mesa.git
2011-12-13 Brian Paulmesa: remove _DepthBuffer, _StencilBuffer resize code
2011-12-13 Brian Paulswrast: add debug code to test combined depth/stencil...
2011-12-13 Brian Paulmesa: remove unused depthstencil.[ch] files
2011-12-13 Brian Paulmesa: move depth/stencil buffer validation to swrast
2011-12-13 Brian Paulswrast: update depth/stencil wrapper sizes
2011-12-13 Brian Paulmesa: build swrast/s_depthstencil.c
2011-12-13 Brian Paulswrast: add new s_depthstencil.[ch] files
2011-12-13 Brian Paulmesa: move update_depth/stencil_buffer() functions
2011-12-13 Brian Paulradeon: stop using _DepthBuffer, _StencilBuffer fields
2011-12-13 Brian Paulnouveau: stop using _DepthBuffer, _StencilBuffer fields
2011-12-13 Brian Paulmesa: stop using _Depth, _StencilBuffer fields in _mesa...
2011-12-13 Brian Paulst/mesa: stop using _DepthBuffer, _StencilBuffer fields
2011-12-13 Brian Paulswrast: add missing state validation calls for Blit...
2011-12-12 Alex Deucherr600g: add some new pci ids
2011-12-12 Marek Olšákmesa: fix possible precision issues in pack/unpack...
2011-12-12 Marek Olšákr300g: integer and fixed-point 16.16 textures are not...
2011-12-12 Marek Olšákst/mesa: add color varyings to MaxVarying
2011-12-11 Michael Karcheri915g: fix debug dump on 64 bit systems
2011-12-11 Fatih Aşıcıi915g: Fix wrong indices for LINE_LOOP case
2011-12-11 Maarten Lankhorstvl: Add missing mpeg fields to pipe_mpeg12_picture_desc
2011-12-11 Tobias Drosteg3dvl/xlib: fix build by changing include order
2011-12-10 Dave Airliest/mesa: move frag depth up a level.
2011-12-10 Dave AirlieRevert "st/mesa: only resolve is number of samples...
2011-12-10 Dave Airliest/mesa: only resolve is number of samples is > 1
2011-12-10 Dave Airliemesa: add missing RG_INTEGER and some RED_INTEGER_EXT...
2011-12-10 Marek Olšákgallium: implement ARB_conservative_depth
2011-12-09 José Fonsecautil: Add strings.h include on unices
2011-12-09 José Fonsecamesa/st: Don't modify the context draw/read buffers.
2011-12-08 nobledmesa,intel: use _mesa_image_offset() for PBOs
2011-12-08 nobledmesa: add _mesa_image_offset()
2011-12-08 nobledmesa/image: assert on bad format
2011-12-08 nobledmesa/image: delete dead store
2011-12-08 Bryan Cainglsl_to_tgsi: fix a bug in eliminate_dead_code_advanced()
2011-12-08 José Fonsecallvmpipe: Trim the fragment shader cached based on...
2011-12-08 José Fonsecallvmpipe,draw,gallivm: Ensure we don't walk beyond...
2011-12-08 Brian Paulswrast: use malloc instead of MAX_WIDTH arrays in glCop...
2011-12-08 Brian Paulmesa: use malloc instead of MAX_WIDTH array in glReadPi...
2011-12-08 Brian Paulmesa: use malloc instead of MAX_WIDTH array in _mesa_co...
2011-12-08 Brian Paulmesa: add MAX_PIXEL_BYTES define
2011-12-08 Brian Paulmesa: simplify _mesa_remove_renderbuffer()
2011-12-08 Brian Paulmesa: remove software-based renderbuffer code from...
2011-12-08 Brian Paulmesa/drivers: use new swrast renderbuffer functions
2011-12-08 Brian Paulmesa: build new s_renderbuffer.c file
2011-12-08 Brian Paulswrast: remove core renderbuffer functions from s_rende...
2011-12-08 Brian Paulswrast: add s_renderbuffer.[ch], copied from main/rende...
2011-12-08 Brian Paulmesa: remove unused functions in depthstencil.c
2011-12-08 Brian Paulmesa: make some renderbuffer functions static
2011-12-08 Brian Paulswrast: remove dead accum buffer context fields
2011-12-08 Brian Paulmesa: remove dead swrast and state tracker accum buffer...
