mesa.git
2016-04-21 Marek Olšákradeonsi: rework polygon stippling to use constant...
2016-04-21 Marek Olšákradeonsi: generalize si_set_constant_buffer
2016-04-21 Marek Olšákradeonsi: make RW buffer descriptor array global, not...
2016-04-21 Marek Olšákradeonsi: rename and rearrange RW buffer slots
2016-04-21 Roland Scheideggergallivm: fix bogus argument order to lp_build_sample_mi...
2016-04-21 Kenneth Graunkei965: Fix clear code for ignoring colormask for XRGB...
2016-04-21 Iago Toral... i965/blorp: Improve precission of blitting coordinates...
2016-04-21 Bas Nieuwenhuizenradeonsi: Add config parameter to si_shader_apply_scrat...
2016-04-21 Matt Turnerglsl: Relax GLSL 1.10 float suffix error to a warning.
2016-04-21 Matt Turneri965/fs: Readd opt_drop_redundant_mov_to_flags().
2016-04-21 Topi Pohjolaineni965/blorp: Do not emit pma stall on gen9+
2016-04-21 Tim Rowleyswr: add PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT to get_param
2016-04-21 Emil Velikovi965: automake: remove gratuitous "+" during variable...
2016-04-21 Rob Herringgbm: add GBM_FORMAT_XBGR8888 format support
2016-04-21 Rob Herringst/dri: add 32-bit RGBX/RGBA formats
2016-04-21 Rob Herringdri/common: add MESA_FORMAT_R8G8B8{A8, X8}_UNORM format...
2016-04-21 Rob Herringi965: add build rule for brw_nir_trig_workarounds.c...
2016-04-21 Rob Herringglsl: android: add back missing generated glcpp include...
2016-04-21 Jonathan Grayloader: add a libdrm case for loader_get_device_name_for_fd
2016-04-21 Jonathan Grayi965/tiled_memcpy: don't unconditionally use __builtin_...
2016-04-21 Jonathan Grayegl/x11: authenticate before doing chipset id ioctls
2016-04-21 Bas Nieuwenhuizengallium/radeon: Silence possibly uninitialized variable...
2016-04-21 Bas Nieuwenhuizenwinsys/amdgpu: Silence possibly uninitialized variable...
2016-04-21 Bas Nieuwenhuizenradeonsi: Enable loading into CE RAM.
2016-04-21 Bas Nieuwenhuizenradeonsi: Use defines for CONTEXT_CONTROL instead of...
2016-04-21 Thomas Hindoe... winsys/amdgpu: fix preamble IB size
2016-04-21 Topi Pohjolaineni965/blorp: Reduce the urb size requirement for vertex...
2016-04-21 Topi Pohjolaineni965/blorp: Reduce the size of vertex buffer
2016-04-21 Topi Pohjolaineni965/blorp: Do not tricker urb re-configuration unneces...
2016-04-21 Topi Pohjolaineni965/blorp: Skip re-emitting urb config whenever possible
2016-04-21 Topi Pohjolaineni965/blorp: Prepare to switch from compute pipeline
2016-04-21 Topi Pohjolaineni965/blorp: Skip uploading state/options not needed...
2016-04-21 Topi Pohjolaineni965/blorp: Re-introduce clear programs
2016-04-21 Topi Pohjolaineni965/meta: Move check for srgb into is_color_fast_clear...
2016-04-21 Topi Pohjolaineni965/meta: Expose check for fast clear compatibility
2016-04-21 Topi Pohjolaineni965/meta: Expose fast clear value setup
2016-04-21 Topi Pohjolaineni965/meta: Expose non-fast clear rectangle calculation
2016-04-21 Topi Pohjolaineni965/meta: Expose resolve clear rectangle calculation
2016-04-21 Topi Pohjolaineni965/meta: Expose fast clear rectangle calculation
2016-04-21 Topi Pohjolaineni965: Declare input to mcs alignment calculation constant
2016-04-21 Topi Pohjolaineni965/blorp: Switch the order of render and texture...
2016-04-21 Topi Pohjolaineni965/blorp: Reduce scope for generator and its inputs
2016-04-21 Topi Pohjolaineni965/blorp: Add support for disabling color blending
2016-04-21 Topi Pohjolaineni965/blorp: Add support for setting fast clear operation
2016-04-21 Topi Pohjolaineni965/blorp: Enable blits on gen8
2016-04-21 Topi Pohjolaineni965/blorp: Prepare stencil sampling for gen8
2016-04-21 Topi Pohjolaineni965/blorp: Add check for supported sample numbers
2016-04-21 Topi Pohjolaineni965/blorp: Add support for sampling 3D textures
2016-04-21 Topi Pohjolaineni965/blorp: Add support for source swizzle
2016-04-21 Topi Pohjolaineni965/blorp: Pipeline upload support for gen8
2016-04-21 Topi Pohjolaineni965/gen8: Expose pma stall emission
2016-04-21 Topi Pohjolaineni965: Allow texture surface state setup to be used...
