mesa.git
2011-09-25 José Fonsecallvmpipe: Always use memory allocation macros.
2011-09-25 José Fonsecasoftpipe: Use memory allocation macros.
2011-09-25 Emeric Grangest/vdpau: Link vdpau targets with librt to avoid unreso...
2011-09-25 Christian Königg3dvl: Don't use SCALED types for iDCT
2011-09-25 José Fonsecadraw: Never allocate duplicate extra vertex attribs.
2011-09-25 José Fonsecadraw: Make copy of the TGSI tokens.
2011-09-25 Chad Versaceglsl: Fix Android build
2011-09-24 Kenneth Graunkeintel: Remove pointless boolean return value from ...
2011-09-24 Kenneth Graunkeglsl: Free all S-Expressions immediately after reading IR.
2011-09-24 Kenneth Graunkeglsl: Defer initialization of built-in functions until...
2011-09-23 Paul Berryi965: Increase MaxClipPlanes to 8 for gen6+.
2011-09-23 Paul Berryi965: Allow clip distances to be read back in fragment...
2011-09-23 Paul Berryi965: Set up clip distance VUE slots appropriately...
2011-09-23 Paul Berryi965: Don't upload clip planes when gl_ClipDistance...
2011-09-23 Paul Berryi965: Enable lower_clip_distance.
2011-09-23 Paul Berrymesa: Decode GL_CLIP_DISTANCE[67] properly in _mesa_set...
2011-09-23 Paul Berrymesa: set up gl_vert_result and gl_frag_attrib values...
2011-09-23 Paul Berrymesa: Add a flag to indicate whether a program uses...
2011-09-23 Paul Berryglsl: Implement a lowering pass for gl_ClipDistance.
2011-09-23 Paul Berryglsl hierarchical visitor: Do not overwrite base_ir...
2011-09-23 Chad Versacemesa: Add missing includes to meta.h
2011-09-23 Brian Pauldocs: mention VMware svga driver updates in 7.12 releas...
2011-09-23 Brian Paulsvga: indentation/formatting fixes
2011-09-23 Brian Paulsvga: remove emit_consts() offset parameter
2011-09-23 Brian Paulsvga: s/int/unsigned/ in svga_state_constants.c
2011-09-23 Brian Paulsvga: s/unit/shader/ and related clean-ups
2011-09-23 Brian Paulsvga: clean up return values and error codes
2011-09-23 Brian Paulsvga: add format translation for DXT/sRGB formats
2011-09-23 Brian Paulsvga: test register W component in emit_kil()
2011-09-23 Brian Paulsvga: fix depth/shadow compare for non-projected texcoords
2011-09-23 Brian Paulsvga: implement texture swizzling
2011-09-23 Brian Paulsvga: check that we don't exceed input/ouput register...
2011-09-23 Brian Paulsvga: implement point sprite suppport
2011-09-23 Brian Paulsvga: add translation for float formats
2011-09-23 Brian Paulsvga: check to avoid writing beyond end of constant...
2011-09-23 José Fonsecasvga: Cleanup format capability checking.
2011-09-23 José Fonsecasvga: Don't use the new depth formats for surfaces...
2011-09-23 Jakob Bornecrantzsvga: Share one texcoord between depth and fog
2011-09-23 Jakob Bornecrantzsvga: Only emit Z depth work if it is actually read
2011-09-23 Jakob Bornecrantzsvga: Fix vPos usage
2011-09-23 Jakob Bornecrantzsvga: Wip for passing depth in a texcoord
2011-09-23 José Fonsecasvga: Add a comment about depth format selection.
2011-09-23 José Fonsecasvga: Consider the new depth formats in svga_texture_fr...
2011-09-23 José Fonsecasvgadump: Dump the new depth format names.
2011-09-23 Jakob Bornecrantzsvga: Expose the new depth formats
2011-09-23 José Fonsecasvga: Coalesce multiple shader constants in a single...
2011-09-23 José Fonsecasvgadump: Update for svga3d_reg.h header changes.
2011-09-23 Brian Paulsvga: updated svga3d_reg.h to latest public version
2011-09-23 Alex CorscaddenAllow RBUG to start blocked
2011-09-23 Brian Pauldraw/llvm: add additional null pointer checkin draw_pt_...
2011-09-23 Yuanhan Liuintel: fix the wrong code to detect null texture.