2011-12-08 Brian Paulmesa: rewrite accum buffer support
2011-12-08 Brian Paulmesa: new format_pack.c code
2011-12-08 Brian Paulmesa: remove the ctx->Driver.IsTextureResident() hook
2011-12-08 Brian Paulmesa: remove TextureMemCpy driver hook
2011-12-08 Henri Verbeetst/mesa: Use util_blit_pixels_writemask() for depth...
2011-12-08 Thomas Hellstromst/xa: Update xa_yuv_planar_blit semantics
2011-12-08 Paul Berryi965 gen6: Implement pass-through GS for transform...
2011-12-08 Paul Berryi965: Clean up misleading defines for DWORD 2 of URB_WR...
2011-12-08 Paul Berryi965 gs: Clean up dodgy register re-use, at the cost...
2011-12-08 Paul Berryi965 gen6: Allocate URB space for GS
2011-12-08 Kenneth Graunkei965: Set the maximum number of GS URB entries on Sandy...
2011-12-08 Paul Berryi965: Only convert if/else to conditional adds prior...
2011-12-08 Paul Berryi965 gs: Remove unnecessary mapping of key->primitive.
2011-12-08 Paul Berrymesa: Track changes to transform feedback state.
2011-12-08 Aaron Plattnerglx: Fix indirect fallback when a non-Mesa GLX extensio...
2011-12-07 Anuj Phogatglsl: Fix samplerCubeShadow support in shader compiler
2011-12-07 Kenneth Graunkei965: Set Ivybridge's is_array SURFACE_STATE bit.
2011-12-07 Kenneth Graunkei965: Return BRW_DEPTHBUFFER_D32_FLOAT as the null...
2011-12-07 Eric Anholtintel: Update comment about how depth/stencil miptrees...
2011-12-07 Eric Anholtintel: Rely on miptree mapping for all renderbuffer...
2011-12-07 Eric Anholtintel: Add support for LLC-cached reads of X-tiled...
2011-12-07 Eric Anholtintel: Handle MapRenderbuffer of fake packed depth...
2011-12-07 Eric Anholtintel: Track miptrees for fake packed depth/stencil...
2011-12-07 Eric Anholtintel: Make the fake packed depth/stencil mappings...
2011-12-07 Eric Anholtintel: Make intel_region_map return void *.
2011-12-07 Eric Anholtintel: Move separate-stencil s8 mapping logic to intel_...
2011-12-07 Eric Anholtintel: Move the gtt-particular texture mapping logic...
2011-12-07 Eric Anholtintel: Make mapping of texture slices track the region...
2011-12-07 Eric Anholtintel: Move the teximage mapping logic to a miptree...
2011-12-07 Eric Anholtintel: Only prefer separate stencil when we can do...
2011-12-07 Thomas Hellstromst/dri: Use depth instead of bpp when communicating...
2011-12-06 Kenneth Graunkei965: Set SURFACE_STATE vertical alignment bit on Ivybr...
2011-12-06 Patrice Mandinnouveau/nvfx: Add more unsupported PIPE_CAP values
2011-12-06 Dave Airlieradeon: add original r100 to the always tiled depth...
2011-12-06 Fabio Pedrettivega: remove unused vars
2011-12-06 Fabio Pedrettiosmesa: remove unused bpc variable
2011-12-06 Dave Airlieradeon/r200: add RV200 detiling + add an always tiled...
2011-12-06 Dave Airlier200: add Z16 depth detiling.
2011-12-06 Dave Airlier200: handle Z24 depth buffers correctly
2011-12-06 Vadim Girlinr600g: check shaders presence in r600_draw_vbo
2011-12-06 Dave Airlier200: fix cb microtile setup
2011-12-06 Dave Airlier200: enable tiling flags on blitter setup.
2011-12-06 Anuj Phogatswrast: Add depth cube map support.
2011-12-06 Anuj Phogatmesa: Allow glTexImage2D with a depth component cube...
2011-12-06 Kenneth Graunkei965: Fix incorrect comment about single program flow...
2011-12-05 Jerome Glisser600g: fix error path and use util_slab_free
2011-12-05 Jerome Glissegallium/radeon: fix indentation
2011-12-05 Dave Airlieradeon/r200: drop old span depth/stencil code.
2011-12-05 Dave Airlieradeon/r200: add draw/stencil buffer detiling
2011-12-05 Dave Airlieradeon: fix warnings
2011-12-05 Dave Airlieradeon: use mesa renderbuffer accessors for depth for...
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