonseca
gallium: Make the build output dir depend on the config...
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2008-01-31
José Fonseca
gallium: Add SCons as alternative build system for...
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2008-01-31
Ian Romanick
I don't know why using uint64_t for "base" doesn't...
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2008-01-31
Ian Romanick
Use SPUs for vertex shader processing
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2008-01-31
Ian Romanick
Add driver_private field for drivers that hook shader_q...
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2008-01-31
Ian Romanick
Numerous small fixed to PPU-SPU vertex shader protocol
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2008-01-31
Ian Romanick
cell_array_info should not be 16-byte aligned
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2008-01-31
Ian Romanick
Correctly read / write vertex header from / to main...
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2008-01-31
Ian Romanick
Handle CELL_CMD_VS_EXECUTE *only* outside batch commands.
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2008-01-31
Ian Romanick
Set machine->Processor
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2008-01-31
Ian Romanick
Elts are always ints, pass vOut pointers in-line in...
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2008-01-31
Ian Romanick
Implement micro_pow and micro_sqrt
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2008-01-31
Ian Romanick
Fix size calculation in attribute fetch.
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2008-01-31
Ian Romanick
Fetch uniforms from main memory.
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2008-01-31
Ian Romanick
Missing amperstand in previous commit. Oops.
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2008-01-31
Ian Romanick
Pass ptr to local memory copy instead of main memory...
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2008-01-31
Ian Romanick
Provide mechanism to hook in custom vertex shader cache...
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2008-01-31
Ian Romanick
Implement vertex fetch / vertex shader output write...
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2008-01-31
Ian Romanick
Initial pass at instruction / declaration fetch
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2008-01-31
Ian Romanick
Initial pass at vertex shader on SPU using TGSI VM
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2008-01-31
Brian
Cell: prototype SIMD code for z testing
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2008-01-30
Brian
Cell: start to SIMD-ize triangle attribute interpolation
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2008-01-30
Brian
Cell: fold setup_tri() into tri_draw()
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2008-01-30
Brian
Cell: make 'setup' a regular var instead of passing...
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2008-01-30
Brian
Cell: minor code refactoring, movement
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2008-01-30
Brian
Cell: check tile status before wait_on_mask()
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2008-01-30
Brian
Cell: make wait_on_mask() static/inlined
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2008-01-30
Brian
Cell: move CELL_MAX_SPUS
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2008-01-30
José Fonseca
gallium: Teach draw_vf about draw vertices.
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2008-01-30
José Fonseca
gallium: Remove draw_vertex_fetch::lookup.
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2008-01-30
Michal Krol
gallium: Fix build on WinXP.
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2008-01-29
Brian
Cell: use _pack_rgba8() from pack_rgba8.h to do float...
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2008-01-29
Keith Whitwell
gallium: weaken assert slightly
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2008-01-29
Keith Whitwell
gallium: streamline various unfilled & stippled paths
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2008-01-29
Keith Whitwell
gallium: don't rely on assert(0) for error handling...
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2008-01-29
José Fonseca
gallium: Emit point size as a constant.
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2008-01-29
José Fonseca
gallium: Emit constants.
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2008-01-29
José Fonseca
gallium: Allow draw_vf usage to be controlled at runtime.
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2008-01-29
José Fonseca
gallium: Add extern keyword to global.
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2008-01-29
Brian
Cell: add OPT_FLAGS var
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2008-01-29
Brian
Cell: move cmd_render() into new spu_render.c file
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2008-01-29
Brian
Cell: add a few null texture tests
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2008-01-29
Brian
Cell: compute min index referenced in draw command...
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2008-01-29
Brian
Cell: minor optimization for flat shading
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2008-01-29
Brian
Cell: basic texture mapping
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2008-01-29
Brian
Cell: initial texture cache/sampling code
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