2011-09-23 Yuanhan Liui965: fix the constant interp bitmask for flat mode
2011-09-23 Stéphane Marchesini915g: Don't generate useless swizzles before texture...
2011-09-23 Stéphane Marchesini915g: Fix whitespace.
2011-09-23 Marek Olšákdocs: update relnotes-7.12 with r600g changes
2011-09-22 Brian Paulst/mesa: remove unnecessary st_texture_match_image...
2011-09-22 Stéphane Marchesini915g: Fix peephole optimization for MOVs.
2011-09-22 Stéphane Marchesini915g: Add unsupported PIPE_CAP_MIN_TEXEL_OFFSET/PIPE_C...
2011-09-22 Eric Anholtintel: Unindent the blit call in PBO blit uploads.
2011-09-22 Eric Anholtintel: Drop gratuitous flush in PBO blit upload.
2011-09-22 Eric Anholtintel: Clean up check_pbo_format to ignore internalFormat.
2011-09-22 Eric Anholtintel: Move more of the PBO blit upload logic into...
2011-09-22 Eric Anholtintel: Remove stale comment about non-intel gl_buffer_o...
2011-09-22 Eric Anholtintel: Remove the pbo zero-copy code.
2011-09-22 Eric Anholtintel: Remove extra FreeTextureImageBuffer() from glTex...
2011-09-22 Eric Anholti965: Add support for GL_EXT_packed_float.
2011-09-22 Eric Anholti965: Add support for GL_EXT_texture_shared_exponent.
2011-09-22 Brian Paulmesa: remove support for GL_APPLE_client_storage extension
2011-09-22 Brian Paulmesa: move gl_texture_image::Width/Height/DepthScale...
2011-09-22 Brian Paulmesa: move gl_texture_image::_IsPowerOfTwo into swrast
2011-09-22 Michel Dänzerst/mesa: Finalize texture on render-to-texture.
2011-09-22 Brian Paulst/mesa: Convert size assertions to conditionals in...
2011-09-22 Christoph Bumillerd3d1x: setup draw info primitive restart parameters
2011-09-22 Brian Pauldraw: add support for guard-band clipping
2011-09-22 José Fonsecadraw: Reduce the number of vertex shader variants per...
2011-09-22 Kurt Davermandraw: Respect max_indices from the renderer.
2011-09-22 Brian Paultranslate: check for PIPE_SUBSYSTEM_EMBEDDED
2011-09-22 Jakob Bornecrantztgsi: Check in scan for fs position and depth reads
2011-09-22 Brian Paulsvga: skip assertion when index_bias < 0
2011-09-22 Brian Paulsvga: fix the test for sRGB texture formats
2011-09-22 Brian Paulgallium/util: add util_format_is_srgb() helper
2011-09-22 Keith Whitwellutil: add u_bit_scan helper
2011-09-22 José Fonsecautil: Allow to make the depth/stencil format queries...
2011-09-22 Keith Whitwellutil: single call to util_format_description in fill_rect
2011-09-22 José Fonsecautil: Handle conversion between depth stencil formats.
2011-09-22 Stéphane Marchesini915g: Add an optimization to get rid of useless movs...
2011-09-22 Stéphane Marchesini915g: Fix some whitespace problems.
2011-09-22 Stéphane Marchesini915g: Blend equation separate seems to work.
2011-09-22 Stéphane Marchesini915g: Add ifdef'd out code to dump compiled shaders.
2011-09-22 Stéphane Marchesini915g: Fix bug in shader optimizer.
2011-09-22 Stéphane Marchesini915g: Remove stale function prototype.
2011-09-21 Brian Paulsvga: call u_default_redefine_user_buffer() to fix...
2011-09-21 Eric Anholtmeta: Don't hang on to program refcounts after metaops...
2011-09-21 Eric Anholti965/vs: Return a dummy value when visiting ir_texture.
2011-09-21 Eric Anholti965/gen6+: When only BFC is written, use BFC as the...
2011-09-21 Eric Anholti965/gen6+: Respect the VERTEX_PROGRAM_TWO_SIDE flag...
2011-09-21 Eric Anholtmesa: Add a context flag indicating whether two-sided...
2011-09-21 Brian Paulutil: remove stray debug code
2011-09-21 Brian Paulmesa: check glBegin()/glDrawArrays()/etc mode with...
2011-09-21 Brian Paulgallivm: fix build with llvm 3.0svn
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