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mesa.git
2013-01-24
Marek Olšák
radeonsi: make sure copying of all texture formats...
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2013-01-24
Michel Dänzer
radeonsi: Handle PIPE_FORMAT_L32A32_S/UINT for rendering.
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2013-01-24
Michel Dänzer
radeonsi: Make sure to use float number format for...
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2013-01-24
Ian Romanick
intel: Enable S3TC extensions always
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2013-01-24
Ian Romanick
mesa: Like EXT_texture_compression_dxt1, advertise...
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2013-01-24
Ian Romanick
mesa: Simplify _mesa_choose_tex_format handling of...
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2013-01-24
Ian Romanick
mesa: Use a single flag for the S3TC extensions that...
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2013-01-24
Carl Worth
i965: Use swizzles to force R, G, and B to 0.0 for...
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2013-01-24
Carl Worth
i965: Use swizzles to force alpha to 1.0 for RED, RG...
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2013-01-24
Carl Worth
ReadPixels: Force ALPHA to 1 while rebasing RGBA values...
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2013-01-24
Carl Worth
i965: Examine _BaseFormat when deciding to perform...
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2013-01-23
José Fonseca
scons: Fix source lists parsing on Windows.
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2013-01-23
Matt Turner
GL3.txt: i965 supports ARB_base_instance
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2013-01-22
Brian Paul
wmesa: include api_exec.h to fix compilation
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2013-01-22
Brian Paul
draw: fix MSVC divide-by-zero compilation error
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2013-01-22
Kenneth Graunke
i965: Implement the GL_ARB_base_instance extension.
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2013-01-22
Matt Turner
glsl/build: Build libglcpp and libglslcore in builtin_c...
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2013-01-22
Matt Turner
glsl/Makefile.sources: Correct BUILTIN_COMPILER_CXX_FILES
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2013-01-22
Matt Turner
build: Use AX_PROG_FLEX
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2013-01-22
Matt Turner
build: Use AX_PROG_BISON
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2013-01-22
Matt Turner
builtin_compiler/build: Use generated parser files
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2013-01-22
Matt Turner
glsl/build: Build tests via the glsl Makefile
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2013-01-22
Matt Turner
glsl/build: Build glcpp via the glsl Makefile
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2013-01-22
Matt Turner
glsl/build: Don't build builtin_compiler separately...
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2013-01-22
Matt Turner
glsl/build: Don't build glsl_compiler
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2013-01-22
Brian Paul
draw: fix problem in screen-space interpolation clip...
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2013-01-22
Brian Paul
draw: improve the clipper debug/printf code
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2013-01-22
Brian Paul
draw: add new debug code and comments in clip code...
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2013-01-22
Brian Paul
swrast: fix blit code's nearest/linear coordinate arith...
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2013-01-22
Brian Paul
swrast: fix incorrect width for direct/nearest blit
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2013-01-22
Brian Paul
swrast: move resampleRow setup code in blit_nearest()
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2013-01-22
Andreas Boll
docs: import release notes for 9.0.2, add news item
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2013-01-22
José Fonseca
scons: Disable frame pointer omission for all build...
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2013-01-22
José Fonseca
nouveau/build: Fix build failures when drm is not in...
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2013-01-22
Michel Dänzer
radeon/llvm: Handle LP_CHAN_ALL in emit_fetch_immediate().
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2013-01-22
Kenneth Graunke
build: Fix build on systems where /usr/bin/python isn...
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2013-01-22
Ian Romanick
mesa/es3: Apply stricter multisample blit rules for...
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2013-01-22
Ian Romanick
mesa/es3: Disallow FRAMEBUFFER_ATTACHMENT_COMPONENT_TYP...
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2013-01-22
Ian Romanick
mesa: Don't allow blits to / from the same buffer in...
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2013-01-22
Eric Anholt
mesa: Remove exec thunks from the dlist.c module.
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2013-01-22
Eric Anholt
mesa: Initially populate the display list with the...
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2013-01-22
Eric Anholt
mesa: Delay display list save dispatch setup until...
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2013-01-22
Eric Anholt
mesa: Make the drivers call a non-code-generated dispat...
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2013-01-22
Eric Anholt
mesa: Remove the size argument from _mesa_alloc_dispatc...
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2013-01-22
Eric Anholt
mesa: Remove two of the now unused ASSERT_OUTSIDE_BEGIN...
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2013-01-22
Eric Anholt
mesa: Drop manual checks for outside begin/end.
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2013-01-22
Eric Anholt
mesa: Install a minimal dispatch table during glBegin...
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2013-01-22
Eric Anholt
mesa: Remove the dead PrepareExecBegin() driver hook.
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2013-01-22
Eric Anholt
mesa: Use an early return to unindent most of vbo_exec_...