2016-04-21 Topi Pohjolaineni965/blorp: Prepare sampling for gen9
2016-04-21 Topi Pohjolaineni965/blorp: Prepare render target write for gen8
2016-04-21 Topi Pohjolaineni965/blorp/gen6: Prepare vertex buffer setup logic...
2016-04-21 Topi Pohjolaineni965/blorp/gen7: Expose state setup applicable to gen8
2016-04-21 Topi Pohjolaineni965/blorp: Use 8k chunk size for urb allocation
2016-04-21 Topi Pohjolaineni965/blorp/gen7: Prepare re-using for gen8
2016-04-21 Topi Pohjolaineni965/blorp: Let compiler calculate the vertex buffer...
2016-04-21 Topi Pohjolaineni965/gen8: Expose state base address setup
2016-04-21 Topi Pohjolaineni965/gen8: Expose surface state helpers
2016-04-21 Topi Pohjolaineni965/gen9: Use correct size for DS_STATE
2016-04-21 Roland Scheideggerglsl: add forgotten textureOffset function for sampler2...
2016-04-20 Kenneth Graunkei965: Fix interpolateAtSample() on single sampled buffers.
2016-04-20 Kenneth Graunkei965: Fix gl_SampleMaskIn[] in per-sample shading mode.
2016-04-20 Kenneth Graunkei965: Only enable oMask output when there's a multisamp...
2016-04-20 Kenneth Graunkei965: Generalize wm_key->compute_sample_id to wm_key...
2016-04-20 Kenneth Graunkei965: Delete now dead persample_2x FS program key flag.
2016-04-20 Kenneth Graunkei965: Simplify gl_SampleID setup on Gen8+.
2016-04-20 Kenneth Graunkei965: Flip key->compute_sample_id check.
2016-04-20 Bas Nieuwenhuizenst/mesa: Use correct size for compute CAPs.
2016-04-20 Kenneth Graunkei965: Properly handle integer types in opt_vector_float().
2016-04-20 Kenneth Graunkei965: Make opt_vector_float() only handle non-type...
2016-04-20 Kenneth Graunkei965: Fold vectorize_mov() back into the one caller.
2016-04-20 Kenneth Graunkei965: Rework opt_vector_float() control flow.
2016-04-20 Jason Ekstrandanv: s/anv_batch_emit_blk/anv_batch_emit/
2016-04-20 Jason Ekstrandanv: Remove the old emit macro
2016-04-20 Jason Ekstrandanv/gen7_pipeline: Use the new emit macro
2016-04-20 Jason Ekstrandanv/gen7_cmd_buffer: Use the new emit macro
2016-04-20 Jason Ekstrandanv/device: Use the new emit macro
2016-04-20 Jason Ekstrandanv/state: Use the new emit macro
2016-04-20 Jason Ekstrandanv/gen8_pipeline: Use the new emit macro
2016-04-20 Jason Ekstrandanv/genX_pipeline: Use the new emit macro
2016-04-20 Jason Ekstrandanv/gen8_cmd_buffer: Use the new emit macro
2016-04-20 Jason Ekstrandanv/cmd_buffer: Use the new emit macro for quaries
2016-04-20 Jason Ekstrandanv/cmd_buffer: Use the new emit macro for DRAWING_RECT...
2016-04-20 Jason Ekstrandanv/cmd_buffer: Use the new emit macro for compute...
2016-04-20 Jason Ekstrandanv/cmd_buffer: Use the new emit macro for 3DSTATE_CONSTANT
2016-04-20 Jason Ekstrandanv/cmd_buffer: Use the new emit macro for DEPTH/STENCI...
2016-04-20 Jason Ekstrandanv/cmd_buffer: Use the new emit macro for PIPE_CONTROL...
2016-04-20 Jason Ekstrandanv/cmd_buffer: Use the new emit macro for 3DPRIMITIVE...
2016-04-20 Jason Ekstrandanv: Add a new block-based batch emit macro
2016-04-20 Samuel Pitoisetgk110/ir: make use of IMUL32I for all immediates
2016-04-20 Samuel Pitoisetgk110/ir: do not overwrite def value with zero for...
2016-04-20 Marcin Ślusarzanv: fix build without Wayland platform
2016-04-20 Laurent Carlieranv: fix building on i686 with -mcpu=generic
2016-04-20 Jason Ekstrandspirv: Trivially handle the NonWriteable decoration
2016-04-20 Connor Abbottnir: rename nir_foreach_block*() to nir_foreach_block...
2016-04-20 Samuel Pitoisetnvc0: avoid tex read fault from compute shaders on...
2016-04-20 Jason Ekstrandi965/vec4: Always split uniforms in array_access_to_pul...
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