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2013-01-22
Eric Anholt
mesa: Improve a glTexEnv error message by looking up...
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2013-01-22
Eric Anholt
mesa: Fix regression in dlist save primitive tracking.
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2013-01-21
Maarten Lankhorst
vl: round next_msc to integer frame, and kill skew_msc
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2013-01-21
José Fonseca
scons: Fix dependencies of generated headers.
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2013-01-21
Ian Romanick
intel: Don't expose XRGB8888 visuals any more
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2013-01-21
Ian Romanick
i965: Enable floating-point textures always
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2013-01-21
Marek Olšák
r300g: add a workaround for the AA colorbuffer addressi...
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2013-01-21
Marek Olšák
r300g: allow resolutions up to 1280x1024 with AA optimi...
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2013-01-21
Marek Olšák
r300g: enable AA optimizations for the RGBA16F format
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2013-01-21
Marek Olšák
radeonsi: More assorted depth/stencil changes ported...
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2013-01-21
Vadim Girlin
radeonsi: improve flushed depth texture handling
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2013-01-21
Marek Olšák
radeonsi: Assorted depth/stencil changes ported from...
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2013-01-21
Michel Dänzer
radeonsi: Enable 1D tiling for non-depth resources...
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2013-01-21
Michel Dänzer
radeonsi: Fix 1D tiling mode index for non-scanout...
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2013-01-21
Matt Turner
build: Remove dead SHARED_GLAPI variable
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2013-01-21
Matt Turner
glsl/build: Build glsl_test only on make check
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2013-01-21
Matt Turner
glsl/build: Remove dead LIBRARY_* variables
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2013-01-21
Matt Turner
xmlpool/build: generate options.h via BUILT_SOURCES
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2013-01-21
Jordan Justen
fbobject: add additional fbo completeness checks for...
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2013-01-21
Jordan Justen
framebuffer: update allowed implementation format/type
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2013-01-21
Jordan Justen
readpix: allow implementation format/type
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2013-01-21
Jordan Justen
extensions: enable EXT_color_buffer_float for ES3
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2013-01-21
Matt Turner
extensions: Add ES3-only extension support
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2013-01-21
Jordan Justen
readpix: check FBO completeness before trying to access...
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2013-01-21
Jordan Justen
readpix: add error checking for GLES3
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2013-01-21
Jordan Justen
copyteximage: update error checking for GLES3
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2013-01-21
Jordan Justen
copyteximage: check that sRGB usage is valid for GLES3...
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2013-01-21
Ian Romanick
intel: Enable GL_OES_depth_texture_cube_map
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2013-01-21
Ian Romanick
mesa/es3: Allow unsized depth and depth-stencil formats...
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2013-01-21
Ian Romanick
mesa/es2: Allow depth component cube maps in ES2 if...
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2013-01-21
Ian Romanick
mesa: Add extension bit tracking for GL_OES_depth_textu...
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2013-01-20
Adam Jackson
gallium: Remove ppc asm backend
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2013-01-19
Andreas Boll
build: require python module libxml2
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2013-01-19
Vincent Lejeune
r600g/llvm: Fixes addressspace of basevectors for clipv...
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2013-01-19
Christoph Bumiller
nv50/ir: add definitions of Target and CodeEmitter...
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2013-01-19
Christoph Bumiller
nouveau: fix undefined behaviour when testing sample_count
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2013-01-19
Christoph Bumiller
nv50/ir: fix a couple of warnings
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2013-01-19
Ian Romanick
mesa: Array uniform name length includes length of [0]
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2013-01-19
Ian Romanick
mesa: Array uniform names are supposed to have [0]...
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2013-01-19
Ian Romanick
mesa: Refactor getting a uniform's name to a helper...
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2013-01-19
Ian Romanick
glsl: Eliminate link_update_uniform_buffer_variables...
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2013-01-19
Ian Romanick
glsl: Remove unused loc parameter from generate_call
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2013-01-19
Ian Romanick
mesa: Remove unused field gl_uniform_buffer_variable...
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2013-01-19
Ian Romanick
linker: Use helper variable sh
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2013-01-19
Ian Romanick
glsl: Remove stale comment
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2013-01-19
Kenneth Graunke
glsl: Track UBO block names in the symbol table.
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2013-01-19
Ian Romanick
glsl: Reject row_major and column_major on non-matrix...
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2013-01-18
Eric Anholt
mesa: Skip updating texgen when not doing fixed function.
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2013-01-18
Eric Anholt
mesa: Don't bother updating ff texture state if we...
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2013-01-18
Eric Anholt
mesa: Drop a comment about ff vertex shading and texturing.
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2013-01-18
Eric Anholt
mesa: Fix out of bounds writes when uncompressing non...
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